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blazenchamber

(SMA) Specialist Military Arms

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@Corporal_Lib: Yep it supports (and I believe requires) ASDG_JR.

Yeah, for my surprise I assumed wrongly (thankfully), this just makes this pack PERFECT! Congrats again and anxious for next releases (I´m wanting an ACR soooo baaad =D

cheers!

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Well,I've played your test missions and forgot the time,lol!

I have to say,great models,great textures,great sounds and great whatever in this mod!

Really love these HKs and AUGs,also these uniforms and vest.

Thanks to release these great mod!My sqard has decided to use all thess weapons.

Still a problem I have to tell you,we I use JSRS2.2 with these weapons it caused a sound problem,when I using your SMA 556 suppressor indoors,the firing sound is much lower but the echo in the room is still very loud just like no suppressor on the rifle.don't know whether was this your caused by your weapons or JSRS2.2 itself.

So far these weapons are good enough and I'm looking forward to your V2 and V3!Don't let me wait so long,lol!

And may I ask are you going to add some LMGs and pistols to this mod?

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Hey guys

Thanks for the kind words i'm super glad you are all enjoying this.

Corporal_Lib[bR] - Thanks for bringing this to my attention as it does require ASDG joint rails i just forgot to put that in the description.. ill fix this NOW..

Jingougaf - The JSRS mod will be playing havoc with the enviromental sounds of the suppressor but not the Main sound its self.. Its JSRS

PMC-Rainey - I will look at whats going on with the link might have capped from over use..

MordeaniisChaos - Hey dude i can see what has happend with the HK texture it done this a few times to me in testing where it does not have the shine working properly.. Does anyone else have no shine on the HK416? if so pls tell me ill fix right away if not and its just you, redownload and let me know if it fixes it.. will be An easy fix

Thanks

---------- Post added at 06:59 ---------- Previous post was at 06:57 ----------

We are working on an MM23 ek Light machine gun in V2 for those of you who are wondering about LMGs..

No pistols for SMA . Was not on my list to do..

Edited by blazenchamber

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Hey Blazerchamber, indeed, both HK416 and HK417 seems to have no shine on the texture, which makes them look as lesser quality.. BTW, there´s no fire selector animation? Hope you guys add it cus it is one of the (few) coolest features of ArmA3 =)

cheers!

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Any one else confirm the HK416 texture has no shine??

---------- Post added at 07:42 ---------- Previous post was at 07:19 ----------

This is a tricky one as i can see in The ARMAHOLIC Video posted earlier that the HK 416 and 417 both have the shine working..??

I need someone to confirm that they Have shine on the HKs .

For those of you who do not i would re-download or check to see if it works with different graphics settings.?

All is working on my end HKs have shine and look really good, but i would like to get to the bottom of this weird issue.

It could be random, but not sure..

Thanks guys

Edited by blazenchamber

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Any one else confirm the HK416 texture has no shine??

---------- Post added at 07:42 ---------- Previous post was at 07:19 ----------

This is a tricky one as i can see in The ARMAHOLIC Video posted earlier that the HK 416 and 417 both have the shine working..??

I need someone to confirm that they Have shine on the HKs .

For those of you who do not i would re-download or check to see if it works with different graphics settings.?

All is working on my end HKs have shine and look really good, but i would like to get to the bottom of this weird issue.

It could be random, but not sure..

Thanks guys

If i compare the hk416 vs the hk417 textures they are one step better on the hk417. The hk416 looks blury and unsharp and i can confirm there is no shine.

btw any plans on SCAR GL Variants?

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From what we can tell it seems like the specular maps aren't working for everyone :(. The HK416 and HK417 should look very similar (and should both be a similar colour/texture to the GL). For those that it's not working for, would you be able to turn up your graphics settings to see if it changes things dramatically?

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Hi mate, thanks for the effort put into these, maybe you already know but get the following while trying to preview in the editor with weaps and crates - In fact in happens with all 3 Units my end.

http://i.imgur.com/sK29xyg.jpg?1

Ps

Your showcase is one of the coolest things I've seen in ArmA in a long time, great work.

Hey Jeza Thanks man

Yea sorry bout this one it will be the units when place i was supposed to not have units and only have Uniforms...lol i will try fix ASAP

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It has nothing to do with the graphics settings in my case, all settings at max.

Oh and i think i must have a look at the showcase mission :).

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Ok speedy thanks for doing that... one more question.. Did you download from my dropbox link or the Armaholic link ?

I am curious to know what the difference is for people that used my dropbox link vs the Armaholic one and if they do or do not have this Matte HK416 problem.

Cheers guys

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Ok speedy thanks for doing that... one more question.. Did you download from my dropbox link or the Armaholic link ?

I am curious to know what the difference is for people that used my dropbox link vs the Armaholic one and if they do or do not have this Matte HK416 problem.

Cheers guys

i have matte hk416 from armaholic links, dropbox did not worked in the moment i tried it.

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Well,I download it from Armaholic,and I remember there's no shine on Hk416.

As for the JSRS,any solution now?

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We found the problem.. it seems if you don't have enough video ram it doesn't load the specular maps (SMDI files). If I load the game with '-maxVMEM=128' they show the same problem (and look pretty terrible).

This is what it should look like: https://dl.dropboxusercontent.com/u/14576264/2014-08-01_00002.png

Blazenchamber is considering options to fix it. Obviously we really don't want to cut the texture sizes.

---------- Post added at 11:53 ---------- Previous post was at 11:17 ----------

We had 1 tester who found that updating his ATI video drivers fixed the issue. Note he uses lower graphics settings:

before: http://cloud-4.steampowered.com/ugc/67870869454796949/F5F6839B8EE74A718C2D570423E0119C8742A5D7/

after: http://cloud-4.steampowered.com/ugc/67870869455641325/D0529BC3EEF73E56274862E0813649574E65BDC0/

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@ blazenchamber i downloaded it from armaholic.

Ok for clarification i have a geforce 780ti, but i try to update my drivers as well, mayby its the solution.

Edited by Speedygonzales

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Hi. Nice addon but i see 2 bug

1. HK 417 have to dmg

2. Reload animation hk weapons is wrong

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Keys and bisigns for half of .pbo files are missing. I cannot even use own private key to sign this addons, it gives me errors.

Please address that. Thanks!

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Hi. Nice addon but i see 2 bug

1. HK 417 have to dmg

2. Reload animation hk weapons is wrong

animation of placing the charger is bad or rare :shrug::don3: edit: reloading the gun is the same for all

Edited by Metralla

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animation of placing the charger is bad or rare :shrug::don3:

I think the intention was to say, The animation has the sound of cycling the charging handle, but not the animation of actually doing it.

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I think the intention was to say, The animation has the sound of cycling the charging handle, but not the animation of actually doing it.

I can not find any unusual sound, Check to see when you put the magazine in the gun.

True, the sound is also rare to reload

Edited by Metralla

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can this use normal arma3 ammo like the 556?

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Thank you for putting it on Armaholic, now I can finally download and enjoy these awesome weapons!

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The charging handle can be easily animated, as far as the actual hand animation pulling it is a different ballgame. Could be achieved through scripts, but even then you have to time the sound with the movement

Glad to see everyone enjoying the weapons so far :)

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