Vdauphin 298 Posted August 3, 2018 Hello, 22 hours ago, TonyStarkBR said: I would like to congratulate and thank, H & M is amazing, me and my friends are having a lot of fun. Thank you, I appreciate that! 22 hours ago, TonyStarkBR said: Is it really that hard to improve reputation? It is not that hard/ You have a lot of way to gain reputation. The easiest is when you disarm IED spread in city. In free city, it is really easy to get that bonus. Here is the documentation : https://github.com/Vdauphin/HeartsAndMinds/wiki/InGame-documentation#reputation Here are values used: https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L529-L542 When you die, you lose reputation and also with the "Esc -> Respawn". You are supposed to use your proper vehicles to come back to base. Cheers! 1 Share this post Link to post Share on other sites
TonyStarkBR 10 Posted August 3, 2018 2 hours ago, Vdauphin said: Here are values used: Is it possible to view our current score? I found it very strange, even tearing down 1 hideout our reputation is still 'very low' Share this post Link to post Share on other sites
Vdauphin 298 Posted August 3, 2018 15 minutes ago, TonyStarkBR said: Is it possible to view our current score? I found it very strange, even tearing down 1 hideout our reputation is still 'very low' [] spawn { btc_int_ask_data = nil; [2,nil,player] remoteExec ["btc_fnc_int_ask_var", 2]; waitUntil {!(isNil "btc_int_ask_data")}; hint format ["Reputation score: %1", btc_int_ask_data]; }; Type this in the debug console and press LOCAL EXEC (https://community.bistudio.com/wiki/Mission_Editor:_Debug_Console_(Arma_3)) The value show by the hint is your reputation. Reputation level are here : https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/info/ask_reputation.sqf#L26-L29 You can activate debug log and look in .rtp to see reputation change. Bye! 1 Share this post Link to post Share on other sites
TonyStarkBR 10 Posted August 3, 2018 3 hours ago, Vdauphin said: The value show by the hint is your reputation. Reputation level are here : Very good!!! You are amazing!!! What does "btc_rep_bonus_civ_hh" and "btc_rep_malus_civ_hd" mean? Share this post Link to post Share on other sites
Vdauphin 298 Posted August 4, 2018 10 hours ago, TonyStarkBR said: Very good!!! You are amazing!!! What does "btc_rep_bonus_civ_hh" and "btc_rep_malus_civ_hd" mean? "btc_rep_bonus_civ_hh" : it is the Handle Heal for civilian. When you heal a civilian you get this bonus. "btc_rep_malus_civ_hd" : it is the HandleDamage for civilian. When you fire to a body part of civilian you get this malus (even if he is dead, "mutilate alive/dead civilian"). 1 Share this post Link to post Share on other sites
TonyStarkBR 10 Posted August 7, 2018 On 03/08/2018 at 1:56 PM, Vdauphin said: Here are values used: https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L529-L542 Does not improve reputation in side missios? Share this post Link to post Share on other sites
Vdauphin 298 Posted August 7, 2018 17 hours ago, TonyStarkBR said: Does not improve reputation in side missios? No, to do so check the line in each side mission : https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/side/capture_officer.sqf#L129 And change the number :) 1 Share this post Link to post Share on other sites
TonyStarkBR 10 Posted August 7, 2018 Congratulations, H&M is all very well structured! 1 Share this post Link to post Share on other sites
otarius-big 16 Posted August 12, 2018 Headless client need any configurations for this mission? i make 3 hedless client in redactor . it will bad for mission? Share this post Link to post Share on other sites
Vdauphin 298 Posted August 12, 2018 Hello, 3 hours ago, otarius-big said: Headless client need any configurations for this mission? No, everything is transparent. 3 hours ago, otarius-big said: make 3 hedless client in redactor . it will bad for mission? See you soon ! Share this post Link to post Share on other sites
otarius-big 16 Posted August 13, 2018 RHS was updated any new things in mission will updated? what about enemy side mortar helper or other artylery support before players incoming in town aroound amo chche or hideout Share this post Link to post Share on other sites
doctorbutts 15 Posted August 15, 2018 On 8/2/2018 at 2:19 PM, TonyStarkBR said: I would like to congratulate and thank, H & M is amazing, me and my friends are having a lot of fun. We have been playing for a few months and even performing several side missions, repairing broken civilian vehicles on the road, destroying various ammo caches and 1 hideout our reputation is still very low, I recognize that in some rare times we hit some civilians by mistake, but were few times. Is it really that hard to improve reputation? In the documentation says that the "respawn" of the players affects the reputation, we are in doubt if it is to die in fact or the command "Esc -> Respawn". Is there any way to improve the reputation I did not mention here? There are values in some of the files that lower your reputation if you fire your weapon within x meters of a civilian and an enemy is more than x meters away. This is one of the things that hurt our group's rep because we'd be engaging enemies from quite a distance. You can try modifying this value. If you find yourself damaging buildings, that will count against you as well- which sucks because that means engaging armor in towns gets tough because if they blow up they add damage to the buildings around them. You can really dig yourself in a hole with those things. You can keep doing side missions as much as possible, and just sweep each town for IED's. Share this post Link to post Share on other sites
Vdauphin 298 Posted August 15, 2018 Hello, On 13/08/2018 at 11:23 PM, otarius-big said: RHS was updated any new things in mission will updated? I don't see any reason. On 13/08/2018 at 11:23 PM, otarius-big said: what about enemy side mortar helper or other artylery support before players incoming in town aroound amo chche or hideout That not hearts and minds ... Cheers. Share this post Link to post Share on other sites
Vdauphin 298 Posted August 15, 2018 Hello, 1 hour ago, doctorbutts said: There are values in some of the files that lower your reputation if you fire your weapon within x meters of a civilian and an enemy is more than x meters away. This is one of the things that hurt our group's rep because we'd be engaging enemies from quite a distance. You can try modifying this value. You only loose reputation if there is no enemies around the civilian in a circle of 300m and if you fire in the direction of him (this angle decrease with the distance and is near 0 for a distance above 300m). https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/rep/firednear.sqf#L13-L14 1 hour ago, doctorbutts said: If you find yourself damaging buildings, that will count against you as well- which sucks because that means engaging armor in towns gets tough because if they blow up they add damage to the buildings around them. Who want to see his house destroyed for any reason ^^ Cheers! 1 Share this post Link to post Share on other sites
otarius-big 16 Posted August 20, 2018 can y in next update include in mission auto restart settings mission or server? it possible? Share this post Link to post Share on other sites
Farqman 1 Posted August 24, 2018 I am having issues at the moment with there being no interaction option on IED's when running ACE? Also we are entering towns, and they are almost like ghost towns. Plenty of CIV running around, but not many enemy? Share this post Link to post Share on other sites
sgrnit 0 Posted August 24, 2018 Hi, I am a user who plays Hearts and Minds in our community server. I feel so amaaaazing mission and thank the mother of H&M! Well, we have problem that ammo cache not found bug. When we destroy it, we can get some markers but can't see the target. I have confirm about this, so I tried to find using Debug-mode...however not exist! Anyone help us! We have to delete save data every time :( Share this post Link to post Share on other sites
Vdauphin 298 Posted August 24, 2018 On 20/08/2018 at 5:23 PM, otarius-big said: can y in next update include in mission auto restart settings mission or server? it possible? Hello, When somebody will do a pullrequest on it :) Cheers Share this post Link to post Share on other sites
Vdauphin 298 Posted August 24, 2018 Hello, 16 hours ago, Farqman said: I am having issues at the moment with there being no interaction option on IED's when running ACE? Check this : http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#ied 16 hours ago, Farqman said: Also we are entering towns, and they are almost like ghost towns. Plenty of CIV running around, but not many enemy? That intended, you need to get intel (http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#intel) to find caches and hideouts : http://vdauphin.github.io/HeartsAndMinds/InGame-documentation#hideout Also play side mission to get better reputation and get information from civilian. Cheers! Share this post Link to post Share on other sites
Vdauphin 298 Posted August 24, 2018 Hello, 9 hours ago, sgrnit said: Hi, I am a user who plays Hearts and Minds in our community server. I feel so amaaaazing mission and thank the mother of H&M! Thank you and welcome to BI forum! 9 hours ago, sgrnit said: Well, we have problem that ammo cache not found bug. When we destroy it, we can get some markers but can't see the target. I have confirm about this, so I tried to find using Debug-mode...however not exist! If you have any issueplease feel free to post an issue report in https://github.com/Vdauphin/HeartsAndMinds/issues/new See you soon! Share this post Link to post Share on other sites
PabloDMA 16 Posted August 25, 2018 Hi! I'm gettin this error on .rpt at mission launch { if (_x select 0 > CBA_missionTime) exitWith {};> 16:36:28 Error position: <select 0 > CBA_missionTime) exitWith {};> 16:36:28 Error Generic error in expression 16:36:29 Error in expression <e; }; Any Ideas? Share this post Link to post Share on other sites
Vdauphin 298 Posted August 25, 2018 27 minutes ago, PabloDMA said: Any Ideas? Hello, Nothing related to H&M. See you! 1 Share this post Link to post Share on other sites
KokayneKrayzie 2 Posted August 25, 2018 I'd like to do an Unsung version of the mission but How do I go about changing the enemy weapons caches and some of the hideout items to NVA/VC stuff? Thanks in advance for any guidance. Share this post Link to post Share on other sites
Vdauphin 298 Posted August 25, 2018 Hello and welcome to BI forum! 5 minutes ago, KokayneKrayzie said: I'd like to do an Unsung version of the mission but How do I go about changing the enemy weapons caches and some of the hideout items to NVA/VC stuff? Thanks in advance for any guidance. Every things is in /core/def/mission.sqf#L126-L165 I pointed here the hideout stuffs but you can tweak many other things. Also you can do a pull request with those tweaked items. Good luck! Share this post Link to post Share on other sites
jus61 54 Posted August 26, 2018 @Vdauphin If you have cleared a city of enemy units it will stay clean after restarting the server? Share this post Link to post Share on other sites