tupolov 520 Posted March 29, 2016 CUP LHD had an elevator ramp disconnected and lying in the water, the Atlas version had the ship guns duplicated on the deck. Something is broken then, CUP LHD should have fully working elevators and weapon systems. Ensure you are running latest Arma 3, CBA and CUP Vehicles. Share this post Link to post Share on other sites
Rich_R 1087 Posted March 29, 2016 Downloaded what appears to be the latest versions; Vehicles 1.2.0 Units 1.2.2 Weapons 1.50 Ace 3.51 CBA 2.3.1.160220 Type LHD in empty Eden search bar and get the following As before, used 2D editor to place LHD, saved mission file then imported it into Eden and again an elevator is in the water The tests were done on Namask but its the same on Altis. Share this post Link to post Share on other sites
druminator 10 Posted March 29, 2016 I have no problem finding LHD in Eden though: I have bigger problems though because mine seems to be possesed or something because some real paranormal activities happened to me: :) Joking aside I think the physics are active in Eden just like in Zeus maybe? Either way they aren't static objects. Share this post Link to post Share on other sites
tupolov 520 Posted March 29, 2016 Well we haven't tested LHD with Eden yet, so not surprised it doesn't work. Will work on it for next CUP release. 1 Share this post Link to post Share on other sites
Rich_R 1087 Posted March 29, 2016 @tupolov Awesome news! Thanks! Share this post Link to post Share on other sites
Igimarrz 0 Posted April 15, 2016 How to spawn lhd? I don't have it in ships. Share this post Link to post Share on other sites
ArmaFiend 122 Posted April 15, 2016 How to spawn lhd? I don't have it in ships. step 1: have CUP. step 2: look in pier objects Share this post Link to post Share on other sites
khaosmatical 237 Posted April 15, 2016 But downloading the entirety CUP for one 'vehicle' isn't the end all problem solver as people are suggesting here.There's a reason why people are on the 'Atlas Mod: LHD Plus' page. 1 Share this post Link to post Share on other sites
Capt Childs 178 Posted April 16, 2016 But downloading the entirety CUP for one 'vehicle' isn't the end all problem solver as people are suggesting here. There's a reason why people are on the 'Atlas Mod: LHD Plus' page. ^ This. Of course the mod author, or those who continue his work are entirely at their own whim and desire to develop the mod, or not, include it in broader packs, or not. That's their choice. More power to them. However this thread isn't the CUP thread. As khaos points out. I'd suggest closing this thread if there'll never be a non-standalone version of the LHD in this guise again, as many who are here are probably hoping there will be. If it'll be in CUP and a non-CUP guise, I guess carry on, carry on. Share this post Link to post Share on other sites
ArmaFiend 122 Posted April 16, 2016 Hello! Thanks to nagging from everyone (glad you all like it so much :) ) I finally got off my ass an integrated the LAST UPDATE for this mod (THANK YOU SO MUCH TO YANKO AND AYAKA) The elevators should be working properly now in DS, but I would like at least one positive test of that before I alert Foxhound and ask to have this version pushed to Armaholic. Now, I mentioned last update, but dont lose hope! this will make the stand alone LHD playable, however I was contacted by CUP a few days ago, and they have asked to modify and include the LHD in their mod. So I trust they will be able to give this thing much more love and care than I can. http://cup-arma3.org/ I will continue modding work over at the Astorian Forces Project, so if you like this, check us out! (Link in my signature below) LHD V1.4 DOWNLOAD Please read above. The developer of this mod IS NO LONGER WORKING ON THIS, he's got other shit he wants to put in game for us and other people have taken this over. Share this post Link to post Share on other sites
Capt Childs 178 Posted April 16, 2016 Yes thank you, we all read that post too. However, those developing the mod (for CUP) are still positing in this, the standalone mod thread. Hence the ongoing confusion. No need to shout. Anger leads to the dark side. Share this post Link to post Share on other sites
martuksxxxx 12 Posted April 29, 2016 Key guys, help me out. I was trying to populate LHD with CSAT troops, but as soon as I spawn them, AA system kills them. I tryed disabling it using : ATLAS_Official = true; in objects init in 3d editor, but it seems it doesnt work. Defence system still spawns... Share this post Link to post Share on other sites
=242= CPT. Helios 18 Posted May 27, 2016 I'm using this mod, but not CUP, but I can't place this LHD in the Eden editor anywhere. I filter for LHD, Atlas, HMS, USS, but nothing turns upDoes this mod require CUP? If so it should be stated that it does. Share this post Link to post Share on other sites
robowilso 40 Posted May 28, 2016 Key guys, help me out. I was trying to populate LHD with CSAT troops, but as soon as I spawn them, AA system kills them. I tryed disabling it using : ATLAS_Official = true; in objects init in 3d editor, but it seems it doesnt work. Defence system still spawns... Try the "setCaptive=True" in the units' init box Share this post Link to post Share on other sites
shrike88 43 Posted June 9, 2016 Been looking and I know the Jones LHD has been discontinued however I use it for the LIBERATION map on my server. The CUP LHD is not intigrated nor do we use CUP over RHS. However I know there was an old script that could spawn Aircraft and vehicles using a graphical interface for certain positions on the LHD for arma2. Cant for the life of me find it nor has anyone made anything similar for ARMA3 ? Just curious thanks guys Share this post Link to post Share on other sites
lucianokoch 0 Posted July 5, 2016 hello jones download file size I put it in the folder Weapon 3 but did not appear in the 3D editor Share this post Link to post Share on other sites
mullan360 36 Posted July 5, 2016 Yea - it's annoying that I have to add the CUP vehicles just to get this in the 3D editor - please fix this, I'm sure we're not the only ones who want this :) 1 Share this post Link to post Share on other sites
texmar 21 Posted July 19, 2016 Can someone provide me the class name for this LHD? Share this post Link to post Share on other sites
Rich_R 1087 Posted July 19, 2016 There are several available with different states of equipment (planes etc) already positioned when you put it on the map. I use the empty version which is CUP_B_LHD_WASP_USMC_Empty Share this post Link to post Share on other sites
scottb613 285 Posted July 19, 2016 Hi Folks, Has anyone ever made a full on amphibious landing type mission with this ship - with present day assets - combined air and sea operations - say like an American embassy rescue sitting off the coast of Africa somewhere ? Thanks... Regards, Scott Sent from my iPad using Tapatalk Share this post Link to post Share on other sites
texmar 21 Posted July 19, 2016 This is using Cups vehicles am assuming per the name. What was the original before having to use Cup mods? B_LHD_WASP_USMC_Empty? Share this post Link to post Share on other sites
texmar 21 Posted July 20, 2016 You do NOT need CUP Weapons, Vehicles, etc...to load the ATLAS LHD Plus Mod - A WORKAROUND TO 3D MISSION EDITIOR, you can spawn the ATLAS into 3D Editor by manually changing the classname in mission.sqm. Create an empty unit (no matter what is it) with desired heading and position. Save as user mission. Open mission.sqf and change the entity to "ATLAS_B_LHD_helper" (type="ATLAS_B_LHD_helper" . Open 3D Editor and your mission. ATLAS will be ready to be edited in 3D Mission Editor. The ship spawns with CIWS mounted on it, if you would like to disable the spawning of these, use the variable:ATLAS_Official = true; 5 Share this post Link to post Share on other sites
Joker_FMJ 1 Posted August 2, 2016 You do NOT need CUP Weapons, Vehicles, etc...to load the ATLAS LHD Plus Mod - A WORKAROUND TO 3D MISSION EDITIOR, you can spawn the ATLAS into 3D Editor by manually changing the classname in mission.sqm. Create an empty unit (no matter what is it) with desired heading and position. Save as user mission. Open mission.sqf and change the entity to "ATLAS_B_LHD_helper" (type="ATLAS_B_LHD_helper" . Open 3D Editor and your mission. ATLAS will be ready to be edited in 3D Mission Editor. The ship spawns with CIWS mounted on it, if you would like to disable the spawning of these, use the variable:ATLAS_Official = true; Sorry, this might be a stupid question, but how can I open the mission.sqm? Share this post Link to post Share on other sites
delta3242 399 Posted August 2, 2016 Sorry, this might be a stupid question, but how can I open the mission.sqm? Documents > Arma 3 - Other Profiles > your profile name > missions > open mission folder an open the sqm file with notepad++ Share this post Link to post Share on other sites
Joker_FMJ 1 Posted August 2, 2016 That's what I did, but looks like notepad doesn`t support that format because I get strange clyphs when I open it and when I exchange the unit and reopen it in the editor I get a error message which says that I am using wrong letters. Share this post Link to post Share on other sites