suddenlymoose 15 Posted April 23, 2014 Presenting the Bratwurst Mark 1 weapon system. "A mobile SAM system produced by the Erfurt based defense company Lederhosen undt Waffen GmbH. The Mark 1 was introduced in 2022." http://www.armaholic.com/datas/users/bratwurst1_4.jpg (694 kB) http://www.armaholic.com/datas/users/bratwurst2_4.jpg (709 kB) http://www.armaholic.com/datas/users/bratwurst3_4.jpg (414 kB) This is a config that uses the base game MBT_01_mlrs_base_F model as an AA unit. This is not an attempt to recreate an actual system, but to add an AA unit that can use the relevant features available in the Arma 3 engine. The following classes are available: "M1 Bratwurst AA Passive" "B_Bratwurst_passive_F" - Blufor variant "O_Bratwurst_passive_F" - Opfor variant Mark 1 AA using only passive radar and locking. "M1 Bratwurst AA Active": "B_Bratwurst_mark1_F" - Blufor variant "O_Bratwurst_mark1_F" - Opfor variant Mark 1 AA using a narrow active radar and active radar missiles locking. "M1 Bratwurst Passive Radar" "B_Bratwurst_radar_F" - Blufor variant "O_Bratwurst_radar_F" - Opfor variant Radar unit providing radar information via Data Link to other units. Uses only passive radar. "M1 Bratwurst Active Radar" "B_Bratwurst_radar2_F" - Blufor variant "O_Bratwurst_radar2_F" - Opfor variant Radar unit providing radar information via Data Link to other units. Uses also active radar. "M1 Bratwurst AA Active" (decoy) "B_Bratwurst_decoy_F" - Blufor variant "O_Bratwurst_decoy_F" - Opfor variant Decoy unit. Does not have any firing capacity and only limited armor, and can easily be mistaken for a real M1 Bratwurst AA Active. The AA units supports the following ammo: "12Rnd_DijonPenetrator0" - Manual (control via mouse, camera available) "12Rnd_DijonPenetrator1" - Visual lock "12Rnd_DijonPenetrator2" - IR lock "12Rnd_DijonPenetrator4" - Laser lock "12Rnd_DijonPenetrator8" - Active Radar lock (default on M1 Active) "12Rnd_DijonPenetrator8b" - Passive Radar lock (default on M1 Passive) "12Rnd_DijonPenetrator9" - Data Link lock The Active and Passive Radar lock ammo variants also have Data Link sensors. The ammo variants come from the mechanisms supported by the engine. No scripting is used. Small file size. Example command for loading ammo: bratwurst1 addMagazineTurret["12Rnd_DijonPenetrator1", [0]]; Notes: -The AA unit has no laser and needs an external unit to provide this when using laser lock ammo. -Turret dynamic loadout support not possible (engine limitation). Credits: Model/MLRS config by Bohemia Interactive. Current version: 2.1 Download: http://www.armaholic.com/page.php?id=25474 (Armaholic) http://withsix.com/p/Arma-3/mods/ui8z5cDK4xGiuQAVF72WTA/Bratwurst-Mark-1-AA (withSIX) https://steamcommunity.com/sharedfiles/filedetails/?id=927098963 (Steam workshop) Changelog: Version 2.1 -Support for new Arma Data Link functionality in Arma 1.72, making Radar Units more useful. It is now possible to lock units that are inside the sensor range of a radar unit, as long as it is also in line of sight from the AA unit. -Added "M1 Bratwurst AA Passive", a passive sensor AA unit variant. -Added "12Rnd_DijonPenetrator9", ammo with only Data Link sensor. Version 2.0 -Metadata fix. -Now also available on Steam. 2.0 beta 1 -Updated config to Arma 3 changes since last release: -Support for Eden/Zeus (icons/category/etc.) -Support for Virtual Garage (included only, no interactivity) -Added meta data (logos/images/etc.) -Added "Decoy" AA variants that look like the Bratwurst but have no actual firing capacity and are easy to destroy. Placed under new "Decoys" subsection in editor. -Various updates to use new Jet DLC targeting/sensor system, including: -Bratwurst AA unit has receiveRemoteTargets set. -Various Sensors added. -Added two "Radar" units that have "reportRemoteTargets" set. Can provide targeting information to AA unit, but of limited use since this information can not be used for locking. Same model reused, but with turret in a fixed position. One unit with passive radar and one with active radar. -Various minor changes, including: -Camera available for manual targeting ammo (12Rnd_DijonPenetrator0). -Manual targeting for 12Rnd_DijonPenetrator0 now done fully with mouse. 1.0 -Added bisign file. 1.0 beta 2 -Some corrections to class names. -Set short non-zero reload time to avoid overlapping fire. -Only preloaded with 12Rnd_DijonPenetrator8. 1.0 beta 1: -First release. Share this post Link to post Share on other sites
mistyronin 1181 Posted April 23, 2014 I always though that bratwurst was like a hot dog sausage but bigger and whiter. Cool addon! Share this post Link to post Share on other sites
Sgt.Spoetnik 10 Posted April 23, 2014 It is ;) nice name for a AA,not mentioning the classnames :rolleyes: anyway nice job! Share this post Link to post Share on other sites
kremator 1065 Posted April 23, 2014 Ooooh gonna have to try this bad boy out later on. Grats on release mate! Share this post Link to post Share on other sites
LykosMactire 298 Posted April 23, 2014 this+alexboys CRAM=Pure Hell for CSAT pilots Share this post Link to post Share on other sites
alexboy 11 Posted April 23, 2014 Hahaha yes it will angel :P Ill try this out and see if they work nicely together :P Share this post Link to post Share on other sites
Guest Posted April 28, 2014 Thanks for sending us the newest version :cool: frontpaged on the Armaholic homepage. Bratwurst Mark 1 AA v1.0 beta 2 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sonsalt6 105 Posted April 28, 2014 New update v1.0.2 beta available at withSIX. Download now by clicking: @ SuddenlyMoose; Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
eymerich 11 Posted April 29, 2014 I have tried this add-on and I liked it. It adds a new unit which well merge with the Others and with context itself. no bug to report at the moment... Share this post Link to post Share on other sites
gonza 8 Posted April 30, 2014 (edited) I have trying last night The mod do the job. Nice work. it s well balanced, missiles don't hit planes 100% time. (But the Sam is very dangerous for planes) and planes can shoot the SAM sometime. And it work with VTS so Well done Edited April 30, 2014 by gonza Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted April 30, 2014 I´ve used your Bratwurst AA in my first steamworkshop submission -> http://steamcommunity.com/sharedfiles/filedetails/?id=254650324&searchtext= , and it worked quite alright, it wasn´t overkill, eventually got disabled (used just one unit, so it was kinda undernumbered against 2 Frogfoots and 1 Neophron that survived the air battle above it) by enemy fire, but managed to shot down some bogies before fading out! Can´t wait to couple it with alexboy´s upcoming C-RAM and see some serious aerial carnage! Keep up the good work =) Share this post Link to post Share on other sites
.kju 3245 Posted May 12, 2014 (edited) New update v1.0 available at withSIX. Download now by clicking: Edited May 12, 2014 by .kju [PvPscene] Share this post Link to post Share on other sites
Guest Posted May 12, 2014 Thanks for sending us the newest fixed version :cool: Frontpaged on the Armaholic homepage. Bratwurst Mark 1 AA v1.0 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
suddenlymoose 15 Posted May 12, 2014 First post updated, version 1.0 now available. Big thanks for the feedback and to everyone that tested. Share this post Link to post Share on other sites
gonza 8 Posted May 12, 2014 (edited) Ok My bad, someone said that it was the 1.1 so the changelog is OK because it's 1.0 This mod it really cool for anti AA infantry scenarios. it woold be cool to add a circle zone on aircraft radars. (I thing really hard to do) Edited May 12, 2014 by gonza Share this post Link to post Share on other sites
suddenlymoose 15 Posted May 5, 2017 Version 2.0 beta 1 now available, see first post for download information. Requires Jet DLC functionality, so either devel or RC branch until Jet DLC is released. Several new additions using new sensor system. Tested in single player. Expected to work also in multiplayer, but do not know how useful or practical the new MOD functionality is. Comments and feedback welcomed from anyone trying it out. Version 2.0 will be released also on Steam. Changelog: 2.0 beta 1 -Updated config to Arma 3 changes since last release: -Support for Eden/Zeus (icons/category/etc.) -Support for Virtual Garage (included only, no interactivity) -Added meta data (logos/images/etc.) -Added "Decoy" AA variants that look like the Bratwurst but have no actual firing capacity and are easy to destroy. Placed under new "Decoys" subsection in editor. -Various updates to use new Jet DLC targeting/sensor system, including: -Bratwurst AA unit has receiveRemoteTargets set. -Various Sensors added. -Added two "Radar" units that have "reportRemoteTargets" set. Can provide targeting information to AA unit, but of limited use since this information can not be used for locking. Same model reused, but with turret in a fixed position. One unit with passive radar and one with active radar. -Various minor changes, including: -Camera available for manual targeting ammo (12Rnd_DijonPenetrator0). -Manual targeting for 12Rnd_DijonPenetrator0 now done fully with mouse. 3 Share this post Link to post Share on other sites
R0adki11 3949 Posted May 5, 2017 3 hours ago, suddenlymoose said: Version 2.0 beta 1 now available, see first post for download information. Requires Jet DLC functionality, so either devel or RC branch until Jet DLC is released. Several new additions using new sensor system. Tested in single player. Expected to work also in multiplayer, but do not know how useful or practical the new MOD functionality is. Comments and feedback welcomed from anyone trying it out. Version 2.0 will be released also on Steam. Changelog: 2.0 beta 1 -Updated config to Arma 3 changes since last release: -Support for Eden/Zeus (icons/category/etc.) -Support for Virtual Garage (included only, no interactivity) -Added meta data (logos/images/etc.) -Added "Decoy" AA variants that look like the Bratwurst but have no actual firing capacity and are easy to destroy. Placed under new "Decoys" subsection in editor. -Various updates to use new Jet DLC targeting/sensor system, including: -Bratwurst AA unit has receiveRemoteTargets set. -Various Sensors added. -Added two "Radar" units that have "reportRemoteTargets" set. Can provide targeting information to AA unit, but of limited use since this information can not be used for locking. Same model reused, but with turret in a fixed position. One unit with passive radar and one with active radar. -Various minor changes, including: -Camera available for manual targeting ammo (12Rnd_DijonPenetrator0). -Manual targeting for 12Rnd_DijonPenetrator0 now done fully with mouse. Great job! 1 Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted May 6, 2017 What a Blast from the past! I´ve used it on my very first steamworkshop published mission (Eagle´s Nest - http://steamcommunity.com/sharedfiles/filedetails/?id=254650324 check out the 7th mod link entry ;D) back on good ol´14...now it is back, ready for Jets DLC... makes me wonder what other dormant mod may rise from the grave after Jet´s release.... Thanks for updating (reviving) this mod and kudos, Suddenlymoose! Cheers Share this post Link to post Share on other sites
Guest Posted May 8, 2017 Thanks for sending us the updated version :cool: The Armaholic mirrir has been updated.Bratwurst Mark 1 AA v2.0 beta 1 Share this post Link to post Share on other sites
suddenlymoose 15 Posted May 17, 2017 Thanks for the comments. Version 2.0 now available (only Steam version updated at the moment, new Armaholic version submitted but not updated yet). Version 2.0 -Metadata fix. -Now also available on Steam Workshop. 1 Share this post Link to post Share on other sites
chortles 263 Posted June 3, 2017 On 4/23/2014 at 9:54 AM, suddenlymoose said: -Radar unit can add radar information to AA units, but this information cannot be used for locking (engine limitation). On dev branch "It is now possible to mark Data Link targets using remote sensors", this capability having been applied to the Cheetah/Tigris and carrier static defenses in dev branch build v1.71.141872, although their missiles still use IR and active radar sensors; in this video my custom config (missile with the new sensor) is demonstrated. 2 Share this post Link to post Share on other sites
suddenlymoose 15 Posted June 12, 2017 On 6/3/2017 at 9:29 PM, chortles said: On dev branch "It is now possible to mark Data Link targets using remote sensors", this capability having been applied to the Cheetah/Tigris and carrier static defenses in dev branch build v1.71.141872, although their missiles still use IR and active radar sensors; in this video my custom config (missile with the new sensor) is demonstrated. Thank you for the video link. I have done some similar testing with the Bratwurst on the dev branch, adding support for the Data Link sensor (not released). It appears to work when the target is in sight, but unfortunately not when it is obscured by terrain. That is, targeting sort of works, giving a square with interrupted lines, but it will not lock. Share this post Link to post Share on other sites
chortles 263 Posted June 15, 2017 @suddenlymoose Hmm, this is even when the missile has a datalink sensor and it's receiving its target track from a transmitting vehicle with line of sight to the target? Share this post Link to post Share on other sites