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M1A1 Coming to A3 [WIP/Suggestion]

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Also, AFAIR, Reyhard said it's a common problem and it isn't fixable.

+1 to what Damian said.

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?? The Commander Weapon Station or CWS on M1A1 provides commander to fire his M2 HMG from vehicle interior even when hatch is completely closed. In amergency he can also fire his HMG from the outside, so there is no need to disable this ability.

In the M1A1 the M2 is Static. It is not a remote turret. I am porting the M1A1 not the M1A2.

---------- Post added at 17:18 ---------- Previous post was at 16:52 ----------

Also, AFAIR, Reyhard said it's a common problem and it isn't fixable.

+1 to what Damian said.

Ah well yes he did say that. If you make your way to the credit's section you will see that he was the one that was answering all my PhysX questions.

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In the M1A1 the M2 is Static. It is not a remote turret. I am porting the M1A1 not the M1A2.

Christ... The M1A1 uses CWS - Commander Weapon Station which is powered cupola. Did you ever read any good monography about M1 tanks series?

So yes, CWS is a kind of remote turret.

Oh look, on the real thing commander is firing it remotely from inside!

Currently all M1A1's in US Armed Forces have old CWS cupola replaced by improved SCWS cupola which have improved and simplened controls, full stabilization, integral thermal sight and improved day sight.

Here you can see this new cupola type.

The original M1A2 and M1A2SEP had different cupola type called ICWS, which was fixed and have flex mounted HMG which can be operated only manually when commander hatch is opened. Currently all M1A2's and M1A2SEP's are modernized to M1A2SEP v2 standard which have installed CROWS-2 RCWS.

Here is how CROWS-2 looks and is installed on real M1A2SEP.

The fact is that BIS models of M1 tanks are full of wrongly modelled things, like M1A1 have wrongly modelled commander cupola, or wrongly modeled main gun barrels.

Edited by Damian90

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Christ... The M1A1 uses CWS - Commander Weapon Station which is powered cupola. Did you ever read any good monography about M1 tanks series?

Please direct yourself to the Arma 2 model. It is an older version of the M1A1. The A2 M1A1 has a standard non electronic M2 bolted to a swivel point. NO ELECTRONICS. The M1A1 videos you have posted are current M1A1's / M1A2's..... The A2 M1A1 has no upgrade kit's.

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Listen, M1 series, from the beggining had remotely controlled HMG on commander cupola, from the damn beggining, do you understand that BIS model from ArmA2 is wrong? Do I really need to give you a book about M1's development history?

http://www.fprado.com/armorsite/Abrams_Pics/m1.jpg

Here you have a photo of original M1 with 105mm gun, you can see it have exactly the same CWS cupola as any M1A1.

Edited by Damian90

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Listen, M1 series, from the beggining had remotely controlled HMG on commander cupola, from the damn beggining, do you understand that BIS model from ArmA2 is wrong? Do I really need to give you a book about M1's development history?

Mate I suggest you to relax and read the first post of the thread:

How's it going again just showing off some more stressful work YAY. Alright so I'v ported A2's M1A1 into A3 with A2's weapons and animation and stuff, the only thing that I really wasn't able to do was port over the original optics. So instead It has arma 3's tank optics.

What Raid is doing is a port from A2 not a new addon.

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He was responding to this.

In the M1A1 the M2 is Static. It is not a remote turret. I am porting the M1A1 not the M1A2.

To which he is correct, the remote turret goes back to the stages of M1 in 1985-, well before the M1A1 and M1A2 packages (you can tell before there is no cylinder where the independent thermal sight would be and 105mm)

Edited by NodUnit

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I am relaxed.

I just don't understand why he is changing something that does not need to be changed, furthermore he is making wrong conclusions due to fact that BIS model is just wrong.

He should leave capability of M1A1's commander to fire his cupola from vehicle interior, just as it was in ArmA2 and as it is in reality.

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I am relaxed.

I just don't understand why he is changing something that does not need to be changed, furthermore he is making wrong conclusions due to fact that BIS model is just wrong.

He should leave capability of M1A1's commander to fire his cupola from vehicle interior, just as it was in ArmA2 and as it is in reality.

He isn't changing anything that's the thing.

Stop demanding shit, the dude can make his mod the way he wants.

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Really he isn't? Maybe read our discussion carefully. :)

And what I am demanding? That he should leave it as it is in config? For gameplay and realism sake?

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Really he isn't? Maybe read our discussion carefully. :)

And what I am demanding? That he should leave it as it is in config? For gameplay and realism sake?

If you noticed I'm not changing it because I can't change it lol. Maybe you should read the discussion.

I'm sorry if my history is wrong but you don't really have the right...

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If you noticed I'm not changing it because I can't change it lol. Maybe you should read the discussion.

Yes you can change it, there is posibility to block firing ability without disabling ability to fully traverse cupola in vertical. However blocking this elevation in vertical to make machine gun static is broking gameplay. Problem well known from RHS T-80's which for realism sake needed to have machine gun blocked.

I'm sorry if my history is wrong but you don't really have the right...

No problem. I just shown you how it looks in reality, you can either listen or ignore it.

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Yes you can change it, there is posibility to block firing ability without disabling ability to fully traverse cupola in vertical. However blocking this elevation in vertical to make machine gun static is broking gameplay. Problem well known from RHS T-80's which for realism sake needed to have machine gun blocked.

My suggestion is that you use your great knowledge to create your own M1A1 addon with the features that you want. I'm sure everyone will enjoy it.

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I Quote Myself

This issue is when you are commander you will be able to shoot the M2 50.cal. I know how to disable the firing but when I do so you can't free look
Yes you can change it, there is posibility to block firing ability without disabling ability to fully traverse cupola in vertical. However blocking this elevation in vertical to make machine gun static is broking gameplay. Problem well known from RHS T-80's which for realism sake needed to have machine gun blocked.

I was talking to Reyhard if you read my posts.

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My suggestion is that you use your great knowledge to create your own M1A1 addon with the features that you want. I'm sure everyone will enjoy it.

And how do you know I did not helped to create one? I am closely cooperating with Gurdy, his M1's for RHS are also based on my knowledge. ;)

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And how do you know I did not helped to create one? I am closely cooperating with Gurdy, his M1's for RHS are also based on my knowledge. ;)

Aha, then why are you telling Raid how he should do his Addon? If you have already participated in the RHS M1A1, just wait until it's american part it's released.

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"This issue is when you are commander you will be able to shoot the M2 50.cal. I know how to disable the firing but when I do so you can't free look"

I don't see what the issue here is exactly? Inside or out the mechanism would still be useable, you wouldn't be making it inaccurate if you left it as is, or is it a game play element that you are purposely wanting to change?

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"This issue is when you are commander you will be able to shoot the M2 50.cal. I know how to disable the firing but when I do so you can't free look"

I don't see what the issue here is exactly? Inside or out the mechanism would still be useable, you wouldn't be making it inaccurate if you left it as is, or is it a game play element that you are purposely wanting to change?

To my knowledge I thought the Stock Standard M1 had a non remote M2 Turret. That is why I thought it was an issue. Know that this has been cleared I will be leaving it alone as I was going to anyway.

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To my knowledge I thought the Stock Standard M1 had a non remote M2 Turret. That is why I thought it was an issue. Know that this has been cleared I will be leaving it alone as I was going to anyway.

Glad to hear this little misunderstanding has been cleared up, the funny thing is that the base M1A2 is the one without the remote system.

The best giveaway from the outside is the design of the two cupola's and their mounted weapons.

The the M1A1's 50 cal has no handles or ironsights and the mechanism for elevation is applied from the left hand side of the mount , while aiming is done either through the periscope on the right (the tower) or through a welded piece of metal on the bottom which serves at the ironsight to be fired just inside of the hatch, hence the frontmost periscope being taller than the rest.

Because of the cupola's design, the gun could not be traversed without rotating the whole of the station.

http://static5.businessinsider.com/image/511c0dd46bb3f7e364000001-1200/but-theyve-got-other-guns-as-well-the-50-cal-machine-gun-shown-here-and-two-m240-machine-guns-firing-762-mm-rounds.jpg

The M1A2 however features a fully maned mount (cutting the tech back to make room for more periscopes for visibility), requires handles to control elevation, leaf trigger on the back for firing by finger, and of course ironsight on the top for aiming, along with an independent collar ring to allow the MG to traverse without moving the commander station, while also affording an axis of motion at the base of the MG mount.

http://www.inetres.com/gp/military/infantry/mg/M2/M2HB_9.jpg

http://img641.imageshack.us/img641/8919/nowyobrazmapybitowej3pd.png

RWS didn't come back to the A2 series until SEP V2.0 (and some TUSK kits)

Edited by NodUnit

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Sooooooo realized just now that I have standard soldiers as the crew in the config lol but anyway SNEAK PEEK TIME!

hwiFRNW.jpg

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Tease :P All I can say is that...

watch?v=ZO6vmXtwiSc

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any chance we can incorperate the M1A2 and A1 into the NB-USMC mod, we had no luck whatsoever with ours, in return we can give a custom winter one that ima have to texture anyways

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Id love to see a variant with a M134 minigun on top instead of the standard M2.

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any chance we can incorperate the M1A2 and A1 into the NB-USMC mod, we had no luck whatsoever with ours, in return we can give a custom winter one that ima have to texture anyways

I tried including the M1A2 but all the animations are messed up.

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I tried including the M1A2 but all the animations are messed up.

animations as is? cause if its like your character is in a cross position just replace it with a a3 one, i know atin may be able to help with that.

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