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Well, I find it odd that rather than resolve the issues around USP and allow it to be an ongoing project in the game’s official forums, Its being moved over to Reddit.

 

Regardless, we should all give the Rangers mod a fair shake and see what comes of it.

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8 hours ago, Dedmen said:

  On 4/15/2019 at 9:31 PM, warden_1 said:

We are indefinitely postponing the release of the mod (internally was sometime before summer) until there are sufficient means to protect our content. We will continue to work on it and post WIP content now and give you an update as to when the mod will once again have a release date. There is no one reason for this, it is a mixture of various factors that are unrelated to team members.

 

4 hours ago, Rich_R said:

Well, I find it odd that rather than resolve the issues around USP and allow it to be an ongoing project in the game’s official forums, Its being moved over to Reddit.

 

Wow, you managed to dig up a comment that was made in our WIP thread which was quickly locked afterwards and we haven't been allowed to make any statements there since that time. Good job. This is the reason we are moving to Reddit. We have resolved all issues regarding USP, but even upon doing so the moderators here see it fit that we aren't allowed to update you guys in our WIP thread until a release is made. So therefore we won't be allowing someone else to tell us when we can or can't release WIP updates, and have moved to Reddit to remedy that issue. Problem solved, no more drama. Also not gonna be pushed around into a forced release simply because 'that's the only way you'll get your thread back', we'll release when we feel ready to do so, period. There have been WIP threads around these forums which go on for years without release, but yet they are never locked due to the idea that they are just teasing people with a private mod. And I fully understand why the thread was locked in the first place, but once we had gotten past that and fixed the things in question, we are still told that the thread won't be unlocked. Which just leaves an endless debate for people here to bring up about the last things that were posted there, which we cannot correct or change. So hopefully that gives you your answer on why we decided to move. Figures that another moderator would chime in with something that only delivers more doubt and quotes a topic which we have no control over now, once again putting things in their favor. But here, while we're on that subject, let me go ahead and make the official announcement that should have been made in the USP Gear thread to clear up that quote:

 

During the time in which our WIP thread has been locked, we have found sufficient means to protect our content to the best of our ability (which doesn't mean we deem it 'uncrackable', but more that we feel it provides better protection than standard PBO binarization). Furthermore, we have been continuing progress on the mod full steam despite the issues we've had to deal with on the forums and elsewhere, which means heaps of new content and features to show off, but unable to do so here. So to make it clear, NO the mod is no longer postponed indefinitely and we actually have an internal public release date set amongst our team which is actually pretty close. I would discuss it here, but this isn't the correct thread and I have nothing to prove or owe to any of you that doubt our intentions. The ones here complaining are just making themselves look foolish for when the release does occur and all their statements about it being a private mod become irrelevant. How well do you all believe that reflects on you afterwards? Think our dev team, or others, will still appreciate your comments or input? Because as far as we're concerned, we have dumped more time than any of you know into this mod and just the fact that we plan to release it all free to the public should be enough in itself to grant some understanding from people that realize how big this project has been and how much work is involved. And those are the people that continue to follow this mod without doubt from our initial showing until now, and the ones we look to deliver WIP for. The rest of you that can't seem to grasp the concept that mods take time, and can sometimes go through numerous iterations in order to reach the quality that the authors are happy with releasing, we could care less about your opinions. The type of people which just want something free handed to them without caring about what it took to get there. If you fall into this category, feel free to just act like this mod doesn't exist and stop commenting on/about it, since we definitely won't be looking to show you the same kind of attention. People such as this are the ones which make us think how nice it would be to make it a private mod just to squash their chances of ever being able to use it. But luckily the good outweighs the bad here, we're not that petty, and we would never do that to the ones that have been loyal and stuck with us through everything, still patiently awaiting the release.

 

And lastly, one more thing I would like to note here for all the ones that want to make it out like we won't honor our release. What reason do any of you, moderators included, have to doubt that our team wouldn't deliver this mod to the public? Let's do some background checks (moderators feel free to check our history here). Majority of our development team has a good history here on the forums, without a bunch of warnings or bad encounters with the moderation staff. Not known for starting unnecessary drama (aside from when the stuff with TFL happened), and also have been very supportive of other modders in this community (as well as providing a helping hand to others with their own projects). We have several members with a strong standing against ripped/illegally used content, which further shows that we respect the work of others. And most of all, quite a few members of our team have their own public mod releases here on the forums, showing we have a history of actually releasing content. Myself (while very small projects compared to the Gear mod: USP Flags & Markers, USP Patches & Insignias, and some small work done with Hawaiian's 75th Ranger mod), Warden (JPC/Airframe mod, numerous works with RHS), Ardy (Arma2 SOTG mod, and more), Foxone (USAF mod), Lyy Amao (Task Force Aspis), and Krogar (AMF mod). Then on to the contributors, which surely wouldn't have helped or donated assets to us if this was just a 'private mod': Cunico (S4G, numerous works with RHS), Sabre (Best texture artist in the community with hand in numerous works), Adacas (MGP), Fingolfin (Several high quality retexture/faction packs), and Zeealex (Zee Identity mod, numerous other works). So I ask again, what reason do any of you have to doubt that we will release? Seems all of our members and contributors have had a pretty strong presence here in the community, and to think that some of you would raise concerns that they would all just be out to tease everyone. Maybe some of you should think more before you speak, this is all the proof that is needed to support my argument. Good day to you.

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5 hours ago, Rich_R said:

Well, I find it odd that rather than resolve the issues around USP and allow it to be an ongoing project in the game’s official forums, Its being moved over to Reddit.

 

Regardless, we should all give the Rangers mod a fair shake and see what comes of it.

 

The reddit page will provide a more logical means of moderation for our team.

 

The Bohemia forums used to be a great platform, but as all of us are aware most communication is now handled through discord, reddit or facebook.

 

We will still leave some WIP content posts and official releases here on the forums from time to time most likely.

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Will the patch on the plate carrier make the final cut?

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15 minutes ago, EO said:

Will the patch on the plate carrier make the final cut?

 

Absolutely. Would never tease with pictures of something unless we plan to have it included. 💪

And to be honest, that patch may already be present in USP Patches & Insignias.

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G'day @Siege-A and the rest of the dev team.

 

Way to go guys. Great to hear everything has been resolved regarding IP protection. Looking forward to the release. Keep up the good work.

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