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suddenlymoose

Bratwurst Mark 1 AA (ELK_AA)

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Presenting the Bratwurst Mark 1 weapon system.

"A mobile SAM system produced by the Erfurt based defense company Lederhosen undt Waffen GmbH. The Mark 1 was introduced in 2022."

bratwurst1_4.jpgbratwurst3_4.jpgbratwurst2_4.jpg

http://www.armaholic.com/datas/users/bratwurst1_4.jpg (694 kB)

http://www.armaholic.com/datas/users/bratwurst2_4.jpg (709 kB)

http://www.armaholic.com/datas/users/bratwurst3_4.jpg (414 kB)

 

This is a config that uses the base game MBT_01_mlrs_base_F model as  an AA unit.  This is not an attempt to recreate an actual system, but to add an AA unit that can use the relevant features available in the Arma 3 engine.                                          
The following classes are available:                                             
                                                                                 
"M1 Bratwurst AA Passive"                                                        
 "B_Bratwurst_passive_F" - Blufor variant                                        
 "O_Bratwurst_passive_F" - Opfor variant                                         
                                                                                 
Mark 1 AA using only passive radar and locking.                                  
                                                                                 
                                                                                 
"M1 Bratwurst AA Active":                                                        
 "B_Bratwurst_mark1_F" - Blufor variant                                          
 "O_Bratwurst_mark1_F" - Opfor variant                                           
                                                                                 
Mark 1 AA using a narrow active radar and active radar missiles locking.         
                                                                                 
                                                                                 
"M1 Bratwurst Passive Radar"                                                     
 "B_Bratwurst_radar_F" - Blufor variant                                          
 "O_Bratwurst_radar_F" - Opfor variant                                           
                                                                                 
Radar unit providing radar information via Data Link to other units.             
Uses only passive radar.                                                         
                                                                                 
                                                                                 
"M1 Bratwurst Active Radar"                                                      
 "B_Bratwurst_radar2_F" - Blufor variant                                         
 "O_Bratwurst_radar2_F" - Opfor variant                                          
                                                                                 
Radar unit providing radar information via Data Link to other units.             
Uses also active radar.                                                          
                                                                                 
                                                                                 
"M1 Bratwurst AA Active" (decoy)                                                 
 "B_Bratwurst_decoy_F" - Blufor variant                                          
 "O_Bratwurst_decoy_F" - Opfor variant                                           
                                                                                 
Decoy unit. Does not have any firing capacity and only limited armor,            
and can easily be mistaken for a real M1 Bratwurst AA Active.     
 
 
The AA units supports the following ammo:                                         
                                                                                 
"12Rnd_DijonPenetrator0" - Manual (control via mouse, camera available)          
"12Rnd_DijonPenetrator1" - Visual lock                                           
"12Rnd_DijonPenetrator2" - IR lock                                               
"12Rnd_DijonPenetrator4" - Laser lock                                            
"12Rnd_DijonPenetrator8" - Active Radar lock  (default on M1 Active)
"12Rnd_DijonPenetrator8b" - Passive Radar lock (default on M1 Passive)
"12Rnd_DijonPenetrator9" - Data Link lock
 
The Active and Passive Radar lock ammo variants also have Data Link sensors.                                                                
                                                                                
The ammo variants come from the mechanisms supported by the engine.              
No scripting is used. Small file size.
                                                                                 
Example command for loading ammo:                                                
                                                                                 
 bratwurst1 addMagazineTurret["12Rnd_DijonPenetrator1", [0]];                    
                                                                                 
Notes:                                                                           
 -The AA unit has no laser and needs an external unit to provide this when using laser lock ammo.                                       
 -Turret dynamic loadout support not possible (engine limitation).               
                                                                                 
Credits:                                                                         
 Model/MLRS config by Bohemia Interactive.                                       
                                                                                 
Current version: 2.1
 

Download:

http://www.armaholic.com/page.php?id=25474 (Armaholic)

http://withsix.com/p/Arma-3/mods/ui8z5cDK4xGiuQAVF72WTA/Bratwurst-Mark-1-AA (withSIX)

https://steamcommunity.com/sharedfiles/filedetails/?id=927098963 (Steam workshop)

 

Changelog:

 

Version 2.1                                                                             
 -Support for new Arma Data Link functionality in Arma 1.72, making Radar Units more useful. It is now possible to lock units that are inside the sensor range of a radar unit, as long as it is also in line of sight from the AA unit.    -Added "M1 Bratwurst AA Passive", a passive sensor AA unit variant.            
 -Added "12Rnd_DijonPenetrator9", ammo with only Data Link sensor.   

 

Version 2.0
 -Metadata fix.
 -Now also available on Steam.

 

2.0 beta 1
  -Updated config to Arma 3 changes since last release:                          
   -Support for Eden/Zeus (icons/category/etc.)                                  
   -Support for Virtual Garage (included only, no interactivity)                 
   -Added meta data (logos/images/etc.)                                          
  -Added "Decoy" AA variants that look like the Bratwurst but have no            
   actual firing capacity and are easy to destroy. Placed under new              
   "Decoys" subsection in editor.                                                
  -Various updates to use new Jet DLC targeting/sensor system, including:        
   -Bratwurst AA unit has receiveRemoteTargets set.                              
   -Various Sensors added.                                                       
  -Added two "Radar" units that have "reportRemoteTargets" set.                  
   Can provide targeting information to AA unit, but of limited                  
   use since this information can not be used for locking.                       
   Same model reused, but with turret in a fixed position.                       
   One unit with passive radar and one with active radar.                        
  -Various minor changes, including:                                             
   -Camera available for manual targeting ammo (12Rnd_DijonPenetrator0).         
   -Manual targeting for 12Rnd_DijonPenetrator0 now done fully with mouse.       

 

1.0

-Added bisign file.

 

1.0 beta 2

-Some corrections to class names.

-Set short non-zero reload time to avoid overlapping fire.

-Only preloaded with 12Rnd_DijonPenetrator8.

 

1.0 beta 1:

-First release.

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I always though that bratwurst was like a hot dog sausage but bigger and whiter.

Cool addon!

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Ooooh gonna have to try this bad boy out later on. Grats on release mate!

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Hahaha yes it will angel :P Ill try this out and see if they work nicely together :P

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Guest

Thanks for sending us the newest version :cool:

frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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New update v1.0.2 beta available at withSIX. Download now by clicking:

@elk_aa.png

@ SuddenlyMoose;

Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself.

To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work.

For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com.

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I have tried this add-on and I liked it.

It adds a new unit which well merge with the Others and with context itself. no bug to report at the moment...

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I have trying last night

The mod do the job. Nice work.

it s well balanced, missiles don't hit planes 100% time. (But the Sam is very dangerous for planes)

and planes can shoot the SAM sometime.

And it work with VTS so Well done

Edited by gonza

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I´ve used your Bratwurst AA in my first steamworkshop submission -> http://steamcommunity.com/sharedfiles/filedetails/?id=254650324&searchtext= , and it worked quite alright, it wasn´t overkill, eventually got disabled (used just one unit, so it was kinda undernumbered against 2 Frogfoots and 1 Neophron that survived the air battle above it) by enemy fire, but managed to shot down some bogies before fading out!

Can´t wait to couple it with alexboy´s upcoming C-RAM and see some serious aerial carnage!

Keep up the good work =)

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New update v1.0 available at withSIX. Download now by clicking:

@elk_aa.png

Edited by .kju [PvPscene]

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Guest

Thanks for sending us the newest fixed version :cool:

Frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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First post updated, version 1.0 now available.

Big thanks for the feedback and to everyone that tested.

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Ok My bad, someone said that it was the 1.1 so the changelog is OK because it's 1.0

This mod it really cool for anti AA infantry scenarios.

it woold be cool to add a circle zone on aircraft radars. (I thing really hard to do)

Edited by gonza

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Version 2.0 beta 1 now available, see first post for download information. Requires Jet DLC functionality, so either devel or RC branch until Jet DLC is released.
 
Several new additions using new sensor system. Tested in single player. Expected to work also in multiplayer, but do not know how
useful or practical the new MOD functionality is. Comments and feedback welcomed from anyone trying it out.
 
Version 2.0 will be released also on Steam.
 
Changelog:
 
 2.0 beta 1
  -Updated config to Arma 3 changes since last release:
   -Support for Eden/Zeus (icons/category/etc.)
   -Support for Virtual Garage (included only, no interactivity)
   -Added meta data (logos/images/etc.)
  -Added "Decoy" AA variants that look like the Bratwurst but have no
   actual firing capacity and are easy to destroy. Placed under new
   "Decoys" subsection in editor.
  -Various updates to use new Jet DLC targeting/sensor system, including:
   -Bratwurst AA unit has receiveRemoteTargets set.
   -Various Sensors added.
  -Added two "Radar" units that have "reportRemoteTargets" set.
   Can provide targeting information to AA unit, but of limited
   use since this information can not be used for locking.
   Same model reused, but with turret in a fixed position.
   One unit with passive radar and one with active radar.
  -Various minor changes, including:
   -Camera available for manual targeting ammo (12Rnd_DijonPenetrator0).
   -Manual targeting for 12Rnd_DijonPenetrator0 now done fully with mouse.
  • Like 3

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3 hours ago, suddenlymoose said:
Version 2.0 beta 1 now available, see first post for download information. Requires Jet DLC functionality, so either devel or RC branch until Jet DLC is released.
 
Several new additions using new sensor system. Tested in single player. Expected to work also in multiplayer, but do not know how
useful or practical the new MOD functionality is. Comments and feedback welcomed from anyone trying it out.
 
Version 2.0 will be released also on Steam.
 
Changelog:
 
 2.0 beta 1
  -Updated config to Arma 3 changes since last release:
   -Support for Eden/Zeus (icons/category/etc.)
   -Support for Virtual Garage (included only, no interactivity)
   -Added meta data (logos/images/etc.)
  -Added "Decoy" AA variants that look like the Bratwurst but have no
   actual firing capacity and are easy to destroy. Placed under new
   "Decoys" subsection in editor.
  -Various updates to use new Jet DLC targeting/sensor system, including:
   -Bratwurst AA unit has receiveRemoteTargets set.
   -Various Sensors added.
  -Added two "Radar" units that have "reportRemoteTargets" set.
   Can provide targeting information to AA unit, but of limited
   use since this information can not be used for locking.
   Same model reused, but with turret in a fixed position.
   One unit with passive radar and one with active radar.
  -Various minor changes, including:
   -Camera available for manual targeting ammo (12Rnd_DijonPenetrator0).
   -Manual targeting for 12Rnd_DijonPenetrator0 now done fully with mouse.

Great job!

  • Like 1

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What a Blast from the past! I´ve used it on my very first steamworkshop published mission (Eagle´s Nest - http://steamcommunity.com/sharedfiles/filedetails/?id=254650324 check out the 7th mod link entry ;D) back on good ol´14...now it is back, ready for Jets DLC... makes me wonder what other dormant mod may rise from the grave after Jet´s release.... Thanks for updating (reviving) this mod and kudos, Suddenlymoose!

 

Cheers

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Thanks for the comments. Version 2.0 now available (only Steam version updated at the moment, new Armaholic version submitted but not updated yet).

 

Version 2.0
 -Metadata fix.
 -Now also available on Steam Workshop.

  • Like 1

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On 4/23/2014 at 9:54 AM, suddenlymoose said:

 -Radar unit can add radar information to AA units, but this information cannot be used for locking (engine limitation).

On dev branch "It is now possible to mark Data Link targets using remote sensors", this capability having been applied to the Cheetah/Tigris and carrier static defenses in dev branch build v1.71.141872, although their missiles still use IR and active radar sensors; in this video my custom config (missile with the new sensor) is demonstrated.

  • Like 2

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On 6/3/2017 at 9:29 PM, chortles said:

On dev branch "It is now possible to mark Data Link targets using remote sensors", this capability having been applied to the Cheetah/Tigris and carrier static defenses in dev branch build v1.71.141872, although their missiles still use IR and active radar sensors; in this video my custom config (missile with the new sensor) is demonstrated.

 

Thank you for the video link. I have done some similar testing with the Bratwurst on the dev branch, adding support for the Data Link sensor (not released). It appears to work when the target is in sight, but unfortunately not when it is obscured by terrain. That is, targeting sort of works, giving a square with interrupted lines, but it will not lock.

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@suddenlymoose Hmm, this is even when the missile has a datalink sensor and it's receiving its target track from a transmitting vehicle with line of sight to the target?

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