ThePoindexter 19 Posted September 18, 2015 Any idea when a fix for the tgp will be available? Share this post Link to post Share on other sites
Chairborne 2594 Posted September 18, 2015 I was reported an issue with ACE3 locking, if we clear that out soon even today. Share this post Link to post Share on other sites
ThePoindexter 19 Posted September 18, 2015 Brilliant looking forward to it Share this post Link to post Share on other sites
Chairborne 2594 Posted September 18, 2015 It's a known issue, i should put a fix out tonight (unlikely) or tomorrow morning. 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted September 21, 2015 Just so you know, i haven't forgotten about this. :D I was hoping to get the A10 done this weekend but a few nasty bugs held me more than anticipated. Share this post Link to post Share on other sites
vengeance1 50 Posted September 22, 2015 Great Plane, really like the mod. I have a question: Can you change the way you enable TGP? You have it set to add to "All" vehicles which causes issues with some and missions like "Liberation" where we can't spawn some vehicles because of the attached Dart. Could you modify the TGP script if (isNil "TGP_Auto_Add_TGP") then {TGP_Auto_Add_TGP = 1; //0 - Don't add any TGPs, use: null = [<vehicle name>] spawn TGP_fnc_Do_Start; or in the editor use: null = this spawn { waitUntil {!isNil "TGP_fnc_Do_Start" && !isNull (_this)}; [_this] spawn TGP_fnc_Do_Start;}; on the vehicles you want, 1 - default usage (all vehicles get a TGP)}; to only add it to your plane? Maybe just check to see if user has it running and if so append with your plane? Share this post Link to post Share on other sites
Chairborne 2594 Posted September 27, 2015 Yes that was a mistake that slipped in the update, will be fixed with the next patch. I'm in dev branch and i'm getting some weird errors with TGP, that is probably going to delay things a bit. Share this post Link to post Share on other sites
vengeance1 50 Posted September 27, 2015 Thanks You, love the aircraft. Share this post Link to post Share on other sites
Chairborne 2594 Posted October 1, 2015 UPDATE - V0.6 01/10/2015New update is here.This should hopefully address a few issues with the TGP not loading properly and overlapping with other vehicles.Also another big entry!The Harrier now features a service menu that allows to rearm & repair or change loadout on the go.Special thanks to magicsh0tz who donated the script and helped me integrating it in the mod.Enjoy! V0.6 - 01/10/2015- Fixed TGP issues- Added service/rearm menu DL: https://www.dropbox.com/s/dm231xv8rs8k7xh/%40Cha_AV8B.rar?dl=0 Share this post Link to post Share on other sites
jordanbache97 47 Posted October 1, 2015 Nice to see the serivce menu in the update shall check this out ASAP Share this post Link to post Share on other sites
miller 49 Posted October 1, 2015 Thanks Chairborne ArmA3.de Mirror updated:Arma 2 AV-8B Harrier II Port v0.6 by ChairborneKind regardsMiller Share this post Link to post Share on other sites
Guest Posted October 1, 2015 Thanks for informing us about the updated release :) Release frontpaged on the Armaholic homepage. AV-8B Harrier II v0.6 Share this post Link to post Share on other sites
Chairborne 2594 Posted October 1, 2015 In case you're wondering how the service menu works, you need to place an Ammo support truck, once you're closer than 25m it should give you the service menu / refill options. Share this post Link to post Share on other sites
nikiforos 450 Posted October 1, 2015 Man I love the targetting system!! Seriously that solution should be implemented for all aircraft mods . Lock on target , fix camera and watch the bomb hit the target!!Thank you very much for this excellent addon :) Share this post Link to post Share on other sites
frederf 0 Posted October 1, 2015 In case anyone tried, Play With 6 totally screwed up and the 0.6 version there is only a few texture files. Share this post Link to post Share on other sites
alexcroox 29 Posted October 1, 2015 Anyone else notice the UAV (DATR) is visible under each aircraft now? It only used to be on the GBU jet, but now it's all of them. Also when you choose a new loadout it removes your weapons, then nothing happens. So I presume you have to service it after, but after servicing the vehicle (you see the hints at the bottom), still left without any armaments. Share this post Link to post Share on other sites
Chairborne 2594 Posted October 1, 2015 In case anyone tried, Play With 6 totally screwed up and the 0.6 version there is only a few texture files. They didn't post in here yet so odds are they haven't updated their repo yet. Anyone else notice the UAV (DATR) is visible under each aircraft now? It only used to be on the GBU jet, but now it's all of them. Also when you choose a new loadout it removes your weapons, then nothing happens. So I presume you have to service it after, but after servicing the vehicle (you see the hints at the bottom), still left without any armaments. I am confused, i had none of these issues when testing. Are you running any other mods with the harrier? Share this post Link to post Share on other sites
Nummi 12 Posted October 5, 2015 Can confirm, the latest PWS version does not work at all. It is marked as version 0.6 but it doesn't work. Just to inform anybody who is confused.The PWS version currently does not add the plane to the editor, or arsenal, in any form. Share this post Link to post Share on other sites
Chairborne 2594 Posted October 5, 2015 Thanks for your feedback, i have informed kecharles, hopefully this will be fixed soon. Share this post Link to post Share on other sites
jone_kone 158 Posted October 30, 2015 Will this mod still be updated after the release of the Harrier in CUP? My community won´t probably be adding CUP anytime soon due to conflicts with RHS, but as BLUFOR really need a working CAS Jet I´ve been pitching this mod to our devs for a while now. The issues they´ve had with this mod is: - The TGP (Lasing in ACE is currently broken, and the script is occasionally buggy). Some also consider it too OP for TVT use (I know..!?) - Different factions for the loadouts. They´d like it to be only under NATO. Because we´re using MNP we already have tens of different factions (details in my opinion). - Personally I also feel that the "flight model" is also better in this mod. I guess the CUP version uses a different model?.. or is it just me? I realize that these issues are our own and not something that concerns anyone else much. I´m just interested to know what the plans for this mod is. As a Harrier fan I would really like to keep pushing for it. :) Share this post Link to post Share on other sites
Chairborne 2594 Posted October 30, 2015 The one in CUP is not my port, but it was made by someone else (Varanon). Anyway no, i don't think this mod will be kept updated anymore. Unless something is broken and requires fixing it's not likely you'll see more features added for this standalone. Share this post Link to post Share on other sites
nikiforos 450 Posted October 30, 2015 The one in CUP is not my port, but it was made by someone else (Varanon). Anyway no, i don't think this mod will be kept updated anymore. Unless something is broken and requires fixing it's not likely you'll see more features added for this standalone. Personally I love the way you managed to integrate the UAV camera so targeting is much more easier.. I wonder why other modders don't use the same method. Share this post Link to post Share on other sites
Chairborne 2594 Posted October 30, 2015 I wish the vanilla pilot camera was stabilized and with a laser designator, would remove the need for an external script. Or at least have some native CCIP functionality. Oh well...! Share this post Link to post Share on other sites
jone_kone 158 Posted November 1, 2015 The one in CUP is not my port, but it was made by someone else (Varanon). Anyway no, i don't think this mod will be kept updated anymore. Unless something is broken and requires fixing it's not likely you'll see more features added for this standalone. Ok, thanks for letting us know! :) Share this post Link to post Share on other sites
jone_kone 158 Posted December 1, 2015 Even though this mod is not actively developed anymore I thought I´d put this here. We tested the Harrier mod on a 100 MP server a while back and found a locality issue with the ejection script. Ejecting in a MP mission seemed to spawn an ejection seat and canopy for every in-game player (RHS+ACE). Unfortunately I don´t have any video or pictures of it. Share this post Link to post Share on other sites