MrFies 20 Posted June 28, 2017 Can you update it to the new jet dlc ? because I would like to have this for the Pawnee but the jets and Vtols have already a good version Share this post Link to post Share on other sites
kimi_uy 135 Posted June 28, 2017 2 hours ago, MrFies said: Can you update it to the new jet dlc ? ... Of course I can... BUT I WILL WHEN I'M DONE. 3 Share this post Link to post Share on other sites
MrFies 20 Posted June 29, 2017 6 hours ago, kimi_uy said: ... Of course I can... BUT I WILL WHEN I'M DONE. cool but one question in the meantime... Is it possible to just use your HUD for the Pawnee and disable the Modded HUD for everything else exept the Pawnee HUD ? Share this post Link to post Share on other sites
kimi_uy 135 Posted June 29, 2017 Yes, delete all pbo's inside the addons folder of this mod except for the one that says "HMDs_Kimi_IMPERIAL_LilB.pbo" or "HMDs_Kimi_METRIC_LilB.pbo", depending of which of the two you're using. Share this post Link to post Share on other sites
ab_luca 24 Posted June 30, 2017 hi...I m really waiting for the next version of your mod and see what you will drop out!I would I make one suggestion ?because I saw that the last comanche have the ability to track the heading of the shift+LMB in map to the hud so should be great to have this function to all choppers with hud...anyhow thank you for your works bye Share this post Link to post Share on other sites
kimi_uy 135 Posted June 30, 2017 1 hour ago, ab_luca said: hi...I m really waiting for the next version of your mod and see what you will drop out!I would I make one suggestion ?because I saw that the last comanche have the ability to track the heading of the shift+LMB in map to the hud so should be great to have this function to all choppers with hud...anyhow thank you for your works bye https://i.gyazo.com/6351417ee94e525e702ee33d3200fb3a.png The waypoint info on the bottom left include Time To Go (TTG) to the next waypoint depending on the aircraft's current airspeed. In that example it's 17 seconds. https://i.gyazo.com/08af8df71cb265d3e1b84454a9a84f76.png An this second one is the Gunner HMD, quite different from the pilot's one. 1 Share this post Link to post Share on other sites
ab_luca 24 Posted June 30, 2017 1 hour ago, kimi_uy said: https://i.gyazo.com/6351417ee94e525e702ee33d3200fb3a.png The waypoint info on the bottom left include Time To Go (TTG) to the next waypoint depending on the aircraft's current airspeed. In that example it's 17 seconds. https://i.gyazo.com/08af8df71cb265d3e1b84454a9a84f76.png An this second one is the Gunner HMD, quite different from the pilot's one. Is that 3d waypoint info visible with extended map info disable in game difficulty? Share this post Link to post Share on other sites
kimi_uy 135 Posted June 30, 2017 1 hour ago, ab_luca said: Is that 3d waypoint info visible with extended map info disable in game difficulty? Works if you have mission/zeus waypoints and also for the "LShift + Click" waypoints. It would be glorious if we could have the ability do do flight plans in game. Well, that might be something BIS adds in the future. If you take a look in the picture there's actually an HMD symbol for where the Waypint is: LINK. The "Inverted Superman Shield" is the Fly-To-Cue symbol. Share this post Link to post Share on other sites
ab_luca 24 Posted June 30, 2017 1 hour ago, kimi_uy said: Works if you have mission/zeus waypoints and also for the "LShift + Click" waypoints. It would be glorious if we could have the ability do do flight plans in game. Well, that might be something BIS adds in the future. If you take a look in the picture there's actually an HMD symbol for where the Waypint is: LINK. The "Inverted Superman Shield" is the Fly-To-Cue symbol. Yes!! I know that symbol...I use your mod, but the white arrow with 795 meter is arma UI that I deactivate because it works even when you are in infantry. Should be great to see the green steerpoint of your mod even in veteran difficulty but actually dont work. Share this post Link to post Share on other sites
DonNelson 0 Posted July 4, 2017 How can i change the hud's color? Share this post Link to post Share on other sites
kimi_uy 135 Posted July 5, 2017 22 hours ago, DonNelson said: How can i change the hud's color? It's definetely possible, although it would double the ammount of code required. I'll look into this but no promises. Share this post Link to post Share on other sites
kimi_uy 135 Posted July 27, 2017 Alright, I figured out how to use custom actions for the HMDs, so now I can trun in on/off, declutter and toggle metric/imperial system. I will experiment a bit to see if I can change the color easily. Here's a quick vid on the new stuff: On a side note: I'm looking to create custom controls for the mod (configurable in the ingame controls settings). Anybody can help me with that? 4 Share this post Link to post Share on other sites
sargken 286 Posted July 27, 2017 1 hour ago, kimi_uy said: Alright, I figured out how to use custom actions for the HMDs, so now I can trun in on/off, declutter and toggle metric/imperial system. I will experiment a bit to see if I can change the color easily. Here's a quick vid on the new stuff: On a side note: I'm looking to create custom controls for the mod (configurable in the ingame controls settings). Anybody can help me with that? CBA settings you should use. 1 Share this post Link to post Share on other sites
das attorney 858 Posted July 27, 2017 This might help (or go with CBA if it doesn't): 1 Share this post Link to post Share on other sites
kimi_uy 135 Posted July 27, 2017 Alright, I'll look into the CBA stuff as I already know how to use the standard custom user actions, but I fear they might collide with other mods. Also, a big change in the overall mod framework, I will consolidate all HMD pbo's into a single one because now you can turn it on/off without having to remove/add any pbos manually. Another important new development, on that has been requested since the conception of the mod, is that you can now change the color and adjust the brightness of the HMD! YES YOU HEARD ME!!!! All this stuff will be arriving with an update very soon. Some pics with the different colors: http://i.imgur.com/w7ibKrt.jpg http://i.imgur.com/YPDtGbR.jpg http://i.imgur.com/gDE1FoK.jpg http://i.imgur.com/Z8EcBsn.jpg 2 Share this post Link to post Share on other sites
sargken 286 Posted July 27, 2017 4 hours ago, kimi_uy said: Alright, I'll look into the CBA stuff as I already know how to use the standard custom user actions, but I fear they might collide with other mods. Also, a big change in the overall mod framework, I will consolidate all HMD pbo's into a single one because now you can turn it on/off without having to remove/add any pbos manually. Another important new development, on that has been requested since the conception of the mod, is that you can now change the color and adjust the brightness of the HMD! YES YOU HEARD ME!!!! All this stuff will be arriving with an update very soon. Some pics with the different colors: http://i.imgur.com/w7ibKrt.jpg http://i.imgur.com/YPDtGbR.jpg http://i.imgur.com/gDE1FoK.jpg http://i.imgur.com/Z8EcBsn.jpg The color changing Hud, if you go with cbar settings they have a color slider option and attach that to a global vareview. Then the user could set the color of Hud they would like. Share this post Link to post Share on other sites
almanzo 144 Posted July 28, 2017 Will the declutter also have an impact on the RHS littlebird HUD? For as much as I love it, the reticle is a bit large, and has a tendency to obscure the target. What have you modeled it after? Are they supposed to be that big? I downright love this mod though, and the declutter option looks to make it even better! Share this post Link to post Share on other sites
kimi_uy 135 Posted July 28, 2017 1 minute ago, almanzo said: Will the declutter also have an impact on the RHS littlebird HUD? For as much as I love it, the reticle is a bit large, and has a tendency to obscure the target. What have you modeled it after? Are they supposed to be that big? I downright love this mod though, and the declutter option looks to make it even better! All HMDs are modelled after the AH-64D Block II. And yes, they will be later added to the RHS helos and standalone MELB. Share this post Link to post Share on other sites
xon2 102 Posted July 28, 2017 kimi...great stuff seems to be coming our way from you. The colour and brightness feature will make your mod not only a incredibly useful and nice to have addition for flying in arma, but pretty much a must have mod for the aspiring pilot. Looking greatly for this improvement! And as always, do it at your own pace. Thx mate. 1 Share this post Link to post Share on other sites
Jnr4817 215 Posted July 28, 2017 The Declutter version is awesome. Perfect amount of info. I wish we had the declutter version for AH-9 Pawnee when playing vanilla in expert mode. Anyway we could get this as a script version for vanilla users. Our online coop server is vanilla only. Awesome work. Reed Share this post Link to post Share on other sites
xon2 102 Posted July 31, 2017 by the way kimi: since you seem to be in a research phase for what can be achieved for the hmds, is there any chance you might be optionally able to give full access to the copilots turret with all weapon functionality when sitting in the pilot seat for proper solo play in the attack helos? Share this post Link to post Share on other sites
kimi_uy 135 Posted July 31, 2017 50 minutes ago, xon2 said: by the way kimi: since you seem to be in a research phase for what can be achieved for the hmds, is there any chance you might be optionally able to give full access to the copilots turret with all weapon functionality when sitting in the pilot seat for proper solo play in the attack helos? Unfortunately that's not possible without the use of heavy scripting. My only advice is have an AI gunner, go to manual fire, aim your head towards a target (AI will even target infantry at least 1km away), lock, and fire. At this point in Arma 3's life I don't expect that to be adressed nor it is something of utmost importance. One thing that could be "fixed" would be to have the cannon slaved to the Gunner's freelook instead of the mouse. I think that's totally achievable. Share this post Link to post Share on other sites
kimi_uy 135 Posted August 7, 2017 Wipeout HUD/HMCS test: 3 Share this post Link to post Share on other sites
xon2 102 Posted August 7, 2017 Looks great man...keep up the great work. Time for me to give DFS a break and get back into arma Cockpits! Share this post Link to post Share on other sites
Bamse 223 Posted August 7, 2017 Impressive! Is there a chance you'll make it compatible with firewills' A-10C? :) Share this post Link to post Share on other sites