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silola

X-Cam 1.0 for Arma 3 released

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Silola I'm having some issues since the last Arma fupdate. I cant use the alignment tool to align multiple pieces, A prefab for instance will not align with using tab It simply vanishes somewhere. 

 

Hi Auss,

 

I will check it out. Thanks for the hint.

 

Silola

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Ok, the function "BIS_fnc_distance2D" is not working in the same way as before.

 

I've changed the input data a bit, and now it's working again, but that means the current X-Cam version is broken in connection to the newest Arma 3 version :(

One reason more to push the update ...

 

Silola

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Mate I'm in the middle of rebuilding the cities, I'm in trouble please hurry....

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Will there be any "fixes" to the issue in TB when you import a TB objects file generated from XCam, it ends up with the wrong height?

I've tried switching between relative/absolute height over and over again in both places, however I was unable to get the right height on the objects.

Here's a topic about it;

https://forums.bistudio.com/topic/188445-importing-objects-from-eden/

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Will there be any "fixes" to the issue in TB when you import a TB objects file generated from XCam, it ends up with the wrong height?

I've tried switching between relative/absolute height over and over again in both places, however I was unable to get the right height on the objects.

Here's a topic about it;

https://forums.bistudio.com/topic/188445-importing-objects-from-eden/

 

Hi,

 

we have imported round about 3.4 mio objects so far (@Taunus), Auss have imported more than 2 mio objects (@Australia), and we all have no problems (expect some single object types like large stones).

 

Please try to switch to the Dev build (Tools only) and try it again, because the lastest tool version was broken.

 

 

Silola

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Hi,

 

we have imported round about 3.4 mio objects so far (@Taunus), Auss have imported more than 2 mio objects (@Australia), and we all have no problems (expect some single object types like large stones).

 

Please try to switch to the Dev build (Tools only) and try it again, because the lastest tool version was broken.

 

 

Silola

That seemed to fix it, thank you!

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I gotta say so far Version 1.2 is excellent. Some terrific new features as well as faster project load times, Big thumbs up to you Mr Silola

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Hi,

 

I am pleased to announce that the new version was completed today :-)

 

rnPQz7F.jpg

 

X-Cam Version 1.2 update overview:

 

  • New: DayTime switch
  • New: Turbo mode
  • New: Improved loading time (up to 6x faster)
  • New: Reworked and optimized Search function
  • New: Reworked object detection methode
  • New: Additional Brush options
  • New: Extended SingleBrush functions
  • New: Geometry detection mode
  • New: Various Hide functions
  • New: Restore function
  • New: MultiBrush configurations
  • New: Additional MultiBrush option
  • New: Find duplicates function
  • New: Extended restricted movement option
  • New: Pitch & Bank function
  • New: HideBrush for map objects
  • New: Import static mission objects
  • New: Save object names

... and of course fixed some minor bugs.

 

Download: https://de.owncube.com/index.php/s/9Kt3dDwZqPefbgX

 

Video Tutorials X-Cam 1.2

 

https://www.youtube.com/playlist?list=PLwFUAO8RsCSuxon8ry4RkGOmqYl1zOw3M

 

Silola

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Cool. It's Christmas again! Awesome new features! Thanks a lot!

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  • New: Pitch & Bank function

 

Does this import into Terrain Builder ok, or is TB still buggy when doing it?

 

Ignore this, just seen the video when you say it don't work with TB.

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How do I import objects to Terrain Builder properly, that have a rotation (on the Z-axis?) assigned to them through the pitch "textbox" in XCam?

When I import them into Terrain Builder they don't preserve their pitch value from XCam and their rotation on the Z-axis ends up resetting.

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How do I import objects to Terrain Builder properly, that have a rotation (on the Z-axis?) assigned to them through the pitch "textbox" in XCam?

When I import them into Terrain Builder they don't preserve their pitch value from XCam and their rotation on the Z-axis ends up resetting.

 

That's an already known problem, but I've heard that it works with Eden.

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That's an already known problem, but I've heard that it works with Eden.

Hey,

 

Sorry but I don't understand the issue here.

I added the pitch manually onto one of the objects myself in the .TXT file that got generated, in the 5th argument of the object "line".

Then when I imported it once again into Terrain Builder I saw that the object had rotation on the Z-axis.

So is it not as a simple as just passing the pitch value to the 5th argument in each object "line" of the export? Or am I missing something here?

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@silola - thanks for the update      :icon_dj:

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inidbi DLL is being blocked by Battleye, any fixes?

(inidbi thread is dead from what I can see so I went asking here)

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inidbi DLL is being blocked by Battleye, any fixes?

(inidbi thread is dead from what I can see so I went asking here)

 

Disable BattlEye (Launcher option) ... no other solution available.

 

Silola

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Hi,

 

today I've finished X-Cam update 1.21.

 

Update overview:

 

New:
- Object layer is automaticly activated if you start X-Cam
- Last used object class is automaticly reloaded if you restart X-Cam
- Expand the object list view
- Expand the object types list view
- Expand the object classes list view

Fixed:
- Wrong list entry deleted after the use of the delete brush
- Object detection no working correctly, after you have pressed the key [ V ]
- Some buttons disabled after the saving process
- The function "Import mission objects" was broken

 

Download link: https://de.owncube.com/index.php/s/EAQh4pyFooDslPe

 

 

 

 

Silola

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I have a problem exporting the project (what i builded) with xCam as Mission File or SQF File. It always comes up with the message:
 

Hint:

For Security Reasons the export is possible only locally.

 

Used mods:

- CBA3

- xCam (latest)

- (iniDB latest from xCam Install)

 

Tested "locally" and local MP and local DS "without" Battleye running. (used normal Arma.exe)

 

Anyone else having that issue?

 

Thx,

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Hide function doesn't work when editing prefabs. 

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I have a problem exporting the project (what i builded) with xCam as Mission File or SQF File. It always comes up with the message:

 

Used mods:

- CBA3

- xCam (latest)

- (iniDB latest from xCam Install)

 

Tested "locally" and local MP and local DS "without" Battleye running. (used normal Arma.exe)

 

Anyone else having that issue?

 

Thx,

 

Run your mission as a single player mission, not as a multiplayer mission.

 

@Auss: Thanks for the hint ;-)

 

Silola

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Having an issue exporting to Terrain builder a project that has objects that used, "import from mission" function. 

 

Using V1.21 all the objects from the mission import into the xcam project fine, however when i create a terrain builder export, each object does not have it's class name exported, only it's positional data.

 

So all entries in the text file export look like this: "";208881.1875;4801.641602;429.148;0;0;1;-0.125929

 

Any ideas?

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Having an issue exporting to Terrain builder a project that has objects that used, "import from mission" function. 

 

Using V1.21 all the objects from the mission import into the xcam project fine, however when i create a terrain builder export, each object does not have it's class name exported, only it's positional data.

 

So all entries in the text file export look like this: "";208881.1875;4801.641602;429.148;0;0;1;-0.125929

 

Any ideas?

 

Maybe it's a bug. I will check this out. Thanks for the hint.

 

Silola

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Maybe it's a bug. I will check this out. Thanks for the hint.

 

Silola

 

Any news on this?

 

The only workaround i have found is having to replace each object with a new version of itself, (using the R key) which as i am sure you can imaging can get very tedious with larger object counts. 

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