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[MP] =BTC= Hearts and Minds

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On 11/18/2022 at 12:23 PM, Vdauphin said:

Hello!

 

The Hearts and Minds mission 1.22.8 hotfix is here!

Now H&M requires CBA and ACE3 only.

 

Changelog :

 

  • Mission.sqm/Param.hpp not changed.
  • FIX: Mission get stuck for map with isolated island (@Vdauphin).
  • FIX: Chemical range of propagation decrease when more than one unit get contaminated (@Vdauphin).
  • FIX: Player in respawn screen don't get their ticket from prisoner (@Vdauphin).
  • FIX: Civilian do not populate randomly houses in city (@Vdauphin).

Have fun!!!

@Vdauphin i know its a longshot... but is there any chance on getting a standalone version of the Logistics / wreck recovery//// would love to be able to include wreck recovery in a mission i am working on 

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Hello!!!! 🙂 

 

may I please ask where can I tweak the settings so that the enemies will only spawn when players is within certain distance?

 

I have noticed that the whole map gets filled with enemies at the start of the game.

 

Many Thanks

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2 minutes ago, marchiemike said:

Hello!!!! 🙂 

 

may I please ask where can I tweak the settings so that the enemies will only spawn when players is within certain distance?

 

I have noticed that the whole map gets filled with enemies at the start of the game.

 

Many Thanks

OHHH!! please disregard!! 🙂 I found it!

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Hello!!!! 🙂 

 

I wanted to recycle the previous map we used , and only made some changes with the design of the base . However, when I upload it in the server. It loads the last game saved from the previous map. 

 

How can I revert it back so all previous saved game data can be erased and start new

 

 

Edited by marchiemike
added question

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Hello,

8 hours ago, marchiemike said:

How can I revert it back so all previous saved game data can be erased and start new

All admin can delete mission progress at any time with his self interaction key.

Cheers

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Hello!

 

The Hearts and Minds mission 1.22.9 hotfix is here!

Now H&M requires CBA and ACE3 only.

 

Changelog :

 

  • Mission.sqm/Param.hpp not changed.
  • FIX: ACE EDEN option max rearm and refuel values not saved (@Vdauphin).
  • FIX: Vehicle orientation is wrong when spawn with garage (@Vdauphin).

Have fun!!!

  • Thanks 1

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Hello,

1 hour ago, [GSF] Georgians said:

are you going port this mission to arma reforger?

A3 mission can't be ported to Arma Reforger.

Cheers

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On 5/3/2020 at 2:08 AM, Robert Tyburne said:

Anyone else experiencing trouble attempting to use H&Ms lifting system to grab stuff from underwater, with a sub or boat?


Yes, we had a AH-66 91 m below sea level and when trying to grab it with the Logistics (Towing) from the SDV, the SDV would not be able to ascend to the surface or move anywhere - it seems the wreck is too heavy to tow by the SDV?

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From what I see and understand vehicles placed and given var names do not persist if they were wrecked and then respawned i.le they get a generic "BIS_xy_12345" varname. I have two types of vehicles where I'd like to set an eventHandler, where would be the best place to  "inject" this? I'm guessing I'd have to call it from somewhere?

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Hello,

1 minute ago, lukio said:

From what I see and understand vehicles placed and given var names do not persist if they were wrecked and then respawned i.le they get a generic "BIS_xy_12345" varname. I have two types of vehicles where I'd like to set an eventHandler, where would be the best place to  "inject" this? I'm guessing I'd have to call it from somewhere?

Read this http://vdauphin.github.io/HeartsAndMinds/Add-vehicle-or-boat-to-H&M-system

Cheers

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2 minutes ago, Vdauphin said:


Yes, the vehicles are in the btc_vehicles layer and also the newly respawned vehicles from a wreck appear in the btc_vehicles array, which is all working as intended. I'm just wondering at which point the game gives the vehicle the new varname so I can use it to call the script to add the eventHandlers. I'll probably have to filter by type or classname I guess.

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13 minutes ago, lukio said:


Yes, the vehicles are in the btc_vehicles layer and also the newly respawned vehicles from a wreck appear in the btc_vehicles array, which is all working as intended. I'm just wondering at which point the game gives the vehicle the new varname so I can use it to call the script to add the eventHandlers. I'll probably have to filter by type or classname I guess.

It call btc_veh_fnc_add

https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/init_server.sqf#L29

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Hello!

 

The Hearts and Minds mission 1.23.1 MAJOR update is here!

H&M requires CBA and ACE3.

 

Changelog :

  • Param.hpp changed.
  • Mission.sqm not changed.
  • Add: Slot persistence (@Vdauphin).
  • Add: Slot persistence per player (@Vdauphin).
  • Add: Select the power of IED in mission parameters (@SOF-Ice).
  • Add: Parameter to change tickets lost per death (@Vdauphin).
  • Add: Mission parameters for prisoner tickets (@Vdauphin).
  • Add: Vehicle persistent texture (@Vdauphin).
  • Add: Tag on vehicle persist (@Vdauphin).
  • Add: Copy and paste inventory from any boxes/vehicles to any objects with inventory (@Vdauphin).
  • Add: Restore default inventory of box or vehicles (@Vdauphin).
  • Add: Possibility to create ACE interaction to change time and weather /!\ only for officers /!\ (@SOF-Ice, @TomDraal).
  • Add: Lift keybinds (@Vdauphin).
  • Add: Only team leader can use flag (@Vdauphin).
  • Add: Autorestart at a given hour (@Vdauphin).
  • Add: More intel types (@Vdauphin).
  • Add: Change from mission.sqf the value of reputation level (@Vdauphin ).
  • Add: Increase the base number of civilian per type of city (@Vdauphin).
  • Add: Use hashMap for btc_city_all (@Vdauphin).
  • Add: Use trigger instead of simpleObject for city (@Vdauphin).
  • Add: Improve class.sqf (@Vdauphin).
  • Add: Improve mission.sqf (@Vdauphin).
  • Add: Delay global variable in mission.sqf (@Vdauphin).
  • Add: Remove parent check for arsenal filter (@Vdauphin).
  • Add: Clean up variable of hideout (@Vdauphin).
  • Add: Clean up db save (@Vdauphin).
  • Add: Use side as key for respawn hashMap (@Vdauphin).
  • Add: CBA Extended Loadouts (@Vdauphin).
  • Add: Use build in hashMap from A3 for typeOf.sqf (@Vdauphin).
  • Add: Tweak radius of spawn for in house units (@Vdauphin).
  • Add: Change order of param mil house (@Vdauphin).
  • FIX: Loadout error on saving player slot (@Vdauphin).

 

Have fun!!!

 

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  • Thanks 1

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how to add  weapon sway and recoil setting in this mission like this ..

 

(video about  How to change Recoil & Sway in Singleplayer and Multiplayer - (Arma 3 Codes) - YouTube)

 

will it break mission? or will it work normally?

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hello, we've just started running the mission in a server of or own (in the takistan) but there's been a problem in the lobby, where the translator role doesn't show up. is there a way to add the role or the skill manually to the players through the zeus?

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Hello, I noticed that I can`t use "btc_create_object" to create a new veihcle. 
Can I set this object to create/spawn a new veihcle during the mission?

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