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goliath86

[WIP] CorePatch: config patch for ArmA 2 OA

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These helicopters:

Mi24_D

Mi24_V

Ka52

Ka52Black

Mi24_D_TK_EP1

Mi24_D_CZ_ACR

also see 520Rnd_23mm_GSh23L

are missing zeroing and rangefinders (unlike AH-1Z Cobra and AH-64D Apache).

https://dev.withsix.com/issues/67638

https://dev.withsix.com/issues/67640

In real life Mi-24D has electro-optical rangefinder.

In real life Mi-24V has laser rangefinder.

In real life Ka-52 has laser rangefinder.

Edited by Groove_C

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Ooo, if config stuff is being done, any chance of seeing RWR (IncommingMisslieDetectionSystem = 16) for planes and choppers that are currently lacking it? Especially the A10 and SU25

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Ooo, if config stuff is being done, any chance of seeing RWR (IncommingMisslieDetectionSystem = 16) for planes and choppers that are currently lacking it? Especially the A10 and SU25

If you're talking about this bug that was introduced in patch 1.57, than it has already bean fixed in CorePatch v1.0.0.18 (07/01/2015) :)

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v1.0.0.23 (24/02/2015)

- Added CCP feature Nr. 63107 (thanks to defunkt for permission to use his Anzins mod)

In 1.63.125548 BETA (CorePatch) and in 1.63 stable + @ANZINS

Flashlights are still not working on:

M4A1_HWS_GL

M4A1_HWS_GL_camo

M4A1_HWS_GL_SD_Camo

IR laser pointing 90° to the right straight out of the magazine on:

M4A1_RCO_GL.

Iron sights not working on:

AK_107_GL_pso

AK_107_pso

In 1.63.125548 BETA (CorePatch)

Iron sights/ look over scope not working on:

SVD

SVD_CAMO

SVD_des_EP1

KSVK

M4SPR

M249_M145_EP1

M240_Scoped_EP1

M24

M24_Des_EP1

M107

BUT! In 1.63 stable + @ANZINS they work properly.

Edited by Groove_C

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In 1.63.125548 BETA (CorePatch) and in 1.63 stable + @ANZINS

Flashlights are still not working on:

M4A1_HWS_GL

M4A1_HWS_GL_camo

M4A1_HWS_GL_SD_Camo

This is a model problem, not only a config one so I can't do anything

IR laser pointing 90° to the right straight out of the magazine on:

M4A1_RCO_GL.

Even this, is a model's bug. Maybe I revert it to the original one

Iron sights not working on:

AK_107_GL_pso

AK_107_pso

I will chek those configs but I think it has to do with the model of the weapons

In 1.63.125548 BETA (CorePatch)

Iron sights/ look over scope not working on:

SVD

SVD_CAMO

SVD_des_EP1

KSVK

M4SPR

M249_M145_EP1

M240_Scoped_EP1

M24

M24_Des_EP1

M107

BUT! In 1.63 stable + @ANZINS they work properly.

I have not included this for personal reason. I think that weapons like M24 and SVD that kill with one shoot may can be super-weapon if a player can aim with them even without scope IMHO. Maybe, before introduce them, it is necessary some feedback from the community

I've answered at your questions in red ;)

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goliath86, thank you very much for all your efforts - great work!

Wanted to repport 3 errors introduced in v1.0.0.17 concerning Mi-24P.

1.Recently renamed GSh cannon and it's rounds should carry only "250Rnd_30mm_GSh302" rounds as on Su-25 instead of "750Rnd_30mm_GSh302" currently.

https://dev.withsix.com/issues/71143

Here's the proof:

Ми-24П (изделие 243) — Ми-24 Ñ Ð¿ÑƒÑˆÐºÐ¾Ð¹ ГШ-30К, размещённой на правом борту в неподвижной уÑтановке ÐПУ-30, боекомплект — 250 ÑнарÑдов.

Source:

https://ru.wikipedia.org/wiki/Ми-24

2. The pilot somehow has lost he's ability to fire 40 unguided missiles, as they've simply became unavailable.

3. The pilot has received 2 FAB-250 + 4 Ataka-V additionally to those available from gunner (manual fire mode), which makes the gunship to carry twice the amount of ammo actually physically available in reality.

---------- Post added at 02:31 AM ---------- Previous post was at 01:34 AM ----------

+ 1 error concerning Su-34.

In Su-34 for an unknown reason the Gsh cannon is controlled by the gunner and not by the pilot, which is more than strange since Su-34 has also a fixed Gsh cannon as Mi-24P and therefor aiming has to be done by maneuvering the aircraft which involves the pilot and justifies more than enough his ability to control the fixed Gsh cannon.

https://dev.withsix.com/issues/67741

All these bugs are now fixed on today beta release :cool:

Thank you Groove_C!

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Maybe enough time before today's beta release to add zeroing + rangefinders to these helicopters:

Mi24_D

Mi24_V

Ka52

Ka52Black

Mi24_D_TK_EP1

Mi24_D_CZ_ACR

??? :rolleyes:

Edited by Groove_C

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Maybe enough time before today's beta release to add rangefinders + zeroing (1200 m) for:

Mi24_D

Mi24_D_TK_EP1

Mi24_V

Ka52

Ka52Black

??? :rolleyes:

Hi Groove! I don't think that the rangefinder can be added to those vehicles with a simple config change..but the zeroing function can be added

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Understood :)

Than let's at least add zeroing function to these helicopters:

Mi24_D

Mi24_V

Ka52

Ka52Black

Mi24_D_TK_EP1

Mi24_D_CZ_ACR

YakB (Mi-24) practical range is 1500 m.

GSh23L (Mi-24) practical range is 1500 m.

Source:

http://fas.org/man/dod-101/sys/ac/row/mi-24.htm

2A42 (Ka-52) practical range is:

1500 m for light armor targets

3000 m for flying targets

4000 m for soft-skinned targets.

Source:

http://en.wikipedia.org/wiki/30_mm_automatic_cannon_2A42

So let's say 2000 m (+500 m) compared to YakB and GSh23L.

+ correct practical range from 1200 m to 1500 m for:

AH1Z

AH64D

AH64D_Sidewinders

AH64D_EP1

BAF_Apache_AH1_D

M197 (AH-1Z Cobra) practical range is 1500 m

M230 (AH-64D Apache) practical range is 1500 m

Edited by Groove_C

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After yesterday's update Su-34 pilot has gained control over the cannon, but has lost control over FFARs :rolleyes:

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After yesterday's update Su-34 pilot has gained control over the cannon, but has lost control over FFARs :rolleyes:

Yeah, I've noticed it and already fixed for the next beta ;)

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RPK_74 automatic rifle's 75Rnd_545x39_RPK magazine should be replaced by a 45Rnd_545x39_RPK orange magazine instead of a drum.

Because drums of 75 rounds are RPK 7.62x39 specific only.

https://dev.withsix.com/issues/70371

pic of actual RPK-74

z67369a.jpg

AGS-30 and Mk-19 rate of fire is only 150 rpm, but should be 400 rpm.

http://dev.withsix.com/issues/27347

Source:

http://en.wikipedia.org/wiki/AGS-30

Mi24_P GSh302K is missing middle (2000 rpm) rate of fire mode.

300 rpm to low (to weak) and 2600 rpm quickly out of ammo.

Source:

http://en.wikipedia.org/wiki/Gryazev-Shipunov_GSh-30-2

Edited by Groove_C

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Hmm how is this corepatch related? Had to actually re-check the first page but I was right, corepatch is for fixing the v1.63 introduced scripting errors.

I have nothing against fixing what can be fixed... but feature creep is in full swing here if scripting errors fixing project turns into realism patch :)

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If you would have followed this thread closely, you would have noticed, that goliath86 is fixing config related issues as well.

One should be grateful to people like him for bringing the game that some of us still love this much to a whole new level by putting this much enthusiastic efforts in it.

Edited by Groove_C

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One should be grateful to him for his enthusiastic efforts.

I wholeheartedly agree. And what's wrong with "feature creep" and a "realism patch" anyway? :)

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M230 cannon on AH64D, AH64D_Sidewinders, AH64D_EP1 and BAF_Apache_AH1_D has wrong movement limits.

Real limits are:

vertically: -60° and 11°

horisontally: -100° and 100°

https://dev.withsix.com/issues/67715

Source:

http://www.kitsune.addr.com/Rifts/Rifts-Earth-Vehicles/Golden_Age/GAW_AH-64_Apache.htm

In CCP cannon movement limits for Ka-52 were corrected, but despite my report they've omitted to do the same for AH-64D.

http://dev.withsix.com/issues/16815

Edited by Groove_C

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Just amazing news!

Keep it up man!

Edited by Groove_C

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A bug that's ruining the whole gameplay/ game experience:

http://dev.withsix.com/issues/13586

In MP, all controls are lost after respawn if killed while naming a marker placed on the map. Even "Escape" and "Alt+F4" are not working.

Only option left is to "end task" in "processes" once "Ctrl+Alt+Delete".

A bug that's deadly on battlefield.

One cannot check gear ("G") while prone if equipped with pistol, while it's working flawlessly with a rifle.

If you press "G" to check gear while prone equipped with pistol, you will be forced to stand up against your will.

http://dev.withsix.com/issues/24719

Edited by Groove_C

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A2OA and A2 beta were updated with latest data for corepatch

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A bug that's ruining the whole gameplay/ game experience:

http://dev.withsix.com/issues/13586

In MP, all controls are lost after respawn if killed while naming a marker placed on the map. Even "Escape" and "Alt+F4" are not working.

Only option left is to "end task" in "processes" once "Ctrl+Alt+Delete".

A bug that's deadly on battlefield.

One cannot check gear ("G") while prone if equipped with pistol, while it's working flawlessly with a rifle.

If you press "G" to check gear while prone equipped with pistol, you will be forced to stand up against your will.

http://dev.withsix.com/issues/24719

---------- Post added at 07:26 PM ---------- Previous post was at 07:22 PM ----------

SPG-9 is missing the "action menu" button to switch between PG9_AT or OG9_HE rounds (unlike T-72 aible to switch between SABOT and HE).

Instead you have to fire all 8 PG9_AT rounds to access 8 OG9_HE remaining rounds.

https://dev.withsix.com/issues/67572

All these bugs are engine related and I can't do anything unfortunately :(

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I'm not sure if this is something you can fix via config, but how about changing the ACOG sights on "m16a4_acg" and "M16A4_ACG_GL" to work like the other ACOG sights in the game?

ie Iron sight option and no night vision while using the main sight

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I'm not sure if this is something you can fix via config, but how about changing the ACOG sights on "m16a4_acg" and "M16A4_ACG_GL" to work like the other ACOG sights in the game?

ie Iron sight option and no night vision while using the main sight

Hi DreadPirate! Can you point me out on a weapon with ACOG that actually works like you intended in game? So I can check those you mentioned ;)

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