PabloDMA 16 Posted September 24, 2018 Hi! It is possible to blacklist certain blufor faction (In my case, RHS Us Army) from being controlled by AI difficulty mission script? Thanks Share this post Link to post Share on other sites
Vdauphin 298 Posted September 24, 2018 2 hours ago, PabloDMA said: Hi! It is possible to blacklist certain blufor faction (In my case, RHS Us Army) from being controlled by AI difficulty mission script? Thanks Hello, Yes, check in mission parameters: Set skill? Cheers 1 Share this post Link to post Share on other sites
antacid421 0 Posted September 24, 2018 (edited) i am looking for a how to on setting this up as a WW2 is there a guide some place i tried changing around btc_player_side = west; and btc_respawn_marker = "respawn_west"; to btc_player_side = guerrila; btc_respawn_marker = "respawn_guerrila"; and picked the guys i wanted to fight in the param.hpp. thanks for any and all help working now must have had a space some place or something but not tryed it on a server yet Edited September 25, 2018 by antacid421 now working Share this post Link to post Share on other sites
PabloDMA 16 Posted September 30, 2018 Hey! Back again with more annoying questions. I've noticed that every time the user connects to a slot, the default equipment of that unit (or modified in eden editor) is not preserved. I mean, if you have "disabledAI = 0;" on the description.ext file How do I disable that? The use case that I'm trying to cover, is that as mission maker, I want to have AI enabled for players, so if they get kicked from the server (due internet connection problems or whatever) the AI remains in the same position, with the same equipment and the user is able to rejoin the battle without having to re-equip Can you help me? Thanks! Share this post Link to post Share on other sites
Vdauphin 298 Posted September 30, 2018 Hello, 1 hour ago, PabloDMA said: Back again with more annoying questions. Nice to see you again and no worries! 1 hour ago, PabloDMA said: How do I disable that? Remove the line https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/init_player.sqf#L20 1 hour ago, PabloDMA said: Can you help me? Sure. Do you have github account? Then we will have more tool to work on that. Create an issue https://github.com/Vdauphin/HeartsAndMinds/issues Cheers! 1 Share this post Link to post Share on other sites
PabloDMA 16 Posted October 4, 2018 Thanks! it worked. BTW, are you using Alive Support on your missions? We are having a lot of issues with Alive Transport and CAS. CAS helos don't engage any targets, Transport don't pick up any vehicle and every time I give them "Land" command, the HELO touches the ground but immediately takes off Have anyone of you experienced the same troubles? Share this post Link to post Share on other sites
JD Wang 352 Posted October 4, 2018 We normally use ALiVE supports in our Hearts and Minds missions and don't have any issues. Are you running VCOM by chance? If so make sure you disable it by using the code line in the support modules. 2 Share this post Link to post Share on other sites
PabloDMA 16 Posted October 5, 2018 7 hours ago, JD Wang said: We normally use ALiVE supports in our Hearts and Minds missions and don't have any issues. Are you running VCOM by chance? If so make sure you disable it by using the code line in the support modules. Hmmm, that's weird... Nope, no VCOM, instead we use ASR, and I already set up asr_ai3_main_factionskip_str with every "west" faction that we use for Hearts and Minds. Gonna have to ask both Alive and ASR team I guess... Share this post Link to post Share on other sites
Sorken 19 Posted October 9, 2018 If I want to increase the amount of enemies that spawn in, where do I do this? I have the hideout set to max. But I just want more and bigger patrol on roads/in towns. Share this post Link to post Share on other sites
TonyStarkBR 10 Posted October 10, 2018 My mission broke, a loop is creating all blufor vehicles. As vehicles already exist in position, they collide and explode, this continues infinitely. I thought about deleting them in the database, but how to do it? Share this post Link to post Share on other sites
Vdauphin 298 Posted October 10, 2018 On 09/10/2018 at 10:38 PM, Sorken said: If I want to increase the amount of enemies that spawn in, where do I do this? I have the hideout set to max. But I just want more and bigger patrol on roads/in towns. Hello, see this: http://vdauphin.github.io/HeartsAndMinds/Enemy-spawn Byebye! 2 Share this post Link to post Share on other sites
PabloDMA 16 Posted October 10, 2018 23 hours ago, TonyStarkBR said: My mission broke, a loop is creating all blufor vehicles. As vehicles already exist in position, they collide and explode, this continues infinitely. I thought about deleting them in the database, but how to do it? I think you need to log in as admin, and select "Database > Delete" from ace interaction menu. Otherwise, you'll have to delete database manually by cleaning up arma3profile.vars file... I think. Hopefully, that could help. Share this post Link to post Share on other sites
TonyStarkBR 10 Posted October 11, 2018 13 hours ago, PabloDMA said: I think you need to log in as admin, and select "Database > Delete" from ace interaction menu. Otherwise, you'll have to delete database manually by cleaning up arma3profile.vars file... I think. Hopefully, that could help. I do not want to delete the database, I want to edit, manually remove all vehicles with this bug Share this post Link to post Share on other sites
antacid421 0 Posted October 14, 2018 i am looking for a dumb down guide on on changing player factions i am trying to set up a NVA game i have changed the //player to east and in the param.hpp for the US and it works in single player but not in multiplayer. //Player btc_player_side = east; btc_respawn_marker = "respawn_east"; class btc_p_en { // Enemy type: to 196 Share this post Link to post Share on other sites
Vdauphin 298 Posted October 14, 2018 1 hour ago, antacid421 said: i am looking for a dumb down guide on on changing player factions i am trying to set up a NVA game i have changed the //player to east and in the param.hpp for the US and it works in single player but not in multiplayer. Hello, http://vdauphin.github.io/HeartsAndMinds/#change-factions Byebye! Share this post Link to post Share on other sites
antacid421 0 Posted October 14, 2018 that is what i was going by but think i just gut what i was doing wrong i delete btc_helo_1 and it was getting a error and stopping. Share this post Link to post Share on other sites
verstand3n 13 Posted October 15, 2018 hello antacid421, helo1 is kind of important because it is the only vehicle that can respawn and sling load all other vehicle wrecks. you should keep a vehicle with that unique name. cheers Share this post Link to post Share on other sites
TonyStarkBR 10 Posted October 24, 2018 How to avoid spawning enemies at the base? I created H&M on another map and the enemies are spawning inside the base. Share this post Link to post Share on other sites
TonyStarkBR 10 Posted October 24, 2018 10 hours ago, TonyStarkBR said: How to avoid spawning enemies at the base? I created H&M on another map and the enemies are spawning inside the base. http://vdauphin.github.io/HeartsAndMinds/Prevent-AI-from-spawning-near-the-base =] 1 Share this post Link to post Share on other sites
jus61 54 Posted October 25, 2018 @Vdauphin What are your plans for the future of H&M? Share this post Link to post Share on other sites
Vdauphin 298 Posted October 25, 2018 1 hour ago, jus61 said: @Vdauphin What are your plans for the future of H&M? Hello, Dig this! https://github.com/Vdauphin/HeartsAndMinds/milestones Byebye! Share this post Link to post Share on other sites
TonyStarkBR 10 Posted November 6, 2018 Do I need to add the "ACE_key_lockpick" and "ACE_key_master" items in the arsenal, any suggestions? Share this post Link to post Share on other sites
TonyStarkBR 10 Posted November 9, 2018 Is it possible to change the composition of the históriadeout? Me and my friends are going to play H&M for the second time and I'm doing a deeper editing. Share this post Link to post Share on other sites
Vdauphin 298 Posted November 10, 2018 Hello, On 09/11/2018 at 2:25 PM, TonyStarkBR said: Is it possible to change the composition of the históriadeout? Sure check - here is the class name used to hideout : https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L126-L132 - here is the template : https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/mil/create_hideout_composition.sqf#L6-L23 See you soon! 1 Share this post Link to post Share on other sites
shona 10 Posted November 10, 2018 Hello, i downloaded =BTC= Hearts & Minds Version 1.18.4 from the Github site but i can't run the .pbo on my dedicated server. I tried the mission without RHSUS and with RHSUS. Both time the server respond with the following error. 0:11:12 Roles assigned. 0:11:12 Reading mission ... 0:11:51 No entry 'bin\config.bin/CfgPatches.rhs_c_weapons'. 0:11:52 Mission =BTC=co@30_Hearts_and_Minds.Altis read from bank. Since i know a little bit about editing mission files i unpacked the mission and search all files for "rhs_c_weapons" but nothing. I tried to start with the mod and without the mod but again the same respond from server. Since 2 hours now i try to solve the issue but i can't find it. Edit: Mods loaded with the neweste versions on the server - ACE3 - ACRE2 - CBA_A3 - NIArsenal (It makes no difference if i load it or not) Share this post Link to post Share on other sites