drakedaeron 13 Posted April 6, 2015 (edited) Hello ! I created this thread because I am working in a mod that aims to integrate the faction of the Covenant, and the Covenant Separatists from the Universe of Halo, into ArmA 3. I'm not very experienced when it comes to 3D modeling, but every day I make progress, I already have started to model weapons such as the Covenant Carbine TYPE-51, as well as the Plasma rifle. If you want to help me, don't hesitate, you are welcome! If we are more people working in this project , the mod will most likely succeed. The purpose is to add as many covenant stuff as possible, so that you can play with Covenant and have fun! If somebody is experienced at modeling characters such as Elites (It is extremely difficult for me...) don't hesitate to join! Thus this is what I plan to make, and as I am alone, it will take a long time until this mod gets finished, thus I would try to release the mod even if it contains only two weapons or one, at least you will have something to play with and enjoy, it's better than to wait one or two years. Covenant {} = not sure to be able to make it Characters -Sangheili (Elite) => Obviously the first ones to make. (I'm sure) -Kig-Yar and T'vaoan (Skirmishers) => They will come after the elites (Because they are so cool, and are still similar to humans like the elite.) -Unggoy (Grunt) => They are quite small and weak, but are the most common covenant forces. {-Mgalekgolo (Hunters)} => They are extremely big and powerful, they cannot get inside most buildings and vehicles. {-Jiralhanae (Brute)} => Its addition would mean they'll need the weapons and vehicles from Halo 3, that's a lot of work. {-Yanme'e (Drone)} => Hard to make infantry that flies. Vehicles -Type-32 Rapid Assault Vehicle (Ghost) -Type-46 Infantry Support Vehicle (Spectre) -Type-26 Assault Gun Carriage (Wraith) -Type-52 Anti-Aircraft Artillery (AA Wraith) -Type-29 Troop/Vehicle Transport (Shadow) => Ground infantry transport vehicle, similar to the cougar. -Type-51 Individual Breaching Carapace => Covenant drop pod. -Type-48 Light Assault Gun Carriage (Revenant) {-Type-30 Light Excavation/Anti-Fortification Platform (Locust)} => I would like to add it, but I'm not sure if I have the skills to make this. {-Type-47 Ultra Heavy Assault Platform (Scarab)} Aerial -Type-26 Ground Support Aircraft (Banshee) and her Space version -Type-27 Exoatmospheric Multi-role Fighter (Seraph) - Type-52 Troop Carrier (Phantom) => With Helicopter flight model, like the Pelican in OPTRE. More of a gun boat role. Hard to say if the gravity elevator would work. {-Type-25 Troop Carrier (Spirit)} {-Type-29 Close Support Fighter (Vampire)} => With Helicopter flight model, like the Sparrowhawk/Falcon/Hornet in OPTRE. Weapons -Type-25 Directed Energy Rifle (Plasma rifle) -Type-51 Carbine (Covenant Carbine) -Type-31 Rifle (Needle Rifle) -Type-27 Special Application Sniper Rifle (Beam rifle) -Type-25 Directed Energy Pistol (Plasma pistol) -Type-55 Directed Energy Rifle/Advanced (Storm Rifle) -Type-50 Directed Energy Rifle/Heavy (Concussion rifle) => Grenade launcher that launches plasma concussion grenades. -Type-33 Light Anti-Armor Weapon (Fuel Rod Cannon) => Very powerful grenade launcher, used to damage vehicles. - Type-52 Guided Munitions Launcher/Explosive (Plasma launcher) => Plasma Missile/Rocket launcher that can lock on vehicles. - Type-52 Special Applications Rifle (Focus rifle) Static - Type-52 Directed Energy Support Weapon - Type-55 Anti-Infantry Stationary Gun - Type-26 Anti-Vehicle Stationary Gun - Type-26 Anti-Air Stationary Gun Content of first release The Alpha of the mod (soon ), will contain at first, the basic weapons, and CSAT retexturesg -Type-25 Directed Energy Pistol (Plasma pistol) => Done -Type-25 Directed Energy Rifle (Plasma rifle) => Done -Type-33 Light Anti-Armor Weapon (Fuel Rod Cannon) => Done -Energy Sword =>Done -Ghost => Done -Elites with minor armor. About me and the mod This list gathers all that I would like to make, I'm not saying that I would manage to make a mod with such contents in one day, I think at first I should be focusing on weapons because it is in my reach and completely practicable for me, I even would dare to say, I could release a weapon's pack by the end of April or later, but that will depend of my motivation. However, I need help from someone who can make characters, thus don't hesitate to contact me if you want to help me, it will be very cool and there will be cookies! MODDB : http://www.moddb.com/mods/halo-mod-the-call-of-the-prophetsThat is all for now!Halo© Microsoft Corporation. Call Of The Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft. Edited June 29, 2015 by Drakedaeron Share this post Link to post Share on other sites
evmeister88 10 Posted April 6, 2015 Well I wish you all the luck in the world my friend!!! You should talk to the TEI team see if they can help at all! Share this post Link to post Share on other sites
somesangheili 111 Posted April 6, 2015 (edited) THANK YOU. Been waitin for this day for a long time I'm no model expert but I saw some Covenant species models for SFM and Garry's Mod on garrysmod.org ...I'm not sure if you'd be able manipulate them into Arma 3 Also please please please don't make the Halo 4 remnant of the Covenant, would prefer Covenant Reach style. I eagerly await your first release! Edited April 6, 2015 by SomeSangheili Share this post Link to post Share on other sites
drakedaeron 13 Posted April 6, 2015 (edited) Well I wish you all the luck in the world my friend!!! You should talk to the TEI team see if they can help at all! It's a good idea, But I think that they are already very busy with their mod, even if I would like to obtain help to model the characters. I am going to try to contact them. THANK YOU. Been waitin for this day for a long timeI'm no model expert but I saw some Covenant species models for SFM and Garry's Mod on garrysmod.org ...I'm not sure if you'd be able to use them though.. Also please please please don't make the Halo 4 remnant of the Covenant, would prefer Covenant Reach style. I eagerly await your first release! When I saw that nobody didn't move, I am say that it was necessary to take decision ! I planned to make elites in the style of Halo Wars as these: http://www.figurerealm.com/Galleries/halowars/CovenantTroopsYellow1-Heroic2.jpg Thanks for the link, I'm going to try to contact the author, I hope he is not dead... x) Edited April 6, 2015 by Drakedaeron Share this post Link to post Share on other sites
somesangheili 111 Posted April 6, 2015 (edited) I planned to make elites in the style of Halo Wars as these: Okay cool! As long as they're not from Halo 4 I'm happy Another link that could be some use Edited April 6, 2015 by SomeSangheili Share this post Link to post Share on other sites
evmeister88 10 Posted April 6, 2015 Actually I was looking at their thread and guess now TEI development has stopped. Really unfortunate. Honestly though, if people managed to get raptors into Arma, I'm sure you'll find a way to get Elites and such into the game! Share this post Link to post Share on other sites
drakedaeron 13 Posted April 6, 2015 Okay cool! As long as they're not from Halo 4 I'm happyAnother link that could be some use Mmmh, I don't know if I can use this if it's not me who realize this. There are rules for Modding with Microsoft. Actually I was looking at their thread and guess now TEI development has stopped. Really unfortunate. Honestly though, if people managed to get raptors into Arma, I'm sure you'll find a way to get Elites and such into the game! I can try to contact SpaceNavy. So for the moment, I focus on the weapons ! I will see later for characters. Share this post Link to post Share on other sites
Fadi 22 Posted April 6, 2015 Actually I was looking at their thread and guess now TEI development has stopped. Really unfortunate. Honestly though, if people managed to get raptors into Arma, I'm sure you'll find a way to get Elites and such into the game! A continuation by pretty much all of the dev team is in development under a new name http://forums.bistudio.com/showthread.php?190567-Operation-Trebuchet-Total-conversion-mod-for-Arma-3/ Share this post Link to post Share on other sites
drakedaeron 13 Posted April 6, 2015 Oh cool, I will contact "TheDog88", I hope he give me a positive answer. Share this post Link to post Share on other sites
theevancat 277 Posted April 6, 2015 Yeah, the vast majority of TEI is now OPTRE. Share this post Link to post Share on other sites
LykosMactire 298 Posted April 6, 2015 Yeah, the vast majority of TEI is now OPTRE. its OP:TREB, atleast thats how me and Thedog were going when we were talking about it. Also very nice to see the covies coming in Share this post Link to post Share on other sites
drakedaeron 13 Posted April 6, 2015 (edited) I have send a message to TheDog. I hope her answer will be positive ! To my mind, I have continue my Type-51 carbine, the scope will be an accessory. Edited April 6, 2015 by Drakedaeron Share this post Link to post Share on other sites
nightovizard 20 Posted April 6, 2015 (edited) Darkedaeron this will be a hard path but from what I see that's a pertty good model, hopefully more pople will volunteer to help both OPTRE and this mod :) Some time ago I posted this in TEI forums, reposting just in case it could be useful: ''In my view the assets considered to be the covenant arsenal (If ever) should be: Plasma grenades Type 25 directed energy rifle (SMG) T-55 Directed Energy Rifle/Advanced (Riflemen) Type-25 Directed Energy Pistol (Crew/Pilot) Type 51 Carbine (Engineer/Demolitions, etc) Type-31 Rifle (Marksman) Type-27 Special Application Sniper Rifle (Sniper) Type-52 Guided Munitions Launcher/Explosive (AA/AT) Type-52 Directed Energy Support Weapon (Static). Type-55 Anti-Infantry Stationary Gun (Static) Type-26 Anti-Air Stationary Gun (AAStatic) Type-26 Anti-Vehicle Stationary Gun (ATStatic) Melee weapons, not sure if those could work in Arma. Needler would be OP as its projectiles follow objectives. Elites would not use brute stuff. Not sure if Brutes and drones should be included. Vehicles: Type-47 Ultra Heavy Assault Platform Scarab (Those things are so OP but so awesome) Type-30 Light Excavation/Anti-Fortification Platform Locust Type-26 Ground Support Aircraft Banshee (Should be VTOL) Type-31 Exoatmospheric Multi-role Fighter Seraph (Should be VTOL) Type-26 Assault Gun Carriage Wraith Type-52 Anti-Aircraft Artillery AAWraith Type-32 Rapid Assault Vehicle Ghost Type-48 Light Assault Gun Carriage Revenant Type-46 Infantry Support Vehicle Spectre Type-29 Troop/Vehicle Transport Shadow Type-25 Troop Carrier Spirit (Helicopter like controls) Type-51 Individual Breaching Carapace (Drop pod) Spirit would perform better than the phantom in arma 3. No brute vheicles unless brutes are added, but that would be a massive work to do and I feel like brutes would be unnecessary. Meanwhile I'll keep dreaming.'' There are quite a lot of models made by fans in websites, you could request their use and hopefully that would make things easier, if more people joins this I can see a future where the covenant is in arma. Also I'm not sure the banshee could work well as an helicopter, I'm pretty sure it would work better as VTOL. Here some examples of models and assets you can find for free, though they have to be requested to their respective owners. http://hce.halomaps.org/index.cfm?fid=6815 http://hce.halomaps.org/index.cfm?fid=6807 http://hce.halomaps.org/index.cfm?fid=6652 http://hce.halomaps.org/index.cfm?fid=6491 http://hce.halomaps.org/index.cfm?fid=6488 http://hce.halomaps.org/index.cfm?fid=6487 http://hce.halomaps.org/index.cfm?fid=6172 http://hce.halomaps.org/index.cfm?fid=5845 http://hce.halomaps.org/index.cfm?fid=4960 http://hce.halomaps.org/index.cfm?fid=3453 https://3dwarehouse.sketchup.com/search.html?q=covenant&rsi=sbis&backendClass=entity Edited April 6, 2015 by nightovizard Share this post Link to post Share on other sites
corsnake 10 Posted April 6, 2015 Nice idea is one thing im been waiting since i see the TEI mod best of luck. I like to see how the ghost will be implemented Share this post Link to post Share on other sites
iTzBam 10 Posted April 6, 2015 Awesome Idea, cant wait to see how this turns out Share this post Link to post Share on other sites
ltfrankie 1 Posted April 6, 2015 IMO, you should work on making an Elite first. They're the most iconic of the Covenant. Just an Elite with a plasma rifle would be enough to hold me back for a while. Share this post Link to post Share on other sites
SpaceNavy 16 Posted April 7, 2015 Wow this would be cool. I was actually considering trying this, but I'm more interested to see what you can do with it. Good luck! Share this post Link to post Share on other sites
somesangheili 111 Posted April 7, 2015 I'm not sure you should use the helicopter flight model for the Banshee. I remember in Halo: Landfall you can see Banshees flying overhead pretty fast like jets...plus Banshees are made for doing strafing runs and bombing attacks. The only problem would be landing, so I guess make it be able to go very slow, or just make it VTOL like nightovizard said Share this post Link to post Share on other sites
SpaceNavy 16 Posted April 7, 2015 I'm not sure you should use the helicopter flight model for the Banshee. I remember in Halo: Landfall you can see Banshees flying overhead pretty fast like jets...plus Banshees are made for doing strafing runs and bombing attacks. The only problem would be landing, so I guess make it be able to go very slow, or just make it VTOL like nightovizard said I would say that a VTOL flight model would be the best thing in this context. It didn't work for the Pelican because it was expected to perform quick and precise landings, but the Banshee is a CAS/fire support vehicle so moving fast is key. Share this post Link to post Share on other sites
indoorbradster 13 Posted April 7, 2015 Hello ! I realize this topic because I work on my mod, to be able to integrate the faction of Covenant, and Covenant Separatists from the Universe of Halo, into ArmA 3. Fantastic! Share this post Link to post Share on other sites
somesangheili 111 Posted April 7, 2015 (edited) I also have a bunch of questions... 1. Do you have the voice protocol stuff sorted out, if not are you going to? Will they speak English or their own language? 2. Are you able to change the colour of blood? 3. With the varying heights and shapes of the Covenant are you going to disable access of certain vehicles for certain species, as well as making uniforms and gear exclusive for each species? 4. Are you going to make each species clothable, example are Sangheili going to look like this without their helmet/body armour? 5. Sangheili are going to be 2.5m tall, right? 6. Will you give each species a special HUD? 7. Are you going to make Covenant structures/objects such as supply crates and watch towers? And maybe even giant static CCS-Class Battlecruisers? 8. Are you going to give each species their own unique animations? Edited April 7, 2015 by SomeSangheili question number 8 Share this post Link to post Share on other sites
nightovizard 20 Posted April 7, 2015 (edited) I also have a bunch of questions...1. Do you have the voice protocol stuff sorted out, if not are you going to? Will they speak English or their own language? 2. Are you able to change the colour of blood? 3. With the varying heights and shapes of the Covenant are you going to disable access of certain vehicles for certain species, as well as making uniforms and gear exclusive for each species? 4. Are you going to make each species clothable, example are Sangheili going to look like this without their helmet/body armour? 5. Sangheili are going to be 2.5m tall, right? 6. Will you give each species a special HUD? Ammo also intrigues me, most covenant weapons use something like battery charges in most of their weapons instead of ammo, they also don't seem to use any kind of backpacks. (Unless if it could be considered that the grunts have backpacks) https://www.youtube.com/watch?v=y5SWD6epuZk Elite rangers have some kind of backpack it seems: https://dabidsblog.files.wordpress.com/2011/10/20111031-142038.jpg Energy shields and invisibility is something I can hardly imagine in the arma 3 engine, extremely cool. Also the wraith, is that going to be a tank or artillery? I'm also a bit worried because the projectile of the wraith is quite slow, should be faster in Arma IMO. Also Shadow transport could be a great counterpart of the UNSC cougar, in these concpts it looks like it has similar passenger seats to the Spirit: http://img2.wikia.nocookie.net/__cb20131208011101/halo/es/images/6/61/Arte_conceptual_Shadow_2.jpg http://halo.bungie.org/halobulletins/20110628/ConceptArt2.jpg http://img2.wikia.nocookie.net/__cb20140513045557/halo/images/2/2b/H2_Concept_Shadow2.png http://th05.deviantart.net/fs70/PRE/i/2014/323/8/1/vehicles_for_halo_2__anniversary_by_belovp-d86xp76.jpg UNSC and covenant are not going to be balanced at all though that is not a bad thing, they are meant to be different, the closest relatives are: Mongoose - Ghost Warthog - Spectre Pelican - Spirit Scorpion - Wraith (Or Locust) Fox canon/Rhino/Cobra - Locust (Or Wraith) AA Warthog/Wolverine - AA wraith Cougar - Shadow Gladius - Banshee Longsword - Seraph Falcon - Phantom (not the one from halo 2, the others where they enter and exit using side ramps and have gunners) Sparrowhawk - Vampire Hornet - ? ? - Revenant ? (Elephant?) - Scarab Elephant - ? (Scarab?) HEIV - Type-51 Individual Breaching Carapace Not included Lich/Vulture and brute vehicles since it is unlikely they are going to be in ARMA 3. When it comes to weapons compared to UNSC OP. Trebuchet mod: MA37/MA5B Assault Rifle - T-55 Directed Energy Rifle/Advanced BR55 Battle rifle - Type 51 Carbine DMR - Type-31 Rifle Sniper rifle - Type-27 Special Application Sniper Rifle or Type-50 Sniper Rifle System M6c pistol - Type-25 Directed Energy Pistol M7 SMG - Type 25 directed energy rifle Rocket launcher - Type-52 Guided Munitions Launcher/Explosive Shotgun - ? (Mauler though it is a Brute weapon, shotguns are very uncommon in the covenant arsenal) SAW/LMG - ? (Type-52 Special Applications Rifle?) Grenade launcher - Type-50 Directed Energy Rifle/Heavy Static: M247 General Purpose Machine Gun - Type-52 Directed Energy Support Weapon M41 Light Anti-Aircraft Gun - Type-55 Anti-Infantry Stationary Gun AIE-486 Heavy Machine Gun - Type-26 Anti-Vehicle Stationary Gun M71 Anti-Aircraft Gun - Type-26 Anti-Air Stationary Gun Edited April 7, 2015 by nightovizard Share this post Link to post Share on other sites
somesangheili 111 Posted April 7, 2015 (edited) Ammo also intrigues me, most covenant weapons use something like battery charges in most of their weapons instead of ammo, they also don't seem to use any kind of backpacks. (Unless if it could be considered that the grunts have backpacks)https://www.youtube.com/watch?v=y5SWD6epuZk Elite rangers have some kind of backpack it seems: https://dabidsblog.files.wordpress.com/2011/10/20111031-142038.jpg For ammo I was thinking just a very big magazine (a fully charged Plasma Rifle is worth 200 shots I think), or even better, make the magazine like a vehicle's fuel somehow, and make it refuelable at a plasma container thing (those blue glowy things) Also Unggoys' backpacks only contain methane for breathing and ranger's backpacks are actually jetpacks/jumppacks...and maybe oxygen for space missions Edited April 7, 2015 by SomeSangheili Share this post Link to post Share on other sites
SpaceNavy 16 Posted April 7, 2015 Invisibility is something that has already been done. I don't have the video link on hand. Energy shields could easily be replicated by increased armor and the plasma "bullets" can be edited model tracers. Share this post Link to post Share on other sites
nightovizard 20 Posted April 7, 2015 (edited) Invisibility is something that has already been done. I don't have the video link on hand. Energy shields could easily be replicated by increased armor and the plasma "bullets" can be edited model tracers. You may be right about invisibility, I remember a Predator mod with that feature, but you weren't invisible to AI think. Increasing the armor would work though I would love to see a shield effect when hit too. I have seen so many types of tracers in arma scifi mods, so I agree plasma tracers are possible, though its speed would have to be tweaked. For ammo I was thinking just a very big magazine (a fully charged Plasma Rifle is worth 200 shots I think), or even better, make the magazine like a vehicle's fuel somehow, and make it refuelable at a plasma container thing (those blue glowy things)Also Unggoys' backpacks only contain methane for breathing and ranger's backpacks are actually jetpacks/jumppacks...and maybe oxygen for space missions Yes that could work, find a battery to recharge the weapon like if it was ammo, the magazine would be quite large depending the weapon, plasma rifle and carabine are different in this sense. covenant ammo boxes could have both ammo and batteries. The only thing is that Overheat should be applied to some covenant weapons somehow, infantry firing 200 bullets without having to reload or wait sounds OP. Edited: Just found this: http://forums.bistudio.com/showthread.php?188375-EXT-Extra-Terrestrial-Adversaries Surprised by the amount of scifi mods we are getting lately http://forums.bistudio.com/showthread.php?177118-Lost-Dragons http://forums.bistudio.com/showthread.php?153116-Terminator-Rising-(WIP) Edited April 7, 2015 by nightovizard Share this post Link to post Share on other sites