theevancat 277 Posted May 10, 2014 I get a texture load error. Sorry, but I can't remember which unit it was specifically. Warning Message: Cannot load texture c:\users\evan\desktop\modding\arma 3\files\projects\csat\penah\tgas\helm_arid.paa. Okay, try this hotfix. http://www.mediafire.com/download/d3n8d386fz8pfk1/%40TEC_CSAT.zip Share this post Link to post Share on other sites
ATTACKM0DE 10 Posted May 10, 2014 Hey man do we have groups for this one yet? Share this post Link to post Share on other sites
Guest Posted May 10, 2014 Thanks for informing us about the hotfix version :cool: Release frontpaged on the Armaholic homepage. The CSAT Modification Project v1.1.1 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
warlord554 2065 Posted May 10, 2014 Congrats on the release. Solid work! :) Share this post Link to post Share on other sites
theevancat 277 Posted May 10, 2014 (edited) Hey man do we have groups for this one yet? Not yet. Planning on it soon. Meanwhile, while I get the Vodniks to port (because they're temperamental and don't want to port), I'm using the Strider as an interim vehicle (called the Shar IFMV.) http://cloud-4.steampowered.com/ugc/3281181583605958544/C34DB8FBE41887B47BDA956A1A01D821D829498B/ Edited May 10, 2014 by TheEvanCat Share this post Link to post Share on other sites
baddazs 10 Posted May 11, 2014 Hey man I am downloading this right now! Do you have any plans/ideas for altering CSATs primary infantry rifle? The Katiba is nice but if it could be managed something new and uniqely Iranian (CSAT) would be neat. Maybe a futuristic QBZ or un upgraded AK12? Just some thoughts! Thanks for this! Share this post Link to post Share on other sites
EricJ 759 Posted May 11, 2014 The Katiba is based off of the Khaybar 2002, which is an Iranian rifle: http://en.wikipedia.org/wiki/KH-2002 Share this post Link to post Share on other sites
.kju 3244 Posted May 11, 2014 New update v1.1.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
baddazs 10 Posted May 11, 2014 The Katiba is based off of the Khaybar 2002, which is an Iranian rifle:http://en.wikipedia.org/wiki/KH-2002 Oh hey haha I stand corrected. I think I had it mixed up with the FAMAS. My bad Share this post Link to post Share on other sites
theevancat 277 Posted May 14, 2014 So what's in the bag for 1.2? > Vehicles, including a custom retexture! Vodnik is still having issues. Mostly game crashing issues. http://cloud-4.steampowered.com/ugc/3281181583627558942/9DD433BDB67285B61B876BAC293A58DC753BD65B/ > Fixing things! > You can never have too many flags (still WIP)! http://cloud-4.steampowered.com/ugc/3282308042633136156/C3FFF55FDCB82C3F62260E2249D70428F5D8CAB6/ > Groups! > Mortars and emplaced weapons! > Running? Running. http://cloud-4.steampowered.com/ugc/3281181583633126579/F24568A27EC992BA5737F18D4722C5E91D9CD3C5/ > Irresponsible vehicle usage! http://cloud-2.steampowered.com/ugc/3282307414333733894/D20C220C05B0D6D08CA803E0A41ED2C67D16FA9C/ > More irresponsible vehicle usage! http://cloud-2.steampowered.com/ugc/3282307414333490433/F2F276D8D9D1C646491E282599FAEC583F78144B/ > The Iranian Space Agency! http://cloud-2.steampowered.com/ugc/3281180873670955072/7D1393DCADE15EC979AAB87330F7B817D9AFF9C2/ Share this post Link to post Share on other sites
omfgitsst6 10 Posted May 19, 2014 Fantastic work! My only suggestion is that you partially desaturate the Iranian flags(or recolor them to olive drab/dark green or dark green/black). Right now, the colors stand out a little too brightly and really attract one's attention straight to the flag and nowhere else. It could also compromise them in instances such as woodland or low light combat because of how bright the colors are. Share this post Link to post Share on other sites
theevancat 277 Posted May 20, 2014 Fantastic work! My only suggestion is that you partially desaturate the Iranian flags(or recolor them to olive drab/dark green or dark green/black). Right now, the colors stand out a little too brightly and really attract one's attention straight to the flag and nowhere else. It could also compromise them in instances such as woodland or low light combat because of how bright the colors are. I think I have a variant around somewhere with desaturated flags. http://cloud-3.steampowered.com/ugc/3278928434325447695/14AB8420523E4010FBF0770435460EDC6B26C93B/ Dunno if it makes too much of a difference. Meanwhile, 1.2 is plagued with issues relating to configs for static weapons. If you can help, just say so. Share this post Link to post Share on other sites
theevancat 277 Posted May 22, 2014 Mortars are a go and most static weapons are already in. I just have some more work to do, even if it looks like the Navy won't be making it in this patch (I'm not happy with how the uniform is looking and I'm going to try and work on another shade of navy-blue.) http://cloud-4.steampowered.com/ugc/3260916571855095497/2525801D837E75ACAA4B8963BA1AF291A4ED4086/ Groups are a bit of an issue right now, especially since I'm lacking recon and SOF units. However, baseline groups may be included. Share this post Link to post Share on other sites
ATTACKM0DE 10 Posted May 23, 2014 Groups are the main thing Im waiting on before ill use this full time for a CSAT replacement. Share this post Link to post Share on other sites
ollem 4 Posted May 24, 2014 Groups are a bit of an issue right now, especially since I'm lacking recon and SOF units. However, baseline groups may be included. First of all great work. Lack of recon and SF units should not be an issue to create infantry groups of 8, 4, and 2 units. This would e.g. allow the units to be easily used as oponents in MCC. A replacement package to replace default CSAT units would even be better :-) i started to give it a try myself but due to lack of experience and time I got stuck. Share this post Link to post Share on other sites
theevancat 277 Posted May 24, 2014 First of all great work.Lack of recon and SF units should not be an issue to create infantry groups of 8, 4, and 2 units. This would e.g. allow the units to be easily used as oponents in MCC. A replacement package to replace default CSAT units would even be better :-) i started to give it a try myself but due to lack of experience and time I got stuck. My plan is to finish up doing static weapons (static AA and AT, which are giving me a massive pain in the ass) and then finish crewing the vehicles. Then I gotta figure out why the vehicles aren't showing up in Zeus (they were before so it's probably just a misplaced comma in the config or something stupid) and do some aviation work with pilot uniforms. Then I'll do some groups. Share this post Link to post Share on other sites
Iceman_TF_Timberwolf 12 Posted May 24, 2014 PLEASE add a CSAT/Iranian hunter and merkava :) Share this post Link to post Share on other sites
theevancat 277 Posted May 24, 2014 Thanks to Reyhard for helping with the static weapons! Now that this brick wall has been torn down, I'm steaming ahead. http://cloud-2.steampowered.com/ugc/3260916571942270737/4FCF2B87168BCEB49B33CFF58560DFC13FED9717/ Share this post Link to post Share on other sites
ollem 4 Posted May 25, 2014 I was wondering if you made the units "Indpendent" (side =2) on purpose, or if they perhaps were supposed to be "East" (side = 0) anyway and this is a bug? I also noticed that the "Semi-Arid Officer combat" has the wrong helmet (arid instead of semi-arid helmet). Share this post Link to post Share on other sites
theevancat 277 Posted May 25, 2014 (edited) I was wondering if you made the units "Indpendent" (side =2) on purpose, or if they perhaps were supposed to be "East" (side = 0) anyway and this is a bug? I also noticed that the "Semi-Arid Officer combat" has the wrong helmet (arid instead of semi-arid helmet). Yeah, that was me thinking that 1 meant West, 2 meant East, and 3 meant Indie. I think I fixed that. I also fixed the helmet for the next release. EDIT: This is probably a holdover from the Independent uniform that the config bases itself on. The units I think are still OPFOR. Edited May 26, 2014 by TheEvanCat Share this post Link to post Share on other sites
theevancat 277 Posted May 26, 2014 Okay, I finally got the Navy uniforms working. Enjoy your fourth variant of the hex pattern: http://cloud-4.steampowered.com/ugc/3260916572001274561/6CD01B6898988387FA5CF400178540F14A320306/ Share this post Link to post Share on other sites
tybo25 18 Posted May 28, 2014 Okay, I finally got the Navy uniforms working. Enjoy your fourth variant of the hex pattern:http://cloud-4.steampowered.com/ugc/3260916572001274561/6CD01B6898988387FA5CF400178540F14A320306/ Nice work dude! I really like the idea of a more "moderatly" equipped CSAT! Share this post Link to post Share on other sites
katipo66 94 Posted May 28, 2014 Looking good man, this is shaping up nicely. Share this post Link to post Share on other sites
theevancat 277 Posted May 29, 2014 Finishing up vehicle crewing for the most part. Gotta do CSAT air vehicles and their crew (as well as ground crew with multicolored jerseys.) Still working on groups. Share this post Link to post Share on other sites
theevancat 277 Posted May 31, 2014 Happy last day of May, guys. Here's a present. http://www.mediafire.com/download/6kg44ba6pkcc4d9/%40TEC_CSAT.zip 1.2.0 > Fixed iranarmy.paa to remove line at the right-hand-side. > Fixed texture issues with UAV/Operations bags. > Fixed pictures for backpacks. > Fixed Penah clipping issues. > Fixed wrong Penah color for Officer (Combat) in Men (Semiarid.) > Fixed specialized backpacks showing in editor. > Fixed missing Penah flag and inverted patch faces. > Fixed drone assembling into vanilla backpack. > Fixed config scope, changing from Independent to OPFOR. > Replaced CSAT emblem with Iranian Armed Forces emblem for TEC_CSAT faction. > Replaced beret model. > Added crewed vehicles (cars, supports, armor, ships.) > Added bags and support troops for static weapons (mortar, HMG, GMG, Titans.) > Added Shar IFMV (retextured Strider) with GMG/HMG variants. > Added ghillie suits. > Added CSAT tac vests. > Added Men (Navy) with various equipment (uniforms, headgear.) > Added two variants of Sniper and Spotter to Men (Sniper) class. > Added classname list to modfolder. > Added some groups for what I have thus far. The rest will come later when everything else is finished up. Share this post Link to post Share on other sites