sarakgaming 15 Posted February 28, 2016 Hello, It's possible to have mission.sqm not binarised ? Share this post Link to post Share on other sites
texmar 21 Posted February 28, 2016 Just want to say thank you for keeping this game mode active love the new changes and the way its coming along. Share this post Link to post Share on other sites
wifye 11 Posted March 1, 2016 Having an issue with both The Officer and Interpreter roles not fully transferring to a new player while the mission is ongoing.If a player(s) is in one(or both slots) at the "start of the mission" the side mission option in interact(ace) works flawlessly as well as the interpreter with understanding civs/captured enemies.Once a player leaves the slot/disconnects (or nobody fills it from the start) the next joining player to take that role can't get it to work, this applies to both Officer and Interpreter. I think the issues may be something with the variable not transferring to the new player or something. I've tested this with both the "dev" version and pbo version, both giving the same issue.I've reinstalled ACE and CBA to be sure they were up to date and not corrupted yet I still have the same issue. Is there anyone else having issues like this? Share this post Link to post Share on other sites
MANTIA 55 Posted March 3, 2016 Having an issue with both The Officer and Interpreter roles not fully transferring to a new player while the mission is ongoing. If a player(s) is in one(or both slots) at the "start of the mission" the side mission option in interact(ace) works flawlessly as well as the interpreter with understanding civs/captured enemies. Once a player leaves the slot/disconnects (or nobody fills it from the start) the next joining player to take that role can't get it to work, this applies to both Officer and Interpreter. I think the issues may be something with the variable not transferring to the new player or something. I've tested this with both the "dev" version and pbo version, both giving the same issue. I've reinstalled ACE and CBA to be sure they were up to date and not corrupted yet I still have the same issue. Is there anyone else having issues like this? I'm having the same issue. Share this post Link to post Share on other sites
texmar 21 Posted March 3, 2016 I'm having the same issue. Same. Share this post Link to post Share on other sites
texmar 21 Posted March 3, 2016 Same! lol. He is aware. Share this post Link to post Share on other sites
giallustio 770 Posted March 3, 2016 lol. He is aware. Yes, but i can't fix it atm. I had an accident and i had to go under surgery. I won't be able to fix it for a while sadly. Imo it's a bug introduced with the new patch and eden. The init field of placed units is not initialized correctly for the jip players, but i can't verify this in my situation Share this post Link to post Share on other sites
texmar 21 Posted March 3, 2016 Yes, but i can't fix it atm. I had an accident and i had to go under surgery. I won't be able to fix it for a while sadly. Imo it's a bug introduced with the new patch and eden. The init field of placed units is not initialized correctly for the jip players, but i can't verify this in my situation No problem. Every one will manage, get better! Share this post Link to post Share on other sites
loper 10 Posted March 5, 2016 I am trying to port this over to other maps like I have in the past, but since the eden update when I port it over none of the ACE interations work anymore. I can't interact with civilians, search for intel, call side missions, etc. Any idea why this is happening? Share this post Link to post Share on other sites
giallustio 770 Posted March 5, 2016 Did you copy all the files inside the new folder? Share this post Link to post Share on other sites
vengeance1 50 Posted March 5, 2016 Get well soon giallustio, really appreciate all your work! :) Share this post Link to post Share on other sites
loper 10 Posted March 5, 2016 I've copied everything into the new mission folder minus the old mission.sqm of course.. Enemies spawn, IEDs spawn, and even hideouts spawn, but no ACE interaction options added by your mission. Share this post Link to post Share on other sites
texmar 21 Posted March 7, 2016 The side missions are working for me with the new update..cant figure towing. Share this post Link to post Share on other sites
sarakgaming 15 Posted March 7, 2016 Hello, how to add additional location on map ? Share this post Link to post Share on other sites
wifye 11 Posted March 8, 2016 Yes, but i can't fix it atm. I had an accident and i had to go under surgery. I won't be able to fix it for a while sadly. Imo it's a bug introduced with the new patch and eden. The init field of placed units is not initialized correctly for the jip players, but i can't verify this in my situation So here's how I fixed the issue for now, concerning players who joined in progress but could not access the interpreter's or officer's ability: This was done in the init_player file(red text is what's added) with the addition of switching the interpreter into a rifleman lite(in the mission editor .sqm) in order to have it as a separate class. [] execVM "core\doc.sqf"; [] spawn { waitUntil {!isNull player}; player addRating 9999; player addEventHandler ["Respawn", btc_fnc_eh_player_respawn]; call btc_fnc_int_add_actions; //Side if (btc_side_assigned) then { [] spawn { btc_int_ask_data = nil; [[5,nil,player],"btc_fnc_int_ask_var",false] spawn BIS_fnc_MP; waitUntil {!(isNil "btc_int_ask_data")}; btc_int_ask_data spawn btc_fnc_task_create; }; }; if(typeOf player == 'B_Soldier_lite_F' ) then { player setVariable["interpreter", true]; }; if(typeOf player == 'B_Officer_F' ) then { player setVariable["side_mission", true]; }; {[_x] spawn btc_fnc_task_create} foreach [0,1]; if (player getVariable ["interpreter", false]) then {player createDiarySubject ["Diary log","Diary log"];}; removeAllWeapons player; btc_gear_object addAction ["<t color='#ff1111'>Arsenal</t>", "['Open',true] spawn BIS_fnc_arsenal;"]; }; if (btc_debug) then { onMapSingleClick "if (vehicle player == player) then {player setpos _pos} else {vehicle player setpos _pos}"; player allowDamage false; btc_marker_debug_cond = true; [] spawn btc_fnc_marker_debug; }; Share this post Link to post Share on other sites
DieselJC 196 Posted March 8, 2016 Question...how do we de-activate an area..i tried the same as the last version and I end up with an error. Diesel Share this post Link to post Share on other sites
DieselJC 196 Posted March 8, 2016 Hello, It's possible to have mission.sqm not binarised ? You can open the mission in Eden editor and then re-save it just be sure to uncheck "binarize file" before saving it again..it will put a back up mission sqm.old in the mission folder as well I think. Diesel Share this post Link to post Share on other sites
ramius86 13 Posted March 8, 2016 Issue with JIP and interpreter and officer were fixed by 1.56 hotfix, no need do anything, mission works Share this post Link to post Share on other sites
Big Daddy Grimm 7 Posted March 24, 2016 I've been looking through the thread and can't seem to find the download for the Takistan version of the mission. Could you please provide a link for it. Thank you for all your work on this I have played the Atlis version and love it. Share this post Link to post Share on other sites
texmar 21 Posted March 26, 2016 I've been looking through the thread and can't seem to find the download for the Takistan version of the mission. Could you please provide a link for it. Thank you for all your work on this I have played the Atlis version and love it. You will need to open the mission with a pbo manager and set it up with takistan Share this post Link to post Share on other sites
texmar 21 Posted March 28, 2016 How many players does everyone run on this mode ? Do you save or restart everytime? How long does it take you to complete this mode? Just wondering how other groups are playing this Share this post Link to post Share on other sites
dingos8 24 Posted April 20, 2016 (edited) Please disregard, I'm still receiving these errors, but am able to run the mission. I run a dedicated Linux server and would like to run this mission but I get the following errors while loading. Has anyone else had problems with locality? Global namespace not passed during: false 22:37:21 Error in expression <false> 22:37:21 Error position: <false> 22:37:21 Error Local variable in global space Edited April 20, 2016 by dingos8 Share this post Link to post Share on other sites
Big Daddy Grimm 7 Posted April 20, 2016 i run this mission and had to make a few adjustments to it... I will upload later and you can download it if there are no problems with me doing so. Share this post Link to post Share on other sites
Vdauphin 298 Posted April 28, 2016 Hello ! I released the Hearts and Minds 1.13.1 here https://github.com/Vdauphin/HeartsAndMinds/releases/tag/1.13.1 Change log https://github.com/Vdauphin/HeartsAndMinds/milestones?state=closed : It includes only fix : - ADD : player can activate/desactivate in mission parameter civil or enemy boat patrol or diver spawn. - FIX : objects loaded in cargo are missing after server restart - FIX : private rpt error fix link to Hearts and Swim https://github.com/Giallustio/HeartsAndMinds/pull/78#issuecomment-193496053 branch : - FIX: btc_hq are in triger - FIX : choose no marine for vehicle assistance side - FIX: diver spawn in sky and more ... Have fun ! Share this post Link to post Share on other sites