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[MP CO15 Campaign] Wolfpack Vol. 2

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VERSION INFORMATION

Version : 1.68

Release date : 09 SEP 2018

Arma3 Version : 1.84

Vol 1 can be found here

 

 

 

CHANGELOG

Note: Both the Wolfpack website and Github repo are NO LONGER maintained. Please use this thread, Steam or Armaholic as your source for updates and information.

In the archive you’ll find a 'Wolfpack_readMe.pdf' document with mission information, client/server information, training information, etc.

 

Please note that some missions require the use of AI helicopters, either for infil or for mission objectives. AI Enhancement mods such as VCO-AI, bCombat and ASR-AI, influence the scripted behaviour of the helicopter pilots often resulting in a broken missions in terms of the helicopter part.

It is recommended to disable AI enhancement mods during missions which require helicopter usage: Day 1, Day 2, Day 6, Day 8.

 

Version 1.68
- Updated: Most mission systems and triggers
- Updated: Attempt to fix patch/insignia and texture issues
- Updated: Applied ARMA 3 Encore update.
- Updated: Applied ADF 2.09 framework.

Spoiler

Version 1.67
- Fixed: Mission params options.
- Fixed: initPlayerServer bug caused players to be stuck at the spawn island.
- Updated: Applied ADF 2.05 framework.

Version 1.66

- Fixed: Mission Objective Test Scripts (mots.sqf) timings fixed.
- Added: Mission Balancer. Less players = less enemies and .v.v. Can be configured in mission params.
- Updated: Language, typos.
- Updated: Applied ADF 2.04 framework.

Version 1.65

- Fixed: Various minor script issues.

- Fixed: Mission Objective Test Scripts (mots.sqf) fixed and updated.

- Fixed: Wolf loadout now correctly synchronized across the network.

- Added: Teleport flag pole at spawn location.

- Updated: Mission files updated in line with 3Den.

- Updated: Code base. Completely re-written in line with ARMA 1.80.

- Updated: Further multiplayer optimization.

- Updated: Mission balance in most missions.

- Updated: Applied ADF 2.02 framework.

Version 1.63

- Fixed: Map ID checks removed.

- Fixed: Warmup mission objective success markers.

- Added: Additional debug and performance reporting. HC's report individually (RPT).

- Updated: code base. Completely re-written in line with Nexus 1.54 update.

- Updated: Applied ADF 1.42 framework.

- Updated: code base CBA dependencies removed.

- Updated: (Advanced) ACE3 settings removed. Missions now use server settings.

- Updated: Briefings.- Updated: Wolfpack website: http://whiztler.github.io/Wolfpack

Version 1.63
- Updated: ACE3 mission config in line with ACE 3.2.1 update
- Updated: ADF Framework to 1.41
- Note: CO15, 14 players slots + 1 (optional) headless client slot.

Version 1.61
- Fixed: SOR units uniform was not synched on multiplayer.
- Fixed: Day 02 mission not displayed correctly in mission selection screen.
- Added: Various new items/functionality from the ACE3 3.1.1 update.
- Updated: Marksman/Sniper loadout & Crates/Supplies for ACE3 Advanced Ballistics.
- Updated: Various script optimizations.
- Note: CO15, 14 players slots + 1 (optional) headless client slot.

Version 1.60
- Added: Dedicated support for headless client
- Added: Dedicated support for ACE3
- Updated: All missions updated for new framework version
- Removed: AGM support

Version 1.58
- Fixed: cTab group markers in tablet & android device.
- Added: Heli DLC aircraft/objects.
- Added: additional AGM loadout.
- Updated: infil/exfil locations.

Version 1.57
- Added: TFAR: same SW radio frequencies for all units.
- Updated ingame briefings. Briefing markers/anchors added (as req).
- Updated: Infil positions closer to the RV (as req).
- Updated: various optimizations.

Version 1.56
- Fixed: Air infils. No more water landings/crashes.

Version 1.55
- Added: Warmup Mission for warmup, modline testing and training. JIP/Respawn enabled. See Readme PDF for more information.
- Fixed: TFAR radios since 1.28 Hotfix 2.
- Added: cTab Hemet cams (if cTab is enabled).
- Updated: AI optimization.

Version 1.54
- Added: Automatic detection of AGM > Earplugs, ammo, map tools, etc.
- Fixed: Resistance camps day 4.
- Updated: Various optimizations.
- Updated: Chest rig added to certain crates.
- Updated: Finetuned loadouts, less weight, less fatique, more task orientated.

Version 1.53
- Updated: JSOC TOC communication (all missions).
- Updated: Bootcamp training missions > Quiet timers, instructor information - learning management.
- Fixed: various bugs day 8, & 10. Thanks for the feedback everyone!

Version 1.52
- Added: automatic detection of ACRE / TFAR.
- Updated: TFAR radios do not replace backpacks. All units supplied with an PRC-152.
- Updated: Crates updated with TFAR radios (when applicable) and additional uniforms.

Version 1.51
- Fixed: various bugs day 3,4 & 6. Thanks for the feedback everybody!
- Added: mots.sqf - Mission Objectives Test Script. See readme PDF for more information.

Version 1.50
- Initial public release.

 

 

DOWNLOAD INFORMATION
Download Wolfpack Vol. 2 via Mega: https://mega.nz/#!8JQEyCRJ!Ah1Y-wMZ0Qra8vulasMW89ttYH5YHHUp_zQYJLqk6QU [v 1.68]

Download Wolfpack ALL-IN-ONE via Megahttps://mega.nz/#!wYQGwSJD!TzLjCQYq2OzcbeW3lM0l48TFL2TSP6Ga1ucWLUj-NQk [v 1.68]
Download via Armaholic: http://www.armaholic.com/page.php?id=25998 [v 1.68]
Steam Workshop: http://steamcommunity.com/id/whiztler/myworkshopfiles/ [v 1.68]


REQUIRED ADD-ONS
None

 

RECOMMENDED ADD-ONS
- Community Based Addons A3 (CBA_A3)
- Advanced Combat Radio Environment 2 (ACRE 2) or TaskForce Arrowhead Radio (TFAR)
- Advanced Combat Environment 3 (ACE3)
- Commanders Tablet (cTab)
- ASR AI (server)

 

ABOUT WOLFPACK
Wolfpack is a multiplayer (14 slots) special operations campaign consisting of ten challenging assault, demolition and reconnaissance missions, three bootcamp training missions and a warmup mission.

 

Features:
- 10 SpecOp/Recon Missions;
- 3 Bootcamp training missions;
- 1 Warmup Mission for warming up, modline testing and general training (11 tasks/objectives)
- Challenging and immersive gameplay in a lively area of operations;
- Detailed SpecOp style briefings (ingame and PDF/TXT for forum briefings);
- Optimized for dedicated server play;
- Challenging opponents.
- Automatic detection of ACRE(2)/TFAR, cTab and ACE3 addons

 

STORYLINE
June 2034, Altis is in turmoil. The island has been cut off from the outside world due to economical and physical blockades. The local populous has grown impatient with the government and the AFF in particular. Several demonstrations have resulted in the deaths of tens of civilians.

The government was losing control rapidly and called in the help of CSAT. A mistake that would cost them dearly. CSAT saw a golden opportunity to get a much needed foothold in the Mediterranean area. The AAF requested a single battalion of CSAT Infantry. Instead CSAT send the entire 2nd brigade and soon CSAT outnumbers AAF by 11:1. Altis government realized that they lost control completely and stepped down. CSAT General Tehrani has since been in power and controls all of Altis and Stratis.

CSAT is now proven a serious threat to the European region. As diplomatic efforts have not lead to the anticipated result, NATO decided to send a rapid task force to free both islands from CSAT oppression.

DEVGRU has been ordered by J.S.O.C. to take out several high value threads on Altis before the NATO campaign commences. Wolf has been tasked with executing 10 missions over a period of 3-4 weeks. Your first mission commences 11 June.

 

CREDITS & ACKNOWLEDGEMENTS
Concept & Development: whiztler
This MP campaign was carefully put together with the assistance, support and scripts from the following individuals/groups:
the Nopryl community (www.nopryl.no) / Killzone Kid / Mad T / Anjan Riot / Zorrobyte / Void / Tonic

 

VOL 1 MISSIONS
DAY 06 - RIGA HILL
Intel shows a large AA-emplacement at a base west of Zoros Bay (codename 'Istanbul'). which gets its intel from a radar site a little north east (codename 'Barcelona'). Your orders are to insert west of Zoros Bay and take out the radar installation at Barcelona and the AA-emplacements at Istanbul.
DAY 07 - U-12
Our man on the ground, Nikkos got captured by CSAT Intelligence Services. Nikkos knows too much about the upcoming campaign. We need to break him out before they fly him back to the CSAT capital.
Nikkos is currently being held in a secret prison codenamed 'U-12'. It is located in Thelos Bay on the east coast of Altis. Wolf is to secure and retrieve Nikkos Fotopoulos.
DAY 08 - ICE TIGER
The last two weeks, SatNav has been tracking a heavy armored squadron consisting of 6 T100 MBT's, 1 x Tigris and APC's plus supporting units. SatNav lost Ice Tiger due to severe overcast weather. According to Nikkos, Ice Tiger should be in the North Western part of Altis. We need confirmation on its exact location. Your orders are to locate Ice Tiger.
DAY 09 - DRAGONFLY
Two days ago the 127 Republican Wing Squadron, an elite squadron of TO-199 bombers touched down at Stratis Airbase. The 13th MEU is scheduled to assault Stratis in three days. This can only happen when those TO-199's have been disposed off. We'll advise objectives and targets when you're on the ground.
DAY 10 - DOBERMAN
Your last mission is a high risk mission in Kavala. We are still gathering intel. We'll brief you when you're oscar mike.

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Yay! Second volume released! Thanks whiztler, looking forward to playing it.

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Updated to v1.51

See OP for changelog.

Each mission has its own 'Mission Objectives Test Script' to test mission critical triggers and exfil. The script works on a dedicated server environment and can be evoked by a server admin (or anyone who has server admin access).

  • Wait at least 2 minutes before starting the script;
  • Head out towards the RV first and/or leave the vehicle before starting the script;
  • Make sure you are logged in as server admin
  • Hit the escape key to bring up the 'debug console';
  • in the execute window enter:
    null = execVM "mots.sqf";

Note that the mots.sqf script exposes all mission spoilers as all players are teleported directly to/from the objectives/exfil location. Some action that require radio triggers [0-0-4] need to be executed manually. Instructions to do so will be advised when needed.

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Updated to v1.55. See OP for more info.

Added a Warmup, Testing and Training map. Features:

- Warmup for a game event.

- Train your recon and covert operations skills.

- Test the mods required for the Wolfpack mission(s).

- 11 challenges/objectives - easy / medium / hard

- JIP compatible

- 30 secs respawn

TFAR radios included in gear again.

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I've had several requests re recommended addon's to play the Wolfpack Missions.

I created a repo on Play With Six (Taskforce Radio, not ACRE) with the following addons:


@AGM - Authentic Gameplay Modification

@CBA_A3 - Community Based Addons A3

@cTab - Commanders Tablet

@Sthud_a3 - ShackTac Fireteam Hud

@ado_bousolle - ADO Bousolle SIlva Compass

@hmm_stanceindicator - HMM Stance Indicator

@Safety - Weapon Safety

@st_stamina_bar - ShackTac Stamina Bar

@task_force_radio - Taskforce Arrowhead Radio System

Optional, but included (can be switched off):

@Blastcore_A3 - Blastcore A3

@JSRS2 - Jarhead's Sounds Redeployment System 2


Play With Six Repo: pws://?c=-ms0s9NY70qxMNWI7-ONBg

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Updated on request. Only @CBA, @AGM, @TFAR are mandatory. Rest is optional.

I've had several requests re recommended addon's to play the Wolfpack Missions.

I created a repo on Play With Six (Taskforce Radio, not ACRE) with the following addons:


Mandatory addons/mods:

@CBA_A3 - Community Based Addons A3

Optional addons/mods, but included (can be switched on/off):

@AGM - Authentic Gameplay Modification

@task_force_radio - Taskforce Arrowhead Radio System

@Blastcore_A3 - Blastcore A3

@JSRS2 - Jarhead's Sounds Redeployment System 2

@cTab - Commanders Tablet

@Sthud_a3 - ShackTac Fireteam Hud

@ado_bousolle - ADO Bousolle SIlva Compass

@hmm_stanceindicator - HMM Stance Indicator

@Safety - Weapon Safety

@st_stamina_bar - ShackTac Stamina Bar


Play With Six Repo: pws://?c=-ms0s9NY70qxMNWI7-ONBg

Edited by whiztler

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Updated to v1.58. See OP for more info.

Note that the weapons safety add-on displays a hint message that interveres with the mission hint messages. Mission hint messages appear for 1 sec and are then overwritten by the permanent weapons safety message.

I advice to have order 1 member per team to 'weapons hot' so that that member can read the hint messages fully.

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Whiztler

these missions of yours are hands down the best I've played for A3. By far.

We were getting bored of A3 because quite honestly the publicly released missions are garbage for the most part. Wolfpack 1 and 2, I'm pleased to say, broke that hex. With mods and bcombat, its a fantastic experience.

I hope you have more missions in the works.

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Back on track on Day 7! At the first attempt we reached the RV. We saw that there are no vehicles there and since we were armed to the teeth decided to skip going to the town to rearm. Restarted the mission and used the boats to go straight to the objective. Landed on the shore south of it while fighting Ifrits, infantry and sped boats suffering only slight losses. We stormed the compound from two directions and secured Nikkos. I lead the command element north of the compund to see if we can use one of the choppers and found one of them unlocked. Bravo, which had the precious cargo boarded the chopper, took off and BOOM, was taken out by the AA Tigris that we failed to detect just west of us. That turret was just too well camouflaged :)

Good mission, thanks whiztler!

Were you intending the players to use the boats on this one or walk the 3 km. to the objective?

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Thanks for the report buddy. Great to read you guys had fun. The Wolfpack missions are based around covert operations. So quiet infil, execution, rapid exfil. But however you wish to fill in the MO is up to you. I believe the journey is as important as the destination :)

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Hey whiztler, we tried playing Dragonfly last night. On our way to "'Seol" point an enemy chopper took us out. I don't think that was intentional? There was literally nothing we could have done to counter that. Also, it seems like it's not possible to land on Seol due to the rocks covering the shoreline.

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Hey whiztler, we tried playing Dragonfly last night. On our way to "'Seol" point an enemy chopper took us out. I don't think that was intentional? There was literally nothing we could have done to counter that. Also, it seems like it's not possible to land on Seol due to the rocks covering the shoreline.

That's just bad luck. Air patrols spawn at random. Played the dragonfly mission a few times, never had a heli take us out.

A bit to the left and the right of the Seoul marker are small beaches where one can land.

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Updated to v1.65. See OP for more info and download links.

 

Note: Both the Wolfpack website and Github repo are NO LONGER maintained. Please use this thread, Steam or Armaholic as your source for updates and information.

 

Wolfpack Vol.2 v1.65 – via mega.nz: https://mega.nz/#!dF5GnKAA!uwgsgLpYYpGC7JHRNDX-b8sbrfVbDO3RJo6_oIVPCsE

Wolfpack AIO v1.65 - via mega.nz: https://mega.nz/#!pc53zTTZ!jOmwI7vaUA4loChejcMjgzpZrjYibbGMiJl___DiQEI

 

In the archive you’ll find a 'Wolfpack_readMe.pdf' document with mission information, client/server information, training information, etc.

 

1.65 is a major update. All missions have been updated. Changes:

  • Fixed: Various minor script issues.
  • Fixed: Mission Objective Test Scripts (mots.sqf) fixed and updated.
  • Fixed: Wolf loadout now correctly synchronized across the network.
  • Added: Teleport flag pole at spawn location.
  • Updated: Mission files updated in line with 3Den.
  • Updated: Code base. Completely re-written in line with ARMA 1.80.
  • Updated: Further multiplayer optimization.
  • Updated: Mission balance in most missions.
  • Updated: Applied ADF 2.02 framework.
  • Like 1

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