NeoArmageddon 958 Posted March 7, 2015 Heyho, could you change the scope of all objects that are not inteded to be created (all objects that are just for inheritance) to scope=0;. That prevents accidental placement via script/editor and possible A3 crashes. Thanks in advance. Share this post Link to post Share on other sites
poolpunk 668 Posted March 7, 2015 Hey Neo, Sure! Actually I thought scope=1 was making it "inaccessible". (https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#scope) Share this post Link to post Share on other sites
NeoArmageddon 958 Posted March 8, 2015 Hey Neo, Sure! Actually I thought scope=1 was making it "inaccessible". (https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#scope) Yes, inaccessible from all Dialogs/Ingame editor. But it diesn't prevent it from beeing created by "createvehicle". BTW: I "abused" your Wiki Bar for a small showcase: ;) Share this post Link to post Share on other sites
mrenzo 10 Posted June 29, 2015 A "No entry" message pops up like this:bin\config.bin/cfgvehicles/SmallFire.scope FYI, - PLP BeachObjects v0.9.1(from PWS) loaded only, no other addons - w/three DLCs: Zeus, Cart, Heli - The previous version(v0.7.1?) had none. Maybe it was introduced recently or Something went wrong with my system recently. Any idea? Any fix for this yet? EDIT: Had to remove the pic duo to this is my first post..lol.... Share this post Link to post Share on other sites
poolpunk 668 Posted July 25, 2015 Updated to v1.0 - at last - Addon is now signed - Fixed Position of Beach Torch-Fire - Fixed "No entry SmallFire.Scope"-Error - Added Bottles, Glasses, Cigars and Lifebelt as Inventory Items - Added La Rosa Crate - Replaced Life Belt with better Model - Added Lifebelt (Leaned) - Changed Object-Scope of Base-Classes to 0 (Thanks NeoArmageddon!) - Added direct Mapbuilder-Support (Set mapbuilder_filter) - Several Model modifications - Several Texture modifications - Several LOD-Tweaks Download URL (v1.0) http://www83.zippyshare.com/v/ekuvtBnJ/file.html ---------- Post added at 02:05 ---------- Previous post was at 02:03 ---------- Development on the next object packs continues! - Pls vote here what you want to see next. ;) Share this post Link to post Share on other sites
hotzenplotz 138 Posted July 25, 2015 Many thx , poolpunk. :) Share this post Link to post Share on other sites
Guest Posted July 25, 2015 New version frontpaged on the Armaholic homepage. PLP Beach Objects v1.0 Share this post Link to post Share on other sites
kecharles28 197 Posted July 25, 2015 Updated mod v1.0 available at withSIX. Download now by clicking: Hey poolpunk , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted July 25, 2015 Those bamboo torches are perfection. Some of this stuff is literally good enough to be added to Tanoa. Share this post Link to post Share on other sites
inlesco 233 Posted July 25, 2015 Awesome work, Poolpunk :) Are you gonna upload some of your packs on Steam workshop? Share this post Link to post Share on other sites
delta3242 399 Posted July 25, 2015 Some of this stuff is literally good enough to be added to Tanoa. I +1 that Share this post Link to post Share on other sites
anrio 11 Posted July 26, 2015 (edited) Poolpunk, excellent work! I saw more freezes with Beach Bar (Wiki Wiki) than empty Beach Bar.. because of lights? And can you add at this bar more furniture inside (table,chair,crates,icebox etc)? PS I like the Turned on radio:clap: And how can I turn off the radio in script? I found it only with 'enablesimulation false' Can TV in Wiki-bar show anything? Probably it's a mistake with some classnames in 'beach.txt'. So, the vertically standing surf ('Surfboard B (Standing)' - right?) - is called 'plp_bo_SurfboardBStanding', 'plp_bo_SurfboardBFront' actually. Also 'plp_bo_BeachBar' instead of 'plp_bo_BeachBarWikiWiki' It'll be a great idea to make a template with this bar. for example, I placed radio at bar's table with radio's init: this setdir (45 + (getdir bar)); this setpos (bar modelToWorld [-2.8,-5.3,-1.08]) Edited July 26, 2015 by Anrio Share this post Link to post Share on other sites
Aus 10 Posted July 26, 2015 Excellent work PP keep going mate this stuff is a blessing for map makers, there's not slot of custom content around and your work is of a great standard. Well done Sir! Share this post Link to post Share on other sites
poolpunk 668 Posted July 27, 2015 @DarkSideSixOfficial/delta3242 - Great to hear! I will think about a job application. ;) @Inlesco - Thanks! Uploaded PLP Beach Objects yesterday. I think i will upload the next addons, too. @Anrio - Oha! Freezes?! With no other addons loaded? Furniture will be occasionally added when PLP Interiors will be out. The "Turn off"-Radio-Bug annoys me a lot, too. I have no idea how to make it instantly stop playing (except for makin a full script for it - any Volunteers? :) ). Unfortunately i have mistaken the Modelnames/Classnames for the Surfboards and didnt want to change them again. (In case so. had already used it for a Terrain f.E. I only corrected the descriptive name. @Aus - Thanks again! Iam rather slow (due to RL) but will keep going for sure. Am in love with OFP/ArmA since the beginning and will be in the future, i suppose. Share this post Link to post Share on other sites
anrio 11 Posted July 27, 2015 poolpunk, freezes are small and insignificant but visible:) Radio as object was "taken" from fireplace (with actions like "cancel fire"), wasn't it? There's sound_fire when fire is inflamed and no sound otherwise. Maybe it's an idea? To bind sound_playing_radio with sound_fire somehow... I only corrected the descriptive name. In 'beach.txt'? It will be enough Share this post Link to post Share on other sites
poolpunk 668 Posted August 19, 2015 Updated to v1.1- Made Bottles, Beach Balls and several other, static objects destroyable- Added several objects as moveable objects in new categories- Added all Inventory Items to La Rosa Crate- Added new Textures for orange Parasol and Inflatables- Added Radio (60s) as static object- Added Roadway-LODs to Bar TablesDownload URL (v1.1) http://www55.zippyshare.com/v/yqDs86hQ/file.html 2 Share this post Link to post Share on other sites
froggyluv 2135 Posted August 19, 2015 Dude I think I love you. Just sayin... 1 Share this post Link to post Share on other sites
hotzenplotz 138 Posted August 19, 2015 Great Work, poolpunk. 1 Share this post Link to post Share on other sites
Guest Posted August 19, 2015 New version frontpaged on the Armaholic homepage. PLP Beach Objects v1.1 Share this post Link to post Share on other sites
Auss 208 Posted August 19, 2015 Anyone for a swim 2 Share this post Link to post Share on other sites
Auss 208 Posted August 19, 2015 PP Love your work mate awesome stuff 3 Share this post Link to post Share on other sites
sonsalt6 105 Posted August 19, 2015 Updated mod v1.1 available at withSIX. Download now by clicking: 1 Share this post Link to post Share on other sites
poolpunk 668 Posted August 27, 2015 Musical Chairs! Nearly as fun as shooting each other - Just wanted to share this one. :) https://www.youtube.com/watch?v=5zE71QR8o8c Share this post Link to post Share on other sites
scottlee 0 Posted September 16, 2015 Is someone there who get this 'no entry' message while running Arma 3 v1.50? Only PLP's work loaded other than BI's DLCs, of course. Maybe BI changed something inside again with the game update to keep addon makers busy as before. :) Share this post Link to post Share on other sites
anrio 11 Posted September 22, 2015 scottlee, I have the same 'no entry' (Arma 1.44) Share this post Link to post Share on other sites