mikey74 169 Posted January 23, 2015 (edited) Ambient battle sounds Module WIP Hi this is a new module for Arma 3. I've been using the triggers to give me some ambient combat sounds for missions. SO I create a module so I didn't have to through up several triggers to get a good back ground noise. lol Basically is a module found in the effects category of the module section. What it does is a loop of ambient battle sounds that's already built into arma 3. Its all random. You can set the size of the battle and intensity. Give it a try and let me know if you have suggestions. Ignorant and mean suggestions will be ignored! :p Thanks to Jigsor for a good script to start with. It started on this thread.:) 7/3/15 The new and improved AMBS. changes: Edited distant explosions added Categories for: Volume Pitch and Battle radius 7/14/15 This is a good video of the differences between different selections for AMBS. It still has old sounds, but GREAT presentation. :) Edited July 18, 2015 by Mikey74 5 Share this post Link to post Share on other sites
miller 49 Posted January 23, 2015 Ignorant and mean suggestions will be ignored! :p Sooooo :biggrin_o:ArmA3.de Mirror added: Ambient battle sounds Module by Mikey74 WIP thanks greets Miller Share this post Link to post Share on other sites
mikey74 169 Posted January 23, 2015 lol Miller.... WOW havnt seen a .DE sight sense OFPCWC days or maybe arma 1. Any rate thanks. ohh AISS I think has been updated sense then last one on your site. ;) Share this post Link to post Share on other sites
miller 49 Posted January 23, 2015 (edited) WOW havnt seen a .DE sight sense OFPCWC days or maybe arma 1. Any rate thanks.ohh AISS I think has been updated sense then last one on your site. yes, thank you Edited January 23, 2015 by Miller Share this post Link to post Share on other sites
acta13 10 Posted January 23, 2015 OH. I love this Kinda small enviorment facts. Love it! Share this post Link to post Share on other sites
kecharles28 197 Posted January 23, 2015 New mod v0.1 available at withSIX. Download now by clicking: @Mikey74; You are now able to manage your own promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and follow the quick and safe claim procedure to get connected to your work. For now you can send new content or releases our way by using any filesharing service and add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
panimala 25 Posted January 23, 2015 Nice little module. I like that you can increase the intensity of it too. :) Share this post Link to post Share on other sites
SavageCDN 231 Posted January 23, 2015 I've been looking for something like this since A2 Caribou Frontier map and its excellent ambient combat module. Thanks Mikey74 Share this post Link to post Share on other sites
mikey74 169 Posted January 24, 2015 "Arma is like the porn of the gaming world theres something for everyone." bahahahahahahahahahhaha!!!!!!!!! BTW me too. lol on both accounts. lol Gonna make an update hopefully before I lose my internet again. Wasn't quite happy with volumns..... hmmmm maybe later I'll add a volumns key. ;) Thanks both of ya :) ---------- Post added at 12:52 AM ---------- Previous post was at 12:09 AM ---------- AMBS updated Wasn't quite happy with volumns so I tweaked a bit. Maybe next up date I'll add volumns to module. ;) Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 24, 2015 Is an update planned for AISS? Some things stopped work in you mod after last update. Body&Vehicle remover for example didnt work for me :( Share this post Link to post Share on other sites
mikey74 169 Posted January 24, 2015 heyyyy Wrong thread. :p Please post on that thread please. ;) That being said. I increased the random multiplier and added distance to player for body/Vehicle removal. I'll look into it though. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 24, 2015 Thanks anyway, already added AMBS into my modlist, when my Windows finish this clumsy update i will check AMBS :) Share this post Link to post Share on other sites
mikey74 169 Posted January 24, 2015 lol Dish is as bad as windows. We need a bash dish network thread. lol coolness I hope you enjoy. :) Share this post Link to post Share on other sites
Guest Posted January 25, 2015 Thanks for informing us about the release :cool: Release frontpaged on the Armaholic homepage. Ambient battle sounds Module v1.0 ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
HorbeySpector 164 Posted January 28, 2015 This + Deadfast's 3rd person mod makes Arma feel like a brand new game. Great mod! Makes the world feel way less empty even when you've placed only a few enemies. :) Share this post Link to post Share on other sites
mikey74 169 Posted January 28, 2015 (edited) Thanks man. Glad to here it. Makes the world feel way less empty even when you've placed only a few enemies. Most of my mods I try to base off low end pc's... lol Well have really no choice cause my pc is a classic. At any rate thanks for the compliment. :) Edited January 28, 2015 by Mikey74 Share this post Link to post Share on other sites
SavageCDN 231 Posted June 15, 2015 Looking great nice to see you still in action. Share this post Link to post Share on other sites
mikey74 169 Posted June 16, 2015 Neh not going any where yet. Thanks :) Im also working on some inpact sounds and bullet flybys. Inpact sounds are getting better. flybys are better but I want to make them louder at larger distance. But having a hard time with that. I may release this weekend and get some input on it. Share this post Link to post Share on other sites
sttosin 67 Posted June 16, 2015 Mikey, loving the sounds. Does it have more quiet times? It needs that busy then quiet mix Share this post Link to post Share on other sites
cosmic10r 2331 Posted June 17, 2015 Mikey, loving the sounds. Does it have more quiet times? It needs that busy then quiet mix Large battle sounds great... got a few ideas Ill run past you :p Share this post Link to post Share on other sites
mikey74 169 Posted June 17, 2015 Its like before you can pick in choose how much you want it to do. I'm going to extend on this before release, but it has it. ;) Share this post Link to post Share on other sites
sttosin 67 Posted June 21, 2015 Sweeeet. I will be asking for script version as always ;) Share this post Link to post Share on other sites
Jigsor 176 Posted June 22, 2015 Sweeeet. I will be asking for script version as always ;) +1, Would be great to have in script form if possible. Share this post Link to post Share on other sites
mikey74 169 Posted June 23, 2015 yup working on both, but so far script version without the mod doesnt play the sounds. :( May have to change the files from wss to ogg. but I dont think that will work either. idk. I'll keep tinkering till I find a solution. Then I'll release. Probably without the tweaked flybys and and hits sounds I've done to them. Share this post Link to post Share on other sites