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The Eridanus Insurrection - An Arma 3 Total Modication

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Are the ODSTs visors animated or are the clear visors a whole different helmet

---------- Post added at 00:45 ---------- Previous post was at 00:31 ----------

Also i dont mean to sound like an arse, but isnt the ODST helmet slighty wrong at the moment?

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Are the ODSTs visors animated or are the clear visors a whole different helmet

---------- Post added at 00:45 ---------- Previous post was at 00:31 ----------

Also i dont mean to sound like an arse, but isnt the ODST helmet slighty wrong at the moment?

The clear visors are a different helmet that replaces the opaque helmet on the press of a button.

In what regards are the ODST helmets wrong?

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Also i dont mean to sound like an arse, but isnt the ODST helmet slighty wrong at the moment?

The ODST helmet is a CH252 helmet, Which is designed and in use by most if not all UNSC branches along with a few interplanetary militias (as seen in halo:nightfall),there is nothing wrong with the helmets other than lack of the markings which i am positive is due to come, ODST forces were known to be color coded in some cases for classification, as shown in this below

(note, nothing has been confirmed cannon upon ODST secondary color schemes, it goes as noted by most common)

-Blue=Marksman/sniper

-Red=explosive expert/vehicle specialist/heavy

-Orange=Heavy weapons and or demolition

-light grey= Standard infantryman

-Green=CQB

-Teal=CQC

notice that nowere i mention Recon variant, as RECON was issued to ODSTs of ONI service, which also explains why Veronica Dare was blue against the traditional Steel and color of a standard ODST

(None of this i have been able to find confirmed, this is all based on popular belief and megabloks i passed by in store)

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In every picture and game of ODSTS, the visor never really touches the metal edges of the helmet. There's always a sort of black plasticy outline that thickens near the cheeks. I'd post a picture but i dont know how to do that

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In every picture and game of ODSTS, the visor never really touches the metal edges of the helmet. There's always a sort of black plasticy outline that thickens near the cheeks. I'd post a picture but i dont know how to do that

Are you talking about this? afa4066082.png409d413bcc.png

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In every picture and game of ODSTS, the visor never really touches the metal edges of the helmet. There's always a sort of black plasticy outline that thickens near the cheeks. I'd post a picture but i dont know how to do that

To be honest, i don't see any issue. This is their mod and they can do the helmets as they please, especially as this mod is set in a different time period before the Halo Games.

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Woah? I wasnt giving them grief for it. I was just pointing something out just incase it was an accidental error

---------- Post added at 12:17 ---------- Previous post was at 12:16 ----------

But yeah prototype, thats what i meant

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Nah it's cool man. No hard feelings. There are bound to be discrepencies between the mod and actual game. Though we try :)

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Woah? I wasnt giving them grief for it. I was just pointing something out just incase it was an accidental error

---------- Post added at 12:17 ---------- Previous post was at 12:16 ----------

But yeah prototype, thats what i meant

It seems like it would be just a slight texture adjustment, so we will probably try it later on to see if we like the results. However, in most of the live action shots of ODSTs you can see the part under the visor and the color very closely matches the rest of the helmet rather than the black plastic shown in-game:

http://oyster.ignimgs.com/ve3d/images/05/65/56553_orig.jpg

http://static.giantbomb.com/uploads/original/0/7473/411887-odst2.jpg

http://cdn5.brusimm.com/wp-content/uploads/2010/09/HALO-Live-Action-actors-3400c.jpg?1375ae

So it is not as if our helmet is COMPLETELY wrong. Just slightly different from the game.

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hey guys, so not much to show today as about 95% of our work was coding... me and space have spent the last 4 hours or so researching one issue lol. we are working hard, just know that. also wanted to at least leave you with something. here is an screenie of the innies that are in the making. the beret will be re-textured to remove the flash but the other stuff is good to go. basically just a guy wearing military style clothing with a stolen UNSC Marine vest and rifle.

http://i.imgur.com/2FAZ7Hn.jpg

this being said, he is part of the more "elite" group we are going to put in the game. better equipped and trained. these will be the guys causing you the worst of troubles.

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Looking sexy guys. Every time i see that rifle it just gets better!

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I would LOVE to just get the armors. I got a hardon for future style armors like Halo marines or Marines from Alien. Now CSAT wont look so out of place :). Also: we now need a new model for Jurassic Arma raptors so they look like aliens and we are set.

I cant wait for the Pelican, a full blooded drop ship is something I was really missing Arma 3

EDIT: Looking at the photos I have to admit I have to say that the lower leg armor looks a bit too bulky. Maybe its correct, but it does not look that good. IMHO this look better, but its your call.

Edited by Taro8

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EDIT: Looking at the photos I have to admit I have to say that the lower leg armor looks a bit too bulky. Maybe its correct, but it does not look that good. IMHO this look better, but its your call.

I agree. There seems to be too much space between those straps and the actual legs (calves) on the back side of the leg armor... I'd rather see them clip into those legs and have a slim/narrow leg armor instead if that's even possible with those arma models. They are already looking into it... let's wait and see :)

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i'm looking into this however the issue i was having was the following. the armor on the uniform model is a hidden selection. that being said, when the shin guards are hidden the uniform needs to maintain a certain look. what i may end up doing is have 2 pant models setup as hidden selections as well. thus i will be able to enable the slim pants with the shin guards, and enable the loose fit pants without the shin guards. will have to see how that turns out though but i'll certainly keep you posted on that. also the reason why they look the way the do right now is because the initial version had no shinguard and was based off of this model http://img2.wikia.nocookie.net/__cb20100619192928/halo/images/a/ac/Halo_Reach_-_UNSC_Army_Infantryman_(Crouching).png

will have to see how i will end up doing it, but yes, it is being addressed. in the latest build the straps were tightened up as well, so even the loose fit pants with the shin guards is a bit slimmer now for a slightly better look. but like said, will play around with it more, just means more time going into that issue.

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No problem, I only mention it for it was in the books the insurrectionist used before the comic made it into an ugly version, but it was the weapon the MA5 series replaced

---------- Post added at 19:21 ---------- Previous post was at 19:06 ----------

Also I was looking through my copy of halo bootcamp, the rebels with the berets also had soldiers with what looked like kevlar helmets with goggles and stuff. I think it wouldn't be hard to purpose a normal ACH and do a bit of tweaking to meet your purposes. If you need example, please reference to pg 76-77 of the bootcamp comic (Had to recount twice to be sure) But that is if you guys have the time. I rather not throw work onto your plate that isn't needed

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Im not well versed in Halo lore, but is there a fast orbital delivery system for stuff like vehicles and equipment? I guess guns and stuff could be packed into special drop pods, but vehicles? I guess pelicans could do, but I think having an option to simply drop the vehicle ODST style on your request would be awesome.

Thanks for looking at those shin guards. Personally I prefer when they are tightly strapped to the leg.

Future stuff in Arma 3 is pretty damn awesome to try out. I just had a small mission to clear out town out of 25 entrenched infantry with 10 AI Colonial Marines (Aliens) armed with M41 Pulse rifle (this mod). Not only the sound of the fight was just incredible (that burst sound), but the 95 rounds magazine with burst mode as default fire mode really let the Marines kick ass. We killed everyone with only 3 casualties (2 of with was me). With leads me to question: how are you going to balance the armor values? The future armors obviously offer better protections then the vanilla NATO vests. It would be cool if the Halo armors actually offered better protection, just so infantry can be more awesome rather then mowed down as soon as they leave cover.

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But looking at it, the HMG38 was replaced by the MA3 series. So in truth, you guys don't need to worry about the HMG at all if you do so in choose

---------- Post added at 19:40 ---------- Previous post was at 19:32 ----------

Im not well versed in Halo lore, but is there a fast orbital delivery system for stuff like vehicles and equipment? I guess guns and stuff could be packed into special drop pods, but vehicles? I guess pelicans could do, but I think having an option to simply drop the vehicle ODST style on your request would be awesome.

When it came to transporting large vehicles or a lot of them, the UNSC used the Albatross, http://halo.wikia.com/wiki/D96-TCE_Albatross, to transport them. The could also be used as a Mobile HQ once deployed. But I haven't heard of any information of dropping Heavy Ordinance like vics or arty in the form of drop pods. In Star Wars and the Gundum series yes, but not halo I believe. But I could always be wrong.

---------- Post added at 19:50 ---------- Previous post was at 19:40 ----------

Cool thing is that they are remaking the map Relic for the MCC so you'll end up with an Updated looking version of the albatross in a few months

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No problem, I only mention it for it was in the books the insurrectionist used before the comic made it into an ugly version, but it was the weapon the MA5 series replaced

---------- Post added at 19:21 ---------- Previous post was at 19:06 ----------

Also I was looking through my copy of halo bootcamp, the rebels with the berets also had soldiers with what looked like kevlar helmets with goggles and stuff. I think it wouldn't be hard to purpose a normal ACH and do a bit of tweaking to meet your purposes. If you need example, please reference to pg 76-77 of the bootcamp comic (Had to recount twice to be sure) But that is if you guys have the time. I rather not throw work onto your plate that isn't needed

If you had a scan of those pages, or an image of the rebels you are talking about that would really help. I myself haven't read the comics very much.

Im not well versed in Halo lore, but is there a fast orbital delivery system for stuff like vehicles and equipment? I guess guns and stuff could be packed into special drop pods, but vehicles? I guess pelicans could do, but I think having an option to simply drop the vehicle ODST style on your request would be awesome.

Thanks for looking at those shin guards. Personally I prefer when they are tightly strapped to the leg.

Future stuff in Arma 3 is pretty damn awesome to try out. I just had a small mission to clear out town out of 25 entrenched infantry with 10 AI Colonial Marines (Aliens) armed with M41 Pulse rifle (this mod). Not only the sound of the fight was just incredible (that burst sound), but the 95 rounds magazine with burst mode as default fire mode really let the Marines kick ass. We killed everyone with only 3 casualties (2 of with was me). With leads me to question: how are you going to balance the armor values? The future armors obviously offer better protections then the vanilla NATO vests. It would be cool if the Halo armors actually offered better protection, just so infantry can be more awesome rather then mowed down as soon as they leave cover.

Well, thats one thing we are pretty nervous about messing with. If we mess with the armor values too much it would mess up the balance with vanilla assets and overall gameplay with the Innies. We would prefer if combat were more or less equal amongst the fighters coming down to skill and tactics rather than "I'm wearing a vest with higher armor numbers". While this is somewhat more realistic, Arma is still a game.

But looking at it, the HMG38 was replaced by the MA3 series. So in truth, you guys don't need to worry about the HMG at all if you do so in choose

---------- Post added at 19:40 ---------- Previous post was at 19:32 ----------

When it came to transporting large vehicles or a lot of them, the UNSC used the Albatross, http://halo.wikia.com/wiki/D96-TCE_Albatross, to transport them. The could also be used as a Mobile HQ once deployed. But I haven't heard of any information of dropping Heavy Ordinance like vics or arty in the form of drop pods. In Star Wars and the Gundum series yes, but not halo I believe. But I could always be wrong.

---------- Post added at 19:50 ---------- Previous post was at 19:40 ----------

Cool thing is that they are remaking the map Relic for the MCC so you'll end up with an Updated looking version of the albatross in a few months

I wasn't even aware an MA3 series existed. It must meet up with the MA37.

But still, we are going to look into some concepts for a HMG38 or an early MA3 series rifle.

It would give the Innies something else exclusive to them. At the time, we were planning to give them the MA37 but of course the Army also gets that rifle.

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http://halo.wikia.com/wiki/MA3_Assault_Rifle

But looking at it, they replaced the HMG38 after the raid the spartans did to kidnap Watts. But from what I'm reading, The MA37 is considered part of the MA5 family

and I'll try to find pictures of the helmets

---------- Post added at 20:43 ---------- Previous post was at 20:38 ----------

Also the MA2B seems to have been a favorite of Col Watts SF team when boarding enemy ships. For in the comic, his team was armed with those and the shotguns boarding an UNSC frigate. So the Innie SF can be armed with them. The weapon was also highly used by UNSC SF teams like Spartans during those years.

http://halo.wikia.com/wiki/MA2B_Assault_Rifle

---------- Post added at 20:46 ---------- Previous post was at 20:43 ----------

Innie Kavlar

http://i.annihil.us/u/prod/marvel/i/mg/c/60/4e138e4da2cd9/detail.jpg

---------- Post added at 20:53 ---------- Previous post was at 20:46 ----------

Also for those wanting Spartan 2's in this mod, you can put them in using the armor they used before they received the power armor. Which was basically a more slicker yet more armored version of ODST armor

http://img2.wikia.nocookie.net/__cb20111230184749/marveldatabase/images/9/9e/Halo_Fall_of_Reach_-_Boot_Camp_Vol_1_4.jpg

http://a5.mzstatic.com/us/r30/Publication/v4/26/11/38/2611388b-0bc3-8eeb-7a0f-bf0bd391e19f/03.480x480-75.jpg

http://www.imakinarium.net/notis/2011/12/111212_felix_ruix_halo/0_halo_fall_of_reach_boot_camp_2010_p5.jpg

---------- Post added at 21:09 ---------- Previous post was at 20:53 ----------

Now this is a Kickass ODST armor Decal

http://halo.bungie.org/misc/ubald_renders/comic.html?display=page_03_cover_take_1

Edited by Theronnett

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Hi, love everything with the mod you're doing so far just had a couple of questions about content which I don't know have been asked before such as:

Any plans to make an AFV for the UNSC? There was a cut variant of one that was to be included in Halo wars called the Cougar. I think it'd make a cool addition where you could have a mission of a platoon of marines and an AFV attacking an Innie base.

http://halo.wikia.com/wiki/Cougar It'd make for great fire support.

And any plans for an LMG for a support role for both factions? Also if you don't like the M739 lmg found in Halo 4. I found this cool Halo Reach concept with a very nice looking LMG which in my opinion looks completely superior. http://www.halopedia.org/images/0/0d/Hreach_concept_2.jpg Also on second looking at this concept. That single barrelled rocket launcher also looks badass!

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Well, thats one thing we are pretty nervous about messing with. If we mess with the armor values too much it would mess up the balance with vanilla assets and overall gameplay with the Innies. We would prefer if combat were more or less equal amongst the fighters coming down to skill and tactics rather than "I'm wearing a vest with higher armor numbers". While this is somewhat more realistic, Arma is still a game.

I guess I could always dePBO the mod and change values myself. At least I assume the defensive stats are in some config file.

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Hi, love everything with the mod you're doing so far just had a couple of questions about content which I don't know have been asked before such as:

Any plans to make an AFV for the UNSC? There was a cut variant of one that was to be included in Halo wars called the Cougar. I think it'd make a cool addition where you could have a mission of a platoon of marines and an AFV attacking an Innie base.

http://halo.wikia.com/wiki/Cougar It'd make for great fire support.

And any plans for an LMG for a support role for both factions? Also if you don't like the M739 lmg found in Halo 4. I found this cool Halo Reach concept with a very nice looking LMG which in my opinion looks completely superior. http://www.halopedia.org/images/0/0d/Hreach_concept_2.jpg Also on second looking at this concept. That single barrelled rocket launcher also looks badass!

Yes to both. :)

The Cougar and that LMG are planned. Not the rocket launcher though, we have another design that we plan to use along side the SPnKER.

I guess I could always dePBO the mod and change values myself. At least I assume the defensive stats are in some config file.

No, what I'm saying is we will balance the units and armor to match and work with vanilla gameplay.

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