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zooloo75

Ragdoll'd

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Zooloo, i put the pbo in addons,and i have cba updated.

However when using this mod targets only flinch when shot at.

Did test as you said with shooting them once in the leg and they dont fall over.

However when i grenada them,they do exhibit good ragdoll.

Any ideas?

P.s thanks in advance know your busy with not just this mod;)

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Great mod. It really feels better with every new version!

After having tested 1.3 a bit I suspect that there is still a phase when units are ragdolling or when they have been knocked to the ground, during which they are invulnerable to additional hits.

I'm not 100% sure though...

Another issue seems to be, that the impulse units receive by explosions is a bit too weak now. 40mm can no longer let them fly...

(And yes, I know that's Hollywood, but then, a bit of eye candy every now and then...)

Edit: No, unfortunately that seems to be a dev branch change...

Edited by oldy41
...no...

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Do keep in mind I develop on stable branch. I will be conducting bug tests tonight.

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just a heads up Zooloo , i Have already tested your mod with different pos commands... I replaced "position" with "getPosATL". Still had the issue. Changed "setPos" to "setPosATL" no change. above 50 meters something is a muck..

Also, testing above 50m I stand close to the AI im shooting, and I get knocked down... but the AI dont. Its very wierd

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Thanks for sending us the latest version again mate :cool:

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Update released: Possible bug fix - Units didn't ragdoll above certain altitude.


Random image of a guy hanging on to a Littlebird.

hanging_on.jpg

Fun to fly around like this.

Edited by zooloo75

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is this just client side? or is it required to be on the server as well?

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Thanks for sending us the latest version again mate :cool:

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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is this just client side? or is it required to be on the server as well?

Singleplayer only.

Sent from my HTC One V using Tapatalk

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so it would seem that the force needed to knock someone down is directly related to their altitude... if at sea level a mutiple of 4 knocks them down but above 50-60meters it doesnt, where a mutiple of 6 will above 50-60meters... I wonder if this is a game glitch or by design??

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Hi zooloo,

I gave your version 1.4 a spin and here is a short demo of the testing

There were 4 no ragdoll moments there out of unrecalled number of times I've shot the targets. In general, I like it that it ragdolls at this elevated part of the map (compared to Test 1 on Agios Ioannis). Thanks for the update! :)

I don't have a video of it but in Agios Cephas though, the targets never ragdoll'd at all. Weird stuff.

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Hi zooloo,

I gave your version 1.4 a spin and here is a short demo of the testing

There were 4 no ragdoll moments there out of unrecalled number of times I've shot the targets. In general, I like it that it ragdolls at this elevated part of the map (compared to Test 1 on Agios Ioannis). Thanks for the update! :)

I don't have a video of it but in Agios Cephas though, the targets never ragdoll'd at all. Weird stuff.

Good vid! Thanks! :)

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This game is so much more fun with Ragdoll'd. Great work man!

Indeed. Fantastic even. Now that your all buttered up any chance you'd ever consider doing a gib mod? I know you gotta full plate but you gotta ask the magician while he's still got his bag of tricks open :cool:

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For folks wanting more ragdoll'd awesome video -

(o.O)

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For folks wanting more ragdoll'd awesome video -

Great !!!! :wow_o:is this hanging guy from V1.4 ?

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Small showcase of Ragdoll'd + Dynamic Cover System + You're Dead + Other mods
... + Ambient loop I made in FL Studio :P

Skip to 1:30 to see Ragdoll'd and You're Dead in effect. Edited by zooloo75

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Another video. This time, I'm just an audience while I let the AIs do the shooting :)

That was entertaining xD

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Is there any way to make them fly less? That's the only thing stopping me from downloading this. I'm seriously tired of the AI doing breakdance moves with every hit.

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