Baz 0 Posted October 10, 2014 (edited) So, we all soon to have our grubby mitts on the Helicopters DLC coming out soon... New advanced flight model and sling loading. But wait a minute? What gives? No FAST ROPE added without community mods? Fast rope could add capabilities so that helicopters are not limited to LZ for landing. Edited October 10, 2014 by Baz Share this post Link to post Share on other sites
dav 22 Posted October 10, 2014 Can a fast rope system not be Implemented, it's basically a ladder hanging from the chopper door. Share this post Link to post Share on other sites
Baz 0 Posted October 11, 2014 What do you mean rope ladder? Fast Rope is the Rope that is thrown out for soldiers to descend down to ground quickly. But, yes rope ladder for EXTRACT would be wanted too... IE: water extraction of divers made possible with rope ladder. And winches too for rescue of downed pilots and for lowering air based medics like you see rescue helicopters do. Share this post Link to post Share on other sites
Rich_R 1087 Posted October 11, 2014 I guess the question would be, will the vanilla sling ropes 'break' the fast rope mods? Fast roping should really be considered as a standard SOP in Arma 3 :) Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted October 11, 2014 Already people working on a script for it, because a standalone mod would require everyone to download, and that's a hassle for something that should be a Vanilla feature. We are working I it. What you can do to help is vote on Feedback Tracker, the Rope Elasticity feature and the Define rope point feature. Those are two very needed implementations for am fast roping, and many other interesting things you guys would be surprised can be done with ropes. Share this post Link to post Share on other sites
Baz 0 Posted October 15, 2014 But why should the community have to make it as a mod or script? When it has the potential to be added to the new DLC anyways? Share this post Link to post Share on other sites
kklownboy 43 Posted October 15, 2014 They will give us a Fastrope. When? In the mean time we use 3rd party. Not very difficult to understand. Share this post Link to post Share on other sites
Baz 0 Posted October 15, 2014 where do they confirm they will give us fast rope capability? Share this post Link to post Share on other sites
devilslayersbane 28 Posted October 17, 2014 They actually said the opposite, IIRC. I can't find it, but I remember a statement like that came to fruition. Some statement about how it's not in the best interest of the design of the game. I feel like it may have to do with the fact that the "Man" class isn't affected by physx until death, and even then that's not permanent. Share this post Link to post Share on other sites
chortles 263 Posted October 17, 2014 There was an old interview from Gamescom 2012 where Ivan Buchta -- then creative director -- specifically is stated to have turned down fast-roping two years ago, and this year the official Arma 3 social media people have gone out of their way to say that fast-roping's not planned... whereas the dev team just gave us vortex ring state without prior announcement. Share this post Link to post Share on other sites
Aerobear 10 Posted October 18, 2014 I feel like the CSAT Lifter would have benefited greatly from a fast rope. But no cigar, I suppose. Share this post Link to post Share on other sites
Sneakers O'Toole 2 Posted October 19, 2014 So, we all soon to have our grubby mitts on the Helicopters DLC coming out soon... New advanced flight model and sling loading. But wait a minute? What gives? No FAST ROPE added without community mods? Fast rope could add capabilities so that helicopters are not limited to LZ for landing. BI probably have the words "Half" and "Arsed" in their mission statement. Share this post Link to post Share on other sites
moriarty50 10 Posted October 19, 2014 Why wouldn't they have fast roping? It is SOP. A military sim without this is a military sim released without an ak47 and m4. Oh...wait. Share this post Link to post Share on other sites
kbbw123 115 Posted October 19, 2014 the problem with the DLC is that the rope they implemented for the slingloading is to elastic for fastroping. you really wouldn't want to go down a rope that is built out of material like that ^.^ the rope's are perfect for the slingloading applying phisx to the load but like i said you wouldn't want to go down a rope that mght snap from the movements or drops you down to the ground because of the elastic side to it. Had they done it it would not onl screw up all the scripts it would also destroy your experience in the game Share this post Link to post Share on other sites
eymerich 11 Posted October 19, 2014 the problem with the DLC is that the rope they implemented for the slingloading is to elastic for fastroping. you really wouldn't want to go down a rope that is built out of material like that ^.^ the rope's are perfect for the slingloading applying phisx to the load but like i said you wouldn't want to go down a rope that mght snap from the movements or drops you down to the ground because of the elastic side to it. Had they done it it would not onl screw up all the scripts it would also destroy your experience in the game Then add another rope... It seems to me so easy... Share this post Link to post Share on other sites
onlyrazor 11 Posted October 19, 2014 Then add another rope...It seems to me so easy... Yes, it is obviously easy and the developers are greedy fools for not doing it. The world's nice when everything's so simple, no? Share this post Link to post Share on other sites
spanishsurfer 58 Posted October 19, 2014 Already people working on a script for it, because a standalone mod would require everyone to download, and that's a hassle for something that should be a Vanilla feature. We are working I it. What you can do to help is vote on Feedback Tracker, the Rope Elasticity feature and the Define rope point feature. Those are two very needed implementations for am fast roping, and many other interesting things you guys would be surprised can be done with ropes. If it's a script then mission devs could include it in the mission and no download would be required. We've had fast roping on our server for a year, works great ropes are ugly. Share this post Link to post Share on other sites
kbbw123 115 Posted October 19, 2014 creating the rope is easy yes but adding the proper phisx is another thing Share this post Link to post Share on other sites
chortles 263 Posted October 19, 2014 the problem with the DLC is that the rope they implemented for the slingloading is to elastic for fastroping. you really wouldn't want to go down a rope that is built out of material like that ^.^Nailed it in one -- it sounds like the rope implementation was designed specifically for sling-loading, any capability for fast-roping was unintended. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted October 19, 2014 If it's a script then mission devs could include it in the mission and no download would be required. We've had fast roping on our server for a year, works great ropes are ugly. Exactly. That's our goal, is keeping it far away from a downloadable mod, and rather a script everyone can use. This way, it'd be as close to in the Vanilla game as possible, as it wouldn't require everyone to ddownload a fast rope mod. However, for now, yes, the scripts are dirty, and hacky ish. Until we can get better rope information, functions, and scripts, than we are at a stand still for any kind of in depth further search for rope capabilities. Share this post Link to post Share on other sites
eymerich 11 Posted October 19, 2014 Yes, it is obviously easy and the developers are greedy fools for not doing it. The world's nice when everything's so simple, no? Never said they are greedy. Fast rope was present in opf with a Bas add-on. Share this post Link to post Share on other sites
onlyrazor 11 Posted October 19, 2014 Never said they are greedy.Fast rope was present in opf with a Bas add-on. I am almost certain that every Arma game to date has had a fast roping addon. Doesn't look the nicest, but it works. What I'm saying is that we can't just be certain that implementing fast ropes is in any way "easy". If it were easy, someone at BIS probably would've thought of it. Share this post Link to post Share on other sites
bad benson 1733 Posted October 20, 2014 If it were easy, someone at BIS probably would've thought of it. http://helicopters.takeonthegame.com/full/wp-content/uploads/2011/09/TakeOn_Animations_Fast1.jpg http://i49.servimg.com/u/f49/11/59/24/28/squad_10.jpg hmmm. seems like someone did. kinda interesting when you consider that TOH runs on RV3, no? it would be really great, if non-devs could stop "explaining" to people how "hard" certain things are and what the logic behind those things not being in the game is.. BI's priorities are elsewhere (helo DLC..how ironic), yes. but what's with random people making apologies for commercial devs? i'd like to see that kind of enthusiasm for defending devs in some mod threads.. Share this post Link to post Share on other sites
chortles 263 Posted October 20, 2014 http://helicopters.takeonthegame.com/full/wp-content/uploads/2011/09/TakeOn_Animations_Fast1.jpghttp://i49.servimg.com/u/f49/11/59/24/28/squad_10.jpg I'd wonder how that was achieved at the engine level, but then again (as someone who doesn't have TKOH) I wonder how many people actually do... or whether it was just a mission-specific thing. Share this post Link to post Share on other sites