haleks 8212 Posted July 12, 2014 (edited) This is a fix for the NATO SF and RUSSIAN SPETSNAZ WEAPONS addon by Massi. I've updated the configs to the new audio system introduced in Arma3 v1.24 (with the author's authorization). Please note that, currently, only the unsupressed gunshots have been fixed; in that regard, everyone having time is welcome to contribute - until Massi can properly update everything! This thread will be closed as soon as Massi updates his pack to the new configuration standards. 21/07/2014 : Update 4 by RazOrLëgend - All silencer sounds fixed. - Minor Sound changes. - Fixed BIkeys for MP. 19/07/2014 : Update 3 - Added signature key for MP usage. 14/07/2014 : Update 2 - [Fixed] Compatibility issues with the African Conflict Mod (Backpacks config was missing). 12/07/2014 : Update 1 - [Fixed] Sounds for the silenced MP5; fixes the error message preventing user from spawning this weapon in editor mode. Download link : Click here! Requirements : NATO SF and RUSSIAN SPETSNAZ WEAPONS, Arma3 rc1.24 or higher. Installation : It is a replacement file, just overwrite the mas_us_rifle_c PBO file with mine. Thanks to Massi for one of the biggest weapons addon out there! ;) Edited July 21, 2014 by Pepe Hal Share this post Link to post Share on other sites
Guest Posted July 12, 2014 (edited) Release frontpaged on the Armaholic homepage. I have added this fix to the NATO SF and Russian Spetsnaz Weapons downloadpage, I figured people might like to see it together :) Massi's Weapons Pack Audio Fix by Pepe Hal v1.1NATO SF and Russian Spetsnaz Weapons ================================================ You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Edited July 12, 2014 by Guest updated with new version Share this post Link to post Share on other sites
mistyronin 1181 Posted July 12, 2014 Cool we will be able to use some realistic weapons until everyone updates after the DLC is released. Thank you. Share this post Link to post Share on other sites
haleks 8212 Posted July 12, 2014 Good idea, thank you Fox! :) Share this post Link to post Share on other sites
haleks 8212 Posted July 12, 2014 Small update! I've fixed the mp5_sd; since it doesn't work with the silencer attachment, it was easy to resolve. It also fixes the error message when using that weapon in game - now you have at least one silenced gun guys. ;) Share this post Link to post Share on other sites
pulstar 55 Posted July 12, 2014 Will mods with this mod as prerequisite require fixing as well? Share this post Link to post Share on other sites
haleks 8212 Posted July 12, 2014 I assume you're speaking about infantry packs? As long as you replace Massi's config file with mine, everything should work. Of course if a mod package already includes Massi's files, those will need to be updated as well, but there's none that I am aware of (and shouldn't be, I dont think Massi gave permission to redistribute his work). Share this post Link to post Share on other sites
papy.rabbit.08 0 Posted July 13, 2014 I assume you're speaking about infantry packs?As long as you replace Massi's config file with mine, everything should work. Of course if a mod package already includes Massi's files, those will need to be updated as well, but there's none that I am aware of (and shouldn't be, I dont think Massi gave permission to redistribute his work). For me, it doesn't work :(, the African_conflict mod for exemple doesn't work like that... I get a message, that the "mas_weapons_pack" is needed... Share this post Link to post Share on other sites
haleks 8212 Posted July 13, 2014 I don't know what to say, I've been using it with the r.c build for a week without a problem. Could you PM me your RPT log next time you try (No other addons than Massi's, if possible)? Share this post Link to post Share on other sites
papy.rabbit.08 0 Posted July 13, 2014 (edited) Here you got everything :) Actually, the sounds work sorry... But I still got this message, that doesn't change! There's also another problem when replacing with your file, the most african factions from the African Conflict mod are not usable (editor won't let me play) with message like bad vehicule type O_Mas_Bergen_flo or something like that (seems like the backpacks has the same name...) ===================================================================== == D:\Steam\steamapps\common\Arma 3\arma3.exe == "D:\Steam\steamapps\common\Arma 3\arma3.exe" "-par=C:\Users\Kevin\AppData\Local\SIX Networks\Play withSIX\Cache\par\45nhnUJzlUStGBlc8mS6Ww_Q_MVi8YOk0aLMGUI1sRINw.txt" Original output filename: Arma3Retail_DX11 Exe timestamp: 2014/07/08 00:01:03 Current time: 2014/07/13 19:08:07 Type: Public Branch: Development Version: 1.25.125903 Allocator: D:\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll ===================================================================== AppId parsing successful. Using appId=107410 Cannot evaluate 'ReadAndCreate' - no file Item str_a3_time_trials_misctt_rof_1 listed twice Item str_a3_time_trials_misctt_rof_10 listed twice Item str_a3_time_trials_misctt_rof_11 listed twice Item str_a3_time_trials_misctt_rof_12 listed twice Item str_a3_time_trials_misctt_rof_13 listed twice Item str_a3_time_trials_misctt_rof_14 listed twice Item str_a3_time_trials_misctt_rof_15 listed twice Item str_a3_time_trials_misctt_rof_16 listed twice Item str_a3_time_trials_misctt_rof_17 listed twice Item str_a3_time_trials_misctt_rof_18 listed twice Item str_a3_time_trials_misctt_rof_2 listed twice Item str_a3_time_trials_misctt_rof_3 listed twice Item str_a3_time_trials_misctt_rof_4 listed twice Item str_a3_time_trials_misctt_rof_5 listed twice Item str_a3_time_trials_misctt_rof_6 listed twice Item str_a3_time_trials_misctt_rof_7 listed twice Item str_a3_time_trials_misctt_rof_8 listed twice Item str_a3_time_trials_misctt_rof_9 listed twice Item str_a3_time_trials_misctt_rof_0 listed twice [b]Warning Message: Addon 'mas_afr_rebl_b' requires addon 'mas_weapons_pack' Warning Message: Addon 'mas_afr_rebl_c' requires addon 'mas_weapons_pack' Warning Message: Addon 'mas_afr_rebl_i' requires addon 'mas_weapons_pack' Warning Message: Addon 'mas_afr_rebl_o' requires addon 'mas_weapons_pack'[/b] Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/ Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/ Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ Updating base class ->VScrollbar, by a3\ui_f\config.bin/RscDisplayDebug/Controls/G_Expression/VScrollbar/ Updating base class ->HScrollbar, by a3\ui_f\config.bin/RscDisplayDebug/Controls/G_Expression/HScrollbar/ Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/ Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/ Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ Updating base class Default->Default, by a3\characters_f\heads\config.bin/CfgFaces/Man_A3/WhiteHead_01/ Updating base class ->None, by a3\characters_f\heads\config.bin/CfgGlasses/G_Diving/ Updating base class ->Default_A3, by a3\characters_f\heads\config.bin/CfgHeads/DefaultHead_A3/ Updating base class ->Default_A3, by a3\characters_f\heads\config.bin/CfgHeads/GreekHead_A3/ Updating base class ->ItemCore, by a3\weapons_f\acc\config.bin/cfgWeapons/muzzle_snds_H/ Updating base class ->muzzle_snds_H, by a3\weapons_f\acc\config.bin/cfgWeapons/muzzle_snds_L/ Updating base class ->muzzle_snds_H, by a3\weapons_f\acc\config.bin/cfgWeapons/muzzle_snds_M/ Updating base class ->muzzle_snds_H, by a3\weapons_f\acc\config.bin/cfgWeapons/muzzle_snds_B/ Updating base class ->muzzle_snds_H, by a3\weapons_f\acc\config.bin/cfgWeapons/muzzle_snds_H_MG/ Updating base class ->ItemCore, by a3\weapons_f\acc\config.bin/cfgWeapons/optic_Arco/ Updating base class ->ItemCore, by a3\weapons_f\acc\config.bin/cfgWeapons/optic_Hamr/ Updating base class ->ItemCore, by a3\weapons_f\acc\config.bin/cfgWeapons/optic_Aco/ Updating base class ->ItemCore, by a3\weapons_f\acc\config.bin/cfgWeapons/optic_Holosight/ Updating base class ->ItemCore, by a3\weapons_f\acc\config.bin/cfgWeapons/optic_SOS/ Updating base class ->ItemCore, by a3\weapons_f\acc\config.bin/cfgWeapons/acc_pointer_IR/ Updating base class Optics_Commander_02->Optics_Armored, by a3\armor_f_epb\apc_tracked_03\config.bin/Optics_Commander_03/ Updating base class ->B_APC_Wheeled_01_base_F, by a3\armor_f_beta\apc_wheeled_01\config.bin/CfgVehicles/B_APC_Wheeled_01_cannon_F/ ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min. Initializing Steam Manager Steam Manager initialized. ==== Loaded addons ==== dta\bin.pbo - unknown dta\core.pbo - 0 dta\languagecore_f.pbo - 70504 E:\PlayWithSixMODS\@African_Conflict\addons\mas_afr_rebl.pbo - unknown E:\PlayWithSixMODS\@African_Conflict\addons\mas_afr_rebl_c.pbo - unknown E:\PlayWithSixMODS\@NATO_Russian_SF_Weapons\addons\mas_ru_rifle.pbo - unknown E:\PlayWithSixMODS\@NATO_Russian_SF_Weapons\addons\mas_us_rifle.pbo - unknown E:\PlayWithSixMODS\@NATO_Russian_SF_Weapons\addons\mas_us_rifle_c.pbo - unknown D:\Steam\steamapps\common\Arma 3\kart\addons\anims_f_kart.ebo - 68104 D:\Steam\steamapps\common\Arma 3\kart\addons\characters_f_kart.ebo - 68955 D:\Steam\steamapps\common\Arma 3\kart\addons\data_f_kart.ebo - 68542 D:\Steam\steamapps\common\Arma 3\kart\addons\languagemissions_f_kart.ebo - 68104 D:\Steam\steamapps\common\Arma 3\kart\addons\language_f_kart.ebo - 68404 D:\Steam\steamapps\common\Arma 3\kart\addons\missions_f_kart.ebo - 68668 D:\Steam\steamapps\common\Arma 3\kart\addons\missions_f_kart_data.ebo - 68567 D:\Steam\steamapps\common\Arma 3\kart\addons\modules_f_kart.ebo - 68506 D:\Steam\steamapps\common\Arma 3\kart\addons\modules_f_kart_data.ebo - 68104 D:\Steam\steamapps\common\Arma 3\kart\addons\soft_f_kart.ebo - 70151 D:\Steam\steamapps\common\Arma 3\kart\addons\sounds_f_kart.ebo - 69963 D:\Steam\steamapps\common\Arma 3\kart\addons\structures_f_kart.ebo - 69647 D:\Steam\steamapps\common\Arma 3\kart\addons\ui_f_kart.ebo - 68104 D:\Steam\steamapps\common\Arma 3\kart\addons\weapons_f_kart.ebo - 69840 D:\Steam\steamapps\common\Arma 3\curator\addons\data_f_curator.pbo - 68980 D:\Steam\steamapps\common\Arma 3\curator\addons\functions_f_curator.pbo - 70534 D:\Steam\steamapps\common\Arma 3\curator\addons\language_f_curator.pbo - 69026 D:\Steam\steamapps\common\Arma 3\curator\addons\missions_f_curator.pbo - 70198 D:\Steam\steamapps\common\Arma 3\curator\addons\modules_f_curator.pbo - 70198 D:\Steam\steamapps\common\Arma 3\curator\addons\ui_f_curator.pbo - 70586 addons\a3.pbo - unknown addons\air_f.pbo - 70091 addons\air_f_beta.pbo - 70091 addons\air_f_epb.pbo - 70091 addons\air_f_epc.pbo - 70091 addons\air_f_gamma.pbo - 70091 addons\animals_f.pbo - 66711 addons\animals_f_beta.pbo - 66711 addons\anims_f.pbo - 70650 addons\anims_f_bootcamp.pbo - 70431 addons\anims_f_data.pbo - 67148 addons\anims_f_epa.pbo - 70151 addons\anims_f_epc.pbo - 64977 addons\armor_f.pbo - 66875 addons\armor_f_beta.pbo - 69978 addons\armor_f_epb.pbo - 69978 addons\armor_f_epc.pbo - 67549 addons\armor_f_gamma.pbo - 69978 addons\baseconfig_f.pbo - 43414 addons\boat_f.pbo - 69978 addons\boat_f_beta.pbo - 70358 addons\boat_f_epc.pbo - 69978 addons\boat_f_gamma.pbo - 69978 addons\cargoposes_f.pbo - 66691 addons\characters_f.pbo - 70474 addons\characters_f_beta.pbo - 67943 addons\characters_f_bootcamp.pbo - 70557 addons\characters_f_epa.pbo - 67233 addons\characters_f_epb.pbo - 67214 addons\characters_f_epc.pbo - 69654 addons\characters_f_gamma.pbo - 67255 addons\data_f.pbo - 70504 addons\data_f_bootcamp.pbo - 70358 addons\drones_f.pbo - 69978 addons\dubbing_f.pbo - 55351 addons\dubbing_f_beta.pbo - 55170 addons\dubbing_f_bootcamp.pbo - 70456 addons\dubbing_f_epa.pbo - 64461 addons\dubbing_f_epb.pbo - 64461 addons\dubbing_f_epc.pbo - 65113 addons\dubbing_f_gamma.pbo - 55217 addons\dubbing_radio_f.pbo - 70403 addons\dubbing_radio_f_data.pbo - 70088 addons\editor_f.pbo - 70411 addons\functions_f.pbo - 70650 addons\functions_f_bootcamp.pbo - 70650 addons\functions_f_epa.pbo - 69421 addons\functions_f_epc.pbo - 63816 addons\languagemissions_f.pbo - 70504 addons\languagemissions_f_beta.pbo - 67088 addons\languagemissions_f_bootcamp.pbo - 70504 addons\languagemissions_f_epa.pbo - 67348 addons\languagemissions_f_epb.pbo - 69398 addons\languagemissions_f_epc.pbo - 69398 addons\languagemissions_f_gamma.pbo - 67088 addons\language_f.pbo - 70557 addons\language_f_beta.pbo - 70557 addons\language_f_bootcamp.pbo - 70557 addons\language_f_epa.pbo - 67088 addons\language_f_epb.pbo - 70557 addons\language_f_epc.pbo - 70557 addons\language_f_gamma.pbo - 70557 addons\map_altis.pbo - 69653 addons\map_altis_data.pbo - 68681 addons\map_altis_data_layers.pbo - 64204 addons\map_altis_data_layers_00_00.pbo - 64204 addons\map_altis_data_layers_00_01.pbo - 64204 addons\map_altis_data_layers_01_00.pbo - 64204 addons\map_altis_data_layers_01_01.pbo - 64204 addons\map_altis_scenes_f.pbo - 63714 addons\map_data.pbo - 68620 addons\map_stratis.pbo - 69653 addons\map_stratis_data.pbo - 60227 addons\map_stratis_data_layers.pbo - 60227 addons\map_stratis_scenes_f.pbo - 69675 addons\map_vr.pbo - 70621 addons\map_vr_scenes_f.pbo - 70385 addons\misc_f.pbo - 67166 addons\missions_f.pbo - 69958 addons\missions_f_beta.pbo - 67249 addons\missions_f_beta_data.pbo - 62070 addons\missions_f_beta_video.pbo - 49010 addons\missions_f_bootcamp.pbo - 70557 addons\missions_f_bootcamp_data.pbo - 70650 addons\missions_f_bootcamp_video.pbo - 70504 addons\missions_f_data.pbo - 62070 addons\missions_f_epa.pbo - 70179 addons\missions_f_epa_data.pbo - 66883 addons\missions_f_epa_video.pbo - 58252 addons\missions_f_epb.pbo - 69955 addons\missions_f_epb_data.pbo - 66883 addons\missions_f_epb_video.pbo - 61701 addons\missions_f_epc.pbo - 69445 addons\missions_f_epc_data.pbo - 65195 addons\missions_f_epc_video.pbo - 65113 addons\missions_f_gamma.pbo - 68414 addons\missions_f_gamma_data.pbo - 55501 addons\missions_f_gamma_video.pbo - 52884 addons\missions_f_video.pbo - 52434 addons\modules_f.pbo - 70179 addons\modules_f_beta.pbo - 68461 addons\modules_f_beta_data.pbo - 56247 addons\modules_f_bootcamp.pbo - 69866 addons\modules_f_data.pbo - 69859 addons\modules_f_epb.pbo - 66731 addons\music_f.pbo - 69026 addons\music_f_bootcamp.pbo - 69633 addons\music_f_bootcamp_music.pbo - 69256 addons\music_f_epa.pbo - 62941 addons\music_f_epa_music.pbo - 62070 addons\music_f_epb.pbo - 62941 addons\music_f_epb_music.pbo - 62070 addons\music_f_epc.pbo - 65137 addons\music_f_epc_music.pbo - 65137 addons\music_f_music.pbo - 62070 addons\plants_f.pbo - 68746 addons\roads_f.pbo - 65619 addons\rocks_f.pbo - 68633 addons\signs_f.pbo - 68009 addons\soft_f.pbo - 69978 addons\soft_f_beta.pbo - 69978 addons\soft_f_bootcamp.pbo - 70198 addons\soft_f_epc.pbo - 69978 addons\soft_f_gamma.pbo - 70358 addons\sounds_f.pbo - 70650 addons\sounds_f_bootcamp.pbo - 70248 addons\sounds_f_epb.pbo - 62371 addons\sounds_f_epc.pbo - 64915 addons\sounds_f_vehicles.pbo - 64915 addons\sounds_f_weapons.pbo - 70358 addons\static_f.pbo - 69978 addons\static_f_beta.pbo - 69740 addons\static_f_gamma.pbo - 69978 addons\structures_f.pbo - 70358 addons\structures_f_bootcamp.pbo - 70670 addons\structures_f_data.pbo - 69647 addons\structures_f_epa.pbo - 69647 addons\structures_f_epb.pbo - 69647 addons\structures_f_epc.pbo - 69925 addons\structures_f_households.pbo - 69925 addons\structures_f_ind.pbo - 70289 addons\structures_f_mil.pbo - 69925 addons\structures_f_wrecks.pbo - 69647 addons\uifonts_f.pbo - 62497 addons\uifonts_f_data.pbo - 62497 addons\ui_f.pbo - 70504 addons\ui_f_bootcamp.pbo - 70586 addons\ui_f_data.pbo - 70370 addons\weapons_f.pbo - 70504 addons\weapons_f_beta.pbo - 70542 addons\weapons_f_bootcamp.pbo - 70621 addons\weapons_f_epa.pbo - 70334 addons\weapons_f_epb.pbo - 69062 addons\weapons_f_epc.pbo - 68963 addons\weapons_f_gamma.pbo - 69142 ======================= DX11 - Initializing DX11 engine. DX11 - Using DXGI adapter 0 (detected in config). DX11 - Using DXGI adapter 0. - adapter description : AMD Radeon HD 7800 Series - adapter vendor ID : 4098 - adapter device ID : 26649 - adapter subsys ID : 69996611 - adapter revision : 0 - dedicated video memory : 2128662528 - dedicated system memory : 0 - shared system memory : 2166239232 Error: JoystickDevices - CoInitilizeEx return 80010106 Error: CoInitilizeEx (XAudio2-1st trial) return 80010106 Unknown hit sound type in bin\config.bin/CfgSurfaces/GdtVRsurface01.soundHit PhysX3 SDK Init started ... PhysX3 SDK Init ended. SimulWeather - Cloud Renderer - noise texture file is not specified! No more slot to add connection at 033057 (3386.8,5735.4) Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listpreinit Attempt to override final function - bis_functions_listpostinit Attempt to override final function - bis_functions_listrecompile Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDr.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon bin\config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDl.InterpolateTo: Bad move AmovPknlMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move1.rtm not found or empty Animation o:\arma3\a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\wave\hubwave_move2.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub01\acts_welcomeonhub03_aiwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub01\acts_welcomeonhub03_playerwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub02\acts_welcomeonhub04_aiwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub02\acts_welcomeonhub04_playerwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub03\acts_welcomeonhub05_aiwalk.rtm not found or empty Animation a3\anims_f_epa\data\anim\sdr\cts\custom\b_hub03\acts_welcomeonhub05_playerwalk.rtm not found or empty Animation a3\cargoposes_f\anim\kia_driver_truck_03.rtm not found or empty Animation a3\air_f_beta\heli_attack_01\data\anim\pilot_heli_light_02_kia.rtm not found or empty Animation a3\air_f_beta\heli_attack_01\data\anim\copilot_heli_light_02_kia.rtm not found or empty No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part1.variantsPlayer No default vars in bin\config.bin/CfgMovesMaleSdr/States/Acts_UnconsciousStandUp_part2.variantsPlayer Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g01.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g01 Warning: looped for animation: a3\anims_f\data\anim\sdr\idl\knl\stp\low\rfl\aidlpknlmstpslowwrfldnon_g02.rtm differs (looped now 1)! MoveName: aidlpknlmstpsraswrfldnon_g02 Warning: leftHandIKCurve, wrong size (size<2||size>=4) in \a3\Anims_F_Bootcamp\data\anim\sdr\cts\Acts_FarmIncident_Lacey4.rtm soldier[O_Soldier_SL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform? Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform? LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] control[TextX]: Unexpected control type [0] control[TextX]: Unexpected control type [0] control[TextX]: Unexpected control type [0] Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listpreinit Attempt to override final function - bis_functions_listpostinit Attempt to override final function - bis_functions_listrecompile Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow [b]Warning Message: Bad vehicle type O_mas_Bergen_flo[/b] Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listpreinit Attempt to override final function - bis_functions_listpostinit Attempt to override final function - bis_functions_listrecompile Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow [b]Warning Message: Bad vehicle type O_mas_Bergen_flo[/b] Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listpreinit Attempt to override final function - bis_functions_listpostinit Attempt to override final function - bis_functions_listrecompile Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow [b]Warning Message: Bad vehicle type O_mas_Bergen_flo[/b] Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listpreinit Attempt to override final function - bis_functions_listpostinit Attempt to override final function - bis_functions_listrecompile Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow soldier[O_Soldier_SL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform? SimulWeather - Cloud Renderer - noise texture file is not specified! LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_hamr_f.p3d] c:\w\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing! Edited July 14, 2014 by papy.rabbit.08 Share this post Link to post Share on other sites
Vasilyevich 20 Posted July 14, 2014 srsly ? put around it. Share this post Link to post Share on other sites
haleks 8212 Posted July 14, 2014 (edited) EDIT : Actually something went wrong when I packed the addon... T_T It will be fixed soon! Sorry for that! ---------- Post added at 16:04 ---------- Previous post was at 15:25 ---------- Done. Anyone having issues with Massi's backpacks, please re-download. Edited July 14, 2014 by Pepe Hal Share this post Link to post Share on other sites
papy.rabbit.08 0 Posted July 14, 2014 Thanks a lot! Cannot test it for now, but I'm sure it's ok! Share this post Link to post Share on other sites
Guest Posted July 14, 2014 Updated version frontpaged on the Armaholic homepage. I have added this fix to the NATO SF and Russian Spetsnaz Weapons downloadpage, I figured people might like to see it together :) Massi's Weapons Pack Audio Fix v1.2 (link on the downloadpage)NATO SF and Russian Spetsnaz Weapons ================================================ You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
davidos 10 Posted July 15, 2014 For some of us, even after this fix the sound for the silenced US weapons don't work (e.g. USP and the M4) And on that topic, is there a way you can fix the M4's front sights blocking scopes? The front sights obstruct the MRCO's view, for example. Share this post Link to post Share on other sites
thoosequa 10 Posted July 15, 2014 +1 on silencers don't produce any sound at all. Share this post Link to post Share on other sites
Vasilyevich 20 Posted July 15, 2014 He said that he won't work on the silencers because the code is to messy or something. Atleast it is possible to play with the weapons until massi fixes his pack. Share this post Link to post Share on other sites
haleks 8212 Posted July 15, 2014 And on that topic, is there a way you can fix the M4's front sights blocking scopes? The front sights obstruct the MRCO's view, for example. I can only do config or scripting work, modelling is outta my range. :( And as Vasilyevich said, silencers are another story - I never really fiddled with weapons before : you'll have to wait for someone better or Massi to fix them, sorry. Share this post Link to post Share on other sites
wvorster 10 Posted July 15, 2014 Guess you have to disable signature checks after applying this? Share this post Link to post Share on other sites
haleks 8212 Posted July 15, 2014 Probably :/ EDIT : I guess I could sign it if needs be? Share this post Link to post Share on other sites
sonsalt6 105 Posted July 15, 2014 New update v1.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
wvorster 10 Posted July 16, 2014 Probably :/EDIT : I guess I could sign it if needs be? Pretty please ! I don't like rolling my server with VerifySignatures off :P Using this weapon pack on my wasteland server :> Share this post Link to post Share on other sites
DaViSFiT 21 Posted July 17, 2014 Yes keysigned would be awesome, we also want to use your great FIX but need the serverkey :( Share this post Link to post Share on other sites
haleks 8212 Posted July 17, 2014 I'll probably do that soon if we don't hear any news from Massi. Share this post Link to post Share on other sites