Kushluk 21 Posted March 29, 2015 Yeah some fairly large updates are in the works. Hold off downloading anything until I post updates. It shouldn't be too far off. Share this post Link to post Share on other sites
kopfparasit 10 Posted March 29, 2015 :ok: :pc: :239: Share this post Link to post Share on other sites
alexsegen 17 Posted March 30, 2015 Yeah some fairly large updates are in the works. Hold off downloading anything until I post updates. It shouldn't be too far off. I am ready and waiting for tasking, Sir! Share this post Link to post Share on other sites
Kushluk 21 Posted April 19, 2015 (edited) Modlist finalised: https://sites.google.com/site/arma3dice/ @DICE folder and collection will be updated on Six over the next few days when I get time. In the meantime you can manually download the @DICE addon and manually launch the correct mods if you are particularly keen. Changelog: 1) Complete overhaul of.... everything Known Issues: 1) EOD dog will not walk (Marksman DLC has broken him) 2) Rallypoint system is mostly untested New Keys: 1) Bind CUSTOM KEYS 3 & 4 in your controls menu to use the GPS. 2) CSE interaction menu will give access to the DICE operator menu. Some misc images: http://imgur.com/a/wpuhw Edited April 19, 2015 by Kushluk added screenshots Share this post Link to post Share on other sites
lildewgirl16 10 Posted April 19, 2015 is there a version of this that uses the default stuff in the game Share this post Link to post Share on other sites
icehollowpoint 10 Posted April 19, 2015 YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS thanks kush ive been waiting for this I notice CAF_AG is gone from the modlist however, is this intentional? Share this post Link to post Share on other sites
Kushluk 21 Posted April 19, 2015 is there a version of this that uses the default stuff in the game Sorry, this mod is aimed at realism enthusiasts. Too much of the mission is dependent on external content. YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSthanks kush ive been waiting for this I notice CAF_AG is gone from the modlist however, is this intentional? Insurgent uniforms are now randomly sourced from a mixture of vanilla and RHS content. Share this post Link to post Share on other sites
kopfparasit 10 Posted April 29, 2015 New Keys: 1) Bind CUSTOM KEYS 3 & 4 in your controls menu to use the GPS. Key 4+5 works for me. fn_keyBindings.sqf if(_key in ActionKeys "User4") then if(_key in ActionKeys "User5") then Share this post Link to post Share on other sites
Kushluk 21 Posted April 29, 2015 I have an updated mission file with fixed key-bindings and rallypoint deployment. I will upload it in a couple of hours. Share this post Link to post Share on other sites
solarliving 10 Posted April 30, 2015 I can't get this mission to run on a dedicated server. Here is my arma3server.rpt: == X:\arma3\arma3server.exe == arma3server.exe -mod=@RHSAFRF;@RHSUSAF;@ASR_AI3;@task_force_radio;@CSE;@DICE;@rds;@SOC;@PRKZ;@TFA; -ip=192.155.97.71 -port=44000 -maxmem=2047 -noCB -exThreads=1 -malloc=tbb4malloc_bi -profiles=config -config=config\server.cfg -cfg=config\basic.cfg -name=arma3 Original output filename: Arma3Retail_Server Exe timestamp: 2015/04/15 15:38:58 Current time: 2015/04/30 12:24:04 Type: Public Branch: Stable Version: 1.42.130340 Allocator: X:\arma3\dll\tbb4malloc_bi.dll ===================================================================== 12:24:04 ManagerConfig() 12:24:05 Item STR_CONTROLS_TOOLTIPS_ACTION_IN_MAP listed twice 12:24:05 Item str_usract_action_in_map listed twice 12:24:05 Cannot register unknown string STR_USRACT_SWITCH_GUNS 12:24:05 Cannot register unknown string STR_USRACT_SWITCH_ROCKETS 12:24:05 Cannot register unknown string STR_USRACT_SWITCH_MISSILES 12:24:05 Cannot register unknown string STR_USRACT_SWITCH_BOMBS 12:24:05 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_GUNS 12:24:05 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_ROCKETS 12:24:05 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_MISSILES 12:24:05 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_BOMBS 12:24:10 Unsupported language English in stringtable 12:24:10 Unsupported language English in stringtable 12:24:10 Unsupported language English in stringtable 12:24:10 Unsupported language English in stringtable 12:24:10 Unsupported language English in stringtable 12:24:10 Unsupported language English in stringtable 12:24:10 Unsupported language English in stringtable 12:24:10 Unsupported language English in stringtable 12:24:10 Unsupported language English in stringtable 12:24:10 Unsupported language English in stringtable 12:24:10 Unsupported language English in stringtable 12:24:10 Unsupported language English in stringtable 12:24:10 Unsupported language English in stringtable 12:24:10 Item str_a3_garage listed twice 12:24:10 Item STR_A3_Showcase_FiringFromVehicles_SITREP_text listed twice 12:24:10 Item STR_A3_DLC_PREMIUM_ITEM_NOTIFICATION_HELI_TEXT listed twice 12:24:10 Item STR_A3_DLC_PREMIUM_ITEM_NOTIFICATION_KART_TEXT listed twice 12:24:10 Item str_a3_flashlight1 listed twice 12:24:10 Item str_disp_hintc_continue listed twice 12:24:10 Item str_lib_info_author listed twice 12:24:13 Warning Message: Addon 'DICE_V150408' requires addon 'Extended_EventHandlers' any ideas? ---------- Post added at 10:42 ---------- Previous post was at 10:37 ---------- Here is the server commandline mods: -mod=@CBA_A3;@ADSG_JR;@RHSAFRF;@RHSUSAF;@ASR_AI3;@task_force_radio;@CSE;@DICE;@rds;@SOC;@PRKZ;@TFA ---------- Post added at 11:05 ---------- Previous post was at 10:42 ---------- Nevermind. I go it working. I had to upload the updated mission file Share this post Link to post Share on other sites
Kushluk 21 Posted May 3, 2015 I have an updated mission file with fixed key-bindings and rallypoint deployment. I will upload it in a couple of hours. Mission file updated with the above fixes: https://sites.google.com/site/arma3dice/ You don't need a new @DICE mod. Share this post Link to post Share on other sites
icehollowpoint 10 Posted May 3, 2015 Kush, thanks to the latest stable patch and the amazing loss in performance, we can no longer reasonably play this mission on a listen server do you know any dedi servers that are running this mission? Share this post Link to post Share on other sites
Kushluk 21 Posted May 3, 2015 (edited) Kush, thanks to the latest stable patch and the amazing loss in performance, we can no longer reasonably play this mission on a listen serverdo you know any dedi servers that are running this mission? I understand the unfortunate position you are in, however there does not seem to be any dedicated DICE servers available for the general public. The mission was always designed for approximately 10 to 20 players from the same clan who would usually operate within a dedicated team server. My clan hosts a DICE server instance, but your ping to Australia would likely make it a hassle for you. Alternatively you could possibly try to decrease the numbers of enemies, civilians etc in the init.sqf or alter the caching distance in the parameters. EDIT: In the next version, I will include a 'Population Density' parameter so that you can scale the number of units in the world to suit your player count and server strength. Edited May 3, 2015 by Kushluk Share this post Link to post Share on other sites
icehollowpoint 10 Posted May 4, 2015 I understand the unfortunate position you are in, however there does not seem to be any dedicated DICE servers available for the general public. The mission was always designed for approximately 10 to 20 players from the same clan who would usually operate within a dedicated team server. My clan hosts a DICE server instance, but your ping to Australia would likely make it a hassle for you.Alternatively you could possibly try to decrease the numbers of enemies, civilians etc in the init.sqf or alter the caching distance in the parameters. EDIT: In the next version, I will include a 'Population Density' parameter so that you can scale the number of units in the world to suit your player count and server strength. Its no problem on your end mate. Nothing wrong with the mission, everything wrong with BI's patches. Share this post Link to post Share on other sites
uncreatedlemon 13 Posted June 9, 2015 Hello, Was curious if anyone else is having this issue, I have all the mods required, with the only addition being blastcore effects...When I spawn in (Trying this via LAN Singleplayer before hosting on server) as anything but a Machine Gunner it doesn't seem to give me a weapon or gear...am I being stupid and missing something here or...? Asides from that, awesome mission! Really enjoying it so far EDIT: I can also spawn in with the DMR, so maybe it's having issues supplying the player with a standard Rifle? Share this post Link to post Share on other sites
icehollowpoint 10 Posted June 9, 2015 probably something broken by the latest BI patch don't worry, im sure kush has something new in the near future as ACE3 has been released Share this post Link to post Share on other sites
alsanjuro 20 Posted July 9, 2015 The problem that i have with the CAF aggressors been replaced is that now civilians look like the terrorists instead of the other way around before the change the CAF aggressors gave us real looking civilians and not military looking civilians with cammo pants and balaclavas/shemaghs/keffiyeh whatever they call them. Now i tend to shoot more civilians from distance cause they are wearing military identical outfits to the enemy. If this is suppose to be a mission based around realism why not have CAF civs in there. The mission is great dont get me wrong its just that i feel i had more fun on the sangin map then on kunduz with actual civs running around. I am one of those people that loves mods and dont play arma without them and dont have a problem downloading extra mods if needed. Share this post Link to post Share on other sites
musclebust 3 Posted January 30, 2017 Where can i find the updated version? The version on armaholic has different requirements than on the latest modlist. Share this post Link to post Share on other sites
Ellman 9 Posted June 7, 2017 Any plans to update the mission since ACE have released a bit of updates, since I tried to run the mission and keept getting kicked due to ACE not being on par with the mission and it kept crashing my Arma3.exe? Love your missions tho. Share this post Link to post Share on other sites