HeroesandvillainsOS 1504 Posted April 14, 2016 Hi Burnes15th. Not to be a bother but I'm wondering where you are hosting the Burnes Foxhound link? I can't seem to find it anymore. Share this post Link to post Share on other sites
TheLimbo365 70 Posted April 15, 2016 removed AGM dependency a long time ago. It just doesnt have any ACE3 features. Was the Chally one of the vehicles you lost the source files for? Hi Burnes15th. Not to be a bother but I'm wondering where you are hosting the Burnes Foxhound link? I can't seem to find it anymore. He said in one of his videos that he's not releasing it until its finished Share this post Link to post Share on other sites
Guest Posted April 27, 2016 More news on the Foxhound coming very soon but in the meantime: Share this post Link to post Share on other sites
Guest Posted April 27, 2016 Was the Chally one of the vehicles you lost the source files for? Yes sadly so. shame as i'd really love to be able to update it further Share this post Link to post Share on other sites
Guest Posted April 27, 2016 Btw here is an updated version of EODS that, while being a bit rough around the edges does for the most part work. I'd like to thank MrEwok for allowing this release. I know a lot of peopel have been waiting for an update Share this post Link to post Share on other sites
vPzBtl33_Hunger 457 Posted April 27, 2016 Hey Burnes, what about your Leopard 2 Project? Is it still planned? Share this post Link to post Share on other sites
mankyle 420 Posted April 27, 2016 Burnes Regarding the LCU and the LCAC At least the ships can transport now vehicles without having to use Attachto. Check it but since one of the last updates it is possible to transport cars and tracked vehicles just using PHYSx Share this post Link to post Share on other sites
Chairborne 2594 Posted April 27, 2016 Burnes Regarding the LCU and the LCAC At least the ships can transport now vehicles without having to use Attachto. Check it but since one of the last updates it is possible to transport cars and tracked vehicles just using PHYSx Was this on local or multiplayer? Were the vehicles manned by players? Share this post Link to post Share on other sites
Flax 397 Posted April 27, 2016 Nice work with EODS, I get why you want to keep download links on your YouTube but could you upload somewhere that doesn't limit downloads, like Mega? Share this post Link to post Share on other sites
khaosmatical 237 Posted April 27, 2016 Right now the links are down due to traffic. :( Share this post Link to post Share on other sites
Guest Posted April 27, 2016 im uploading to mediafire as we speak. check back in about an hour (mediafire upload speed is painful lol) Share this post Link to post Share on other sites
ivan keska 45 Posted April 27, 2016 What about the vehicle downloads, did you do a media fire upload for those as well or just EODS. because trying to get them but dropbox pulling an Imgur and not wanting to run. Share this post Link to post Share on other sites
Flax 397 Posted April 27, 2016 im uploading to mediafire as we speak. check back in about an hour (mediafire upload speed is painful lol) Nice one thanks :) Share this post Link to post Share on other sites
evrik 844 Posted April 28, 2016 Hi Burnes, are there any server .rpt errors generated by the new update to EOD? I'd like to use it, but we take pretty stringent steps against mods that spam the server log with errors in an attempt to keep the server stable. Also, in your in-game vids, what is the base building mod you use? Share this post Link to post Share on other sites
Guest Posted April 28, 2016 Hi Burnes, are there any server .rpt errors generated by the new update to EOD? I'd like to use it, but we take pretty stringent steps against mods that spam the server log with errors in an attempt to keep the server stable. Also, in your in-game vids, what is the base building mod you use? I'm quite certain you will not be abel to use it as there are no keys Share this post Link to post Share on other sites
evrik 844 Posted April 28, 2016 Which one? The EOD or the base builder? Too bad about the keys though. Share this post Link to post Share on other sites
Guest Posted April 28, 2016 No the base building stuff is R3F/Alive logistics. BTW guys here is a short teaser from a recent patrol test with the foxhounds. there will be a longer edit soon Share this post Link to post Share on other sites
evrik 844 Posted April 28, 2016 Cheers for the reply. On the EOD mod, could keys be generated for it? The Foxhound is looking fantastic! :) Share this post Link to post Share on other sites
serjames 357 Posted April 28, 2016 +1 for EOD keys :-) Want to get that tested and on the server :-) Share this post Link to post Share on other sites
Baconeo 47 Posted April 28, 2016 Cheers for the reply. On the EOD mod, could keys be generated for it? The Foxhound is looking fantastic! :) You could produce your own keys for it? Very simple to do, and if you are already distributing your mods privately there will be no pain to get it distributed. If you need any help I am on hand. Share this post Link to post Share on other sites
serjames 357 Posted April 28, 2016 I thought you needed Source to create keys on a build ? (I'm no expert though....) PW6 obviously does it but I've no idea how Share this post Link to post Share on other sites
Baconeo 47 Posted April 28, 2016 I thought you needed Source to create keys on a build ? (I'm no expert though....) PW6 obviously does it but I've no idea how No, not at all. It can be done via the Arma3Tools on steam, you need to use the DSUtils and it should be self explanatory from there (create your key, select the addons and then sign the pbos). Share this post Link to post Share on other sites
Guest Posted April 29, 2016 i have the source but not all pbos have been recompiled yet. I've held off including the recompiled pbos due to some problems with the stringtables i want to fix first basicly it will be done when its done. I will PM you or steam chat you Evrik about sorting something out though if you really need it ;) Share this post Link to post Share on other sites
evrik 844 Posted April 29, 2016 Sounds good, thanks. I'll see what the powers that be would like. Also, if you are now responsible for the mod, we might be able to provide you the BAF mine sweeper head we use on our backpack so that it could be included. We gave it to Mr Ewok to include as he gave us the initial detector model, but I don't think it was ever added. It would be great to be able to ACE interact and deploy the detector from our backpack. 1 Share this post Link to post Share on other sites