sonsalt6 105 Posted November 24, 2014 Updated mod 1.0.0.13 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Dwarden 1125 Posted November 27, 2014 good work on those fixes and lil improvements , glad even my old snippets are of use ... ---------- Post added at 16:34 ---------- Previous post was at 14:48 ---------- this is very theoretical: WHEN and IF there is chance we ""could"" and ""may"" patch this into OA officially, is there list of all authors / content involved ? Share this post Link to post Share on other sites
chrisb 196 Posted November 27, 2014 Appreciate every bit of this work and the work of many others too, for A2CO. Thanks. Share this post Link to post Share on other sites
goliath86 11 Posted November 27, 2014 Thank you all! Very appreciated! @Dwarden: I keep a list containing all authors involved and I can give it to you if necessary. It is even present a simple list, inside the readme.txt, at the bottom, of the addon. Regards, goliath86 ---------- Post added at 00:25 ---------- Previous post was at 22:58 ---------- A newer version (1.0.0.14) is available: - Fixed many "Undefined variable..." errors of ACM module: Error position: <_ret > Error Variabile non definita nell’espressione: _ret File ca\modules\functions\arrays\fn_selectRandom.sqf, line 23 Error in expression <ll BIS_fnc_selectRandom; _array select _index> Error position: <_index> Error Variabile non definita nell’espressione: _index File ca\modules\functions\arrays\fn_selectRandomWeighted.sqf, line 59 Error in expression <o valid ACM reference (0) passed!"; }; _group> Error position: <_group> Error Variabile non definita nell’espressione: _group File ca\modules\ambient_combat\data\scripts\functions\returnRandomGroup.sqf, line 72 - Fixed many "Undefined variable..." errors of Gita (Town Generator) module: Error in expression <tatus") == 1}; !isnil "BIS_fnc_init" && _ready }; _random = if (isnil {_lo> Error position: <_ready }; _random = if (isnil {_lo> Error Variabile non definita nell’espressione: _ready File ca\modules_e\gita\data\scripts\main.sqf, line 28 Error in expression <_ret = _this select _ret; }; _ret > Error position: <_ret > Error Variabile non definita nell’espressione: _ret File ca\modules\functions\arrays\fn_selectRandom.sqf, line 23 Error in expression <houselisttemp = _houselisttemp - [_obj1,_obj2]; _corners = [_obj1] call bis_fnc> Error position: <_obj2]; _corners = [_obj1] call bis_fnc> Error Variabile non definita nell’espressione: _obj2 File ca\modules_e\gita\data\scripts\main.sqf, line 658 Error in expression <_corner4]; if (count _pos > 0) then { _dis = 10e10; _returnTe> Error position: <_pos > 0) then { _dis = 10e10; _returnTe> Error Variabile non definita nell’espressione: _pos File ca\modules_e\functions\objects\fn_boundingBoxCorner.sqf, line 86 Now Gita module shows correctly the loading screen of each town being created. - Fixed "Parachute Training" bootcamp mission of ArmA 2: - Fixed some "Duplicate item.." errors - Fixed RPT spam of "Armor Training" and "Fixed Wing VTOL Training" bootcamp missions of ArmA 2: - SPAM of : Destroy waypoint not linked to a target: Near target acquisition is slow and may even select friendly unit. - Fixed "Helicopter Training" bootcamp mission of ArmA 2: - Fixed Instructor starts firing at targets (hitting the hill in front of the chopper) immediately when player jump in pilot seat on Attack training - Fixed mission flow FSM condition error that prevent player to attack the first ground targets and immediately starts the next task Enjoy goliath86 Share this post Link to post Share on other sites
Guest Posted November 28, 2014 Updated version frontpaged on the Armaholic homepage. CorePatch 1.0.0.14 ================================================== We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sonsalt6 105 Posted November 28, 2014 Updated mod 1.0.0.14 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Dwarden 1125 Posted November 28, 2014 keep the spirit up , thanks for all the work Share this post Link to post Share on other sites
goliath86 11 Posted December 5, 2014 A new version (1.0.0.15) is available on first post. - Fixed many "Undefined variable.." of BIS SOM Module: Error in expression <tPos]; _scope setVariable ["targetPos", null]; [[_leader], [], _uninstall] c> Error position: <null]; [[_leader], [], _uninstall] c> Error Variabile non definita nell’espressione: null File ca\missions\som\data\scripts\secops\artillery_barrage\08_secop.sqf, line 102 Error in expression <IS_ARTY_SPAWN_ALTITUDE; if (_spawnAlt < _deployAlt) then {_spawnAlt = _deployAlt> Error position: <_deployAlt) then {_spawnAlt = _deployAlt> Error Variabile non definita nell’espressione: _deployalt File ca\modules\ARTY\data\scripts\ARTY_ShellFlight.sqf, line 230 Error in expression <"_heli"]; _data = [[(_pos1 select 0) + (_i * 100), (_pos1 select 1) + (_i * 100)> Error position: <_i * 100), (_pos1 select 1) + (_i * 100)> Error Variabile non definita nell’espressione: _i File ca\missions_e\som\data\scripts\secops\gunship_run\07_create_secop_assets.sqf, line 55 Error in expression <01_ request going on.. %1",rMOVE]; _hq kbAddTopic ["transport", BIS_SOM_std> Error position: <_hq kbAddTopic ["transport", BIS_SOM_std> Error Variabile non definita nell’espressione: _hq File ca\missions\som\data\scripts\secops\transport\01_create_briefing_assets.sqf, line 28 Error in expression <t["DROP_ side %1 para %2 size %3",_side,_para, _paraSize]; _cargoRelPos = [0> Error position: <_para, _paraSize]; _cargoRelPos = [0> Error Variabile non definita nell’espressione: _para File ca\modules\functions\systems\fn_supplydrop.sqf, line 104 Error in expression <01_ request going on.. %1",rMOVE]; _hq kbAddTopic ["supply_drop", BIS_SOM_s> Error position: <_hq kbAddTopic ["supply_drop", BIS_SOM_s> Error Variabile non definita nell’espressione: _hq File ca\missions\som\data\scripts\secops\supply_drop\01_create_briefing_assets.sqf, line 28 - Fixed dialog error of BIS SOM Module: Most dialogs were referring to older A2 .bikb file String STR_SOM_Supply_BRIEFING_1 not found String STR_SOM_Supply_BRIEFING_2 not found String STR_SOM_Supply_BRIEFING_ACCEPTED not found String STR_SOM_Supply_BRIEFING_NOT_ACCEPTED not found String STR_SOM_Supply_BRIEFING_TIMEOUT not found String STR_SOM_Supply_DEBRIEFING_END1 not found String STR_SOM_Supply_DEBRIEFING_END2 not found String STR_SOM_Supply_BRIEFING_1 not found String STR_SOM_Supply_BRIEFING_2 not found String STR_SOM_Supply_BRIEFING_ACCEPTED not found String STR_SOM_Supply_BRIEFING_NOT_ACCEPTED not found String STR_SOM_Supply_BRIEFING_TIMEOUT not found String STR_SOM_Supply_DEBRIEFING_END1 not found String STR_SOM_Supply_DEBRIEFING_END2 not found String STR_SOM_Transport_BRIEFING_2 not found String STR_SOM_Transport_BRIEFING_ACCEPTED not found String STR_SOM_Transport_BRIEFING_NOT_ACCEPTED not found String STR_SOM_Transport_BRIEFING_TIMEOUT not found String STR_SOM_Transport_DEBRIEFING_END1 not found String STR_SOM_Transport_DEBRIEFING_END2 not found - Added correct dialogs for "Transport" and "Supply Drop" support mission of BIS SOM Module (dialogs were deactivated!): I've added the correctly entry for those dialogs. Now CorePatch add correct dialogs (for the entire SOM Module) even for TK faction if used as synced unit to SOM Module. For other faction, if used as synced unit to SOM Module, like RU, CZ and others there still so many changes to do to add correct dialogs. Now this will be implemented in future version of CorePatch cause now I'm focusing on resolving other severe bugs of ArmA 2 OA. - Improved CAS support mission of SOM Module: - Fixed "ca\weapons\lasertgt.p3d: No geometry and no visual shape" RPT entry. Now Aircraft can lock and hit any given targets, even buildings. BIS SOM Module was very bugged. It continues to have some little bugs (especially regarding the dialogues) but nothing so important or "mission breaking". I will surely continue to improve SOM Module in future patch but now I'm focusing on fixing other bugs on remaining ArmA 2 OA modules that are high priority at this time. Cheers, goliath86 Share this post Link to post Share on other sites
larsiano 12 Posted December 5, 2014 Did you come down from scripting heaven? It almost seems like you fixed stuff both the DEV's and other scripting pro's could not in many years of this games existence. Just brilliant & two thumbs up. Hope you soon can make a new official ArmA2 patch out of this! My question is if your skills would be available for other homemade mods and there many flaws. I have got halve a dozen broken chains in the DAFmod (Dutch Armed Forces) that will not solve themselves or are immune to my swear words. I will keep trying but i am not a good coder/scripter at all and i think naming each bug in my topic will not make people very interested in helping. So please consider spending a few days outside of the ArmA2 "box"? Share this post Link to post Share on other sites
domokun 515 Posted December 5, 2014 (edited) Nooo! Do not distract Goliath with your David tactics. Seriously thanks a million for all your hard work. BTW thanks for your Medevac script. I'm playing RCMW's incredible 100 Days campaign and it really brings home the fragility of life. Edited December 5, 2014 by domokun Share this post Link to post Share on other sites
Guest Posted December 5, 2014 Updated version frontpaged on the Armaholic homepage. CorePatch 1.0.0.15 ================================================== We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
goliath86 11 Posted December 5, 2014 Thank you guys! Thanks for your support! I'm only trying to support, as best as I can, a good game. @larsiano: for now I'm focusing only on ArmA 2 OA. When the CorePatch project will be at a good point, I will be happy to help anyone who needs it :D goliath86 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted December 6, 2014 Thanks for the update, goliath. :) Share this post Link to post Share on other sites
chrisb 196 Posted December 6, 2014 Your doing a sterling job. Thanks.:) Share this post Link to post Share on other sites
goliath86 11 Posted December 11, 2014 (edited) A newer version (1.0.0.16) is available on first post: - Fixed many(!) errors of BIS Warfare Module: The errors list is so long that I prefer to link the list that OpusFmSPol provided me: https://www.dropbox.com/s/0enxjfld79jsod1/Warfare%20Module%20Errors%20List.pdf?dl=0 - Fixed SP Mission "War Welcome": Also here the list of errors is very long!! I have to thank OpusFmSPol that provided me the very good errors list of BIS Warfare Module. With it in my hands I have fixed all the errors in less than half a time!! Thank you OpusFmSPol!! I think that all major errors (essentially referring to the "Undefined variable.." errors) of ArmA 2 OA 1.63 are fixed. In CorePatch, now, there are more than 100 fixes! All BIS Modules are fixed (there are some missing dialogs on SOM Module that I will surely fix). All the bootcamp missions (both from A2 and A2OA) are fixed (no .rpt errors). Now it is possible to play for hours without continuously receiving that annoying "Undefined variable.." errors. Future plans: Now I will focus on fixing remaining BIS Original mission and campaign. Surely I will further investigate on more "Undefined variable.." errors, if any. As my secondary objective, I will try to fix all the "ca\dubbing....." errors. ...but my primary objective, now, is to close as many bugs as I can that I find in the CCP project bug tracker on DevHeaven! Wish me good luck! :rolleyes: Regards goliath86 Edited December 11, 2014 by goliath86 Share this post Link to post Share on other sites
.kju 3244 Posted December 12, 2014 Very very impressive work goliath86 :cool: Share this post Link to post Share on other sites
Guest Posted December 12, 2014 Updated version frontpaged on the Armaholic homepage. CorePatch 1.0.0.16 ================================================== We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted December 12, 2014 Thanks for the update, Goliath! Share this post Link to post Share on other sites
goliath86 11 Posted December 15, 2014 (edited) In these days I'm trying to fix all the SP missions of ArmA 2 and ArmA 2 OA. To accomplish this, I'm playing all the SP mission one by one and I've noticed that with CorePatch activated, all the SP missions I've played are different (in a better way) from the same played without CorePatch. I don't know if this is only a placebo effect. Can anyone confirm this? Cheers, goliath86 Edited December 15, 2014 by goliath86 Share this post Link to post Share on other sites
opusfmspol 280 Posted December 16, 2014 Can't say for others, but I had better frames and way less momentary frame locks which seemed to promote smoother movement. That was my perception. And so many fewer messages on screen (playing with -showScreenErrors). Thank you again Goliath, loving your work. Share this post Link to post Share on other sites
teilx 4 Posted December 16, 2014 You are truly awesome^^ ......shame on you Bohemia Interactive!!!! Share this post Link to post Share on other sites
goliath86 11 Posted December 19, 2014 A newer version (1.0.0.17) is available on first post: - Fixed BIS SP Mission "Trial By Fire" Fixed many "Undefined variable.." errors - Fixed BIS SP Mission "Eye For Eye" Fixed many "Undefined variable.." errors - Fixed CCP bug Nr. 70342 Now Su-25 has the "GSh302" as weapon with the "250Rnd_30mm_GSh302" magazine and Mi24_P has the "GSh302K" as weapon and with the "750Rnd_30mm_GSh302" magazine - Fixed CCP bug Nr. 68220 Now the M4A1_RCO_GL, G36a, G36K rifles of ArmA 2 have the option to switch between the scope and the reflex sight as their OA counterpart Obviously I have to thank all the contributor of CCP for their suggestions and reporting! This is the last update of CorePatch before Christmas. Merry Christmas and Happy New Year to everyone! See you on 2015! Regards, goliath86 Share this post Link to post Share on other sites
Guest Posted December 19, 2014 Updated version frontpaged on the Armaholic homepage. CorePatch 1.0.0.17 ================================================== We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
kecharles28 197 Posted December 20, 2014 Updated mod 1.0.0.17 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites