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canukausiuka

Viewing animations

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Hey, if you haven't seen on some of the other sites, FlipeR and OFPinternals have found a way to view (and perhaps edit soon) the .RTM animations for OFP!  Hopefully this will open a whole new world to OpFlash! smile.gif

Check out the official statement at NATOSOLDER.com.

Edit: by the way, they said that the latest P3Dedit has the ability to open and load them. I look forward to seeing some new ones come out.

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Well that rocks! Now we will be able to have brand new class units. Cool

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Use 3d Studio and find the answer (in reality - any animation you want!wink.gif

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Hey, so now you can do Aliens vs. Predetor for OFP??? Just askin, since I will start doing "John Carpenter's The Thing" mod soon, so the new animations will really open a whole door of possiblilities (BTW: If u can help me with the models and animations, leave me a PM or e-mail me).

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Oct. 01 2002,20:28)</td></tr><tr><td id="QUOTE">What's with the gif animation? Is it suppose to be new?  confused.gif<span id='postcolor'>

The animation itself isn't new, but the ability to view it outside of OFP itself is... they were demonstrating that they could open an animation in an editing tool (P3Dedit, I believe)... you'll notice there is no background or anything, and what would be the point in photoshopping it out?

Myself, I can't wait to see what kinds of new doors this opens up...*sigh* if only I could figure out how to do addons myself confused.gif

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Let me start off the request-for list with:

1) Lean left/right.

2) Open/close hatches on BFVs, helos, and LST.

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Does this mean that loading animations such as holding and reloading clips, feeding ammunition into either a belt fed machine gun or bold action rifle, bolt and chamber ejection animations, as well as pistol blow-back action and accurately spinning Vulcan and minigun models. this could probably even work with vehicles!

<<the list goes on>> bottom line is, when OFP came out, it desperately lacked good physics and lack of theses animations was a real turn off for those who weren't loyal to OFP. the day the first fully animated weapon comes out for download I will celebrate, I just hope I’m not getting my hopes up.

*if there's a will there’s a way* smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">accurately spinning Vulcan and minigun models. this could probably even work with vehicles!

<span id='postcolor'>

making the things spin harder than they do now is not posible i think even BIS couldnt do that

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That's odd, I don't know much about the guts of the OFP engine, but I know how to make animations, and of all things spinning is one of the simplest especially with 3D model animations, well who knows,

we will just have to wait and see...... confused.gif

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well maybe its something in the engine that does not allow it spinning faster

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there’s always “something in the engine†that prevents the user from doing something, I don't know if BIS wanted it to be like that or if it was just a mad cycle of horrible misfortunes lol

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MSMS_KDXer @ Oct. 02 2002,03:20)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ Oct. 01 2002,20:28)</td></tr><tr><td id="QUOTE">What's with the gif animation? Is it suppose to be new?  confused.gif<span id='postcolor'>

The animation itself isn't new, but the ability to view it outside of OFP itself is... they were demonstrating that they could open an animation in an editing tool (P3Dedit, I believe)... you'll notice there is no background or anything, and what would be the point in photoshopping it out?

Myself, I can't wait to see what kinds of new doors this opens up...*sigh* if only I could figure out how to do addons myself  confused.gif<span id='postcolor'>

Same reason Fliper showed us that "screenshot" of a Hummer with open doors - bullshit wink.gif

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We can't make .RTMs with complex character animations. At least not yet.

'Cause we don't have a translator from some animation software to .RTM.

And making complex animation with a hex editor is impossible.

But if someone will write those translator(s), yes, I think you

guys could have even your Alien vs. Predator mod.

As for this:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">1) Lean left/right.<span id='postcolor'>

..It's unlikely.

Not that you can't have the animation, but you would have to

assign some keys to trigger those moves, and I doubt you can do it.

I imagine, that animation addons, will be much like vehicle addons:

a .PBO with a .RTM and a config inside, and would mainly be used

with the "playMove"/"switchMove" commands.

Although, with Oxygen out, and animation working, you could

rip OFP as we know it, to pieces. Turn it into something

completely different.

:thumbsup FlipeR/Ofpinternals

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I think that you can modify the exisiting animations, and you can add some animations, that may be played with playmove/switchmove but you can't add any new features like lean right/left as this is something that is hardcoded into the engine.

But as OFPinternals is advancing in hacking the ofp-formats, I ask myself if they actually are creating an engine! You can view OFP-islands with all the buildings, you can view all OFP-models, and now even animations. Perhaps they get sometime the idea to fully recreate OFP, but then with less limitations.

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To those of you who are experts on this matter, if there is a way found for new animations to be transfered back into OFP, is there any chance that ANIMAL animations might be possible or would that be impossible due to it requiring a completely new unit class?  For example could it just be a modified soldier class?  It would be so incredible if a way could be found to create deer, sheep, horses, camels, cows, dogs, cats, ect...

Imagine hunting deer in the forests of Malden with the Kozlice shotgun/rifle?  smile.gif  Perhaps horses could be a "vehicle" class so that a player could ride them into combat like the SF and General Dostum's Northern Alliance troops in Afghanistan.  smile.gif  Or perhaps on a grander scale, maybe a American Civil War or Nepoleanonic War Mods could be created!  That's probably far fetched, as there is no hand to hand combat engine in OFP (Well actually there is but its extremely basic and no one has explored it).  But maybe BIS might assist in such a MOD.

I imagine however that it would take a tremendous amount of work as BIS has the advantage of using a state of the art animation studio that modeled actual human movements.  Still it might be interesting to see how this develops.  

Chris G.

aka-Miles Teg<GD>

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote (MSMS_KDXer @ Oct. 02 2002,03:20)

Quote (Antichrist @ Oct. 01 2002,20:28)

What's with the gif animation? Is it suppose to be new?

The animation itself isn't new, but the ability to view it outside of OFP itself is... they were demonstrating that they could open an animation in an editing tool (P3Dedit, I believe)... you'll notice there is no background or anything, and what would be the point in photoshopping it out?

Myself, I can't wait to see what kinds of new doors this opens up...*sigh* if only I could figure out how to do addons myself

Same reason Fliper showed us that "screenshot" of a Hummer with open doors - bullshit

<span id='postcolor'>

its no bullshit

the green or blue background is like buldozer for p3dedit

and the hummer was just to show that they can open odol format p3d files

there is a shot of a OH58 that has been edited by FlipeR ingame!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Oct. 02 2002,06:26)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">accurately spinning Vulcan and minigun  models. this could probably even work with vehicles!

<span id='postcolor'>

making the things spin harder than they do now is not posible i think even BIS couldnt do that<span id='postcolor'>

Maybe not...but maybe you can make turret mounted gatling-type weapons spin now...

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yeah i also hope that will be posible would be cool for the spec op helos

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ Oct. 02 2002,14:36)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote (MSMS_KDXer @ Oct. 02 2002,03:20)

Quote (Antichrist @ Oct. 01 2002,20:28)

What's with the gif animation? Is it suppose to be new?  

The animation itself isn't new, but the ability to view it outside of OFP itself is... they were demonstrating that they could open an animation in an editing tool (P3Dedit, I believe)... you'll notice there is no background or anything, and what would be the point in photoshopping it out?

Myself, I can't wait to see what kinds of new doors this opens up...*sigh* if only I could figure out how to do addons myself  

Same reason Fliper showed us that "screenshot" of a Hummer with open doors - bullshit  

<span id='postcolor'>

its no bullshit

the green or blue background is like buldozer for p3dedit

and the hummer was just to show that they can open odol format p3d files

there is a shot of a OH58 that has been edited by FlipeR ingame!<span id='postcolor'>

So then why don't they release these addons? Are they just hoarding these secrets until they've made a ton of addons first so that other MOD groups don't beat them at it?

Or do they just want to keep these secrets for themselves and just enjoy showing off?

Please don't say that they're not doing this because they'll get in trouble with BIS because people have already heavily modified parts of the game that BIS has made.

Personally I find that kind of behavior kinda sad.

sad.gif

Chris G.

aka-Miles Teg<GD>

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they are working on p3d edit with these pics they just want to show the progress on the programm and also the things it can do

and they are not making tons of addons they are very busy with making the programm smile.gif

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well, here's my 2 cents:

1; this will be sooo sweet, even if we can only make simple new animations.

2; why does everybody keep trying to make me more work! LoL, but yes i agree we (OFP editing community) do need to find a way to have the barrels spin, as well as be aimable, miniguns just aren't the same without this feature.

3; does anyone know if this tool will be able to edit/create new proxies (for people)? As this would also be a great help for the BAS spec ops choppers.

lastly: THANKYOU FlipeR, and the OFPinternals team, for all your pioneering work, into editing bits of the game we thought impossible to edit, without you we would still be stuck re-texturing the basic units/islands etc. I salute you for your work biggrin.gif

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