Gutsnav 13 Posted December 7, 2014 Hey guys I just wanted to see what people would think of this idea / concept thing I have. So right now (v1.36), when you walk with your weapon lowered it looks like you just jumped a canyon with a jet powered motorcycle. Even in a combat zone, everyone is just derpin around and walking like a badass. Some mods (like AGM) replace this animation with one where people keep their hands on their rifle. This looks way better, but it could be cooler. I was thinking that maybe the animation for walking / jogging with a lowered weapon could be dependent on your combat mode. There are three "lowered ready" walking / jogging animations in the game files, which can be viewed with the animation viewer. The first one is the "badass walk", the second one is a more reasonable animation with both hands on the rifle, and the third one has the weapon cinched up against the chest like you're expecting to meet some bad guys. What I mean by "dependent on your combat mode" is that when you are "Relaxed" you have the "badass walk", when you are "Aware" you have the more reasonable animation, and when in "Combat" and/or "Stealth" you have the more paranoid one (Weapons tight maybe?). Just a concept. If I had any clue on how to make mods I would make this, but I don't. Share this post Link to post Share on other sites
Defunkt 431 Posted December 8, 2014 Definitely the way it *should* work. Share this post Link to post Share on other sites
roshnak 41 Posted December 8, 2014 Is this suggestion for AI or players? Because there is no way to set your own combat mode that I am aware of. You can toggle combat pace, but that would only work for two of the animations. Share this post Link to post Share on other sites
Gutsnav 13 Posted December 9, 2014 Doesn't your combat mode change automatically when in contact? Anyway, the players would always be "Aware" by default but could be set otherwise :P. Share this post Link to post Share on other sites
tpw 2315 Posted December 9, 2014 It would be nice if the "C" button toggled between two different walk anims: relaxed/hand on weapon. Share this post Link to post Share on other sites
zgmrvn 95 Posted December 11, 2014 i sent a message with some pictures about that on the "Community wishes & ideas" thread few months ago : http://forums.bistudio.com/showthread.php?125820-ArmA-3-Community-wishes-amp-ideas-DISCUSSION&p=2744601&viewfull=1#post2744601 walking as a badass in a dangerous field breaks a little beat the immersion :/ Share this post Link to post Share on other sites
laxemann 1673 Posted December 15, 2014 Completely with you there. The current "calm" animations are a real pain in the ass. Also, the character tends tp keep on walking for a bit when lowering/raising the weapon which is annoying as hell... this NEEDS to be fixed! Share this post Link to post Share on other sites
enex 11 Posted December 15, 2014 Smookie one of the developers want to change that too but manpower/resources/priorities kept it back I guess. Share this post Link to post Share on other sites
Smurf 12 Posted December 15, 2014 Smookie one of the developers want to change that too but manpower/resources/priorities kept it back I guess. Can't be true because (I hate doing this) DayZ. And the game is already 1+ year old and this was already an "issue" pointed out on the awesome Stratis teaser; E3 2012? C'mon BI, you can do better! Share this post Link to post Share on other sites
enex 11 Posted December 16, 2014 Can't be true because (I hate doing this) DayZ. And the game is already 1+ year old and this was already an "issue" pointed out on the awesome Stratis teaser; E3 2012? C'mon BI, you can do better! It can't be because of dayz? I recall smookie saying that animation is captured is about changing it because swaggy walking is not to his liking. Share this post Link to post Share on other sites
Gutsnav 13 Posted December 16, 2014 It can't be because of dayz?I recall smookie saying that animation is captured is about changing it because swaggy walking is not to his liking. I think that the animation is fine, it just doesn't fit the situation unless you are relaxed. You wouldn't walk like that on a combat patrol but you might if there wasn't a big chance of a threat or something. Share this post Link to post Share on other sites
Smurf 12 Posted December 17, 2014 It can't be because of dayz? It can't be true because of the number, complexity and variation of animations made specialy for DayZ. One more trivial animation wouldn't hurt. Skeletons or whatever techky thing don't match between games? Then there is something wrong in the process of doing things. Anyway, I expect significant changes with the next DLC. Share this post Link to post Share on other sites