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ov3rj0rd

[WIP] AV-22-LSOC Ghost

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Hello everyone,

I recently started a project to make vehicle addons for Arma 3. More specifically, helicopters. I have found a nice model of a concept tilt rotor design called the AV-22-LSOC Ghost. It merges the deployment capabilities of tilt rotor design with the firepower of gunships. The folding wing and rotors system has been removed to save weight and increase the structural strength.

We plan to make two variants, a transport variant and a gunship variant. And no textures as of yet.

The Team:

OV3RJ0RD - Modeling and texturing

Red-Thirten - Scripting and configuration

Maxjd - Audio

Alex109 - Texturing

http://i.imgur.com/delKmAs.png

http://i.imgur.com/VNV7cqH.png

http://i.imgur.com/sruLMxa.png

http://i.imgur.com/lKUJwsv.png

http://i.imgur.com/8Hz07F2.png

Future plans:

AV-22-LSOC Gunship Variant which will include:

- 1x 20mm nose turret

- 1x 7.62mm minigun

- 1x 105mm grooved barrel howitzer

- 12x Hellfire missiles

- 34x Hydra 70 rockets

- 2x AIM-9 missiles

Animated ramp and doors

Working turret and FLIR cameras

Tilting rotors for helicopter/plane mode

Update 10/10/2014

We are still working on this mod, however it is very slow progress. We are still trying to work the configs out. Due to very little documentation on making VTOLs in Arma, it is proving very hard for us begginers. I just want to let those that are following us know that we haven't abandoned the mod. We are just doing it in our spare time. :)

Edited by OV3RJ0RD

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Did you get permission from the creator or get it off a public sharing site, because stolen models may appear on those, i'd suggest looking through the credits.

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Did you get permission from the creator or get it off a public sharing site, because stolen models may appear on those, i'd suggest looking through the credits.

I found this model on 3DWarehouse. We tried looking for the original author but there are quite a few different sites showing different authors. This model has already been used in Arma 1 and we are seeing many different sites that have pictures of this model and some that offer it for download. I would love to give credit for it, it is a very well done model.

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Just a quick update, we have been working hard on the configuration and modeling. I am almost done modeling the cockpit and cabin. We are working on our own audio and just starting to look into the texturing stage. I will post pictures when I have the time today. Thanks for the support so far!

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Very Cool!

We need more future-looking, near-future type projects. Good Luck. Would love to see this in A3 :)

How did you get a Sketchup file into Blender? Just started playing with Blender...

Edited by Goblin

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How did you get a Sketchup file into Blender? Just started playing with Blender...

You could export from Sktchup as .Obj then open it in Blender.

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^ Just remember that you need a pro version of Sketchup to do this.

Also, hello. I am Red-Thirten, animator and scripter of the project. Just thought I'd introduce myself. :)

Feel free to ask me any questions as well, as I am sure I will be asking you guys a ton since I am rather new to this as well. With regards to this project, I have successfully taken a dev model of the aircraft and got it flying and mostly animated. OVERLORD is working on a revised version of the model, but until then I will be practicing and learning how to get the landing gear, lights, and other various details included and animated. I found this as a good reference for O2 and animating, even though it is for VBS2 (many things are similar): manuals.bisimulations.com/vbs2/2-00/devref/Default.htm#Introduction.htm%3FTocPath%3DVBS2%20Developer%20Reference%7C_____0

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Alright I was able to do some more work tonight. These were taken in Blender and Blenders smooth tool is a little more harsh than the in game engines smoothing. The cockpit is mostly done, just adding in 3D dashboard panels, buttons and guages. No textures as of yet.

http://i.imgur.com/3DvQ01B.png (753 kB)

http://i.imgur.com/csXxqww.png (646 kB)

http://i.imgur.com/ANBDrkL.png (751 kB)

http://i.imgur.com/IvNkvGR.png (787 kB)

http://i.imgur.com/7jbkRVm.png (969 kB)

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Use the edge Split modifier to make Sharp edges!

I will have to do that, thanks. :)

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More progress! :) I have finished the cockpit and feel satisfied with it. I added in benches and a few fixes. I used the edge split on most of the parts there for showing off the smoothed model, thanks BusterBlader for that! Just a few more fixes to do here and there then it is off to texturing and configuration!

http://i.imgur.com/YCvr81G.png (563 kB)

http://i.imgur.com/IYdMHPb.png (622 kB)

http://i.imgur.com/zT6o36p.png (553 kB)

http://i.imgur.com/YQRgM8F.png (436 kB)

http://i.imgur.com/t3ue6vf.png (546 kB)

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Looking great man cannot wait. Very unique.

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Hey guys just a quick question.

If anyone has general knowledge on configuration on a VTOL in Arma 3. We have been using the sample model for the MV22 but it is a little difficult using an Arma 2 objects config in Arma 3.

Thanks,

OV3RJ0RD

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For VTOL capabilities I think all you would need is something like this:

vtol = 3;

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Just a quick update. We are still working on the config, it has been harder than we previously thought. We now see why there aren't other tilt rotor aircraft addons XD. We are making progress but it is slow due to other comitments. I hope to get this out soon! :)

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