democore 4 Posted May 29, 2014 (edited) Development discontinued. If anyone wants to continue it, feel free to do so: https://github.com/democore/RTMV Hey everyone,I moved on from the last thread (which is dedicated to the native IOS version of this) to this new one, since this is pretty much a new thing.With this mod, you can make your arma game session accessable via any webbrowser.Try it out here: LinkIt currently works best with Chrome.This is a VERY early build, so don't expect everything to work the way it's intendet to.Implemented:- Display all Units on Map- Teleport Units- Give Waypoints to Unit- View Waypoints of Units- Spawn anything with given Classname- Admin option to only show selected side (west, east, ...)- Markers are shown- Display all Vehicles on Map- Auto Follow mode- Altis, Stratis, Takistan, Chernarus, Zargabad (Thanks to 10T)WIP:- add way more commands to the alter unit window- General way nicer UI (the current version is just for testing)- display list of units- Option to disable the commands and only use the map for GPSPlanned for future:- easier implementation- login system for restricting visibility of units for example- add more maps- choice to only draw markers and no units- getting the refresh time faster- things that you guys point outScreenshot:http://i.imgur.com/J1BA13f.jpg (597 kB)Download:http://justdev.de/@RTMS.rarHowto:- forward tcp port 3000- copy the content of the folder "Copy content into arma 3 root folder" into arma root- open the ArmaHandleTcp.exe, select port 3000 and press the "Start Server" Button- start server or client with the @RTMS mod- browse to http://justdev.de/newol/map.html and enter your ip.- Click on Connect Edited February 18, 2016 by democore 1 Share this post Link to post Share on other sites
x hunter33 10 Posted May 29, 2014 You pretty much listed everything i wouldve suggested appart from one thing, would there be any way to front page it on a clan website pretty much like the gametracker windows? People who come on could see whats happening on the map on real time. Being the one who first requested you to make a browser version, i thank you for considering my idea and making it. Cant wait for the Altis version! P.S. I almost forgot, MAP TEXTURES! :D Share this post Link to post Share on other sites
democore 4 Posted May 29, 2014 You pretty much listed everything i wouldve suggested appart from one thing, would there be any way to front page it on a clan website pretty much like the gametracker windows? People who come on could see whats happening on the map on real time. Being the one who first requested you to make a browser version, i thank you for considering my idea and making it. Cant wait for the Altis version!P.S. I almost forgot, MAP TEXTURES! :D Sure! I'm already planing to sit down with a guy with knowledge about php/html to ma the page look clean and nice. :) Hehe, yea browser version just was a great idea :) Share this post Link to post Share on other sites
kremator 1065 Posted May 29, 2014 (edited) Very nice indeed. Great release! Is it possible to just have friendlies showing ? What about markers (or sensors)? How quickly are fast movers shown in map ? Sorry for loads of questions :) I could see this being a game within a game! Edited May 29, 2014 by Kremator shocking typos ! Share this post Link to post Share on other sites
democore 4 Posted May 29, 2014 Very nice indeed. Great release! Is it possible to just have friendlies showing ? What about markers (or sensors)? How quickly are fast movers shown in map ? Sorry for laods of questions :) I could see this being a game within a game! Thanks! :) Yep, I will add that to WIP, good idea! It will also be possible to only (or aswell) show markers. Atm. it's a little bit too slow to really work nicely with fast movers. (because of the huge data mess I'm currently sending) But once I get that problem done I will try to get the update speed down to 1 Second maybe even below that. (currently its around 3-10 seconds) Share this post Link to post Share on other sites
kremator 1065 Posted May 29, 2014 Very exciting indeed. What is the CPU overhead ingame for this? Say for instance there is 300AI, what is the FPS hit ? Share this post Link to post Share on other sites
democore 4 Posted May 29, 2014 From what I expierienced there is none. Really the only ingame lag you get are the times that arma calls the extention. The maximum delay that I had in there is 15ms which is not noticeable :) The the only latency problem atm really is displaying the units fast in the web. Which is not affecting the ingame fps in any way :) Share this post Link to post Share on other sites
tibador 10 Posted May 31, 2014 How hard would it be to make altis with the ability to turn Enemy's on or off and Friendlies on or off with the option to maybe show only your squad i am just thinking from a Pilots standpoint see other Heli's on the map would be nice but seeing every ground unit might be considered to powerful. Share this post Link to post Share on other sites
democore 4 Posted May 31, 2014 Well, technically it would be no problem :) It's just a matter of programming theese features. I'm working on a login system, which links you to your ingame player, so theese features would definetly go in the direction I'm making this. Of course server admins will have the abillity to set up settings so each server can decide what to show and what not to show :) Also, Altis will be the next Map I add. :) Share this post Link to post Share on other sites
thedog88 4 Posted May 31, 2014 (edited) holy shit this is awesome! please please please if you can... -make the interface look like a bluforce tracker (BFT) http://upload.wikimedia.org/wikipedia/commons/1/1b/FBCB2_CreateDevice_OperationsScreen.jpg -enable option to show group only, with nato symbols if possible. this should help relieve some of the clutter that can occur from displaying ALL units. last but not least, keep up the good work, this is a great idea! EDIT: just curious, if you can link it to the in game player, would it be possible to messaging between the interface and player? imagine big milsim units running operations and the command being able to watch it on the browser and send messages to their guys in game. this linked with alive for example could facilitate long lasting operations on a pretty large scale by giving commanders the ability to track their units operations without the need to be in game. imagine bringing this up on a tablet... and sending a message to a unit engaged in a mission... being able to do this from anywhere, at anytime would be pretty insane. edit 2: markers... being able to drop markers in game and in the browser, and having them cross reference... the possibilities Edited May 31, 2014 by Thedog88 Share this post Link to post Share on other sites
kremator 1065 Posted May 31, 2014 Democore, this just sounds better and better with every post mate. Keep working your arse off on this one ! Share this post Link to post Share on other sites
democore 4 Posted May 31, 2014 holy shit this is awesome! please please please if you can...-make the interface look like a bluforce tracker (BFT) http://upload.wikimedia.org/wikipedia/commons/1/1b/FBCB2_CreateDevice_OperationsScreen.jpg -enable option to show group only, with nato symbols if possible. this should help relieve some of the clutter that can occur from displaying ALL units. last but not least, keep up the good work, this is a great idea! EDIT: just curious, if you can link it to the in game player, would it be possible to messaging between the interface and player? imagine big milsim units running operations and the command being able to watch it on the browser and send messages to their guys in game. this linked with alive for example could facilitate long lasting operations on a pretty large scale by giving commanders the ability to track their units operations without the need to be in game. imagine bringing this up on a tablet... and sending a message to a unit engaged in a mission... being able to do this from anywhere, at anytime would be pretty insane. edit 2: markers... being able to drop markers in game and in the browser, and having them cross reference... the possibilities Thanks for the detailed responce :) - Yea displaying at least only friendly units will help alot. It means sending way less units to the server making it updating faster and as you said, make the browser shutter less! :) - Im not sure at all how the interface should look like in the end. Having a designer would be totally awesome, since my designing skills are limited to changing a color of a icon in photoshop :D - Sure, messaging between players would be no problem at all, even without connecting the real players with their characters.. I'd love to get voice in there.. may be possible with ts plugin.. but thats just playing with ideas in my mind :) still it's possible somehow I think. - displaying this on tablet should be easy too! :) Will work on that, if all the most important stuff is out of the way. - markers: good idea, will do monday maybe :) - Indeed, the possibilties.. ;) I'm really happy that all of this is possible! :) ---------- Post added at 14:05 ---------- Previous post was at 14:04 ---------- Thanks! :) I will! :) Share this post Link to post Share on other sites
Vigil Vindex 64 Posted May 31, 2014 Will you be releasing the web interface for self hosting etc? Share this post Link to post Share on other sites
democore 4 Posted May 31, 2014 No, that would lead to different versions everywhere and since there's also a kind of security issue to this (imagine some troll spawning things like explosions everywhere on your map) that can lead to problems. But you will be able to implement a map on your website via reference (your page implementing the map so its displayed on your website). I hope I didn't upset anyone with this answer, but thats the way it's going to be, sorry :/ Share this post Link to post Share on other sites
democore 4 Posted June 2, 2014 (edited) Update: I've created a server config. In this config you can now set which units are supposed to be seen by clients on the map. Simply edited by this: MV_ShowWestUnits = true; MV_ShowEastUnits = false; MV_ShowGuerUnits = true; MV_ShowEmptyVehicles = true; Theese values will be changeable in realtime (no need for server/map restart) Edited June 2, 2014 by DemoCore Share this post Link to post Share on other sites
1para{god-father} 105 Posted June 2, 2014 looks awesome very nice indeed !!! Share this post Link to post Share on other sites
democore 4 Posted June 2, 2014 Update: Markers are kind of in. Not all of them are implemented and they flicker around a bit, but proof of concept so far :) Share this post Link to post Share on other sites
10t 12 Posted June 2, 2014 Hey DemoCore, this is looking freaking sweet. Dunno if it helps, but I've just recently been working on making some Google Maps API-compatible tiles of the A3 & A3MP topographical maps, but with better height-shading (because I can't stand the current flat ones in-game). I'm planning to use them with Axek's awesome Automatic AAR generator - if they're any use to you you're most welcome to them. I should have the A3 maps and most of the A3MP tile sets done in the next two weeks. There's a very early (ignore the watermarks, the broken tiles, and the lack of height-specific colours) draft of Stratis here. And here are some samples of Takistan: Full map: Larger (1024px - 1.7MB) 100% zoom: Larger (1.1 MB) Another (400 kB) Share this post Link to post Share on other sites
democore 4 Posted June 2, 2014 Hey DemoCore, this is looking freaking sweet.Dunno if it helps, but I've just recently been working on making some Google Maps API-compatible tiles of the A3 & A3MP topographical maps, but with better height-shading (because I can't stand the current flat ones in-game). I'm planning to use them with Axek's awesome Automatic AAR generator - if they're any use to you you're most welcome to them. I should have the A3 maps and most of the A3MP tile sets done in the next two weeks. There's a very early (ignore the watermarks, the broken tiles, and the lack of height-specific colours) draft of Stratis here. And here are some samples of Takistan: Full map: http:///sor.zak.net.au/Takistan_Out_200.png Larger (1024px - 1.7MB) 100% zoom: http:///sor.zak.net.au/Takistan_sample0.png Larger (1.1 MB) Another (400 kB) Holy sh*t, does that mean you could provide images of the maps in that quality? That would be extremely awesome!!! Nice work man! Share this post Link to post Share on other sites
rksl-rock 1301 Posted June 2, 2014 This is why i like this community so much! Is this MP compatible? Share this post Link to post Share on other sites
BandiGuy 10 Posted June 2, 2014 Very interesting! Could really work out to something really cool with some more styling! Keep up the good work man! Share this post Link to post Share on other sites
democore 4 Posted June 2, 2014 This is why i like this community so much!Is this MP compatible? Yea sure its MP compatible :) Thats the cool thing about it :D ---------- Post added at 19:02 ---------- Previous post was at 18:59 ---------- Yea :) I hope I'll find someone to help me with the design :) Thanks! I will! Share this post Link to post Share on other sites
democore 4 Posted June 3, 2014 Update: Altis implemented Share this post Link to post Share on other sites
democore 4 Posted June 3, 2014 Update: Vehicles are in. (not all vehicles are implemented yet, but quite some ( 86 ) ) Share this post Link to post Share on other sites