Subscyed 10 Posted October 1, 2014 I hate to be that guy. Can you give an estimate of which version is going to mark this addon as standalone from @hafm_hmmwv ? Share this post Link to post Share on other sites
mrewok 47 Posted October 1, 2014 It's gonna be standalone in V0.4. V0.3.5 is gonna fix a few bug (i'm actually tracking and fixing some textures errors an then upload it). I try to upload it when i can (probably end of the afternon). Also i haven't been able to reproduce the missing m240 ammo bug so please report if you still encounter this issue in V0.3.5( when released of course ) ---------- Post added at 13:17 ---------- Previous post was at 12:12 ---------- Ok here is a DL link for V0.3.5: https://mega.co.nz/#!Opcg2aRZ!xM22DglIgjF3xtT_Ma1vIX6Nee6A-4Gz4onc8slVkkI Sorry i haven't got the time to make a complete changelog right now i'm gonna add it when i come back. Share this post Link to post Share on other sites
TheConen 78 Posted October 1, 2014 (edited) Thanks for your work, I can confirm the startup error message is gone. However, it seems you forgot to change one class name somewhere - I'm getting this error when starting the HMMWVs without HAFM Overhaul (http://i.imgur.com/CIUsqTY.png) and the M240 is not usable at all, it's not even recognized as a weapon, and when starting with HAFM Overhaul the M240 still has no ammo. Seems for me like you changed the M240 Classname in the weapon config, but not in the vehicle config. //Edit: Can confirm that the CfgVehcles still uses classname "M240_veh" for the gun and the reload animations, while the real classname defined in CfgWeapons is "EWK_M240_veh". I did a "Replace all" with Notepad++, repacked and tested it - works fine with and without HAFM Overhaul. The edited CfgVehicles can be found here: https://www.dropbox.com/s/6p0ivoh00zvc5eg/CfgVehicles.hpp?dl=0 Edited October 1, 2014 by TheConen Share this post Link to post Share on other sites
mrewok 47 Posted October 1, 2014 Yep my bad i'm gonna fix and reupload it. Sorry for this. ---------- Post added at 18:00 ---------- Previous post was at 17:33 ---------- I'm Uploading the fixed version. DL link should be ready in something like an hour. ---------- Post added at 19:02 ---------- Previous post was at 18:00 ---------- Here is the fix For V0.3.5: V0.3.5b https://mega.co.nz/#!r8smCZZA!84MldJB1aewmqjr7qyZ4pIf2YLR1gg2rw48XEMKogcI Once again sorry for the delay. Share this post Link to post Share on other sites
Cossack monk 11 Posted October 1, 2014 (edited) Thank you very waiting! Thank you! Do I understand correctly that the dependence on HAFM is eliminated 0.4 version. Thank you. Edited October 1, 2014 by MONAX Share this post Link to post Share on other sites
mrewok 47 Posted October 1, 2014 Yes In V0.4 but this is V0.3.5b so it's still use HAFM textures. :) Share this post Link to post Share on other sites
Cossack monk 11 Posted October 1, 2014 Yes In V0.4 but this is V0.3.5b so it's still use HAFM textures. :) Thank you for your excellent work! Share this post Link to post Share on other sites
Guest Posted October 1, 2014 New version frontpaged on the Armaholic homepage. EWK_HMMWV's (HAFM Extension) v0.3.5STI Weapons - LaunchersXMedSysTask Force Arrowhead Radio ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sonsalt6 105 Posted October 1, 2014 New update v0.3.5 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
mrewok 47 Posted October 1, 2014 @Foxhound & Sonsalt6 : thanks a lot guys! V0.3.5b: Changelog: -fixed M240 anims and ammo -fixed some errors in ambulance textures -fixed external destruction rvmat for ambulances -fixed frag6 texture issue trought the windows in 1st LOD -added ambulance with backlights variant (variant are gonna be removed when i've the user action on/off working) -added walkable back compartment on ambulance -fixed ambulance stairs can't be open if backdoors 1 and 2 aren't open -fixed cfgNonAiVehicles error spamming Share this post Link to post Share on other sites
igu@na 53 Posted October 2, 2014 FFV is ready in this vehicule? (?) I´m sorry, is joke (personal desire) haha! ;) great add so far! Share this post Link to post Share on other sites
firefox1 12 Posted October 2, 2014 MrEwok congratulations, I still see hope in the M1151_M2_Gyrocam version 0.4 if possible. :rolleyes: Share this post Link to post Share on other sites
DJankovic 401 Posted October 4, 2014 Small bug,on deployment vehicle V2 http://i.imgur.com/XJqHV7o.jpg This thing is visible only from driver side,and front part of vehicle,if you enter in driver or any seat that thing is gone, and it is not visiable from front passanger side. Share this post Link to post Share on other sites
tybo25 18 Posted October 4, 2014 Hey MrEwok, nice work! The quality and also the range of different configurations is awesome, so keep up the good work! I have two questions for you. Would you mind replacing the red diamond on the Ambulances with a red cross? And do you have any plans for any further modification of the interior, like adding the FBCB2 (or whatever) computer in the front? Share this post Link to post Share on other sites
Cossack monk 11 Posted October 10, 2014 (edited) MrEwok - Sorely lacking transportation for full units 7 and 8 people.Est what plans .. Edited October 10, 2014 by MONAX Share this post Link to post Share on other sites
Subscyed 10 Posted October 11, 2014 (edited) Hullo MrEwok. I've noticed a couple of fairly interesting problems/bugs. - The Frag6's Gunner, when rotating, brings the backpacks and the ammo boxes around him, making them clip through the seats and everything else inside the HMMWV. - The windows are a bit too reflective. Would you please clean them up to be more like the Hunter's? (Half-joking on this one. Joke because cleaning up windows and no-joke because it becomes really difficult to drive in 1st person when facing the sun or facing away from it.) - The HMMWVs are almost deadly quiet. Is it possible to up the volume of the engine+other sound effects? - The sights on the M2 SOV are not lined up. Development-related question: - Will we be seeing an SOV variant with a M134 minigun? Edited October 11, 2014 by Subscyed Share this post Link to post Share on other sites
Deathjagger 10 Posted October 13, 2014 Greetings MrEwok, i´ve noticed a bug/problem. You can not place the HMMWV´s with the normal Curator-module only with the MCC-Curator. Maybe you have a solution for that? rgds Deathjagger Share this post Link to post Share on other sites
mrewok 47 Posted October 13, 2014 Hey everyone! Sorry for the lack of update but i'm really busy with eods project. However i'm gonna try to make a quick fix update for zeus and frag6 when i got time. Share this post Link to post Share on other sites
Cossack monk 11 Posted October 13, 2014 (edited) Oh thank the Gods! Good news! Thanks !!!!! Edited October 13, 2014 by MONAX Share this post Link to post Share on other sites
Lunokhod 10 Posted October 15, 2014 Any chance of getting the avenger humvee in the future? Share this post Link to post Share on other sites
Walt71 1 Posted October 16, 2014 Hi MrEwok, Great work! Thanks :cool: Share this post Link to post Share on other sites
TheConen 78 Posted October 16, 2014 Hey MrEwok, one more bug I noticed: the ambulance's "backseats" aren't usable. They work fine on the Medevac HMMWV. Share this post Link to post Share on other sites
macieksoft 11 Posted October 19, 2014 Any chances for a CROWS MK-19 and CROWS M-2 variant compatibile with AGM FCS? Share this post Link to post Share on other sites
gunny24 46 Posted October 20, 2014 the ambulance back seats does work but you need a passenger on the front seat. do not know if that is intended. Share this post Link to post Share on other sites
mrewok 47 Posted October 20, 2014 That due to arma, ride in back set the player in the 1st proxy then the 2nd etc.... Share this post Link to post Share on other sites