bagpiperguy 74 Posted May 21, 2016 Yeah the steam workshop has made it way to easy for anyone to post other peoples content, with and without permission. Also taking credit for it in some cases. Share this post Link to post Share on other sites
HellWalker917 0 Posted May 24, 2016 Hey burnes! I use both of your tank mods and love them. Any progress on the leopard? Would love to see it. Share this post Link to post Share on other sites
HellWalker917 0 Posted May 24, 2016 Have you thought about making the revolution version of the leopard? Share this post Link to post Share on other sites
Guest Posted May 24, 2016 I was hoping to have a drivable version of this in game by this week but the interior is taking longer than expected, so i thought i'd show how the interior is coming along instead Share this post Link to post Share on other sites
Guest Posted May 25, 2016 decided to make sometihng i've always thought was missing from arma lol. if anyone else is intersted there is a link in the description of the video. I'm also taking suggestions for other objects or simple structures that may be useful Share this post Link to post Share on other sites
domokun 515 Posted May 25, 2016 decided to make sometihng i've always thought was missing from arma lol. if anyone else is intersted there is a link in the description of the video. I'm also taking suggestions for other objects or simple structures that may be useful Thanks very much. These objects are really useful because getting past such obstacles can offer players real tactical challenges. Do you slow down and try to deceive the guard with fake ID and bluster? Do you ram the gate but risk damaging your vehicle? Do you use a VBIED to blow your way through? Do you use clandestine operations to place an explosive charge and blow it as your strike force approaches? So definitely, please develop objects that reinforce the road blocks, check points and barricades that have become commonplace on the modern battlefield: Barriers, e.g. pedestrian barricades, concrecte barriers, HESCO Gates, e.g. double swing gates, single swing gates, single sliding gates, double sliding gates. Although models are important, their properties (resistance to damage, mass, can AI open the gates?) are just as important. 1 Share this post Link to post Share on other sites
srbknight 925 Posted May 25, 2016 Modeling is great but only thing that i hate to make are interiors ! btw great work as always :) Share this post Link to post Share on other sites
Maj D. Schultz 13 Posted May 28, 2016 YES! Thank you Burnes! Share this post Link to post Share on other sites
Guest Posted May 30, 2016 YES! Thank you Burnes! haha no worries man. Would this be of interest to the 15th MEU? Share this post Link to post Share on other sites
bagpiperguy 74 Posted May 30, 2016 Hey burnes great looking work so far, was just wondering if the mods where open to the public or just the unit your in and patreons. Share this post Link to post Share on other sites
Guest Posted May 30, 2016 hey man they are all public. some have not been released yet as they are still in testing but all will be released to the public when they are ready. Share this post Link to post Share on other sites
Guest Posted June 1, 2016 playing around with weapon recoil on the husky and need a second opinion. Share this post Link to post Share on other sites
khaosmatical 237 Posted June 1, 2016 playing around with weapon recoil on the husky and need a second opinion. I love the recoil out of sights but in sights it looks odd. Besides that though the vehicle is looking great! Share this post Link to post Share on other sites
Guest Posted June 2, 2016 added some more objects to the ongoing object pack I'm putting together Share this post Link to post Share on other sites
Guest Posted June 2, 2016 potential solution to the mounted weapon recoil problem? Share this post Link to post Share on other sites
Vasily.B 529 Posted June 2, 2016 Driver of vehicle will have camera shakes? Dear God, why? There are little vibrating - depend of caliber - on 12.7mm there can be little shaking in UAZ with mounted DSHK for example - for the driver, but for 7.62? Please dont do this. Share this post Link to post Share on other sites
Guest Posted June 2, 2016 So this has been on the waiting list for ages in EODS but we are now working on it. not much to show here as the scripting still needs a little work but should have more soon ;) Share this post Link to post Share on other sites
evrik 843 Posted June 2, 2016 Excellent. Are you going to have his head sticking out of the window when in a vehicle? :D Share this post Link to post Share on other sites
domokun 515 Posted June 2, 2016 Insted of FFV, we can have DFL (Drooling From Vehicle). Brilliant stuff. I only wish that dogs were better implemented. After all, nothing seems to freak players out more than savage dogs. Perhaps this A2 mod might provide you with some inspiration: https://forums.bistudio.com/topic/106399-clay-dogs-dog-handler-guard-dogs/ Share this post Link to post Share on other sites
Capt Childs 178 Posted June 3, 2016 So this has been on the waiting list for ages in EODS but we are now working on it. not much to show here as the scripting still needs a little work but should have more soon ;) Coffee officially spilt. Awesome news Burnes, we have a whole billet on freeze waiting for a dog mod! Share this post Link to post Share on other sites
Guest Posted June 6, 2016 FIRST PUBLIC VERSION OF THE FOXHOUND LPPV. fully functional but still needs work in a few places. no custom gunner animations yet textures need adjusting for the new lighting system mirror uv's are the wrong way round. only the armed desert variant has LOD and texture optimizations at present. Share this post Link to post Share on other sites
cosmic10r 2331 Posted June 6, 2016 Thank you Sir! Been looking forward to this and the Husky! Share this post Link to post Share on other sites