swatsteam 15 Posted October 11, 2014 (edited) Sweet markers system v.2.1 Client-server logic has been rewritten, and the addon is now working faster.Versions for Arma 2 and Arma 3 with the same functionality. (CBA:CO required for ArmA 2 version).Compatible with ACE/AGM/etc except the several hotkeys on map. (If you have any trouble like black lines, just delete the Maptools pbo)Logging system: now you'll always know who was drawing markers on your map.Ability to draw ellipses. (2000 m. in radius max).Ability to change line thickness. (100 m. max).Ability to change marker position after drawing.Only marker's owner is able to change direction and position of the marker.Vanilla flags, ranks and location markers have been removed from the list of available markers. (Only A3).Ability to place marker on the nearest road.Path finder was disabled (Path finder is disabled now until I deal with some performance issues).In order to function properly, the addon needs to be present both on the server and on all clients.New hotkeys: Shift + Alt + hold LMB — draw ellipse.Ctrl + Alt + hold LMB — draw lines (Thickness: Ctrl -, Alt +).Shift + Ctrl - put marker on the nearest road.Download latest version (2.1): goo.gl/SYahVw This system fully changes the BIS's marker system.Features:1) Simple and easy-to-use interface, which is also fully customizable.2) All changes are saved in your profile.3) All interface elements are clickable and have hotkeys if needed.4) Easy change of type, colour, direction, size and channel of the marker.5) Ability to quickly place markers without opening/closing interface.6) Ability to save markers placed on the map and load them in other missions.7) Ability to enable/disable some functions of this add-on in map maker settings.8) English and Russian languages.9) Tested with more than 175 players on Weekly Open Games.Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=324952672Armaholic - http://www.armaholic.com/page.php?id=27012withSIX - http://play.withsix.com/arma-3/mods/vArUCCVR5BGcGgAVF72WTA/Sweet-markers-systemArmA3.de - http://arma3.de/include.php?path=download&contentid=2483MAKE ARMA NOT WAR - http://makearmanotwar.com/entry/hQCoxjYUonInfo:Hotkeys:Arrows Up-Down - change marker iconShift + Arrows Up-Down - change marker colorShift + Arrows Left-Right - change channelShift + mouse wheel - change markers sizeCtrl + N, G or T - select text modeCtrl + Enter - place marker without closing displayCtrl + Click on map - quick marker placementAlt on marker + hold LMB - change marker directionCtrl + Alt - draw the straight linesCtrl + Shift - set the waypoint for the route highlighting (WIP, use it on your own risk)You can change marker settings by clicking on the neccessary color or the icon above. Doubleclick the main marker (icon) to show additional marker selection options.Settings:To change settings press "gear" iconYou can configure the marker slots in the main settings.You can configure the interface parts and load the saved markers in advanced settings. This function is limited to squad leaders only by default. Loading limit: 750 markers at a time. Saving is available to all. Saving too many markers to you profile is unadvised (>1000) and can lead to glitches and crashes. In this cases, use the Fast Load option.Donate:PayPal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=H97U6V6R9WTN6Yandex: https://money.yandex.ru/embed/donate.xml?account=410011439655757&quickpay=donate&payment-type-choice=on&default-sum=&targets=Donate&project-name=Sweet+markers+system&project-site=&button-text=05&successURL= Edited September 19, 2015 by swatsteam 1 Share this post Link to post Share on other sites
adanteh 58 Posted October 11, 2014 Awesome work with this. Love it that you fleshed it out pretty good with lots of functionality. Share this post Link to post Share on other sites
Guest Posted October 11, 2014 Release frontpaged on the Armaholic homepage. Sweet markers system v1.0 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
legolasindar 3 Posted October 11, 2014 Amazing video, i go quick to test this addon, nice work Share this post Link to post Share on other sites
sonsalt6 105 Posted October 11, 2014 New mod v1.0 available at withSIX. Download now by clicking: @ swatSTEAM; Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
swatsteam 15 Posted October 11, 2014 (edited) Foxhound, Sonsalt6, thanks. Just cat :D: http://puu.sh/b4pJ4/f26353927a.png (180 kB) Also automatic route drawing disabled in 1.0 version, because it's very complicated function. PIC: http://puu.sh/bhpcL/70a607f916.jpg (124 kB) Edited October 11, 2014 by swatSTEAM Share this post Link to post Share on other sites
mordeaniischaos 3 Posted October 11, 2014 congrats on the release! Looking forward to playing with this. Share this post Link to post Share on other sites
miller 49 Posted October 11, 2014 Thanks swatSTEAM ArmA3.de Mirror added: Sweet markers system by swatSTEAM Kind regards Miller Share this post Link to post Share on other sites
TOTAL22cal 10 Posted October 11, 2014 Nice work!! Simply awesome. Now we just need a way to draw strait lines in the same manner and/or a ruler. Share this post Link to post Share on other sites
soldia 1 Posted October 11, 2014 That is awesome! Thanks for the add. Share this post Link to post Share on other sites
MANTIA 55 Posted October 11, 2014 Do all players have to be running the mod to see the symbols in game? Share this post Link to post Share on other sites
swatsteam 15 Posted October 12, 2014 All players and server(!) have to be running the mod Share this post Link to post Share on other sites
stlassen 16 Posted October 12, 2014 Great MOD :) Love it! I've noticed a situation that seems to break it. Are there a timing issue with it? I was playing DUWS on Altis with 10 zones in a 30 KM distance from HQ, all other settings default. According to DUWS there were over 350+ units active. FPS was running between 15 and 25, average probably around ~19. I wanted to place a marker and the interface did show, but only the text field and settings button, not the icons nor colours nor show info. When I pressed the settings button, nothing happened. I should mention that the games own menus was also slow to react but they weren't unresponsive. Cheers :) Share this post Link to post Share on other sites
stlassen 16 Posted October 12, 2014 I noticed that changing the marker direction, it is off by a few degrees. It is not pointing directly at the point I clicked, rather it seems to be slightly off. Share this post Link to post Share on other sites
x39 101 Posted October 12, 2014 any chance to get a propper documentation? Share this post Link to post Share on other sites
terox 316 Posted October 12, 2014 Would also like to know if this is clientside only or does it create dependancy. If this is clientside only and not required by other clients, absolutely fantastic Share this post Link to post Share on other sites
swatsteam 15 Posted October 12, 2014 stlassen, Yes, it's happen, when FPS is low. I will try to fix it. ---------- Post added at 12:55 ---------- Previous post was at 12:51 ---------- X39, In game >> double click on map >> "Show info" Terox, It's impossible. All clients and server should have the mod for normal work. Share this post Link to post Share on other sites
terox 316 Posted October 12, 2014 stlassen, Yes, it's happen, when FPS is low. I will try to fix it.---------- Post added at 12:55 ---------- Previous post was at 12:51 ---------- X39, In game >> double click on map >> "Show info" Terox, It's impossible. All clients and server should have the mod for normal work. Thats a shame. It would have been nice to allow this in a public server environment. It would be possible to make this clientside + server only, without the requirement for all clients to have it, You would have to remove the modules and have 2 options for creating markers a) Global Channel via a createmarker call on the client that has the addon b) Group/side/command/direct/vehicle via a publicvariable for a publicvariable eventhandler script that you remotely inject onto the clients from the server via an 'Init@ on a createunit called serverside. This script would then create the marker wherever and on who's machine you wanted it created on, without the requirement for the addon Unfortunately this addon is now restricted to addon and clan servers only Very nice work though addressing the marker creation system Share this post Link to post Share on other sites
swatsteam 15 Posted October 12, 2014 Terox, In your method, how clients without the addon will remove markers? Also init requires more network traffic. Share this post Link to post Share on other sites
x39 101 Posted October 12, 2014 X39, In game >> double click on map >> "Show info"Terox, It's impossible. All clients and server should have the mod for normal work. thats fine for ingame but it would still be better whith some online wiki page covering the simple basics (dont always want to start the game when my lazy people dont understand what they need to do ...) Share this post Link to post Share on other sites
davidzi 11 Posted October 12, 2014 Absolutely love it. Great work! Share this post Link to post Share on other sites
swatsteam 15 Posted October 12, 2014 thats fine for ingamebut it would still be better whith some online wiki page covering the simple basics (dont always want to start the game when my lazy people dont understand what they need to do ...) Ok, I added the info in the first post Share this post Link to post Share on other sites
Sarge888 1 Posted October 13, 2014 Absolutely Fantastic Mod. i had such a moment when i found out this wasn't a hoax... This is how BIS should have made the marking system. Great work! Share this post Link to post Share on other sites
saltatormortis 12 Posted October 14, 2014 (edited) great addon its a evolution over the basic marker suggestion: - changable interval of the continous markerplacing (each X kilometer) keep your work up Edited October 14, 2014 by SaltatorMortis Share this post Link to post Share on other sites
swatsteam 15 Posted October 18, 2014 MAKE ARMA NOT WAR - http://makearmanotwar.com/entry/hQCoxjYUon Share this post Link to post Share on other sites