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genesis92x

Vcom AI V2.0 - AI Overhaul

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Awesome mod from what ive seen so far! Im having a little trouble getting these two variables working.

VCOM_USESMOKE = 0;

VCOM_Artillery = 0;

I have them put into the init.sqf and I am using the addon version of the mod. Is there a certain way I need to be using these commands? Thank you for any assistance.

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Updated version frontpaged on the Armaholic homepage.

** the archive contains both the addon as well as the script version!

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Awesome mod from what ive seen so far! Im having a little trouble getting these two variables working.

VCOM_USESMOKE = 0;

VCOM_Artillery = 0;

I have them put into the init.sqf and I am using the addon version of the mod. Is there a certain way I need to be using these commands? Thank you for any assistance.

Both need to be = 1;

I believe.

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Why have I newer heard of this mod. Testing it right now because some features sound very good :)

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Awesome mod from what ive seen so far! Im having a little trouble getting these two variables working.

VCOM_USESMOKE = 0;

VCOM_Artillery = 0;

I have them put into the init.sqf and I am using the addon version of the mod. Is there a certain way I need to be using these commands? Thank you for any assistance.

Hmmm try a test for me. In your init.sqf, try putting this and let me know

sleep 1;

VCOM_USESMOKE = 0;
VCOM_Artillery = 0;

{
_x setVariable ["VCOM_Unit_USESMOKE",VCOM_USESMOKE,false];
_x setVariable ["VCOM_Unit_Artillery",VCOM_Artillery,false];
} foreach allunits;

ArtilleryArray = [];

If that works, then I may know what is going wrong.

Updated version frontpaged on the Armaholic homepage.

** the archive contains both the addon as well as the script version!

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

Thank you! Always so quick, stay awesome Foxhound.

Thanks for the work.

:biggrin_o:

Thank you for the support ;>

should both player and host have addon? or not

If you are using only the addon version then all players should have it. IT IS NOT REQUIRED HOWEVER.

If all the AI is on the server then only the server needs the addon. However, If the clients control ANY AI, they will need the addon IF they want the VcomAI effects.

Why have I newer heard of this mod. Testing it right now because some features sound very good :)

Thank you! It's nothin' too special haha

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However, If the clients control ANY AI, they will need the addon IF they want the VcomAI effects.

So in this case

If All players are in blufor and enemy ai is in Opfor

and player 'A' control Zeus to spawn Opfor unit

(Player 'A' is Blufor)

That player 'A' need This vcom ai addon except others

right?

Edited by kgino1045

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However, If the clients control ANY AI, they will need the addon IF they want the VcomAI effects.

So in this case

If All players are in blufor and enemy ai is in Opfor

and player 'A' control Zeus to spawn Opfor unit

(Player 'A' is Blufor)

That player 'A' need This vcom ai addon except others

right?

Correct, AI spawned by Zeus are local to the player who spawned them. Not the server :>

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Correct, AI spawned by Zeus are local to the player who spawned them. Not the server :>

Got it, thank you for kind and fast reply

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sleep 1;

VCOM_USESMOKE = 0;

VCOM_Artillery = 0;

{

_x setVariable ["VCOM_Unit_USESMOKE",VCOM_USESMOKE,false];

_x setVariable ["VCOM_Unit_Artillery",VCOM_Artillery,false];

} foreach allunits;

ArtilleryArray = [];

That seemed to work, though the one squad did throw one smoke. I did notice a small performance impact.

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ive read the armaholic page and it looks amazing hearing that you make the AI to think better on their own

i have to ask, how is this with bcombat or ASR AI?? are they compatible? if not which ones do i need to disable (or a specific feature i need to turn off)

also will it ruin campaign?

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Thank you for your work. <3

Thank you <3 :>

ive read the armaholic page and it looks amazing hearing that you make the AI to think better on their own

i have to ask, how is this with bcombat or ASR AI?? are they compatible? if not which ones do i need to disable (or a specific feature i need to turn off)

also will it ruin campaign?

There will be some conflicts, but these should work together much more nicely now. The only feature I can think to disable would be the AI response range. Changing it to 0 would disable it.

New update v1.09 available at withSIX. Download now by clicking:

http://img-cdn.withsix.com/mods/rv/@vcomai.png

Thank you!

That seemed to work, though the one squad did throw one smoke. I did notice a small performance impact.

Good to know

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best AI mod for Arma3, i've test it 4-5 hours and feels really good ,do your wanna still upgrade this mod in future ?

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Apologies if this has been reported previously, I have enjoyed using VCOM, but it is RPT spamming an error which looks like an easy fix:

_parents = [_class,true] call BIS_fnc_returnParents;>

15:36:13 Error position: <_class,true] call BIS_fnc_returnParents;>

15:36:13 Error Undefined variable in expression: _class

15:36:13 Error in expression <call VCOM_fnc_classVehicle;

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Apologies if this has been reported previously, I have enjoyed using VCOM, but it is RPT spamming an error which looks like an easy fix:

I came here to request the same thing, this is an astounding mod, but the RPT spamming isn't very enjoyable. Thank you for your time, mod author.

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ok 10 hours gameplay: i've noticed that vehicles total often drive over the own soldiers :( , but the infantrie AI is Outstanding ;)

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RPT spamming is a big issue.

Other than that, AI is best I have ever seen.

---------- Post added at 12:04 PM ---------- Previous post was at 12:01 PM ----------

And it doesnt seem like the AI is actually responding to engagements at 1000 meters.

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19:32:42 Error in expression <call VCOM_fnc_classVehicle;

_parents = [_class,true] call BIS_fnc_returnParents;>

19:32:42 Error position: <_class,true] call BIS_fnc_returnParents;>

19:32:42 Error Undefined variable in expression: _class

soldier[CAF_AG_ME_T_RPK74]:Some of magazines weren't stored in soldier Vest or Uniform?

soldier[CAF_AG_ME_T_RPK74]:Some of magazines weren't stored in soldier Vest or Uniform?

19:32:42 Error in expression <call VCOM_fnc_classVehicle;

_parents = [_class,true] call BIS_fnc_returnParents;>

19:32:42 Error position: <_class,true] call BIS_fnc_returnParents;>

19:32:42 Error Undefined variable in expression: _class

19:32:42 CQB Population: Group creation triggered on client server for house ed04fb00# 38309: fortified_nest_small_ep1.p3d and dominantfaction caf_ag_me_t...

19:32:43 Error in expression <call VCOM_fnc_classVehicle;

_parents = [_class,true] call BIS_fnc_returnParents;>

19:32:43 Error position: <_class,true] call BIS_fnc_returnParents;>

19:32:43 Error Undefined variable in expression: _class

19:32:43 Error in expression <call VCOM_fnc_classVehicle;

_parents = [_class,true] call BIS_fnc_returnParents;>

19:32:43 Error position: <_class,true] call BIS_fnc_returnParents;>

19:32:43 Error Undefined variable in expression: _class

19:32:43 CQB Population: Group creation triggered on client server for house e9ff4c00# 45138: fortified_nest_big_ep1.p3d and dominantfaction caf_ag_me_t...

19:32:43 CQB Population: Group creation triggered on client server for house eafde000# 38274: ind_oil_tower_ep1.p3d and dominantfaction caf_ag_me_t...

19:32:43 Protocol bin\config.bin/RadioProtocolPER/: Missing word Garmsar

19:32:45 CQB Population: Group creation triggered on client server for house f0660f00# 37526: house_l_3_ep1.p3d and dominantfaction caf_ag_me_t...

19:33:46 a3\weapons_f\ammo\smokegrenade_white.p3d

19:35:42 a3\weapons_f\ammo\handgrenade.p3d

19:39:14 Error in expression <call VCOM_fnc_classVehicle;

_parents = [_class,true] call BIS_fnc_returnParents;>

19:39:14 Error position: <_class,true] call BIS_fnc_returnParents;>

19:39:14 Error Undefined variable in expression: _class

19:39:14 Error in expression <call VCOM_fnc_classVehicle;

_parents = [_class,true] call BIS_fnc_returnParents;>

19:39:14 Error position: <_class,true] call BIS_fnc_returnParents;>

19:39:14 Error Undefined variable in expression: _class

19:40:33 Error in expression <call VCOM_fnc_classVehicle;

_parents = [_class,true] call BIS_fnc_returnParents;>

19:40:33 Error position: <_class,true] call BIS_fnc_returnParents;>

19:40:33 Error Undefined variable in expression: _class

19:40:54 WARNING: Function 'name' - A5 has no unit

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Hey all! Thanks for your support and the reports of the RPT spamming. I always forget to check the .RPT file when I get in a rush.

I will release an update soon with these fixes...an unfortunate workaround would be to use -nolog if you really wanted to use this.

I hope to push out a fix soon. Thank you all again!

EDIT:

If anyone has time, could you try one of these versions and tell me if the .RPT spam still exists? I can't quite reach my computer.

https://dl.dropboxusercontent.com/u/38334795/AIFOLDER/%40vcomai.zip

https://dl.dropboxusercontent.com/u/38334795/AIFOLDER/VcomAINEW.zip

Edited by Genesis92x

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i'm getting error and rpt spam using above script

_parents = [_class,true] call BIS_fnc_returnParents;>
 Error position: <_class,true] call BIS_fnc_returnParents;>
 Error Undefined variable in expression: _class

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Hey all! Thanks for your support and the reports of the RPT spamming. I always forget to check the .RPT file when I get in a rush.

I will release an update soon with these fixes...an unfortunate workaround would be to use -nolog if you really wanted to use this.

I hope to push out a fix soon. Thank you all again!

EDIT:

If anyone has time, could you try one of these versions and tell me if the .RPT spam still exists? I can't quite reach my computer.

https://dl.dropboxusercontent.com/u/38334795/AIFOLDER/%40vcomai.zip

https://dl.dropboxusercontent.com/u/38334795/AIFOLDER/VcomAINEW.zip

thx for your support Genesis ,i will test it :)

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Hey all! Thanks for your support and the reports of the RPT spamming. I always forget to check the .RPT file when I get in a rush.

I will release an update soon with these fixes...an unfortunate workaround would be to use -nolog if you really wanted to use this.

I hope to push out a fix soon. Thank you all again!

EDIT:

If anyone has time, could you try one of these versions and tell me if the .RPT spam still exists? I can't quite reach my computer.

https://dl.dropboxusercontent.com/u/38334795/AIFOLDER/%40vcomai.zip

https://dl.dropboxusercontent.com/u/38334795/AIFOLDER/VcomAINEW.zip

I just tried VcomAINEW.zip. Still spamming as Blitzer134 Says.

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