Guest Posted March 22, 2015 Release frontpaged on the Armaholic homepage. ETA - Extra Terrestrial Adversaries v0.4 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
kecharles28 197 Posted March 22, 2015 Updated mod v0.4 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
SavageCDN 231 Posted March 22, 2015 Not sure what I would need to add for ALIVE compability. I've added groups and stuff and once my Night Vision works I will update. Maybe that will make it ALIVE compatible. Basically you need to create group configs for the units.. see here for more info: http://alivemod.com/wiki/index.php/Unit_Mod_Config_Standardisation Share this post Link to post Share on other sites
nightovizard 20 Posted April 7, 2015 Just found this mod, this is awesome! Aliens are so OP, and the aircrafts outmaneuver anything I've seen before in arma. I have always wanted aliens in arma. Hope that this mod succeeds too: http://forums.bistudio.com/showthread.php?190585-WIP-Halo-Covenant The only problem is that many people are going to be needed to accomplish something of that scale. Maybe you could help him? You've got some nice alien weapon effects. Share this post Link to post Share on other sites
sonsalt6 105 Posted August 31, 2016 Updated mod v0.12.0.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
silentghoust 132 Posted October 20, 2016 So for shielding, have you considered making a "shield model" aka just a firegeo sphere that is it's own model? It would allow for collisions but not projectiles, meaning you could potentially make force field style addons to ships with a little bit of scripting. Also for the night vision, with the dual use item mechanic BI added, you could just give the helmets night vision built in.Also a general update that fixes a lot of bugs since Apex would be nice! Share this post Link to post Share on other sites
DSabre 2332 Posted February 2, 2017 The Kry'Zok are about to make a come back. And now they are really angry for whatever reason. Lots of new equipment, completely redid the whole thing actually. Tanks drive a little better, the drop ship can finally drop something and they actually have learned how to unleash their insane weaponry against unsuspecting players Tripod Invasion in 3..2...1 Dropship turret in action firing animation redone some reinforcements straight from the nightmare dimension Originally I had intended these as adversaries for my UN2030 addon (or the other way around, I forgot which was first). In recognition of this I will change the name of this addon to UN COM. This will of course include some increased firepower for the UN 2030/-COM faction eventually (Gauss A10, Rail Tank, UN-COM Troops etc) 2 Share this post Link to post Share on other sites
Guest Posted February 3, 2017 New version frontpaged on the Armaholic homepage. UN-COM v0.5 Share this post Link to post Share on other sites
disco.modder 116 Posted February 3, 2017 Looks like this mod will provide a lot of good times! I can imagine a scenario of an earth defense force/ united nations fighting off aliens on many many maps. perhaps you should expand the human UN mods to include more units, weaponry and vehicles? maybe include national patches of all countries? Share this post Link to post Share on other sites
Muecke 114 Posted February 3, 2017 They don´t attack west or east. Do I have to make them enemy myself ? Otherwise it´s a great idea and pretty cool mod ! Share this post Link to post Share on other sites
DSabre 2332 Posted February 3, 2017 you have to set the green faction to enemy in the editor. somewhere under general options/settings Share this post Link to post Share on other sites
Muecke 114 Posted February 3, 2017 5 minutes ago, [Dust]Sabre said: you have to set the green faction to enemy in the editor. somewhere under general options/settings Thanks ! Iam not that familiar with the eden. Share this post Link to post Share on other sites
DSabre 2332 Posted February 3, 2017 7 hours ago, modder said: ...perhaps you should expand the human UN mods to include more units, weaponry and vehicles? maybe include national patches of all countries? Something like this : ) ? 1 Share this post Link to post Share on other sites
haleks 8212 Posted February 3, 2017 Oversized aliens for an XCOM remake : check. 2 Share this post Link to post Share on other sites
CannonSong 688 Posted February 3, 2017 [ALIEN ACTIVITY] Ohhhhh man, time to be like a quirky minor character in every Roland Emmerich film ever and die horribly! 1 Share this post Link to post Share on other sites
haleks 8212 Posted February 3, 2017 *[insert generic name] is panicked!* 2 Share this post Link to post Share on other sites
DSabre 2332 Posted February 3, 2017 Don't panic, version 0.6 is very close. Just a matter of minutes : ) Successful weapon test for the alien tech powered gear (updated on steam to v.0.6) 4 Share this post Link to post Share on other sites
armyguy277 23 Posted February 4, 2017 the starship defiantly needs some type super death ray Share this post Link to post Share on other sites
DSabre 2332 Posted February 4, 2017 I am redoing some of the classnames right now and splitting the 2 factions into 2 separate pbos. Don't make any complicated mission s yet : ) Update pending in a few hours. @armyguy277 I thought about it. I plan to add some plasma cannon that can be fired once a minute and remove the small guns from it. @silentghoust I considered shields too at one point, but I don't see a way to make them light up when hit which would be the whole point imho. 1 Share this post Link to post Share on other sites
Guest Posted February 4, 2017 New version frontpaged on the Armaholic homepage. UN-COM v0.61 Share this post Link to post Share on other sites
Guest Posted February 4, 2017 New version frontpaged on the Armaholic homepage. UN-COM v0.65 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted February 6, 2017 Can that dropship actually load the alien tank-walkers and drop them or is that script driven? Zeus deployed? Share this post Link to post Share on other sites
DSabre 2332 Posted February 10, 2017 it's that new vehicle transport feature from apex. Share this post Link to post Share on other sites
DSabre 2332 Posted March 25, 2017 A few more textures going to be updated in a while. added vtol function to the jets : ) 4 Share this post Link to post Share on other sites
DSabre 2332 Posted March 26, 2017 update 0.7 - fixed the 0.68 arsenal issue - added some liveries - messed with tripod geo lod - optional units (c-130, su-34, an-12) Share this post Link to post Share on other sites