ob-andy 21 Posted May 11, 2015 I wasn't able to figure out a fix by that example either. If theres something I can just turn off the whole thing that would be great. If I have to put it in every vehicle config that will be a problem. Share this post Link to post Share on other sites
bolbies 13 Posted May 14, 2015 I believe this mod is interfering with bipod deployment somehow. I changed different keybindings but it still won't work. Does anyone else have this issue? Share this post Link to post Share on other sites
killswitch 19 Posted May 15, 2015 I wasn't able to figure out a fix by that example either. If theres something I can just turn off the whole thing that would be great. If I have to put it in every vehicle config that will be a problem.A fix for the "texture problem" will be in the next release.I believe this mod is interfering with bipod deployment somehow. I changed different keybindings but it still won't work. Does anyone else have this issue?I cannot reproduce this. Bipod deployment (Using the default "C" key) works fine with A3+CBA_A3 for me. Share this post Link to post Share on other sites
Hud Dorph 22 Posted May 15, 2015 I cannot reproduce this. Bipod deployment (Using the default "C" key) works fine with A3+CBA_A3 for me. Confirm works fine here too with default C Share this post Link to post Share on other sites
bolbies 13 Posted May 15, 2015 You guys are right. Idk what it was but I deleted and redownloaded the mod and now it works. My bad. Share this post Link to post Share on other sites
havena 10 Posted May 16, 2015 can u release rc7 asap (need animals fix ;) ) Share this post Link to post Share on other sites
phronk 898 Posted May 16, 2015 No need. BIS has already fixed it in the Dev Build. Might as well wait for the Main Branch release. ;) Fixed: Rabbit infestation on both islands Share this post Link to post Share on other sites
havena 10 Posted May 16, 2015 No need. BIS has already fixed it in the Dev Build. Might as well wait for the Main Branch release. ;) no, this http://dev.withsix.com/issues/76205 Share this post Link to post Share on other sites
sparfell_19 188 Posted May 21, 2015 (edited) A fix for the "texture problem" will be in the next release. Sorry to quote an old message, but, i want to thank you, that's good news. I still have a question : Will it also be compatible with the new system for texture randomization made by BIS ? https://community.bistudio.com/wiki/Vehicle_Customization_%28VhC%29 This is the one I'm using for my addon and, with CBA enabled, textures are overwrited too. Edit : If necessary, I can give an addon for repro. Edited May 21, 2015 by Sparfell_19 Share this post Link to post Share on other sites
killswitch 19 Posted May 24, 2015 Sorry to quote an old message, but, i want to thank you, that's good news.I still have a question : Will it also be compatible with the new system for texture randomization made by BIS ? https://community.bistudio.com/wiki/Vehicle_Customization_%28VhC%29 This is the one I'm using for my addon and, with CBA enabled, textures are overwrited too. Edit : If necessary, I can give an addon for repro. It will now, after you report. :-) See: 76268. Thanks for the heads-up! Share this post Link to post Share on other sites
sparfell_19 188 Posted May 24, 2015 It will now, after you report. :-) See: 76268. Thanks for the heads-up! Awesome ! Thanks. Share this post Link to post Share on other sites
cyprus 16 Posted May 26, 2015 (edited) I've been running into a very strange issue where I cannot load certain missions that use mods on a dedicated server, unless I turn on CBA RC4, despite none of the mods I'm using needing CBA. Some of the mods I've had problems with are CAF Aggressors, RHSUSAF, RHSAFRF, NATO Russian SF Weapons, and SOCOM DEVGRU To demonstrate this, I made a mission in the editor that uses a single vanilla playable blufor rifleman and an empty M1A1 abrams from the RHSUSAF mod. This should not require CBA RC4. If I try to load the mission with only RHSUSAF loaded on the client and server, the mission will not load after pressing continue on the character selection screen. I'll get an error that says, "15:46:21 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. rhsusf_c_troops." If I simply enable CBA RC4 on the server, the mission will load just fine. Here's the mission pbo http://pastebin.com/Bj7ipKgt Here's the server RPT when I try to load the mission with just RHSUSAF on the server and client http://pastebin.com/SyeXdeVe Here's the server RPT when I try to load the mission with RHSUSAF on the server and client and CBA RC4 on the server http://pastebin.com/sbL6XcRv I've gotten this issue previously, and it seems to happen off and on. Can anyone confirm this behavior on their system? These missions load just fine without CBA RC4 in both the editor and in a listen server, it's just a dedicated server that's the problem. My server and client are on the same computer on the same hard drive in the same folder. I've tried having the server and client in separate folders, but that didn't help. Edited May 26, 2015 by Cyprus Share this post Link to post Share on other sites
maquez 141 Posted May 27, 2015 CBA RC4 is way outdated try it again with CBA v1.1.20.150416 RC6 Share this post Link to post Share on other sites
cyprus 16 Posted May 27, 2015 You're completely missing the point. The version doesn't matter. These missions should be loading without CBA. CBA is somehow being required by missions that don't use cba or any mods that are dependent on CBA. I don't know how this could possibly be happening. Share this post Link to post Share on other sites
maquez 141 Posted May 27, 2015 sorry missed really the point :rolleyes: depends what scripts these missions do use there can be scripts which have a requirement of CBA. Share this post Link to post Share on other sites
killswitch 19 Posted May 27, 2015 (edited) I've been running into a very strange issue where I cannot load certain missions that use mods on a dedicated server, unless I turn on CBA RC4, despite none of the mods I'm using needing CBA. Some of the mods I've had problems with are CAF Aggressors, RHSUSAF, RHSAFRF, NATO Russian SF Weapons, and SOCOM DEVGRUTo demonstrate this, I made a mission in the editor that uses a single vanilla playable blufor rifleman and an empty M1A1 abrams from the RHSUSAF mod. This should not require CBA RC4. If I try to load the mission with only RHSUSAF loaded on the client and server, the mission will not load after pressing continue on the character selection screen. I'll get an error that says, "15:46:21 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. rhsusf_c_troops." If I simply enable CBA RC4 on the server, the mission will load just fine. Here's the mission pbo http://pastebin.com/Bj7ipKgt Here's the server RPT when I try to load the mission with just RHSUSAF on the server and client http://pastebin.com/SyeXdeVe Here's the server RPT when I try to load the mission with RHSUSAF on the server and client and CBA RC4 on the server http://pastebin.com/sbL6XcRv I've gotten this issue previously, and it seems to happen off and on. Can anyone confirm this behavior on their system? These missions load just fine without CBA RC4 in both the editor and in a listen server, it's just a dedicated server that's the problem. My server and client are on the same computer on the same hard drive in the same folder. I've tried having the server and client in separate folders, but that didn't help. Your problem is an indication of a bug with the config of the RHS M1A1 addon. It has an insufficient(*) set of required addons declared in its config, which is causing the problem.(*) Specifically, it is missing a dependency on rhsusf_c_troops which is the addon where the crewmen of the RHS M1A1 are defined. Edited May 27, 2015 by Killswitch Share this post Link to post Share on other sites
ozdeadmeat 12 Posted May 27, 2015 Why is this still not in Steam Workshop? Share this post Link to post Share on other sites
jgaz-uk 132 Posted May 27, 2015 No need. BIS has already fixed it in the Dev Build. Might as well wait for the Main Branch release. ;) Any idea when this might be??? Share this post Link to post Share on other sites
cyprus 16 Posted May 27, 2015 Your problem is an indication of a bug with the config of the RHS M1A1 addon. It has an insufficient(*) set of required addons declared in its config, which is causing the problem.(*) Specifically, it is missing a dependency on rhsusf_c_troops which is the addon where the crewmen of the RHS M1A1 are defined. If that is the case why does enabling CBA (only on the dedicated server, I've tested and running it on the client is not necessary) fix the issue and allow missions with certain mods to load? I'm getting this issue with more than just RHSUSAF, as I've mentioned before. Share this post Link to post Share on other sites
Robalo 465 Posted May 27, 2015 Because of CBA's automagic addon healing powers. // Process all CfgPatches _addons = []; for "_i" from 0 to (_c - 1) do { _entry = _cfg select _i; if (isClass _entry) then { PUSH(_addons,configName _entry); }; }; // Activate all CfgPatches activateAddons _addons; Say thank you, CBA :) Share this post Link to post Share on other sites
alganthe 74 Posted May 27, 2015 Note that until RC7 rolls out VhC (vehicle customization) won't work by itself, aka trying to use like describe in the wiki or sample mission. To be able to use it you need to call the function bis_fnc_initVehicle outside of an init field. Share this post Link to post Share on other sites
cyprus 16 Posted May 28, 2015 Because of CBA's automagic addon healing powers. // Process all CfgPatches _addons = []; for "_i" from 0 to (_c - 1) do { _entry = _cfg select _i; if (isClass _entry) then { PUSH(_addons,configName _entry); }; }; // Activate all CfgPatches activateAddons _addons; Say thank you, CBA :) That's actually very interesting. That makes some sense, but that doesn't quite explain why it only happens when I try to run one of these missions on a dedicated server. I get no problems on a listen server or in the editor when I run them without CBA. Can you run my test mission without CBA on a dedicated server? Here it is again http://pastebin.com/Bj7ipKgt Share this post Link to post Share on other sites
vipermaul 246 Posted May 28, 2015 (edited) This release brings with it bug fixes and server improvements. We will also attempt to maintain simply named bikey with the intent to minimize server killing impact reported by this issue 0022133: Some .bikey file combinations prevent dedicated server from loading NOW AVAILABLE ON STEAM WORKSHOP RC7 CHANGED: Make the CBA per-frame handlers work during mission briefing (76243) - Killswitch IMPROVED: Server performance (76242) - Killswitch IMPROVED: CBA_fnc_split fails on char count > 10000 (76263) - Pabst Mirror FIXED: CBA is overwriting textures of the offroad vehicle (75924) - Killswitch FIXED: Animals from the Misc-Animals module are invisible (76205) - Killswitch FIXED: CBA uses old vehicle customization init event handlers (76268) - Killswitch FIXED: CBA_fnc_addPlayerAction is broken in latest CBA DEV 150425 (76206) - ViperMaul FIXED: Improper handling of key press timings (76228) - ViperMaul FIXED: Using R.Ctrl as a modifier while binding a key combination always ends up becoming R.Ctrl+Ctrl (76175) - ViperMaul Change Log for Release Candidate 7 - http://dev.withsix.com/versions/1690 Hosted at the following: Dev-Heaven - CBA_A3_RC7 - Click Here MEGA - CBA_A3_RC7 - Click Here STEAM WORKSHOP - Click Here Edited May 28, 2015 by ViperMaul Update Steam Link Share this post Link to post Share on other sites
Guest Posted May 28, 2015 New version frontpaged on the Armaholic homepage. Community Base addons A3 v1.1.21.150527 RC7 Share this post Link to post Share on other sites
alganthe 74 Posted May 28, 2015 thanks for the fixes Share this post Link to post Share on other sites