n_icomach 312 Posted September 11, 2014 Awesome mod from what ive seen so far! Im having a little trouble getting these two variables working. VCOM_USESMOKE = 0; VCOM_Artillery = 0; I have them put into the init.sqf and I am using the addon version of the mod. Is there a certain way I need to be using these commands? Thank you for any assistance. Share this post Link to post Share on other sites
Guest Posted September 11, 2014 Updated version frontpaged on the Armaholic homepage. Vcom AI v1.09 ** the archive contains both the addon as well as the script version! ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
legolasindar 3 Posted September 11, 2014 Thanks for the work. - Much more that I'm too tired to remember :biggrin_o: Share this post Link to post Share on other sites
jandrews 116 Posted September 11, 2014 Awesome mod from what ive seen so far! Im having a little trouble getting these two variables working. VCOM_USESMOKE = 0; VCOM_Artillery = 0; I have them put into the init.sqf and I am using the addon version of the mod. Is there a certain way I need to be using these commands? Thank you for any assistance. Both need to be = 1; I believe. Share this post Link to post Share on other sites
kgino1045 12 Posted September 11, 2014 should both player and host have addon? or not Share this post Link to post Share on other sites
denco 16 Posted September 11, 2014 Why have I newer heard of this mod. Testing it right now because some features sound very good :) Share this post Link to post Share on other sites
genesis92x 810 Posted September 11, 2014 Awesome mod from what ive seen so far! Im having a little trouble getting these two variables working. VCOM_USESMOKE = 0; VCOM_Artillery = 0; I have them put into the init.sqf and I am using the addon version of the mod. Is there a certain way I need to be using these commands? Thank you for any assistance. Hmmm try a test for me. In your init.sqf, try putting this and let me know sleep 1; VCOM_USESMOKE = 0; VCOM_Artillery = 0; { _x setVariable ["VCOM_Unit_USESMOKE",VCOM_USESMOKE,false]; _x setVariable ["VCOM_Unit_Artillery",VCOM_Artillery,false]; } foreach allunits; ArtilleryArray = []; If that works, then I may know what is going wrong. Updated version frontpaged on the Armaholic homepage. http://www.armaholic.com/datas/users/news_download_a3_3.pngVcom AI v1.09 ** the archive contains both the addon as well as the script version! ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Thank you! Always so quick, stay awesome Foxhound. Thanks for the work.:biggrin_o: Thank you for the support ;> should both player and host have addon? or not If you are using only the addon version then all players should have it. IT IS NOT REQUIRED HOWEVER. If all the AI is on the server then only the server needs the addon. However, If the clients control ANY AI, they will need the addon IF they want the VcomAI effects. Why have I newer heard of this mod. Testing it right now because some features sound very good :) Thank you! It's nothin' too special haha Share this post Link to post Share on other sites
kgino1045 12 Posted September 12, 2014 (edited) However, If the clients control ANY AI, they will need the addon IF they want the VcomAI effects. So in this case If All players are in blufor and enemy ai is in Opfor and player 'A' control Zeus to spawn Opfor unit (Player 'A' is Blufor) That player 'A' need This vcom ai addon except others right? Edited September 12, 2014 by kgino1045 Share this post Link to post Share on other sites
genesis92x 810 Posted September 12, 2014 However, If the clients control ANY AI, they will need the addon IF they want the VcomAI effects.So in this case If All players are in blufor and enemy ai is in Opfor and player 'A' control Zeus to spawn Opfor unit (Player 'A' is Blufor) That player 'A' need This vcom ai addon except others right? Correct, AI spawned by Zeus are local to the player who spawned them. Not the server :> Share this post Link to post Share on other sites
kgino1045 12 Posted September 12, 2014 Correct, AI spawned by Zeus are local to the player who spawned them. Not the server :> Got it, thank you for kind and fast reply Share this post Link to post Share on other sites
n_icomach 312 Posted September 12, 2014 sleep 1;VCOM_USESMOKE = 0; VCOM_Artillery = 0; { _x setVariable ["VCOM_Unit_USESMOKE",VCOM_USESMOKE,false]; _x setVariable ["VCOM_Unit_Artillery",VCOM_Artillery,false]; } foreach allunits; ArtilleryArray = []; That seemed to work, though the one squad did throw one smoke. I did notice a small performance impact. Share this post Link to post Share on other sites
kecharles28 197 Posted September 12, 2014 New update v1.09 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
xrook 10 Posted September 12, 2014 ive read the armaholic page and it looks amazing hearing that you make the AI to think better on their own i have to ask, how is this with bcombat or ASR AI?? are they compatible? if not which ones do i need to disable (or a specific feature i need to turn off) also will it ruin campaign? Share this post Link to post Share on other sites
derisotre 11 Posted September 13, 2014 Thank you for your work. <3 Share this post Link to post Share on other sites
genesis92x 810 Posted September 14, 2014 Thank you for your work. <3 Thank you <3 :> ive read the armaholic page and it looks amazing hearing that you make the AI to think better on their owni have to ask, how is this with bcombat or ASR AI?? are they compatible? if not which ones do i need to disable (or a specific feature i need to turn off) also will it ruin campaign? There will be some conflicts, but these should work together much more nicely now. The only feature I can think to disable would be the AI response range. Changing it to 0 would disable it. New update v1.09 available at withSIX. Download now by clicking:http://img-cdn.withsix.com/mods/rv/@vcomai.png Thank you! That seemed to work, though the one squad did throw one smoke. I did notice a small performance impact. Good to know Share this post Link to post Share on other sites
stephsen 79 Posted September 16, 2014 best AI mod for Arma3, i've test it 4-5 hours and feels really good ,do your wanna still upgrade this mod in future ? Share this post Link to post Share on other sites
arjay 7 Posted September 17, 2014 Apologies if this has been reported previously, I have enjoyed using VCOM, but it is RPT spamming an error which looks like an easy fix: _parents = [_class,true] call BIS_fnc_returnParents;> 15:36:13 Error position: <_class,true] call BIS_fnc_returnParents;> 15:36:13 Error Undefined variable in expression: _class 15:36:13 Error in expression <call VCOM_fnc_classVehicle; Share this post Link to post Share on other sites
BogatyrVoss 1 Posted September 17, 2014 Apologies if this has been reported previously, I have enjoyed using VCOM, but it is RPT spamming an error which looks like an easy fix: I came here to request the same thing, this is an astounding mod, but the RPT spamming isn't very enjoyable. Thank you for your time, mod author. Share this post Link to post Share on other sites
stephsen 79 Posted September 17, 2014 ok 10 hours gameplay: i've noticed that vehicles total often drive over the own soldiers :( , but the infantrie AI is Outstanding ;) Share this post Link to post Share on other sites
acoustic 82 Posted September 18, 2014 RPT spamming is a big issue. Other than that, AI is best I have ever seen. ---------- Post added at 12:04 PM ---------- Previous post was at 12:01 PM ---------- And it doesnt seem like the AI is actually responding to engagements at 1000 meters. Share this post Link to post Share on other sites
cyborg111 32 Posted September 18, 2014 19:32:42 Error in expression <call VCOM_fnc_classVehicle; _parents = [_class,true] call BIS_fnc_returnParents;> 19:32:42 Error position: <_class,true] call BIS_fnc_returnParents;> 19:32:42 Error Undefined variable in expression: _class soldier[CAF_AG_ME_T_RPK74]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[CAF_AG_ME_T_RPK74]:Some of magazines weren't stored in soldier Vest or Uniform? 19:32:42 Error in expression <call VCOM_fnc_classVehicle; _parents = [_class,true] call BIS_fnc_returnParents;> 19:32:42 Error position: <_class,true] call BIS_fnc_returnParents;> 19:32:42 Error Undefined variable in expression: _class 19:32:42 CQB Population: Group creation triggered on client server for house ed04fb00# 38309: fortified_nest_small_ep1.p3d and dominantfaction caf_ag_me_t... 19:32:43 Error in expression <call VCOM_fnc_classVehicle; _parents = [_class,true] call BIS_fnc_returnParents;> 19:32:43 Error position: <_class,true] call BIS_fnc_returnParents;> 19:32:43 Error Undefined variable in expression: _class 19:32:43 Error in expression <call VCOM_fnc_classVehicle; _parents = [_class,true] call BIS_fnc_returnParents;> 19:32:43 Error position: <_class,true] call BIS_fnc_returnParents;> 19:32:43 Error Undefined variable in expression: _class 19:32:43 CQB Population: Group creation triggered on client server for house e9ff4c00# 45138: fortified_nest_big_ep1.p3d and dominantfaction caf_ag_me_t... 19:32:43 CQB Population: Group creation triggered on client server for house eafde000# 38274: ind_oil_tower_ep1.p3d and dominantfaction caf_ag_me_t... 19:32:43 Protocol bin\config.bin/RadioProtocolPER/: Missing word Garmsar 19:32:45 CQB Population: Group creation triggered on client server for house f0660f00# 37526: house_l_3_ep1.p3d and dominantfaction caf_ag_me_t... 19:33:46 a3\weapons_f\ammo\smokegrenade_white.p3d 19:35:42 a3\weapons_f\ammo\handgrenade.p3d 19:39:14 Error in expression <call VCOM_fnc_classVehicle; _parents = [_class,true] call BIS_fnc_returnParents;> 19:39:14 Error position: <_class,true] call BIS_fnc_returnParents;> 19:39:14 Error Undefined variable in expression: _class 19:39:14 Error in expression <call VCOM_fnc_classVehicle; _parents = [_class,true] call BIS_fnc_returnParents;> 19:39:14 Error position: <_class,true] call BIS_fnc_returnParents;> 19:39:14 Error Undefined variable in expression: _class 19:40:33 Error in expression <call VCOM_fnc_classVehicle; _parents = [_class,true] call BIS_fnc_returnParents;> 19:40:33 Error position: <_class,true] call BIS_fnc_returnParents;> 19:40:33 Error Undefined variable in expression: _class 19:40:54 WARNING: Function 'name' - A5 has no unit Share this post Link to post Share on other sites
genesis92x 810 Posted September 18, 2014 (edited) Hey all! Thanks for your support and the reports of the RPT spamming. I always forget to check the .RPT file when I get in a rush. I will release an update soon with these fixes...an unfortunate workaround would be to use -nolog if you really wanted to use this. I hope to push out a fix soon. Thank you all again! EDIT: If anyone has time, could you try one of these versions and tell me if the .RPT spam still exists? I can't quite reach my computer. https://dl.dropboxusercontent.com/u/38334795/AIFOLDER/%40vcomai.zip https://dl.dropboxusercontent.com/u/38334795/AIFOLDER/VcomAINEW.zip Edited September 18, 2014 by Genesis92x Share this post Link to post Share on other sites
Blitzer134 1 Posted September 18, 2014 i'm getting error and rpt spam using above script _parents = [_class,true] call BIS_fnc_returnParents;> Error position: <_class,true] call BIS_fnc_returnParents;> Error Undefined variable in expression: _class Share this post Link to post Share on other sites
stephsen 79 Posted September 18, 2014 Hey all! Thanks for your support and the reports of the RPT spamming. I always forget to check the .RPT file when I get in a rush.I will release an update soon with these fixes...an unfortunate workaround would be to use -nolog if you really wanted to use this. I hope to push out a fix soon. Thank you all again! EDIT: If anyone has time, could you try one of these versions and tell me if the .RPT spam still exists? I can't quite reach my computer. https://dl.dropboxusercontent.com/u/38334795/AIFOLDER/%40vcomai.zip https://dl.dropboxusercontent.com/u/38334795/AIFOLDER/VcomAINEW.zip thx for your support Genesis ,i will test it :) Share this post Link to post Share on other sites
Beerkan 71 Posted September 18, 2014 Hey all! Thanks for your support and the reports of the RPT spamming. I always forget to check the .RPT file when I get in a rush.I will release an update soon with these fixes...an unfortunate workaround would be to use -nolog if you really wanted to use this. I hope to push out a fix soon. Thank you all again! EDIT: If anyone has time, could you try one of these versions and tell me if the .RPT spam still exists? I can't quite reach my computer. https://dl.dropboxusercontent.com/u/38334795/AIFOLDER/%40vcomai.zip https://dl.dropboxusercontent.com/u/38334795/AIFOLDER/VcomAINEW.zip I just tried VcomAINEW.zip. Still spamming as Blitzer134 Says. Share this post Link to post Share on other sites