Bad_Dad 4 Posted December 15, 2022 On 11/18/2022 at 12:23 PM, Vdauphin said: Hello! The Hearts and Minds mission 1.22.8 hotfix is here! Now H&M requires CBA and ACE3 only. Changelog : Mission.sqm/Param.hpp not changed. FIX: Mission get stuck for map with isolated island (@Vdauphin). FIX: Chemical range of propagation decrease when more than one unit get contaminated (@Vdauphin). FIX: Player in respawn screen don't get their ticket from prisoner (@Vdauphin). FIX: Civilian do not populate randomly houses in city (@Vdauphin). Have fun!!! @Vdauphin i know its a longshot... but is there any chance on getting a standalone version of the Logistics / wreck recovery//// would love to be able to include wreck recovery in a mission i am working on Share this post Link to post Share on other sites
Vdauphin 297 Posted December 15, 2022 Hello, 17 hours ago, Bad_Dad said: now its a longshot... but is there any chance on getting a standalone version of the Logistics / wreck recovery//// would love to be able to include wreck recovery in a mission i am working on See https://github.com/Vdauphin/HeartsAndMinds/discussions/1010 Cheers Share this post Link to post Share on other sites
marchiemike 0 Posted December 17, 2022 Hello!!!! 🙂 may I please ask where can I tweak the settings so that the enemies will only spawn when players is within certain distance? I have noticed that the whole map gets filled with enemies at the start of the game. Many Thanks Share this post Link to post Share on other sites
marchiemike 0 Posted December 17, 2022 2 minutes ago, marchiemike said: Hello!!!! 🙂 may I please ask where can I tweak the settings so that the enemies will only spawn when players is within certain distance? I have noticed that the whole map gets filled with enemies at the start of the game. Many Thanks OHHH!! please disregard!! 🙂 I found it! Share this post Link to post Share on other sites
marchiemike 0 Posted December 18, 2022 (edited) Hello!!!! 🙂 I wanted to recycle the previous map we used , and only made some changes with the design of the base . However, when I upload it in the server. It loads the last game saved from the previous map. How can I revert it back so all previous saved game data can be erased and start new Edited December 18, 2022 by marchiemike added question Share this post Link to post Share on other sites
Vdauphin 297 Posted December 18, 2022 Hello, 8 hours ago, marchiemike said: How can I revert it back so all previous saved game data can be erased and start new All admin can delete mission progress at any time with his self interaction key. Cheers Share this post Link to post Share on other sites
Vdauphin 297 Posted January 22, 2023 Hello! The Hearts and Minds mission 1.22.9 hotfix is here! Now H&M requires CBA and ACE3 only. Changelog : Mission.sqm/Param.hpp not changed. FIX: ACE EDEN option max rearm and refuel values not saved (@Vdauphin). FIX: Vehicle orientation is wrong when spawn with garage (@Vdauphin). Have fun!!! 1 Share this post Link to post Share on other sites
[GSF] Georgians 3 Posted January 31, 2023 are you going port this mission to arma reforger? Share this post Link to post Share on other sites
Vdauphin 297 Posted January 31, 2023 Hello, 1 hour ago, [GSF] Georgians said: are you going port this mission to arma reforger? A3 mission can't be ported to Arma Reforger. Cheers Share this post Link to post Share on other sites
lukio 18 Posted February 12, 2023 On 5/3/2020 at 2:08 AM, Robert Tyburne said: Anyone else experiencing trouble attempting to use H&Ms lifting system to grab stuff from underwater, with a sub or boat? Yes, we had a AH-66 91 m below sea level and when trying to grab it with the Logistics (Towing) from the SDV, the SDV would not be able to ascend to the surface or move anywhere - it seems the wreck is too heavy to tow by the SDV? Share this post Link to post Share on other sites
STyx2909 7 Posted February 19, 2023 Max load of SDV is 500. Not enough. Share this post Link to post Share on other sites
Cptlaerte 11 Posted February 25, 2023 Hi @Vdauphin is possible to have 2 or more logistic points in a base ? Share this post Link to post Share on other sites
Vdauphin 297 Posted February 25, 2023 Hello, 8 hours ago, Cptlaerte said: Hi @Vdauphin is possible to have 2 or more logistic points in a base ? Yes: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/int/add_actions.sqf#L119 Add as many as object and helipad you want Cheers Share this post Link to post Share on other sites
Cptlaerte 11 Posted February 26, 2023 So i just copy the cargo box and helipad and dont work Share this post Link to post Share on other sites
Vdauphin 297 Posted February 26, 2023 2 hours ago, Cptlaerte said: So i just copy the cargo box and helipad and dont work Do it like this https://github.com/Vdauphin/HeartsAndMinds/discussions/1092#discussioncomment-696028 Share this post Link to post Share on other sites
Cptlaerte 11 Posted February 27, 2023 Is there a way to make hearts and minds work in fallujah Share this post Link to post Share on other sites
Vdauphin 297 Posted February 27, 2023 Hello, 10 hours ago, Cptlaerte said: Is there a way to make hearts and minds work in fallujah Check the tips section http://vdauphin.github.io/HeartsAndMinds/Change-MAP-of-Hearts-and-Minds Cheers Share this post Link to post Share on other sites
lukio 18 Posted February 27, 2023 From what I see and understand vehicles placed and given var names do not persist if they were wrecked and then respawned i.le they get a generic "BIS_xy_12345" varname. I have two types of vehicles where I'd like to set an eventHandler, where would be the best place to "inject" this? I'm guessing I'd have to call it from somewhere? Share this post Link to post Share on other sites
Vdauphin 297 Posted February 27, 2023 Hello, 1 minute ago, lukio said: From what I see and understand vehicles placed and given var names do not persist if they were wrecked and then respawned i.le they get a generic "BIS_xy_12345" varname. I have two types of vehicles where I'd like to set an eventHandler, where would be the best place to "inject" this? I'm guessing I'd have to call it from somewhere? Read this http://vdauphin.github.io/HeartsAndMinds/Add-vehicle-or-boat-to-H&M-system Cheers 1 Share this post Link to post Share on other sites
lukio 18 Posted February 27, 2023 2 minutes ago, Vdauphin said: Hello, Read this http://vdauphin.github.io/HeartsAndMinds/Add-vehicle-or-boat-to-H&M-system Cheers Yes, the vehicles are in the btc_vehicles layer and also the newly respawned vehicles from a wreck appear in the btc_vehicles array, which is all working as intended. I'm just wondering at which point the game gives the vehicle the new varname so I can use it to call the script to add the eventHandlers. I'll probably have to filter by type or classname I guess. Share this post Link to post Share on other sites
Vdauphin 297 Posted February 27, 2023 13 minutes ago, lukio said: Yes, the vehicles are in the btc_vehicles layer and also the newly respawned vehicles from a wreck appear in the btc_vehicles array, which is all working as intended. I'm just wondering at which point the game gives the vehicle the new varname so I can use it to call the script to add the eventHandlers. I'll probably have to filter by type or classname I guess. It call btc_veh_fnc_add https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/init_server.sqf#L29 1 Share this post Link to post Share on other sites
Vdauphin 297 Posted March 2, 2023 Hello! The Hearts and Minds mission 1.23.1 MAJOR update is here! H&M requires CBA and ACE3. Changelog : Param.hpp changed. Mission.sqm not changed. Add: Slot persistence (@Vdauphin). Add: Slot persistence per player (@Vdauphin). Add: Select the power of IED in mission parameters (@SOF-Ice). Add: Parameter to change tickets lost per death (@Vdauphin). Add: Mission parameters for prisoner tickets (@Vdauphin). Add: Vehicle persistent texture (@Vdauphin). Add: Tag on vehicle persist (@Vdauphin). Add: Copy and paste inventory from any boxes/vehicles to any objects with inventory (@Vdauphin). Add: Restore default inventory of box or vehicles (@Vdauphin). Add: Possibility to create ACE interaction to change time and weather /!\ only for officers /!\ (@SOF-Ice, @TomDraal). Add: Lift keybinds (@Vdauphin). Add: Only team leader can use flag (@Vdauphin). Add: Autorestart at a given hour (@Vdauphin). Add: More intel types (@Vdauphin). Add: Change from mission.sqf the value of reputation level (@Vdauphin ). Add: Increase the base number of civilian per type of city (@Vdauphin). Add: Use hashMap for btc_city_all (@Vdauphin). Add: Use trigger instead of simpleObject for city (@Vdauphin). Add: Improve class.sqf (@Vdauphin). Add: Improve mission.sqf (@Vdauphin). Add: Delay global variable in mission.sqf (@Vdauphin). Add: Remove parent check for arsenal filter (@Vdauphin). Add: Clean up variable of hideout (@Vdauphin). Add: Clean up db save (@Vdauphin). Add: Use side as key for respawn hashMap (@Vdauphin). Add: CBA Extended Loadouts (@Vdauphin). Add: Use build in hashMap from A3 for typeOf.sqf (@Vdauphin). Add: Tweak radius of spawn for in house units (@Vdauphin). Add: Change order of param mil house (@Vdauphin). FIX: Loadout error on saving player slot (@Vdauphin). Have fun!!! 1 1 Share this post Link to post Share on other sites
[GSF] Georgians 3 Posted March 12, 2023 how to add weapon sway and recoil setting in this mission like this .. (video about How to change Recoil & Sway in Singleplayer and Multiplayer - (Arma 3 Codes) - YouTube) will it break mission? or will it work normally? Share this post Link to post Share on other sites
Janos 0 Posted March 21, 2023 hello, we've just started running the mission in a server of or own (in the takistan) but there's been a problem in the lobby, where the translator role doesn't show up. is there a way to add the role or the skill manually to the players through the zeus? Share this post Link to post Share on other sites
MacMillan CCT 0 Posted March 21, 2023 Hello, I noticed that I can`t use "btc_create_object" to create a new veihcle. Can I set this object to create/spawn a new veihcle during the mission? Share this post Link to post Share on other sites