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derakoren

[MP] WASP Warfare CTI

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Ty Spyker and WASP,Went to your server to see,looking forward to updates,Good luck!

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Could you please advise the actual status of 0.208? Joined your test server tonite but unfortunately only 0.207 was up and we were not able to vote a mission. :icon_wink:

Please post 0.208 in your initial posting if available already.

Thanks a lot !

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is this mission fully broken? Ive had it on my server for a while , now it gets stuck on respawn at mission start, it never starts? same as above please post 208 or let us know the status.

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Hello guys, thx for you work on bug searching and sorry for so long time waiting my answer. Now i have time to work on mission and very soon update mission on forum after fix bugs and tests on our server. Not long to wait.

Some bugs what i fix in Version 0.208:

- Show Respawn Menu on Start - Fixed

- Script Optimization Town AI Respawn

- Vote Menu work not correct - fixed

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а Ð°Ð´Ñ€ÐµÑ Ñервера можно в Ñтудию

и локально почему то не грузитÑÑ Ð¼Ð¸ÑÑÐ¸Ñ Ð²Ð¸Ñит заÑтавка

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Nice to hear about the awaited next version. Would be cool to have headless client someday ;)

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From the tutorial, "You can also click the first icon to the left and press save template to save your current gear for future purchase". I cannot seem to find this icon? Is this function still working?

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OK Guys, if all be ok and Local test have good end, we start Public test new version 2.08 on our server.

What changed, fixed and added in v2.08:

- Show Respawn Menu on Start - Fixed

- Script Optimization Town AI Respawn

- When buy Equipment for AI they save for Player, after Respawn you have AI equipment - fixed

- Vote Time Synchronization "Public_Time" - added

- Player Data Broadcast Optimization - work not correct - fixed

- Public_Time don't write in log - fixed

- Vote Menu Work not Correct (After Revoting votemenu hide) - fixed

- After Vote Commander end, commander set, then again clear information (Commander not set) - fixed

- Need Add Payment Information Title for All - Added

- EvenetHandler changed for new Title - Changed

- Camp Take faster

- Camp Take Payment ($100) - added

- Town Take Payment ($1000 + 200 * TownSize) - added

- New vehicles - added

- Vehicles Data price and Upgrade level - change

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Hi All,

The mission can be checked on our main test server:

193.111.140.248:2332 -=[WASP]=- Test Warfare Server

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I just bought ArmA 3 and downloaded this CTI content since i liked CTIs in ArmA2. I'm surely a noob but why i can't place any AI in the players list? the map works fine but i'm alone :j: Since it looks like i'm the only one having this problem, i think i might be missing something very obvious lol

thank you for the attention.

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Hi,

You can't set up AIs into the player's slots. It's by design.

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Played this last night and noticed a few things.

1: Could not get commander menu to open

2: Could not get economy menu to open

3: On base build menu, no options to place anything in defense or walls menu

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Hi,

Played this last night and noticed a few things.

1: Could not get commander menu to open

2: Could not get economy menu to open

3: On base build menu, no options to place anything in defense or walls menu

Commander and economy menu are still preparing for further use. Defence or walls will be added soon.

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Fun gamemode so far really looking forward to see it progressing further.

Would you mind putting in support for TFR ,so you dont loose everything (backpack&its contents) on respawn?The only thing you needed would be

 tf_no_auto_long_range_radio=true;

in the clientsideinit.

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Fun gamemode so far really looking forward to see it progressing further.

Would you mind putting in support for TFR ,so you dont loose everything (backpack&its contents) on respawn?The only thing you needed would be

 tf_no_auto_long_range_radio=true;

in the clientsideinit.

What does this option actually do?

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Task force radio checks the variable on re/spawn in TFAR_fnc_processRespawn.If the variable is set it just aborts the whole process of giving the squadleaders (so basically everyone) Longrangeradios ,they are backpacks with very limited space so your lucky if you keep a rocket.

Right now like Numrollen said ,everytime you respawn, taskforce radio just replaces your backpack with a longrangeradio with as much of its contents as possible.Normally your old backpack would be somewhere on the ground on spawn,but for some reason it is not.

Edit:

Im currently trying to get now items into the shope ,namely all the tfr radios so far i have added according entrys in GUI_WFGear

// short form of added entrys
case (_idc == 4210) 	: {"ui_gear_radio_gs"};
...
...

if ( "tf_anprc152" 	in _BasicItem) then {[4210, "tf_anprc152"] call _SetImage} else {[4210, ""] call _SetImage};
...
...
case "tf_anprc152"	: {"tf_anprc152"};
...
...
			case 4210 	: {		 				
				{				
						if (_x == _Item) exitWith {
								_BasicItem set [_forEachIndex, ""]
								};
				} forEach _BasicItem;
	 	};

...
...

							case (_idc == 4210) 	: {			
									private["_CanBe","_Num"];
									_CanBe	= ["tf_anprc152"];
									_Num	= -1;
									if (_Item in _CanBe) then				
											{				
												{	
														if (_x in _CanBe)  exitWith {
																_Num = _forEachIndex
																};
												} forEach _BasicItem;

												_SlotChange = true;
												if (_Num != -1) then				{	
													_PreSell = _PreSell + [_BasicItem select _Num];
													_BasicItem set [_Num, _Item];
												}				
												else				
												{					
													_BasicItem set [count (_BasicItem), _Item];
												};
											};
							};

and Data_Gear.sqf

_Item	=	[["WP0","tf_anprc152",0,true,false,false],
...

I get the items to show up in the shopsystem itself but when i try to buy it its giving me an error at the beginning of the last switch statement even before the radio was checked

switch (true) do { case (_idc == 4101) : { private["_CanBe"];

_CanB>

Error position: <== 4101) : { private["_CanBe"];

_CanB>

Error Generic error in expression

Do you guys have some place where i can see how to set up new items or give me a little nudge in the right direction

Edited by subminuentisch

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Task force radio checks the variable on re/spawn in TFAR_fnc_processRespawn.If the variable is set it just aborts the whole process of giving the squadleaders (so basically everyone) Longrangeradios ,they are backpacks with very limited space so your lucky if you keep a rocket.

Right now like Numrollen said ,everytime you respawn, taskforce radio just replaces your backpack with a longrangeradio with as much of its contents as possible.Normally your old backpack would be somewhere on the ground on spawn,but for some reason it is not.

Edit:

Im currently trying to get now items into the shope ,namely all the tfr radios so far i have added according entrys in GUI_WFGear

// short form of added entrys
case (_idc == 4210) 	: {"ui_gear_radio_gs"};
...
...

if ( "tf_anprc152" 	in _BasicItem) then {[4210, "tf_anprc152"] call _SetImage} else {[4210, ""] call _SetImage};
...
...
case "tf_anprc152"	: {"tf_anprc152"};
...
...
			case 4210 	: {		 				
				{				
						if (_x == _Item) exitWith {
								_BasicItem set [_forEachIndex, ""]
								};
				} forEach _BasicItem;
	 	};

...
...

							case (_idc == 4210) 	: {			
									private["_CanBe","_Num"];
									_CanBe	= ["tf_anprc152"];
									_Num	= -1;
									if (_Item in _CanBe) then				
											{				
												{	
														if (_x in _CanBe)  exitWith {
																_Num = _forEachIndex
																};
												} forEach _BasicItem;

												_SlotChange = true;
												if (_Num != -1) then				{	
													_PreSell = _PreSell + [_BasicItem select _Num];
													_BasicItem set [_Num, _Item];
												}				
												else				
												{					
													_BasicItem set [count (_BasicItem), _Item];
												};
											};
							};

and Data_Gear.sqf

_Item	=	[["WP0","tf_anprc152",0,true,false,false],
...

I get the items to show up in the shopsystem itself but when i try to buy it its giving me an error at the beginning of the last switch statement even before the radio was checked

switch (true) do { case (_idc == 4101) : { private["_CanBe"];

_CanB>

Error position: <== 4101) : { private["_CanBe"];

_CanB>

Error Generic error in expression

Do you guys have some place where i can see how to set up new items or give me a little nudge in the right direction

Version 0.209

- [Added] Add Payment Function, show on economy bar

- [Changed] Town Payment Calculate by Payment function

- [Changed] Town Respawn AI Groups Set to Minimal (Light: 1 Group, 0 Vehicle, -1 Heavy)

- [Added] Show Upgrade Run

- [Added] EventHandler HQ Killed

- [Added] EventHandler HQ Damaged

- [Added] EventHandler Building Killed - Work Not Correct

- [Added] EventHandler Building Damaged

- [Added] Get Building Information Function by Type

- [Changed] Now Data Folder and Files Opened, give possibility use Weapon, Units and Vehicles addons (Add to my Site Change Config Tutorial)

- [Changed] Client Loop repeat every 1/3 second

- [Added] Can Run Mission on not Dedicated Server

- [Added] AI TeamLeaders

- [Added] AI TeamLeaders have main task "TakeTowns"

- [Changed] AI Check Nearest Enemy Town to Change Task every 30sec

- [Future] AI TeamLeaders Respawn

- [Future] Indicate Respawn point Function

- [Future] Base and Building Sale Menu

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Great job so far guys!

I played a little last night. Will you be adding vehicle un-flip?

I captured towns with AI but I was not receiving any points or money for capture. I was receiving money for AI kills in towns by my AI.

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Version 0.209

- [Added] Add Payment Function, show on economy bar

- [Changed] Town Payment Calculate by Payment function

- [Changed] Town Respawn AI Groups Set to Minimal (Light: 1 Group, 0 Vehicle, -1 Heavy)

- [Added] Show Upgrade Run

- [Added] EventHandler HQ Killed

- [Added] EventHandler HQ Damaged

- [Added] EventHandler Building Killed - Work Not Correct

- [Added] EventHandler Building Damaged

- [Added] Get Building Information Function by Type

- [Changed] Now Data Folder and Files Opened, give possibility use Weapon, Units and Vehicles addons (Add to my Site Change Config Tutorial)

- [Changed] Client Loop repeat every 1/3 second

- [Added] Can Run Mission on not Dedicated Server

- [Added] AI TeamLeaders

- [Added] AI TeamLeaders have main task "TakeTowns"

- [Changed] AI Check Nearest Enemy Town to Change Task every 30sec

- [Future] AI TeamLeaders Respawn

- [Future] Indicate Respawn point Function

- [Future] Base and Building Sale Menu

Sweet, any idea when you will release this version?

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Hi,

Great job so far guys!

I played a little last night. Will you be adding vehicle un-flip?

I captured towns with AI but I was not receiving any points or money for capture. I was receiving money for AI kills in towns by my AI.

An un-flip feature will be added in 0.210 version. Seems like you are not able to receive any bounty for captured towns that were taken by your bots. We will think about it in further releases. ;)

We are going to release it this Friday or Saturday. Also HC will be added in 0.209.

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Also HC will be added in 0.209.

Great to hear, looking forward to playing it on our server over the weekend

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Great! Unfortunately Friday and Saturday have come and gone, and I was looking forward to this :(

How long before the defenses and other base structures are available? That's one main thing preventing me from running this fulltime on my server.

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