goliath86 11 Posted February 9, 2015 With corepatch 1.0.0.21, Bitter Chill mission of Harvest Red is still having major problems. No briefing notes, no tasks. And I'm getting this in RPT: Exe timestamp: 2014/11/29 19:39:06 Current time: 2015/02/09 07:06:06 Version 1.63.125548 Addon corepatch_ccp_70342_fix (entry GSh302K) not found in the list of active addons. Addon corepatch_ccp_68220_fix (entry M4A1_HWS_GL_camo) not found in the list of active addons. Addon corepatch_ccp_68220_fix (entry M4A1_HWS_GL_camo) not found in the list of active addons. Addon corepatch_ccp_68220_fix (entry M4A1_HWS_GL_camo) not found in the list of active addons. Error in expression <_localExec"]; _localExec = false; if ((_targetScript == "loc") || (_targetScrip> Error position: <_targetScript == "loc") || (_targetScrip> Error Undefined variable in expression: _targetscript File CorePatch\CorePatch_MP_Framework\MP\data\scripts\remExServer.sqf, line 34 Error in expression <lExec = false; _persistent = false; if (_targetScript == "loc") then {_localExec> Error position: <_targetScript == "loc") then {_localExec> Error Undefined variable in expression: _targetscript Error in expression <troller.fsm"; _nic = [objNull, objNull, rSETOVERCAST, 1800, 0.75] call RE; _mi> Error position: <rSETOVERCAST, 1800, 0.75] call RE; _mi> Error Undefined variable in expression: rsetovercast Cannot load sound 'ca\dubbing\global\radio\female01\ru\waiting.wss' Cannot load sound 'ca\dubbing\global\radio\female01\ru\numbers\two2.wss' Cannot load sound 'ca\dubbing\global\radio\female01\ru\report\movementto.wss' Cannot load sound 'ca\dubbing\global\radio\female01\ru\numbers\one2.wss' Cannot load sound 'ca\dubbing\global\radio\female01\ru\numbers\three2.wss' Cannot load sound 'ca\dubbing\global\radio\female01\ru\numbers\four2.wss' Cannot load sound 'ca\dubbing\global\radio\female01\ru\numbers\ten2.wss' Cannot load sound 'ca\dubbing\global\radio\female01\ru\nastoupit.wss' Cannot load sound 'ca\dubbing\global\radio\female02\ru\waiting.wss' Cannot load sound 'ca\dubbing\global\radio\female01\ru\whereareyouq.wss' Cannot load sound 'ca\dubbing\global\radio\female01\ru\ready.wss' Cannot load sound 'ca\dubbing\global\radio\female02\ru\standingby.wss' Cannot load sound 'ca\dubbing\global\radio\female01\ru\imatgrid.wss' Very strange! On editor it was fine..I will further investigate immediately! Share this post Link to post Share on other sites
goliath86 11 Posted February 11, 2015 Finally I've corrected the Bitter Chill Mission bug (tested and re-tested!)! I'll include the fix in the next version of CorePatch! ;) g0liath86 Share this post Link to post Share on other sites
Markokil321 10 Posted February 11, 2015 Finally I've corrected the Bitter Chill Mission bug (tested and re-tested!)! I'll include the fix in the next version of CorePatch! ;) g0liath86 Awesome dude, great work!! :cool: Share this post Link to post Share on other sites
OMAC 254 Posted February 11, 2015 Finally I've corrected the Bitter Chill Mission bug (tested and re-tested!)! I'll include the fix in the next version of CorePatch! ;) g0liath86 :) !!! :) Share this post Link to post Share on other sites
Schatten 290 Posted February 11, 2015 Thank you very much for your work! Developers should be ashamed that users are doing their job. If you have time fix these errors please: ===================================================================== == D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe == "D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -cpuCount=4 -maxMem=2047 -maxVRAM=2047 -world=Zargabad ===================================================================== Exe timestamp: 2015/01/02 20:35:26 Current time: 2015/02/11 20:26:00 Version 1.63.125548 Error in expression <rnal","back"]; _camera campreparetarget center; showcinemaborder false; setacct> Error position: <center; showcinemaborder false; setacct> Error Undefined variable in expression: center File ca\zargabad\data\scenes\intro2.Zargabad\intro.sqf, line 10 Error in expression <ernal","back"]; showcinemaborder false; BIS_WeatherParticles_logic setvariable [> Error position: <BIS_WeatherParticles_logic setvariable [> Error Undefined variable in expression: bis_weatherparticles_logic File ca\shapur_baf\data\scenes\intro.Shapur_BAF\intro.sqf, line 7 Share this post Link to post Share on other sites
dimon 32 Posted February 13, 2015 regular spam 2015/02/12, 22:31:38 Protocol bin\config.bin/RadioProtocolCZ/: Missing word Disengage2015/02/12, 22:31:41 Protocol bin\config.bin/RadioProtocolCZ/: Missing word Disengage 2015/02/12, 22:31:48 Protocol bin\config.bin/RadioProtocolCZ/: Missing word Disengage 2015/02/12, 22:31:58 Protocol bin\config.bin/RadioProtocolCZ/: Missing word Disengage 2015/02/12, 22:32:01 Protocol bin\config.bin/RadioProtocolCZ/: Missing word Disengage the reason for the absence Disengage[] = {}; in dubbing\config.cpp Share this post Link to post Share on other sites
g0liath86 23 Posted February 13, 2015 Thank you very much for your work! Developers should be ashamed that users are doing their job.If you have time fix these errors please: ===================================================================== == D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe == "D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -cpuCount=4 -maxMem=2047 -maxVRAM=2047 -world=Zargabad ===================================================================== Exe timestamp: 2015/01/02 20:35:26 Current time: 2015/02/11 20:26:00 Version 1.63.125548 Error in expression <rnal","back"]; _camera campreparetarget center; showcinemaborder false; setacct> Error position: <center; showcinemaborder false; setacct> Error Undefined variable in expression: center File ca\zargabad\data\scenes\intro2.Zargabad\intro.sqf, line 10 Error in expression <ernal","back"]; showcinemaborder false; BIS_WeatherParticles_logic setvariable [> Error position: <BIS_WeatherParticles_logic setvariable [> Error Undefined variable in expression: bis_weatherparticles_logic File ca\shapur_baf\data\scenes\intro.Shapur_BAF\intro.sqf, line 7 Already fixed! They will be included in the next version of CorePatch ;) Share this post Link to post Share on other sites
goliath86 11 Posted February 13, 2015 Great job with CorePatch, goliath86! I really hope it will be included officially with the game like CCP was. Here is two things that I would love to see done and what CCP didn't have time to do:1) https://dev.withsix.com/issues/67651 2) Include hiddenSelections and hiddenSelectionsTextures for BTR-60, it fully supports it. I'm also working on these fixes for the next version of CorePatch!! ;) ---------- Post added at 23:01 ---------- Previous post was at 23:00 ---------- regular spam the reason for the absence in dubbing\config.cpp There is a huge amount of "ca\dubbing\..." errors in A2. It's very difficult to resolve all of them but I will try Share this post Link to post Share on other sites
OMAC 254 Posted February 13, 2015 Goliath, since you're fixing everything in sight, what about this one? :) https://dev.withsix.com/issues/62100 Share this post Link to post Share on other sites
rxnxr23 10 Posted February 14, 2015 god bless goliath86. may his days be joyous and innumerable. let his seed multiply upon the earth. bless the fruit of his loins and the fruit of his land. bless his corn, and his wine, and his oil, the increase of his kine, and the flocks of his sheep. Share this post Link to post Share on other sites
goliath86 11 Posted February 14, 2015 (edited) A newer version of CorePatch (1.0.0.22) is available on first post: - Really fixed "Bitter Chill" campaign mission bug: The bug was not completely fixed in the previous version of CorePatch. Now it should be ok! - Fixed two "Undefined variable.." errors on Shapur_BAF and Zargabad intro scenes: Error in expression <rnal","back"]; _camera campreparetarget center; showcinemaborder false; setacct> Error position: <center; showcinemaborder false; setacct> Error Undefined variable in expression: center File ca\zargabad\data\scenes\intro2.Zargabad\intro.sqf, line 10 Error in expression <ernal","back"]; showcinemaborder false; BIS_WeatherParticles_logic setvariable [> Error position: <BIS_WeatherParticles_logic setvariable [> Error Undefined variable in expression: bis_weatherparticles_logic File ca\shapur_baf\data\scenes\intro.Shapur_BAF\intro.sqf, line 7 - Added CCP feature Nr. 67747: From CCP by Sa-Matra: "I've discovered that BTR-60 model features hiddenselectionstextures support for changeable textures with setObjectTexture function. After playing around with configs it turns out that these two following config lines will enable changeable textures for BTR-60: hiddenselections[] = {"camo1", "camo2"}; hiddenselectionstextures[] = {"ca\wheeled_e\btr60\data\btr60_body_co.paa", "ca\wheeled_e\btr60\data\btr60_details_co.paa"}; I suggest to include this in CCP." Now it's possible to use the setObjectTexture function on BTR-60. - Fixed CCP bug Nr. 69133 even relative to CIT bug Nr. 24844: From CCP by Danil-ch: "CfgVehicles - threat of MTVR faulty, it should be {0,0,0}." I've corrected the faulty value with the one suggested. - Added CCP feature Nr. 67651: From CCP by Sa-Matra: "Obs For the sake of consistency, availability of all options and changes made in #64810 ticket I suggest to add alternative versions for all heavy weapons that will allow player carry launcher\backpack along with heavy primary weapon. Exp Following weapons are considered heavy: ksvk BAF_L110A1_Aim BAF_L7A2_GPMG m107 m107_TWS_EP1 M240 m240_scoped_EP1 M249 M249_EP1 M249_m145_EP1 M249_TWS_EP1 M60A4_EP1 Mk_48 Mk_48_DES_EP1 PK Pecheneg and should have smaller versions that will allow player carry launcher\backpack along with heavy primary weapon." Now, mission makers can use the lighter version of those weapons that can let players/NPC to carry even a secondary weapon. The new weapons are: ksvk_Small BAF_L110A1_Aim_Small BAF_L7A2_GPMG_Small m107_Small m107_TWS_EP1_Small M240_Small m240_scoped_EP1_Small M249_Small M249_EP1_Small M249_m145_EP1_Small M249_TWS_EP1_Small M60A4_EP1_Small Mk_48_Small Mk_48_DES_EP1_Small PK_Small Pecheneg_Small - Fixed CCP bug Nr. 69186: From CCP by Danil-ch: "CfgWeapons - wrong config value naming in M60A4_EP1 Obs class CfgWeapons class M60A4_EP1: Rifle tMin = 1; Exp tMin => htMin" I've corrected the value with the one suggested. - Fixed CCP bug Nr. 68114 even relative to CIT bug Nr. 15626: From CCP by Danil-ch: "Obs The FN FAL has the firing modes semi and burst in the game. The real weapon has semi and automatic modes. Exp FN FAL should have automatic mode instead of burst." Now FN-FAL has Semi and FullAuto fire modes - Fixed CCP bug Nr. 66695: From CCP by Sa-Matra: "Obs M249 machine gun and child variants do not accept BAF DLC magazine 200Rnd_556x45_L110A1 as ammo Original A2 M249 mg donsn't accept OA magazine 100Rnd_556x45_M249 as ammo BAF DLC M249 should accept 20 rounds mag as well as G36 100 round beta mag and G36 SD mag Exp All M249 variants should be able to use all appropriate magazine\ammo variants." Now M249, M249_EP1, M249_TWS_EP1, M249_m145_EP1, BAF_L110A1_Aim rifles can use this magazines: {200Rnd_556x45_L110A1", "200Rnd_556x45_M249", "100Rnd_556x45_M249", "30Rnd_556x45_Stanag", "30Rnd_556x45_StanagSD", "30Rnd_556x45_G36", "30Rnd_556x45_G36SD", "20Rnd_556x45_Stanag", "100Rnd_556x45_BetaCMag"} g0liath86 Edited February 14, 2015 by goliath86 Share this post Link to post Share on other sites
Guest Posted February 14, 2015 Updated version frontpaged on the Armaholic homepage. CorePatch 1.0.0.22 ================================================== We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
kecharles28 197 Posted February 14, 2015 Updated mod v1.0.0.22 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
8LacK5naK3 192 Posted February 15, 2015 First post here after years of playing the Arma series, so it might as well be thanks for something. Thank you goliath86 :) I can finally avoid clicking on basic A2 now for the last existing reason (the campaign bitter chill problem). A problem that is now actually fixed (just tested and it is now guaranteed fully playable here in v1.0.0.22). The FN FAL fire rate fix is absolutely more than welcome "built-in" too, but is there an easy way to do it without blocking addon sounds from working? I use the J.S.R.S. v1.5 soundpack in my regular A2CO, and with the corepatch fix the FN FAL now happily uses the addon sound (as expected) for semi, but in the full auto mode it reverts to using the default gun sound. It`s the only reason I was using the TGW Fire Mode Fix (it`s on armaholic, but I can`t post a link yet) before, as it added auto mode to the FAL (using default sounds) and allowed any addon sounds to override both modes if used. I have tried adding the TGW fix after the latest corepatch but for some reason it does not override the corepatch fix, and being a 3d and textures modder, I`m not the best at working on script stuff.... :o Share this post Link to post Share on other sites
goliath86 11 Posted February 15, 2015 First post here after years of playing the Arma series, so it might as well be thanks for something. Thank you goliath86 :)I can finally avoid clicking on basic A2 now for the last existing reason (the campaign bitter chill problem). A problem that is now actually fixed (just tested and it is now guaranteed fully playable here in v1.0.0.22). The FN FAL fire rate fix is absolutely more than welcome "built-in" too, but is there an easy way to do it without blocking addon sounds from working? I use the J.S.R.S. v1.5 soundpack in my regular A2CO, and with the corepatch fix the FN FAL now happily uses the addon sound (as expected) for semi, but in the full auto mode it reverts to using the default gun sound. It`s the only reason I was using the TGW Fire Mode Fix (it`s on armaholic, but I can`t post a link yet) before, as it added auto mode to the FAL (using default sounds) and allowed any addon sounds to override both modes if used. I have tried adding the TGW fix after the latest corepatch but for some reason it does not override the corepatch fix, and being a 3d and textures modder, I`m not the best at working on script stuff.... :o Thank you flyingpig! I'm aware of that problem and I'm working on resolving it for the next version! Don't worry ;) Share this post Link to post Share on other sites
8LacK5naK3 192 Posted February 15, 2015 Sweet. Didn`t want to sound like a moaning git on the first post, but I did try to say it as nicely as possible. I`ve worked with far too many other modders that would take offense at far less :) I`m not part of this "last patch" beta discussion, so is this actually going to be part of it? Share this post Link to post Share on other sites
goliath86 11 Posted February 15, 2015 Sweet. Didn`t want to sound like a moaning git on the first post, but I did try to say it as nicely as possible. I`ve worked with far too many other modders that would take offense at far less :)I`m not part of this "last patch" beta discussion, so is this actually going to be part of it? I'm not really sure that CorePatch will be included in next last patch of OA. I'm only sure that I will try to continue to fix as many bugs as possible ;) Share this post Link to post Share on other sites
Dwarden 1125 Posted February 15, 2015 I'm not really sure that CorePatch will be included in next last patch of OA. I'm only sure that I will try to continue to fix as many bugs as possible ;) you should read your PM on Skype then :) Share this post Link to post Share on other sites
8LacK5naK3 192 Posted February 15, 2015 Replies just don`t get any better than that :) Share this post Link to post Share on other sites
Markokil321 10 Posted February 15, 2015 Thank you again goliath, especially for fixing Bitter Chill and the CCP feature Nr. 67651. Awesome work mate! I'm very happy if CorePatch would be integrated into OA officially. Share this post Link to post Share on other sites
dimon 32 Posted February 16, 2015 Do please check for addon that did not take off error http://images.vfl.ru/ii/1424071165/56cb7652/7800571.bmp (178 kB) Share this post Link to post Share on other sites
goliath86 11 Posted February 16, 2015 Do please check for addon that did not take off errorhttp://images.vfl.ru/ii/1424071165/56cb7652/7800571.bmp (178 kB) Do you have the A2:CO compatibility MP patch ( ACR lite ) installed? Share this post Link to post Share on other sites
dimon 32 Posted February 16, 2015 Do you have the A2:CO compatibility MP patch ( ACR lite ) installed? no installed Share this post Link to post Share on other sites
dimon 32 Posted February 17, 2015 No longer works integrated into the mission BIS_MENU_GroupCommunication :( Share this post Link to post Share on other sites