ov3rj0rd 1 Posted September 12, 2014 (edited) Hello everyone, I recently started a project to make vehicle addons for Arma 3. More specifically, helicopters. I have found a nice model of a concept tilt rotor design called the AV-22-LSOC Ghost. It merges the deployment capabilities of tilt rotor design with the firepower of gunships. The folding wing and rotors system has been removed to save weight and increase the structural strength. We plan to make two variants, a transport variant and a gunship variant. And no textures as of yet. The Team: OV3RJ0RD - Modeling and texturing Red-Thirten - Scripting and configuration Maxjd - Audio Alex109 - Texturing http://i.imgur.com/delKmAs.png http://i.imgur.com/VNV7cqH.png http://i.imgur.com/sruLMxa.png http://i.imgur.com/lKUJwsv.png http://i.imgur.com/8Hz07F2.png Future plans: AV-22-LSOC Gunship Variant which will include: - 1x 20mm nose turret - 1x 7.62mm minigun - 1x 105mm grooved barrel howitzer - 12x Hellfire missiles - 34x Hydra 70 rockets - 2x AIM-9 missiles Animated ramp and doors Working turret and FLIR cameras Tilting rotors for helicopter/plane mode Update 10/10/2014 We are still working on this mod, however it is very slow progress. We are still trying to work the configs out. Due to very little documentation on making VTOLs in Arma, it is proving very hard for us begginers. I just want to let those that are following us know that we haven't abandoned the mod. We are just doing it in our spare time. :) Edited October 11, 2014 by OV3RJ0RD Share this post Link to post Share on other sites
deltagamer 612 Posted September 12, 2014 Looks really good, keep up the hard work :) Share this post Link to post Share on other sites
deniodan 15 Posted September 12, 2014 Wow!! The gunship version it's gonna be a hell bringer! Keep up the good job! Share this post Link to post Share on other sites
DreamRebel 73 Posted September 12, 2014 Looking good mate! :) Share this post Link to post Share on other sites
LykosMactire 298 Posted September 12, 2014 Did you get permission from the creator or get it off a public sharing site, because stolen models may appear on those, i'd suggest looking through the credits. Share this post Link to post Share on other sites
deltagamer 612 Posted September 12, 2014 @AngelWingGamingJacob Copyright shouldn't be an issue, this model has been in ArmA 1 before through this old mod Loki's nightmare pack Also a video of it in action. Share this post Link to post Share on other sites
ov3rj0rd 1 Posted September 12, 2014 Did you get permission from the creator or get it off a public sharing site, because stolen models may appear on those, i'd suggest looking through the credits. I found this model on 3DWarehouse. We tried looking for the original author but there are quite a few different sites showing different authors. This model has already been used in Arma 1 and we are seeing many different sites that have pictures of this model and some that offer it for download. I would love to give credit for it, it is a very well done model. Share this post Link to post Share on other sites
yasotay 198 Posted September 13, 2014 Well I certainly hope there are no issues with using it. Share this post Link to post Share on other sites
ov3rj0rd 1 Posted September 13, 2014 Just a quick update, we have been working hard on the configuration and modeling. I am almost done modeling the cockpit and cabin. We are working on our own audio and just starting to look into the texturing stage. I will post pictures when I have the time today. Thanks for the support so far! Share this post Link to post Share on other sites
Von Quest 1163 Posted September 14, 2014 (edited) Very Cool! We need more future-looking, near-future type projects. Good Luck. Would love to see this in A3 :) How did you get a Sketchup file into Blender? Just started playing with Blender... Edited September 14, 2014 by Goblin Share this post Link to post Share on other sites
themistercat 11 Posted September 14, 2014 How did you get a Sketchup file into Blender? Just started playing with Blender... You could export from Sktchup as .Obj then open it in Blender. Share this post Link to post Share on other sites
Red-Thirten 10 Posted September 14, 2014 ^ Just remember that you need a pro version of Sketchup to do this. Also, hello. I am Red-Thirten, animator and scripter of the project. Just thought I'd introduce myself. :) Feel free to ask me any questions as well, as I am sure I will be asking you guys a ton since I am rather new to this as well. With regards to this project, I have successfully taken a dev model of the aircraft and got it flying and mostly animated. OVERLORD is working on a revised version of the model, but until then I will be practicing and learning how to get the landing gear, lights, and other various details included and animated. I found this as a good reference for O2 and animating, even though it is for VBS2 (many things are similar): manuals.bisimulations.com/vbs2/2-00/devref/Default.htm#Introduction.htm%3FTocPath%3DVBS2%20Developer%20Reference%7C_____0 Share this post Link to post Share on other sites
ov3rj0rd 1 Posted September 14, 2014 Alright I was able to do some more work tonight. These were taken in Blender and Blenders smooth tool is a little more harsh than the in game engines smoothing. The cockpit is mostly done, just adding in 3D dashboard panels, buttons and guages. No textures as of yet. http://i.imgur.com/3DvQ01B.png (753 kB) http://i.imgur.com/csXxqww.png (646 kB) http://i.imgur.com/ANBDrkL.png (751 kB) http://i.imgur.com/IvNkvGR.png (787 kB) http://i.imgur.com/7jbkRVm.png (969 kB) Share this post Link to post Share on other sites
Miroslaw Kowalski 54 Posted September 14, 2014 Use the edge Split modifier to make Sharp edges! Looks Good so far Share this post Link to post Share on other sites
slysi 10 Posted September 14, 2014 Looks good I'm keeping an eye on this :) Share this post Link to post Share on other sites
ov3rj0rd 1 Posted September 14, 2014 Use the edge Split modifier to make Sharp edges! I will have to do that, thanks. :) Share this post Link to post Share on other sites
ov3rj0rd 1 Posted September 15, 2014 More progress! :) I have finished the cockpit and feel satisfied with it. I added in benches and a few fixes. I used the edge split on most of the parts there for showing off the smoothed model, thanks BusterBlader for that! Just a few more fixes to do here and there then it is off to texturing and configuration! http://i.imgur.com/YCvr81G.png (563 kB) http://i.imgur.com/IYdMHPb.png (622 kB) http://i.imgur.com/zT6o36p.png (553 kB) http://i.imgur.com/YQRgM8F.png (436 kB) http://i.imgur.com/t3ue6vf.png (546 kB) Share this post Link to post Share on other sites
themistercat 11 Posted September 15, 2014 Looking good :D Share this post Link to post Share on other sites
ov3rj0rd 1 Posted September 16, 2014 Update I have finished the modeling stage! It is now going to start getting textures and configuration added! :) http://i.imgur.com/sruLMxa.png http://i.imgur.com/I1GSDSf.png http://i.imgur.com/4rZNQe2.png http://i.imgur.com/uSECcCd.png http://i.imgur.com/lKUJwsv.png http://i.imgur.com/efQTfNf.png http://i.imgur.com/KxV6yoA.png http://i.imgur.com/8Hz07F2.png Share this post Link to post Share on other sites
bagpiperguy 74 Posted September 16, 2014 UpdateI have finished the modeling stage! It is now going to start getting textures and configuration added! :) http://i.imgur.com/sruLMxa.png http://i.imgur.com/I1GSDSf.png http://i.imgur.com/4rZNQe2.png http://i.imgur.com/uSECcCd.png http://i.imgur.com/lKUJwsv.png http://i.imgur.com/efQTfNf.png http://i.imgur.com/KxV6yoA.png http://i.imgur.com/8Hz07F2.png Looking great man cannot wait. Very unique. Share this post Link to post Share on other sites
ov3rj0rd 1 Posted September 18, 2014 Hey guys just a quick question. If anyone has general knowledge on configuration on a VTOL in Arma 3. We have been using the sample model for the MV22 but it is a little difficult using an Arma 2 objects config in Arma 3. Thanks, OV3RJ0RD Share this post Link to post Share on other sites
deltagamer 612 Posted September 18, 2014 For VTOL capabilities I think all you would need is something like this: vtol = 3; Share this post Link to post Share on other sites
ov3rj0rd 1 Posted September 25, 2014 Just a quick update. We are still working on the config, it has been harder than we previously thought. We now see why there aren't other tilt rotor aircraft addons XD. We are making progress but it is slow due to other comitments. I hope to get this out soon! :) Share this post Link to post Share on other sites
tybo25 18 Posted September 27, 2014 Interesting project OV3EJ0RD, keep up the good work! :) Share this post Link to post Share on other sites