crotin 24 Posted May 28, 2015 Hi all ! 'Cause I'm too lazy, I took some time off on the VAB... But don't worry, I'm working again on it. Today I completed the NBC ventilation system and resolved some adjustements into the mesh. Otherwise, I started the UV's for the exterior. NBC vent system Some classic vents (pipes missing yet) Share this post Link to post Share on other sites
theredligne 21 Posted June 17, 2015 Fucking A ! Looking forward to add this add-on to our French mission (we already have ARC units and R3F weapons, only missing vehicles !). If I could, I'd tip you guys but hey thank to French gov I can't. Really nice work, french vehicles have been missing since A2 with OPFrenchpoint. Share this post Link to post Share on other sites
pils 49 Posted June 22, 2015 Guys!! Why not the the VAB T20/13? https://myjpo.files.wordpress.com/2014/06/vbvr-7739.jpg That 20mm autocannon is fucking badass and has an amazing rate of fire! https://youtu.be/9HcXrSgdlWg?t=31s Share this post Link to post Share on other sites
icebreakr 3159 Posted June 23, 2015 Wow, really miss VAB from A2. Suspension looks so realistic, very good work so far from WIP! Please finish up this beauty ;) Share this post Link to post Share on other sites
serjames 357 Posted June 23, 2015 +1 French kit and missions were my favourite sp experiences in a2 Share this post Link to post Share on other sites
El Tyranos 1264 Posted June 23, 2015 Guys!! Why not the the VAB T20/13?https://myjpo.files.wordpress.com/2014/06/vbvr-7739.jpg That 20mm autocannon is fucking badass and has an amazing rate of fire! https://youtu.be/9HcXrSgdlWg?t=31s It's also very effective, but it requires a lot of time to create it from scratch, time we don't have. We'll already be happy to release a classic version. Anyway, thank you all for your support. Share this post Link to post Share on other sites
Charlie45 0 Posted September 1, 2015 The very basic shell's polycount is about 800 triangles. It's quiet low, but we didn't know the average polycount for a vehicle in ArmA 3 since we started this project with Tyra. With hatches & doors added to the hull, the polycount turns up to 7000 tris. Click here Share this post Link to post Share on other sites
Praday 11 Posted September 27, 2015 hello, someone news is possible? :) Share this post Link to post Share on other sites
dlang 24 Posted October 23, 2015 Any news on the project ? Can't wait to see it in game :) Share this post Link to post Share on other sites
crotin 24 Posted December 16, 2015 Hi! Some news for you guys. The project is still alive, don't worry. I know you can't wait for play with it, but as I said before, I'm such a lazy dude... Anyway, after a long work break (I worked in oyster farming for few months), I'm onto 3D again and these days I discovered a new software, Substance. So this is my first attempt with the VAB after doing some tutorials. It's pretty crappy, cause of a lack of UVs on the mesh and no baking to generate the normal map. The details are blurry and too large but you've got an idea of what I’m aiming to do. These ones are prop mesh with good UVs and high poly projection (CE & Daguet camo versions). The result is closer of what I'm trying to attempt for the hull. I have to refine details yet, but, for my first trying I'm pretty glad. Substance you rocks! Probably some news will be coming soon. And as always, no release date :) 5 Share this post Link to post Share on other sites
srbknight 925 Posted December 16, 2015 Hi! Some news for you guys. The project is still alive, don't worry. I know you can't wait for play with it, but as I said before, I'm such a lazy dude... Anyway, after a long work break (I worked in oyster farming for few months), I'm onto 3D again and these days I discovered a new software, Substance. So this is my first attempt with the VAB after doing some tutorials. It's pretty crappy, cause of a lack of UVs on the mesh and no baking to generate the normal map. The details are blurry and too large but you've got an idea of what I’m aiming to do. These ones are prop mesh with good UVs and high poly projection (CE & Daguet camo versions). The result is closer of what I'm trying to attempt for the hull. I have to refine details yet, but, for my first trying I'm pretty glad. Substance you rocks! Probably some news will be coming soon. And as always, no release date :) Wow people always said "better slower and good than fast and bad" nice progress ! :) 3 Share this post Link to post Share on other sites
crotin 24 Posted December 16, 2015 Here a last material test for today about the "wreck version". It's really a WIP and mesh deformation is missing off course, I have to do it among other things, so many things... Please don't hurt me. EDIT : A quickie Daguet camo test with new color tweak. 6 Share this post Link to post Share on other sites
hector boyaux 0 Posted January 14, 2016 Bravo pour le travail! Le design est très réussi! Notre équipe est impatiente de pouvoir jouer avec le VAB! Si nous pouvons aider d'une quelconque manière (relai, diffusion, communication, élaboration,etc). Bonne continuation ! Share this post Link to post Share on other sites
icebreakr 3159 Posted January 24, 2016 Looks great mate. Keep it up, can't wait to drive it around with my team ;) Share this post Link to post Share on other sites
SovietPanda 17 Posted February 4, 2016 Hello guys ! Any update about the current advancement ? Share this post Link to post Share on other sites
crotin 24 Posted February 10, 2016 It's still on track, but I hate so much unwrap UVs... I do nothing these days except trying to find a mate who like this UVs part. Share this post Link to post Share on other sites
nikiforos 450 Posted February 10, 2016 Sorry might sound rude, but you have one vehicle wip since February 2015, is it so hard to finalize and release one vehicle? Share this post Link to post Share on other sites
R0adki11 3949 Posted February 10, 2016 Sorry might sound rude, but you have one vehicle wip since February 2015, is it so hard to finalize and release one vehicle? It can be, please be patient addon making is a hobby. The author may have other things that are taking up their time. Share this post Link to post Share on other sites
srbknight 925 Posted February 10, 2016 Sorry might sound rude, but you have one vehicle wip since February 2015, is it so hard to finalize and release one vehicle? Bringing such things to game is damn hard if you work alone Share this post Link to post Share on other sites
SovietPanda 17 Posted February 10, 2016 Sorry might sound rude, but you have one vehicle wip since February 2015, is it so hard to finalize and release one vehicle? Considering that the model is extra quality, yes it is. I can't imagine how many great projects were ruined because the authors wanted to rush them since people were asking to do so. In France we have an other mod called Operation Frenchpoint (which was, for me, one of the best army modification for ArmA II), since they migrated to ArmA III they seem to struggle on communication and say that the only thing to do is to wait. In fact, they prefer to concentrate on what they have to do to bring us the best experience, and not about people's complains. So yes again, it's long and hard for a studio and even more for someone alone (as said SrbKnight) to create a mod that matches the quality standards of ArmA III, the only thing we can do is to support them and not to discourage them from their on work... Anyway, me and my team are behind Crotin. We believe that this model is the one we need (for we play french infantry) and we are ready to help by any mean if he needs us. P.S. for Crotin : I think you'll be at OFCRA's public operation this thursday, maybe will have a chat ! ^^ Share this post Link to post Share on other sites
crotin 24 Posted February 10, 2016 Sorry might sound rude, but you have one vehicle wip since February 2015, is it so hard to finalize and release one vehicle? It's not really that hard, the VAB's config is almost done in fact. The only issue is I'm such a lazy dude... My mate who I work with (ElTyranos) is desesparate. All I have to do to achieve the project is to unwrap these fuck*** UVs and do the paint job (also finish the high poly version and configure the differents LODs models in O2). But after a day work in 3D, I want do to something else for my evenings. If anyone wants to help us with the UVs work, be my guest :D It can really improve the release and my lack of motivation. To the others : Thanks for your support, it's nice too read your comments and I'm so confused for the waiting. I'm ashamed... @SovietPanda : I will not be there to the Ofcra evening this week but ElTyranos and BG21 members will do. Share this post Link to post Share on other sites
PierroLeFou 0 Posted February 10, 2016 Dear countryman, I followed this topic for a long time and I very happy for the future of the french community when I seen the lasts pictures. In the past I began to build a vehicle model but I gave-up, and UV map is a part of the reason. If you need some help we have resources inside my team, Script, Photoshop, or just time … While waiting to ride the VAB in the bush, and/or take part in it’s creation, I wish you strength and honor. Pierro Share this post Link to post Share on other sites
Justine67 1 Posted February 14, 2016 Beau travail, j'espère que la release est pour dans pas trop longtemps !! Share this post Link to post Share on other sites
crotin 24 Posted March 13, 2016 Some news for you guys.Thanks to two mates (Spam_One & Louttratitude ), the UVs unwrap are in a good way to be done.The textures for the exterior parts are coming soon! Here, some screenshots of the UVs layouts : 3 Share this post Link to post Share on other sites