heyvern69 22 Posted July 17, 2016 >But apparently, it also now causes the following error message, along with a failure to load previous save game points That is very odd indeed. Can you link the version of that mod you were using? There's a text file in the folder that says it's version 3.3 -V Version 3.0: - Added support for the Huron. - Fixed a lot of errors. Version 3.1: - Multiple Changes to the UI. - New helo skins made by Patchwork! - New helo crew helmets by Patchwork! - Fixed IR jammer error (Thanks SykoCrazy!) - New keys. Version 3.2: - Removed Radar Boxes from HMD and replaced with UI boxes. - CAS variant of the comanche with pilot controlled rockets (DAR) and Hellfires (K & N) instead of ASRAAMS (Courtesy of Neptune). - Little bird has 3 skins available: OLive, Black and ACU pattern. - Fixed gear problem in HMD for Transport helos. Version 3.3: - Fixed hellfire missing textures. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 17, 2016 Heyvern69, he asked you to link the mod. Anyway, here's another thread he started which has more info on the error that causes the save/load issues. Maybe the CBA team will find it useful: https://forums.bistudio.com/topic/192671-bis-fnc-animalbehaviour-cant-load-my-mission-save-points-anymore/ Share this post Link to post Share on other sites
heyvern69 22 Posted July 17, 2016 FYI, it was version 3.3 Of Kimi's HMDs that caused this problem/bug. I updated to the current version (v3.6) and tested it, and the problem went away! Problem solved. Happy again! :D :P :lol: ;) -V 1 Share this post Link to post Share on other sites
kremator 1065 Posted July 19, 2016 Hey Devs! I know that -filepatching isn't needed to run CBA on a server (but for some mods they still DO need -filepatching). However, when I run CBA on -filepatching it brings up a file not found in userconfig/cba/settings.sqf. Any ideas for a fix ? Share this post Link to post Share on other sites
Tajin 349 Posted July 19, 2016 have you tried simply creating that file? ;) 1 Share this post Link to post Share on other sites
kremator 1065 Posted July 19, 2016 ^^ will try that now Tajin and see what happens :) Share this post Link to post Share on other sites
probad 44 Posted July 26, 2016 still looking forward to update jointrails for khaki bipod thx Share this post Link to post Share on other sites
Robalo 465 Posted July 26, 2016 still looking forward to update jointrails for khaki bipod thx Already fixed for next release. Hardly looks like hotfix material. 2 Share this post Link to post Share on other sites
WolfenswanFA 19 Posted August 7, 2016 We're experiencing an issue where settings modified on the server (ASR in this case) aren't properly stored server-side and reset after every mission change. Should the settings be written directly into the server's profile file? I'm not sure where to start to pin down this issue. Share this post Link to post Share on other sites
commy2 188 Posted August 8, 2016 Yes, profileNamespace Share this post Link to post Share on other sites
davidoss 552 Posted August 27, 2016 Hi.Found an error in CBA_fnc_taskDefend.Line 47 [_statics,{(_x emptyPositions "Gunner") > 0},true] call CBA_fnc_filter; @EDIT: Already fixed by great CBA team, thank you. Share this post Link to post Share on other sites
kecharles28 197 Posted August 31, 2016 Updated mod v3.0.0.160713 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
tortuosit 486 Posted September 7, 2016 Hi, for an own addon I use CBA keybinding framework. It works, the script is called, but I get the error messages as can be seen below. Thank you! This is the call: ["TORT_Escape","tort_teleport_key", "Random teleport", {_this call tort_teleport_map}, {}, [0x14, [false, true, true]]] call CBA_fnc_addKeybind;This is the error message. 18:01:33 Error in expression <rams; _params pushBack _x; _blockInput = _params call _code; }; if (_blockIn> 18:01:33 Error position: <= _params call _code; }; if (_blockIn> 18:01:33 Error Generic error in expression 18:01:33 File x\cba\addons\events\fnc_keyHandlerDown.sqf, line 46EDIT: OK, I chose the wrong call, (EDIT2: No I think above call should work!) I want the call without different actions for keyup/down. But still I get error messages with the new call: ["TORT_Escape", "tort_teleport_key", "Random teleport", ["player", [], -100, "_this call tort_teleport_map"], [0x14, [false, true, true]]] call CBA_fnc_addKeybindToFleximenu; 18:13:08 Error in expression < _array = toArray _menuSource; _menuDef = if (_array find 46 >= 0 && {_array fin> 18:13:08 Error position: <= if (_array find 46 >= 0 && {_array fin> 18:13:08 Error Generic error in expression 18:13:08 File x\cba\addons\ui\flexiMenu\fnc_getMenuDef.sqf, line 46Next observation: It recognizes every second keypress. Share this post Link to post Share on other sites
tortuosit 486 Posted September 7, 2016 OH! solved here, but cause is not clear: https://github.com/CBATeam/CBA_A3/issues/483 Another observation: ["TORT_Escape","tort_escape_key", "Escape now!", {_this call tort_escape_do}, {}, [0x9C, [false, true, false]],false] call CBA_fnc_addKeybind; ["TORT_Escape","tort_teleport_key", "Random teleport", {_this call tort_teleport_map}, {}, [0x14, [false, true, true]],false] call CBA_fnc_addKeybind;The first call does not drop the error, but the second does. Share this post Link to post Share on other sites
Williams_OsiriZ 8 Posted September 8, 2016 Thanks for making Arma a better Game! Cheer's Share this post Link to post Share on other sites
Varanon 892 Posted September 8, 2016 Recently, we had several instances on our sever where a loaded mission would spew out an error message and drop back into the lobby.The message would always be something like this: No entry 'bin\config.bin/CfgWeapons/CUP_Vacannon_SPG9_veh/player.aiRateOfFire'. I've checked the RPT file, and I find those messages here: 2016/09/07, 17:21:30 [XEH]: One or more children of class AllVehicles do not support Extended Event Handlers. Fall back to loop. 2016/09/07, 17:21:30 [1.21764e+07,245647,0,"XEH: PreInit finished."] 2016/09/07, 17:21:31 Warning Message: No entry 'bin\config.bin/CfgWeapons/CUP_Vacannon_SPG9_veh/player.displayName'. 2016/09/07, 17:21:31 Warning Message: '/' is not a value 2016/09/07, 17:21:31 Warning Message: No entry 'bin\config.bin/CfgWeapons/CUP_Vacannon_SPG9_veh/player.textureType'. 2016/09/07, 17:21:31 Warning Message: '/' is not a value 2016/09/07, 17:21:31 Warning Message: No entry 'bin\config.bin/CfgWeapons/CUP_Vacannon_SPG9_veh/player.multiplier'. 2016/09/07, 17:21:31 Warning Message: '/' is not a value The interesting par is the message from XEH about "falling back to loop".So the question is, is it possible that CBA is scanning the configs and cause those messages, ultimately causing the mission to fail loading ?The problem does not appear on vanilla servers, but it can appear with any mission, addons or no.Any idea ?Edit: Should add: The warnings are always about different stuff, not only CUP, but also RHS, or even vanilla assets. Share this post Link to post Share on other sites
.kju 3245 Posted September 9, 2016 Faulty inheritance definition for subclass "player" should be the origin. Share this post Link to post Share on other sites
AZCoder 921 Posted September 12, 2016 The function CBA_fnc_taskDefend does not work in the current version. It throws a generic error on line 79: _x assignAsGunner (_statics deleteAt 0); Interestingly, the code for that function does not entirely match the code on GitHub from this past July. If I use the code from GitHub, it works fine, no errors. Share this post Link to post Share on other sites
jonpas 294 Posted September 12, 2016 Interestingly, the code for that function does not entirely match the code on GitHub from this past July. If I use the code from GitHub, it works fine, no errors. That's because you are checking 'master' branch, which is the development branch, and that bug has already been fixed there. :) Share this post Link to post Share on other sites
AZCoder 921 Posted September 12, 2016 Awesome :) Thanks. Share this post Link to post Share on other sites
commy2 188 Posted September 21, 2016 Documentation of the settings system: https://github.com/CBATeam/CBA_A3/wiki/Settings-system 3 Share this post Link to post Share on other sites
tortuosit 486 Posted September 27, 2016 x\cba\addons\events\fnc_keyHandlerDown.sqf, line 46 - Error in expression #483 Hi CBA guys, I found a fix/workaround for https://github.com/CBATeam/CBA_A3/issues/483. I'm really happy because it annoyed me so much.I think it happens if the called function has no return value. Maybe you can catch this for the user.Now the user simply has to put a return value (here "true") into it. No more error message! myfunction = { _a = 0; _b = 5; hint str random [_a, _a, _b]; true // <---- }; 1 Share this post Link to post Share on other sites
commy2 188 Posted September 28, 2016 We can't detect the return value of a function in SQF without calling it (which would lead to unpredicatble behaviour). If I ever get to rewriting the CBA keybinding system (imo the weakest component after the cleanup of the upcomming update except for maybe the flexi menu), I'll change this. 1 Share this post Link to post Share on other sites
vipermaul 246 Posted September 30, 2016 CBA v3.1.0 Released This release adds Join Rails compatibility to pistols and bipods from the Tanoa expansion and tweaks various small issues with the AI and settings functionality. It also removes old, long deprecated and/or non functional code mainly stemming from the days of Arma 2. We also fixed the "callsign" composition attribute from the Eden-Editor by inserting our own custom MP compatible function. CHANGE LOG SUMMARY: ADDED: JR muzzles to pistols (#436) robalo ADDED: JR compatibility with APEX bipods (#436, #500) robalo ADDED: Listenable events for CBA settings initialization (#437) PabstMirror ADDED: Garrison waypoint in editor (#438) commy2 ADDED: PerFrameHandler Objects (#441) commy2 ADDED: CBA_fnc_getArea to return the array form of any area construct (#442) SilentSpike ADDED: Optional pbo to load settings from a userconfig file (#450, #459) commy2 ADDED: Template for creating a settings file inside a pbo (#451, #459) commy2 ADDED: CBA_fnc_removeWhitespace (ported from ACE 3) (#457) commy2 ADDED: PATHTO_FNC and RECOMPILE macros for CfgFunctions (#475, #494) dixon13 ADDED: "format" versions of LOG()/WARNING()/ERROR()/INFO() macros (#482) commy2 ADDED: Optional parameter for CBA_fnc_addPlayerEventHandler (#490) PabstMirror ADDED: Unit test for network component commy2 (#497) ADDED: Event handlers for creating and deleting markers commy2 (#505) ADDED: Fix for broken "callsign" Eden attribute commy2, snippers (#508) IMPROVED: Remove some obsolete productVersion checks (#432) commy2 IMPROVED: Remove some obsolete and unused files (#434) commy2 IMPROVED: Missions can force global settings if not forced by the Server (#437, #506) PabstMirror IMPROVED: Group behaviour when using CBA_fnc_taskDefend (#440) SilentSpike IMPROVED: CBA_fnc_randPosArea accepts areas in form of array or location (#442) SilentSpike IMPROVED: CBA_fnc_taskSearchArea accepts areas in form of array or location (#442) SilentSpike IMPROVED: CBA_fnc_inArea in favour of new inArea command (#442) SilentSpike IMPROVED: Remove obsolete PlayerConnected, PlayerDisconnected band aid fix (#443) commy2 IMPROVED: Disable "Default" settings button if setting is already the default value (#444) PabstMirror IMPROVED: CBA_fnc_hashSet to use the deleteAt command (#445) PabstMirror IMPROVED: Some internals in XEH component (XEH_CLASS_BASE macro) (#446) commy2 IMPROVED: Internals of serializing array type settings (#449) commy2 IMPROVED: Correct wrong information in some functions headers (#463) commy2 IMPROVED: Precompile displayLoad functions (#464) commy2 IMPROVED: Simplify CBA_fnc_filter with new SQF commands (#465) commy2 IMPROVED: Align DEBUG()/WARNING()/ERROR() macros to their ACE versions (#466, #480, #498) commy2 IMPROVED: compileFinal internal CBA missionNamespace functions (#469) commy2 IMPROVED: Remove obsolete and non functional marker persistency feature (#473, #485) commy2 IMPROVED: Remove obsolete code from network component (#474, #476, #477, #479, #481) commy2 IMPROVED: Remove CBA_fnc_benchmarkFunction (use diag_codePerformance) (#478) commy2 IMPROVED: Check data type of the arguments of CBA_fnc_addKeybind (#484) commy2 IMPROVED: Save expression in debug console when hitting the enter key (#491, #493) PabstMirror IMPROVED: Remove obsolete configs for the old XEH from diagnostic component (#495) commy2 IMPROVED: Remove obsolete unreachable code from common component (#496) commy2 IMPROVED: Remove obsolete fire team synchronization code, deprecate event (#511) commy2 FIXED: Incorrect building position storage in CBA_fnc_taskDefend (#440, #488) SilentSpike FIXED: Infinite building searches caused by CBA_fnc_taskSearchArea (#440) SilentSpike FIXED: Only logged in admins are allowed change settings (#448) commy2 FIXED: CBA_fnc_addKeybind running on headless clients (#467, #468) commy2 FIXED: CBA_fnc_setVarNet and CBA_fnc_publicVariable broken (#471) commy2 FIXED: CBA_fnc_error (internal) not safe for scheduled environment (#472) commy2 FIXED: CBA_fnc_formatNumber not behaving as expected (#486, #489) Sniperhid FIXED: Default value for argument in CBA_fnc_hashHasKey was not a hash (#503, #509) commy2 Change log for CBA v3.1 KNOWN ISSUES: Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile. HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here MEGA - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included.Submit New Bugs on Github 10 Share this post Link to post Share on other sites
jonpas 294 Posted September 30, 2016 Congratulations on the release! Share this post Link to post Share on other sites