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About monovdd

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    Lance Corporal

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  1. Hi Everyone I was outside of the project since December of 2014. All these months Ewok was leading the project alone. He made a really good job. I'm back now so expect some new updates and new features. Thank to all for your support. And thank you Ewok to let me return to work =)
  2. Hi people. I was on vacation, this week we're going to release our new version of the EODS. Happy new year to all.
  3. Just a few pics of the WIP. Here you have the Apobs with the new Arma 3 Wire. http://www.mediafire.com/convkey/7629/d0yi0cn62r56ut2fg.jpg And the RG 31 Nyala made by ExplosiveAids and Stiltman for Arma 2 given by them to us to bring this awsome vehicle and made it compatible with our EOD addon. The main features of this Rg 31 are: - Fire from vehicle. - Working Gyro Cam - Bommerang system. - Rhino - Functional towing script. http://www.mediafire.com/convkey/53b9/d3d8683c9vov08wfg.jpg Wait for this =D
  4. Yep in the future this is going to be possible. ---------- Post added at 04:49 AM ---------- Previous post was at 04:49 AM ---------- The next update will be the next week.
  5. Are you using the interaction Key? Remember that you need to use a key on your keyboard to interact with objects and IEDs. Look the Manual to know how to config the Key.
  6. Yeah we're aware about those issues that you're reporting. The manual defusing problem is going to be solved as soon as possible.
  7. There is a new version of EODS. All the changes of this version are related to the Talon Mark II. A few days ago i put a picture of our artwork of the Talon Mark II. In that image the talon had a nice 3d tracks, unfortunately the Arma 3 engine dont allow the use of a 3d tracks on a vehicle based in a tank like our Talon. To solve that problem we have created a new tracks with a new texture that combine with our other texture job on the Talon. Here is a picture of the Talon http://www.mediafire.com/convkey/f0f5/pp6wuswsy65g328fg.jpg There is some work to do on the model especially on the shadow lod but we want to release a new version of the Talon with a better look =D. And here is a new video showing the main features of the Talon. I hope that you guys like it. See the main post for the changelog and the download link.
  8. You have a good point im going to edit the image later =)
  9. New Textures for the Talon https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10669160_574506866009844_3911288754389089353_o.jpg
  10. The release date for MANW is here and we're proud to present our release version for this contest. I want to give a special thanks to MrEwok, without him many things that today have EODS could not have been achieved. This is not the final release of the addon, we're going to keep the development process and we hope to have many things in the future. Not every feature that we want to have for MANW can be done at this time, but im very happy with the results and the current situation of the addon. Note: One of the big changes on this version is that you need a key on the keyboard in order to interact with objects and IEDS. Just go near the object or IED and point it (aim it), then use the Key assigned to interact with it. See the main post for the changelog and the download link.
  11. We're having some weird problems when we export the animation from 3ds max to Object Builder (Oxygen). This issue put the dog away of our principal objectives for this month, but the idea is to complete our work on the K9. The animation thing is always a problem in Arma but i hope to find a solution. But anyway the idea is to have a realistic K9 unit that could find IEDs...it is going to have many functions...so that are the plans for the K9. Something like this http://forums.bistudio.com/showthread.php?142217-Mvdd-EODmydog-Module =D Thanks for the interest. Keep it up.
  12. This is another thing that is in our plans. But like i said... there many things to do and we're a small team so the development is going to be slow. But you have my word that every feature asked for the community is going to be in the mod, so feel free to give us ideas. Many thanks.
  13. Hi thank you very much i really enjoy the video. The main thing with the hand diffusing is made it to be the last resource like in real life. The only situation when you would defuse an ied by hand is when you dont have the opportunity to move it to another location or detonate it in the current location is not and option. And also there are a possibility that the ied detonated even if you use the right procedure so everything is made it to recreate a real situation where your last choice could be go near to the ied. Again thank you for use the mod and in the future this is going to grow and be more useful for communities like yours. And also for the guys that are asking about pressure plate ieds and other kind of ieds, yes we have plans to recreate more than 30 ieds. Thank you guys for the support and for the feedback.
  14. Thanks for the comments guys. There are some things that we know that are not working well, we hope to fix everything. Remember: this addon is here to stay in Arma 3 for a long time so no rush. I really hope that everybody could enjoy our work especially on the Talon and Thor III, develop those features was a pain in the ***...but everything is doing with love for the community. In any case wait in this week for more WIP updates and maybe a quick fix. =D PD: Ewok is working in a real console for the Talon we want to forget the existence of that unrealistic Arma 3 UAV terminal...