Pokovich 0 Posted May 15, 2016 Hello ! (I'm new in Arma)Are those buildings already placed in Altis and Stratis map?Or do i have to place them one by one in the editor?Thanks Share this post Link to post Share on other sites
serjames 357 Posted May 15, 2016 This mod gives you the ability to place A2 and "A1" building on a mission map or a new terrain. They are not already included on Altis or Stratis, unless you add them :-) Sj Share this post Link to post Share on other sites
robowilso 40 Posted May 25, 2016 since AIATP is now defunct and void and has now been swallowed and maintained by the CUP Terrains project, can you change the config to be compatible for CUP instead of AIATP??? 1 Share this post Link to post Share on other sites
blackburnrus 31 Posted May 9, 2017 How many islands requires this addon? Please, give me a link to them Share this post Link to post Share on other sites
Haymaker 13 Posted May 29, 2017 Anybody have a class-list of enterable buildings? Share this post Link to post Share on other sites
Sanchez Milsim 70 Posted June 1, 2017 Hi, exist a fix for afghan buildings resistance? we are playing Lythium and we fire a 40mm grenade and destroy all Jbad Buildings 50m around. Share this post Link to post Share on other sites
m1lkm8n 411 Posted June 25, 2017 New update today. Check the readme for what's new. Thanks everyone. 5 Share this post Link to post Share on other sites
Greenberet40 136 Posted June 25, 2017 no water object deleted? Warning Message: Addon 'ffaa_map_lythium' requires addon 'Jbad_Veg_plants_tree' Warning Message: Addon 'ffaa_map_lythium' requires addon 'A_Mosque_small' Warning Message: Addon 'ffaa_map_lythium' requires addon 'A_Minaret' Warning Message: Addon 'ffaa_map_lythium' requires addon 'A_stationhouse' Warning Message: Addon 'ffaa_map_lythium' requires addon 'A_BuildingWIP' Warning Message: Addon 'ffaa_map_lythium' requires addon 'A_Villa' Warning Message: Addon 'ffaa_map_lythium' requires addon 'bridges' Warning Message: Addon 'ffaa_map_lythium' requires addon 'A_Minaret_Porto' Warning Message: Cannot open object jbad_structures\bridges\jbad_most_stred30.p3d Warning Message: Cannot open object jbad_misc\misc_rivers\stream6wide.p3d Warning Message: Cannot open object jbad_misc\misc_rivers\stream6wide_noends.p3d 1 Share this post Link to post Share on other sites
Greenberet40 136 Posted June 25, 2017 no Bridges? you change the classname? deleted? Share this post Link to post Share on other sites
m1lkm8n 411 Posted June 25, 2017 Yes you will need to update your terrain. some of the cfgpatches names changed. I think a simple repacking of the terrain and change of the addons required..which can be handled by pboproject mostly should do it...unfortunately the two main bridges needed to be separated into their own pbos due to issues with binarize not being able to binarize different rtms in the same pbo so would will need to unpack those pbos and point terrainbulder to the new location. I deleted the water from the pbo because it was not supposed to be in there as it was only a test object and it slipped in. If you would like I can make a pbo with separate water objects but as we all know they do not play nicely with the new volumetic fog. Share this post Link to post Share on other sites
m1lkm8n 411 Posted June 25, 2017 Greenberet40 give me a minute I'm adding a water pbo with the objects now Share this post Link to post Share on other sites
m1lkm8n 411 Posted June 25, 2017 6 hours ago, Greenberet40 said: no water object deleted? Warning Message: Addon 'ffaa_map_lythium' requires addon 'Jbad_Veg_plants_tree' Warning Message: Addon 'ffaa_map_lythium' requires addon 'A_Mosque_small' Warning Message: Addon 'ffaa_map_lythium' requires addon 'A_Minaret' Warning Message: Addon 'ffaa_map_lythium' requires addon 'A_stationhouse' Warning Message: Addon 'ffaa_map_lythium' requires addon 'A_BuildingWIP' Warning Message: Addon 'ffaa_map_lythium' requires addon 'A_Villa' Warning Message: Addon 'ffaa_map_lythium' requires addon 'bridges' Warning Message: Addon 'ffaa_map_lythium' requires addon 'A_Minaret_Porto' Warning Message: Cannot open object jbad_structures\bridges\jbad_most_stred30.p3d Warning Message: Cannot open object jbad_misc\misc_rivers\stream6wide.p3d Warning Message: Cannot open object jbad_misc\misc_rivers\stream6wide_noends.p3d Uploading water objects to steam and googledrive now. you will just need to point terrainbuilder to the new pbo. They are all the same objects 2 Share this post Link to post Share on other sites
jdingo 4 Posted June 25, 2017 will you address afghan buildings blowing up from hand grenades? Share this post Link to post Share on other sites
m1lkm8n 411 Posted June 25, 2017 29 minutes ago, jdingo said: will you address afghan buildings blowing up from hand grenades? Have you tried the latest update? Share this post Link to post Share on other sites
Cype_Revenge 651 Posted June 26, 2017 M1lkm8n i like your new cursor 1 Share this post Link to post Share on other sites
jdingo 4 Posted June 26, 2017 18 hours ago, m1lkm8n said: Have you tried the latest update? nice man thanks for getting that fixed 1 Share this post Link to post Share on other sites
pleasant 34 Posted June 27, 2017 I have been running my custom port of Liberation for Lythium for about a month on a virtual server. After updating to the latest version of Jbad I was unable to start the server with Lythium in the mod line. Guessing an update for Lythium is in order..? Dialed back for now. Works fine using old version. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 27, 2017 50 minutes ago, pleasant said: I have been running my custom port of Liberation for Lythium for about a month on a virtual server. After updating to the latest version of Jbad I was unable to start the server with Lythium in the mod line. Guessing an update for Lythium is in order..? Dialed back for now. Works fine using old version. Had the same issue, it seems that Lythium uses some vegetation library from previous JBAD release, and it seems so be missing (cus it is listed as a broken dependacy) m1lkm8n, have you had some feedback from FFAA mod team about this issue on Lythium? Cheers Share this post Link to post Share on other sites
SSG Halverson 98 Posted June 27, 2017 Did this latest update fix the doors on buildings? There is a bug with the old version in MP where AI will walk straight through closed doors, not sure if this has been reported before and fixed in this latest update. If not then may want to get crackin as its a pretty game breaking bug for maps dependant on JBAD. Share this post Link to post Share on other sites
m1lkm8n 411 Posted June 27, 2017 3 hours ago, corporal_lib[br] said: Had the same issue, it seems that Lythium uses some vegetation library from previous JBAD release, and it seems so be missing (cus it is listed as a broken dependacy) m1lkm8n, have you had some feedback from FFAA mod team about this issue on Lythium? Cheers I contacted the creator. He hasn't responded back however I think he is also in this thread and has responded here a few times. 1 hour ago, WO1 Halverson said: Did this latest update fix the doors on buildings? There is a bug with the old version in MP where AI will walk straight through closed doors, not sure if this has been reported before and fixed in this latest update. If not then may want to get crackin as its a pretty game breaking bug for maps dependant on JBAD. No It hasn't. Maybe you will want to head on over to the github and crackin logging the error there so I can fix it. 2 Share this post Link to post Share on other sites
Greenberet40 136 Posted June 27, 2017 You must to take a look of rpt bro. Arma3_2017-05-06_12-14-51.rpt 84 kb before update Arma3_x64_2017-06-27_18-09-26.rpt 5404.kb after update Placement slopelandcontact failed on model jbad_veg\plants\bush\jbad_b_pistacial1s.p3d. Too many (4) points in landcontact. Placement slopelandcontact failed on model jbad_veg\plants\bush\jbad_b_amygdalusn1s.p3d. Too many (4) points in landcontact. Placement slopelandcontact failed on model jbad_veg\plants\bush\jbad_b_pinusm1s.p3d. Too many (4) points in landcontact. 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted June 27, 2017 @m1lkm8n ^^^^ @Greenberet40 is the Lythium creator. Share this post Link to post Share on other sites
Foxone 1044 Posted June 27, 2017 40 minutes ago, HeroesandvillainsOS said: @m1lkm8n ^^^^ @Greenberet40 is the Lythium creator. I'm pretty sure he is aware of that....................... 1 Share this post Link to post Share on other sites
m1lkm8n 411 Posted June 27, 2017 7 hours ago, Greenberet40 said: You must to take a look of rpt bro. Arma3_2017-05-06_12-14-51.rpt 84 kb before update Arma3_x64_2017-06-27_18-09-26.rpt 5404.kb after update Placement slopelandcontact failed on model jbad_veg\plants\bush\jbad_b_pistacial1s.p3d. Too many (4) points in landcontact. Placement slopelandcontact failed on model jbad_veg\plants\bush\jbad_b_amygdalusn1s.p3d. Too many (4) points in landcontact. Placement slopelandcontact failed on model jbad_veg\plants\bush\jbad_b_pinusm1s.p3d. Too many (4) points in landcontact. Shoot. I was testing stuff for the jbad terrain and I think I forgot to remove that. I will look at the object I was fooling around with, correct any test lods that made it through and I'll put out another update correcting that issue. --edit. Ive updated the veg and rocks pbos that had landcontact points added to them and removed those lods. 1 Share this post Link to post Share on other sites
Greenberet40 136 Posted June 28, 2017 Well the last update its ok now the rpt its good Arma3_x64_2017-06-28_18-49-10.rpt 99kb 3 Share this post Link to post Share on other sites