ice_age0815 37 Posted August 21, 2016 any one has a demo mission for this mod ? 1 Share this post Link to post Share on other sites
Spatsiba 89 Posted October 21, 2016 Is there a way to add Duke Antennas etc? The RHS vehicles has them as well as quite a few mods. Share this post Link to post Share on other sites
xconkersx 2 Posted November 18, 2016 i am unable to group the EOD Arm module with the IED items on the arma 3 editor. Also any way to have random IEDS spawn one or two IEDs instead of a cluster of them. Share this post Link to post Share on other sites
JD Wang 352 Posted January 17, 2017 Is there any work going on with this mod at the moment? I really like the "random IED with trigger man" idea, but at the moment it looks like while you can select the class of trigger man, you can't select the class of vehicles it uses. So that means if you run a mission which doesn't use any vanilla vehicles, this mod becomes very hard to use, as any vanilla vehicles on the map will have been spawned by the modules, which means players are definitely going to be more cautious and check them out. Is there any way around this? Share this post Link to post Share on other sites
Haymaker 13 Posted June 9, 2017 On 1/17/2017 at 0:30 AM, JD Wang said: Is there any work going on with this mod at the moment? I really like the "random IED with trigger man" idea, but at the moment it looks like while you can select the class of trigger man, you can't select the class of vehicles it uses. So that means if you run a mission which doesn't use any vanilla vehicles, this mod becomes very hard to use, as any vanilla vehicles on the map will have been spawned by the modules, which means players are definitely going to be more cautious and check them out. Is there any way around this? Mod has some serious potential but has unfortunately been remarkably broken for a long time. Share this post Link to post Share on other sites
Brebera 13 Posted July 26, 2017 Since Katie has released this mod, aka EODS as Open Source, I was thinking about uploading it to GitHub where we, as community could try to fix it. (just like TFAR for example). 3 Share this post Link to post Share on other sites
Brebera 13 Posted August 8, 2017 So we created this github repository - https://github.com/tenondra/eods . My friend has already made some fixes to APOBS, so it no longer corrupts your mission while having spawned vanilla static HMG's.. you can try it, we will add / fix more, (in the future, I don't have any time for that during summer unfortunately).. feel free to contribute by reporting problems or creating a pull requests of your own fixes (I will always check them first). 5 Share this post Link to post Share on other sites
Brebera 13 Posted August 13, 2017 I've created a Discord room, to make communication with us easier.. I'm almost always available on Discord, so feel free to discuss, ask, help or whatever you find relevant to talk about here.. https://discord.gg/VKByGMW Share this post Link to post Share on other sites
JD Wang 352 Posted August 16, 2017 I hope some more people get in on this. The EOD mod has so much unfulfilled potential. I was actually playing around with it last night trying to see if I could use if for a mission I'm working on. All I really want from it is ACE interactable IEDs, dickers/triggermen, and the jammer backpack. Problem is the IED's (at least in the version I had) aren't detected by the ACE mine detector, and the custom interaction would be so much better if it was done with ACE interaction. If I had any coding skill at all I'd be on this 100% ARMA is really lacking in the IED/EOD department so it's awesome to see someone take this up. Good luck, I'll be checking here and discord regularly. 5 Share this post Link to post Share on other sites
DocWatson 1 Posted November 3, 2017 It sounds like this is a dead mod unfortunately. While I may not be much help in the modding department I have some questions to ask somebody familiar with this mod. I want to know what works and what is broken so I can decide if I can even use it (even just in part) in a fun op with my Milsim unit. Thanks to anybody who is still here haha. Share this post Link to post Share on other sites
KillDieRise 6 Posted December 10, 2017 On 8/13/2017 at 4:03 PM, Brebera said: I've created a Discord room, to make communication with us easier.. I'm almost always available on Discord, so feel free to discuss, ask, help or whatever you find relevant to talk about here.. https://discord.gg/VKByGMW The discord link has expired, are you still planning to try to work with the mod because if so the recent arma 3 update has completely broken the Talon and IED spawning. Share this post Link to post Share on other sites
cbff33 2 Posted June 29, 2018 Well this sucks. I am disappointed to see this has become abandon ware. I agree with JD, HUGE potential with this. Too bad she had quit modding for Arma 3. Wish this could have been finished, or at least been maintained and kept up to date, since it looks like a lot of the work was done. 2 Share this post Link to post Share on other sites
kennychr 16 Posted July 13, 2018 I requested a merge with the repo Brebera put out as ive fixed a bunch of issues regarding the mod. 5 Share this post Link to post Share on other sites
GamerOnkel 100 Posted September 21, 2018 we worked on the mod yet? Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted September 28, 2018 Please see our rules regarding Spam and Advertising Quote Posting "any news", "is it out yet" or asking for a release date type posts are also spam. Share this post Link to post Share on other sites
RoyLopez 0 Posted October 18, 2021 Any chance of getting this mod in 2021? I tried to download it but the link does not work, I really like the mod from what I was seeing. Share this post Link to post Share on other sites
belgerot 33 Posted October 18, 2021 Ver2.0 thread is just a few down from this one, unless I 'm missing something? Share this post Link to post Share on other sites