sonsalt6 105 Posted June 26, 2014 New update v1.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
redarmy 422 Posted June 26, 2014 Zooloo, i put the pbo in addons,and i have cba updated. However when using this mod targets only flinch when shot at. Did test as you said with shooting them once in the leg and they dont fall over. However when i grenada them,they do exhibit good ragdoll. Any ideas? P.s thanks in advance know your busy with not just this mod;) Share this post Link to post Share on other sites
oldy41 61 Posted June 26, 2014 (edited) Great mod. It really feels better with every new version! After having tested 1.3 a bit I suspect that there is still a phase when units are ragdolling or when they have been knocked to the ground, during which they are invulnerable to additional hits. I'm not 100% sure though... Another issue seems to be, that the impulse units receive by explosions is a bit too weak now. 40mm can no longer let them fly... (And yes, I know that's Hollywood, but then, a bit of eye candy every now and then...) Edit: No, unfortunately that seems to be a dev branch change... Edited June 26, 2014 by oldy41 ...no... Share this post Link to post Share on other sites
zooloo75 834 Posted June 26, 2014 Do keep in mind I develop on stable branch. I will be conducting bug tests tonight. Share this post Link to post Share on other sites
lordprimate 159 Posted June 26, 2014 just a heads up Zooloo , i Have already tested your mod with different pos commands... I replaced "position" with "getPosATL". Still had the issue. Changed "setPos" to "setPosATL" no change. above 50 meters something is a muck.. Also, testing above 50m I stand close to the AI im shooting, and I get knocked down... but the AI dont. Its very wierd Share this post Link to post Share on other sites
Guest Posted June 26, 2014 Thanks for sending us the latest version again mate :cool: Release frontpaged on the Armaholic homepage. Ragdoll'd v1.3Community Base addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sttosin 67 Posted June 26, 2014 Zooloo more dev ragdoll info today. http://forums.bistudio.com/showthread.php?p=2717484 Sent from my GT-P7510 using Tapatalk Share this post Link to post Share on other sites
zooloo75 834 Posted June 27, 2014 (edited) Update released: Possible bug fix - Units didn't ragdoll above certain altitude. Random image of a guy hanging on to a Littlebird. Fun to fly around like this. Edited June 27, 2014 by zooloo75 Share this post Link to post Share on other sites
redarmy 422 Posted June 27, 2014 Update released: Possible bug fix - Units didn't ragdoll above certain altitude.Random image of a guy hanging on to a Littlebird. http://s9.postimg.org/p47omklnf/hanging_on.jpg Fun to fly around like this. Now thats REAL close air support! ;) Share this post Link to post Share on other sites
thor2k4 12 Posted June 27, 2014 is this just client side? or is it required to be on the server as well? Share this post Link to post Share on other sites
Guest Posted June 27, 2014 Thanks for sending us the latest version again mate :cool: Release frontpaged on the Armaholic homepage. Ragdoll'd v1.4Community Base addons A3 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sonsalt6 105 Posted June 27, 2014 New update v1.4 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
zooloo75 834 Posted June 27, 2014 is this just client side? or is it required to be on the server as well? Singleplayer only. Sent from my HTC One V using Tapatalk Share this post Link to post Share on other sites
lordprimate 159 Posted June 27, 2014 so it would seem that the force needed to knock someone down is directly related to their altitude... if at sea level a mutiple of 4 knocks them down but above 50-60meters it doesnt, where a mutiple of 6 will above 50-60meters... I wonder if this is a game glitch or by design?? Share this post Link to post Share on other sites
asuseroako 17 Posted June 28, 2014 Hi zooloo, I gave your version 1.4 a spin and here is a short demo of the testing There were 4 no ragdoll moments there out of unrecalled number of times I've shot the targets. In general, I like it that it ragdolls at this elevated part of the map (compared to Test 1 on Agios Ioannis). Thanks for the update! :) I don't have a video of it but in Agios Cephas though, the targets never ragdoll'd at all. Weird stuff. Share this post Link to post Share on other sites
zooloo75 834 Posted June 28, 2014 Hi zooloo,I gave your version 1.4 a spin and here is a short demo of the testing There were 4 no ragdoll moments there out of unrecalled number of times I've shot the targets. In general, I like it that it ragdolls at this elevated part of the map (compared to Test 1 on Agios Ioannis). Thanks for the update! :) I don't have a video of it but in Agios Cephas though, the targets never ragdoll'd at all. Weird stuff. Good vid! Thanks! :) Share this post Link to post Share on other sites
sttosin 67 Posted June 28, 2014 This game is so much more fun with Ragdoll'd. Great work man! Share this post Link to post Share on other sites
froggyluv 2136 Posted June 28, 2014 This game is so much more fun with Ragdoll'd. Great work man! Indeed. Fantastic even. Now that your all buttered up any chance you'd ever consider doing a gib mod? I know you gotta full plate but you gotta ask the magician while he's still got his bag of tricks open :cool: Share this post Link to post Share on other sites
sttosin 67 Posted June 28, 2014 For folks wanting more ragdoll'd awesome video - Share this post Link to post Share on other sites
zooloo75 834 Posted June 28, 2014 For folks wanting more ragdoll'd awesome video - (o.O) Share this post Link to post Share on other sites
stephsen 79 Posted June 28, 2014 For folks wanting more ragdoll'd awesome video - Great !!!! :wow_o:is this hanging guy from V1.4 ? Share this post Link to post Share on other sites
zooloo75 834 Posted June 28, 2014 (edited) Small showcase of Ragdoll'd + Dynamic Cover System + You're Dead + Other mods... + Ambient loop I made in FL Studio :PSkip to 1:30 to see Ragdoll'd and You're Dead in effect. Edited June 28, 2014 by zooloo75 Share this post Link to post Share on other sites
asuseroako 17 Posted June 28, 2014 Another video. This time, I'm just an audience while I let the AIs do the shooting :) Share this post Link to post Share on other sites
zooloo75 834 Posted June 28, 2014 Another video. This time, I'm just an audience while I let the AIs do the shooting :) That was entertaining xD Share this post Link to post Share on other sites
Daggett 1 Posted June 30, 2014 Is there any way to make them fly less? That's the only thing stopping me from downloading this. I'm seriously tired of the AI doing breakdance moves with every hit. Share this post Link to post Share on other sites