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blazenchamber

(SMA) Specialist Military Arms

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blazenchamber,

would you mind if I made a mod using your weapons? Unaltered of course, just gonna slap em on some units with a custom Camo and release as US Army 2035

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mmm yea good idea i might do this .

Could you please make your range longer than 1000m? About 2500m would make it amazingly useful for sniper training.

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Could you please make your range longer than 1000m? About 2500m would make it amazingly useful for sniper training.

V2 will be updated with the range set for the weapons we are releasing so in V2 we have the SRS dta recon snipers to look forward to.

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<<<<<<<<< UPDATE V1.5 >>>>>>>>>

Hey guys here is V1.5, been working on this since first release.

Thanks to everyone for their support, kind words and feedback.

Please enjoy.

Download is on front page

http://forums.bistudio.com/showthread.php?181362-%28SMA%29-Specialist-Military-Arms

Edited by blazenchamber

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Guest

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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I would just love to see the Barrett MRAD, it combines mobility with firepower. Considering how amazing your models and textures are I think that you would be the perfect one to do it.

barrettmrad01.jpg

Just a suggestion as always...

-Black Viper

P.S. Cannot wait to see the Bushmaster ACR, I might have asked you before but will it be the regular ACR or the ACR Enhanced, with the quad rail forgrip? Anyways great job as always!

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As someone who only downloads quality weapon mods, I just wanted to say that these are excellent. Really really nice. I love these small packs that concentrate on the details of a few weapons rather than just including every low poly piece of crap they can find that look as though they belong in ARMA1/OpFlash.

You've done a really good job.

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For some reason I had forgotten all about this mod. When I get home I will see if it is a right fit for our unit. I don't think that will be a problem seeing your demonstration videos.

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As someone who only downloads quality weapon mods, I just wanted to say that these are excellent. Really really nice. I love these small packs that concentrate on the details of a few weapons rather than just including every low poly piece of crap they can find that look as though they belong in ARMA1/OpFlash.

You've done a really good job.

I agree with Coflash!

How you say in Austria: "Supa!"

---------- Post added at 08:14 ---------- Previous post was at 08:12 ----------

Do you plan any LMGs/IARs?

An M27 would be so great!:rolleyes:

---------- Post added at 08:17 ---------- Previous post was at 08:14 ----------

There's no good one (quality, quality :j:) out now...

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is it possible to make them able to use BIS 556 ammo where applicable?

or are some these weapons not compatible with the 556 magazines?

awesome weapons by the way

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New update v1.5 available at withSIX. Download now by clicking:

http://img-cdn.withsix.com/mods/rv/@sma.png

The PwS still shows the 1.0 version is available only. Is that an issue on my side or is anyone else seeing this?

EDIT

Downloaded the pack through that link with PwS, guess it is the new one. Maybe change the version on PwS from 1.0 to 1.5 to avoid further misinformation.

P.S - its amazing, sounds really good, weapon models are high quality, plus the extra stuff, really worth downloading and using.

Edited by pero2589

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is it possible to make them able to use BIS 556 ammo where applicable?

or are some these weapons not compatible with the 556 magazines?

awesome weapons by the way

+1 for that, I usually use VAS to change vanilla guns to modded ones, and if I was armed with a Mk20 or TRG21, it could save me the hassle of reloading all my pouches with SMA specific ammo...

cheers and great update BTW!

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Amazing weapons, great textures and sounds.

One thing I've noticed though, is that the weapons are very light in comparison to the MX / Katiba / Mk20.

All of the weapons in the pack are approximately ~1/2 the weight of the MX (and the HK416 GL respectively to the MX GL), even though these weapons are approximately the same weight (give or take) of the FN2000 (Mk20).

This would mean the 416, 417 12, Sar21 Mk16, AUGA3, Mk17 and SKS Bullpup should have 80 mass instead of 60 (416 GL should be 100), and the Hk417 16 should be near enough 100 mass.

The Mk16 should be about 70 mass.

(Sources: A3 Equipment Weights, World.Guns.ru)

May want to take a look over the weights of the magazines, and the scopes too.

Edited by Arkmanaf
Weight differences

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HOW! HOW! How did you make that target range with the actual crosses showing on the targets etc! tell me plz tell me :)

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SCAR bisign file is wrong, inside scar.pbo there is $PREFIX$.txt , it should be named $PREFIX$ but even after changing name and signing with my own private key I still get kicked from server for having wrong bisign file.

EDIT: All keys doesn't work :P.

Edited by gienkov

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Now the animation of inserting the magazine has improved, but not in all weapons. Is there any reason for this?

Good job and thanks for the mod. :thumbsup:

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The only updates to the SCAR's will be the mounting of the new suppressors no GL for these.

GLs will be on the following weapons

-F90 thales

-MK.18

-M4

-ARX 160

cheers guys

EDIT:

SCAR will be updated soon with GL vaersion..

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EDIT:

SCAR will be updated soon with GL vaersion..

You....are......awesome

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I am in the process of sorting out why the keys still don't work.

Also thought i could give you guys a sneak peak of the EGLM SCAR. ( still working on it though )

http://i.cubeupload.com/IveVAZ.jpg (312 kB)

http://i.cubeupload.com/nyGEHH.jpg (314 kB)

http://i.cubeupload.com/pjWcNz.jpg (357 kB)

http://i.cubeupload.com/tGO7xW.jpg (326 kB)

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