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mikey74

Ambient battle sounds Module

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Ambient battle sounds Module WIP

Hi this is a new module for Arma 3. I've been using the triggers to give me some ambient combat sounds for missions. SO I create a module so I didn't have to through up several triggers to get a good back ground noise. lol

Basically is a module found in the effects category of the module section.

What it does is a loop of ambient battle sounds that's already built into arma 3. Its all random. You can set the size of the battle and intensity. Give it a try and let me know if you have suggestions.

Ignorant and mean suggestions will be ignored! :p

Thanks to Jigsor for a good script to start with. It started on this thread.:)

7/3/15

The new and improved AMBS.

changes:

Edited distant explosions

added Categories for:

Volume

Pitch

and Battle radius

7/14/15

This is a good video of the differences between different selections for AMBS. It still has old sounds, but GREAT presentation. :)

Edited by Mikey74
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lol Miller.... WOW havnt seen a .DE sight sense OFPCWC days or maybe arma 1. Any rate thanks. ohh AISS I think has been updated sense then last one on your site. ;)

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WOW havnt seen a .DE sight sense OFPCWC days or maybe arma 1. Any rate thanks.

ohh AISS I think has been updated sense then last one on your site.

yes, thank you :smile_o:

Edited by Miller

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New mod v0.1 available at withSIX. Download now by clicking:

banner-420x120.png

@Mikey74;

You are now able to manage your own promo pages of your content on our web platform and publish new content yourself.

To do so, please hit 'this is me' button on the page while logged in and follow the quick and safe claim procedure to get connected to your work.

For now you can send new content or releases our way by using any filesharing service and add your notification at getsatisfaction.withsix.com.

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I've been looking for something like this since A2 Caribou Frontier map and its excellent ambient combat module. Thanks Mikey74 :yay:

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"Arma is like the porn of the gaming world theres something for everyone."

bahahahahahahahahahhaha!!!!!!!!! BTW me too. lol on both accounts. lol Gonna make an update hopefully before I lose my internet again. Wasn't quite happy with volumns..... hmmmm maybe later I'll add a volumns key. ;) Thanks both of ya :)

---------- Post added at 12:52 AM ---------- Previous post was at 12:09 AM ----------

AMBS updated

Wasn't quite happy with volumns so I tweaked a bit. Maybe next up date I'll add volumns to module. ;)

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Is an update planned for AISS? Some things stopped work in you mod after last update. Body&Vehicle remover for example didnt work for me :(

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heyyyy Wrong thread. :p Please post on that thread please. ;) That being said. I increased the random multiplier and added distance to player for body/Vehicle removal. I'll look into it though.

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lol Dish is as bad as windows. We need a bash dish network thread. lol coolness I hope you enjoy. :)

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Guest

Thanks for informing us about the release :cool:

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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This + Deadfast's 3rd person mod makes Arma feel like a brand new game. Great mod!

Makes the world feel way less empty even when you've placed only a few enemies. :)

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Thanks man. Glad to here it.

Makes the world feel way less empty even when you've placed only a few enemies.

Most of my mods I try to base off low end pc's... lol Well have really no choice cause my pc is a classic. At any rate thanks for the compliment. :)

Edited by Mikey74

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Looking great nice to see you still in action.

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Neh not going any where yet. Thanks :) Im also working on some inpact sounds and bullet flybys. Inpact sounds are getting better. flybys are better but I want to make them louder at larger distance. But having a hard time with that. I may release this weekend and get some input on it.

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Mikey, loving the sounds. Does it have more quiet times? It needs that busy then quiet mix

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Mikey, loving the sounds. Does it have more quiet times? It needs that busy then quiet mix

Large battle sounds great... got a few ideas Ill run past you :p

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Its like before you can pick in choose how much you want it to do. I'm going to extend on this before release, but it has it. ;)

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Sweeeet. I will be asking for script version as always ;)

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Sweeeet. I will be asking for script version as always ;)

+1, Would be great to have in script form if possible.

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yup working on both, but so far script version without the mod doesnt play the sounds. :(

May have to change the files from wss to ogg. but I dont think that will work either. idk. I'll keep tinkering till I find a solution.

Then I'll release. Probably without the tweaked flybys and and hits sounds I've done to them.

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