Αplion 1122 Posted March 17, 2014 About anyone's hardware ... I'm not intent to make any changes to this mod because of some hardware settings incompatibility (even if I want it to, I don't know for what are we talking about - about hardware I mean) ... So far most of the users with normal settings on their hardware have no issue (there is no report by such users). I'm taking under consideration all reported "issues" ofcourse but as far as most of the people aren't confirming these (issues) I'm not planning to do any corrections or updates ... ofcourse in the future if some serious issues will come up, I'll try to fix them and update this mod. Share this post Link to post Share on other sites
serjames 357 Posted March 17, 2014 Alplion - sorry that wasn't my intention. But clearly other people are struggling with the mod sounds. I will try and lower the hardware sampling rate. SJ Share this post Link to post Share on other sites
oktyabr 12 Posted March 17, 2014 About anyone's hardware ... I'm not intent to make any changes to this mod because of some hardware settings incompatibility (even if I want it to, I don't know for what are we talking about - about hardware I mean) ... So far most of the users with normal settings on their hardware have no issue (there is no report by such users). I'm taking under consideration all reported "issues" ofcourse but as far as most of the people aren't confirming these (issues) I'm not planning to do any corrections or updates ... ofcourse in the future if some serious issues will come up, I'll try to fix them and update this mod. No, your mod is *fine*. :) There is realistically nothing you could do to change these factors anyway, and no good reason to do so even if you wanted to. *MY* recommendations for any sound card/chip is to go into your window's sound settings and: 2 Channel 44.1 KHz Dolby garbage off. DSPs off. On the Xonar cards in particular turning on Hi-Fi DSP supposedly disabled all other DSPs, so you can use that if you want. If your using the headphones, leave it on headphones. If your using the SPDIF out or the RCA Line Outs, it's probably best to put it on "2 Speaker". (I don't see a reason to have the onboard headphone amp on if your not using it.) Share this post Link to post Share on other sites
omri2250 10 Posted March 17, 2014 http://im66.gulfup.com/lhiZP.jpgI have a problem I had the same problem, but then i upgraded the game version and now everything is working just fine I had 1.00 version, now i have 1.10 Good Luck Share this post Link to post Share on other sites
Αplion 1122 Posted March 17, 2014 Alplion - sorry that wasn't my intention. But clearly other people are struggling with the mod sounds. I will try and lower the hardware sampling rate. SJ No, your mod is *fine*. :) There is realistically nothing you could do to change these factors anyway, and no good reason to do so even if you wanted to.*MY* recommendations for any sound card/chip is to go into your window's sound settings and: 2 Channel 44.1 KHz Dolby garbage off. DSPs off. On the Xonar cards in particular turning on Hi-Fi DSP supposedly disabled all other DSPs, so you can use that if you want. If your using the headphones, leave it on headphones. If your using the SPDIF out or the RCA Line Outs, it's probably best to put it on "2 Speaker". (I don't see a reason to have the onboard headphone amp on if your not using it.) Then please accept my apologies as I probably missunderstood the point of this discussion :) Share this post Link to post Share on other sites
USNavySEALs 10 Posted March 17, 2014 (edited) I have seen this before, blades are too weak, the creator of the mod can just increase the damage resistance for the main rotor.But lets get real, you get shot by a rocket, you are more than likely dead. That's not really real lol. I have taken a rocket multiple times before, landed it and survived. In a little bird most of the time at that. ---------- Post added at 19:21 ---------- Previous post was at 18:47 ---------- About anyone's hardware ... I'm not intent to make any changes to this mod because of some hardware settings incompatibility (even if I want it to, I don't know for what are we talking about - about hardware I mean) ... So far most of the users with normal settings on their hardware have no issue (there is no report by such users). I'm taking under consideration all reported "issues" ofcourse but as far as most of the people aren't confirming these (issues) I'm not planning to do any corrections or updates ... ofcourse in the future if some serious issues will come up, I'll try to fix them and update this mod. Here's a video of it btw. The only chopper that doesn't do this is the Chinook Edited March 17, 2014 by USNavySEALs forgot to add quote Share this post Link to post Share on other sites
serjames 357 Posted March 17, 2014 No, your mod is *fine*. :) There is realistically nothing you could do to change these factors anyway, and no good reason to do so even if you wanted to.*MY* recommendations for any sound card/chip is to go into your window's sound settings and: 2 Channel 44.1 KHz Dolby garbage off. DSPs off. On the Xonar cards in particular turning on Hi-Fi DSP supposedly disabled all other DSPs, so you can use that if you want. If your using the headphones, leave it on headphones. If your using the SPDIF out or the RCA Line Outs, it's probably best to put it on "2 Speaker". (I don't see a reason to have the onboard headphone amp on if your not using it.) THANK YOU THANK YOU !!! For note if anyone else is stuck just to repeat the fix. Change sound setting to sample at 44khz in the xonar control panel and the windows sound properties thingy-ma-jig... It works.. no more stutters ! SJ Share this post Link to post Share on other sites
oktyabr 12 Posted March 17, 2014 THANK YOU THANK YOU !!!For note if anyone else is stuck just to repeat the fix. Change sound setting to sample at 44khz in the xonar control panel and the windows sound properties thingy-ma-jig... It works.. no more stutters ! SJ Your welcome! :) The Xonar cards are great cards but just because it can do 192k doesn't mean you should do it. Sound samples in most games are usually 24bit/44.1KHz *at best*! Often, for sounds that don't need the higher fidelity they can actually be much lower quality. Forcing the hardware to try and sample at a higher rate will do *nothing* to improve the sound quality and may cause buffer lag as a sound sample is repeated very quickly (like MGs, etc.) and even over all system lag as the CPU, GPU and sound chip all try to stay synced to the same thing. Now you *might* try and turn up the number of simultaneous samples used in the game under audio settings for a fun tweak. I run mine maxed out at 128 (M-Audio Delta 44 sound card) and it's great! Share this post Link to post Share on other sites
soupdragon 10 Posted March 21, 2014 (edited) Aplion. Fantastic Mod. Any chance of you porting the Russian helos into ARMA 3 as well? Pretty please :) SD Edited March 21, 2014 by Soupdragon spelling Share this post Link to post Share on other sites
Redphoenix 1540 Posted March 21, 2014 Hey Aplion, are you going to port OPFOR choppers to? Still waiting for the Mi-8/17 :( Share this post Link to post Share on other sites
Αplion 1122 Posted March 21, 2014 I have in mind to also port the Russian Helis but right now my priority is to update my personal mod for Greek forces so you'll have to wait for that :) Share this post Link to post Share on other sites
soupdragon 10 Posted March 21, 2014 No rush mate. Though I secretly hope it will be sooner rather than later. But, I am really enjoying using your mod at the moment combined with suddens great East Vs West mod and the fantastic ALiVE mod it makes for some great atmospheric battles. just a shame there are no comparable OPFOR choppers. Oh well I can wait Thanks Share this post Link to post Share on other sites
Redphoenix 1540 Posted March 21, 2014 I have in mind to also port the Russian Helis but right now my priority is to update my personal mod for Greek forces so you'll have to wait for that :) Take your time mate. Share this post Link to post Share on other sites
Sawich 10 Posted March 26, 2014 In a multiplayer game, in Zeus, I can not create them :[ Share this post Link to post Share on other sites
Αplion 1122 Posted March 26, 2014 In a multiplayer game, in Zeus, I can not create them :[ This mod is for ArmA 3 STABLE version ... I'm not using dev branch. Share this post Link to post Share on other sites
.kju 3245 Posted March 26, 2014 Aplion can you please check if you have addressed these in your latest version already: Animation hafm_arma2_helis\ah64\anims\uh1h_kia_pilot.rtm not found or empty Animation hafm_arma2_helis\ah64\anims\uh1h_pilot.rtm not found or empty Animation ca\air_e\data\anim\uh1h_cargo.rtm not found or empty Share this post Link to post Share on other sites
Αplion 1122 Posted March 26, 2014 ;2653465']Aplion can you please check if you have addressed these in your latest version already:Animation hafm_arma2_helis\ah64\anims\uh1h_kia_pilot.rtm not found or empty Animation hafm_arma2_helis\ah64\anims\uh1h_pilot.rtm not found or empty Animation ca\air_e\data\anim\uh1h_cargo.rtm not found or empty This is my Crewanimations.hpp file ... class CfgMovesBasic { class DefaultDie; class ManActions { AH64_gunner_EP1="AH64_gunner_EP1"; AH64_pilot_EP1="AH64_pilot_EP1"; UH1H_Cargo_EP1="UH1H_Cargo_EP1"; UH1H_Pilot_EP1="UH1H_Pilot_EP1"; UH60M_Gunner_EP1="UH60M_Gunner_EP1"; UH60M_Pilot_EP1="UH60M_Pilot_EP1"; UH60M_Cargo_EP1="UH60M_Cargo_EP1"; UH60_Cargo02 = "UH60_Cargo02"; AH1Z_Pilot = "AH1Z_Pilot"; AH1Z_Gunner = "AH1Z_Gunner"; UH1Y_Pilot = "UH1Y_Pilot"; UH1Y_Gunner = "UH1Y_Gunner"; UH1Y_Gunner02 = "UH1Y_Gunner02"; UH1Y_Cargo01 = "UH1Y_Cargo01"; UH1Y_Cargo02 = "UH1Y_Cargo02"; UH1Y_Cargo03 = "UH1Y_Cargo03"; }; }; class CfgMovesMaleSdr: CfgMovesBasic { class States { class Crew; class AH64_gunner_EP1: Crew { file="\hafm_arma2_helis\AH64\Anims\AH64_gunner.rtm"; connectTo[]= { "KIA_AH64_gunner_EP1", 1 }; speed=1e+010; }; class KIA_AH64_gunner_EP1: DefaultDie { actions="DeadActions"; file="\hafm_arma2_helis\AH64\Anims\KIA_AH64_gunner.rtm"; speed=1e+010; terminal=1; soundEnabled=0; looped=0; connectTo[]= { "Unconscious", 0.1 }; }; class AH64_pilot_EP1: Crew { file="\hafm_arma2_helis\AH64\Anims\AH64_Pilot.rtm"; connectTo[]= { "KIA_AH64_pilot_EP1", 1 }; speed=1e+010; }; class KIA_AH64_pilot_EP1: DefaultDie { actions="DeadActions"; file="\hafm_arma2_helis\AH64\Anims\KIA_AH64_pilot.rtm"; speed=1e+010; terminal=1; soundEnabled=0; looped=0; connectTo[]= { "Unconscious", 0.1 }; }; class UH1H_Cargo_EP1: Crew { file="\ca\Air_e\Data\Anim\UH1H_Cargo"; connectTo[]= { "UH1H_KIA_Pilot_EP1", 1 }; speed=1e+010; }; class UH1H_KIA_Pilot_EP1: DefaultDie { actions="DeadActions"; file="\hafm_arma2_helis\AH64\Anims\UH1H_KIA_Pilot"; speed=1e+010; terminal=1; soundEnabled=0; looped=0; connectTo[]= { "Unconscious", 0.1 }; }; class UH1H_Pilot_EP1: Crew { file="\hafm_arma2_helis\AH64\Anims\UH1H_Pilot"; connectTo[]= { "UH1H_KIA_Pilot_EP1", 1 }; speed=1e+010; }; class UH60M_Gunner_EP1: Crew { file="\hafm_arma2_helis\uh60m\Anims\UH60M_Gunner"; connectTo[]= { "UH60M_KIA_Gunner_EP1", 1 }; speed=1e+010; }; class UH60M_KIA_Gunner_EP1: DefaultDie { actions="DeadActions"; file="\hafm_arma2_helis\uh60m\Anims\UH60M_KIA_Gunner"; speed=1e+010; terminal=1; soundEnabled=0; looped=0; connectTo[]= { "Unconscious", 0.1 }; }; class UH60M_Pilot_EP1: Crew { file="\hafm_arma2_helis\uh60m\Anims\UH60M_Pilot"; connectTo[]= { "UH60M_KIA_Pilot_EP1", 1 }; speed=1e+010; }; class UH60M_KIA_Pilot_EP1: DefaultDie { actions="DeadActions"; file="\hafm_arma2_helis\uh60m\Anims\UH60M_KIA_Pilot"; speed=1e+010; terminal=1; soundEnabled=0; looped=0; connectTo[]= { "Unconscious", 0.1 }; }; class UH60M_Cargo_EP1: Crew { file="\hafm_arma2_helis\uh60m\Anims\UH60M_Pilot"; connectTo[]= { "UH60M_KIA_Pilot_EP1", 1 }; speed=1e+010; }; class UH60M_KIA_Cargo_EP1: DefaultDie { actions="DeadActions"; file="\hafm_arma2_helis\uh60m\Anims\UH60M_KIA_Pilot"; speed=1e+010; terminal=1; soundEnabled=0; looped=0; connectTo[]= { "Unconscious", 0.1 }; }; class UH60_Cargo02: Crew { file = "\hafm_arma2_helis\uh60m\Anims\UH60_Cargo02_V0.rtm"; connectTo[] = {"KIA_UH60_Cargo02",1}; speed = 1e+010; }; class KIA_UH60_Cargo02: DefaultDie { actions = "DeadActions"; file = "\hafm_arma2_helis\uh60m\Anims\KIA_UH60_Cargo02.rtm"; speed = 1e+010; looped = 0; terminal = 1; soundEnabled = 0; connectTo[] = {"Unconscious",0.1}; }; class AH1Z_Dead: DefaultDie { actions = "DeadActions"; file = "\hafm_arma2_helis\ah1z\Anims\AH1Z_Dead.rtm"; speed = 0.5; looped = 0; terminal = 1; soundEnabled = 0; connectTo[] = {"Unconscious",0.1}; }; class KIA_AH1Z_Pilot: DefaultDie { actions = "DeadActions"; speed = 0.5; looped = 0; terminal = 1; file = "\hafm_arma2_helis\ah1z\Anims\KIA_AH1Z_Pilot.rtm"; connectTo[] = {"Unconscious",0.1}; }; class AH1Z_Pilot: Crew { file = "\hafm_arma2_helis\ah1z\Anims\AH1Z_Pilot.rtm"; interpolateTo[] = {"KIA_AH1Z_Pilot",1}; }; class KIA_AH1Z_Gunner: DefaultDie { actions = "DeadActions"; speed = 0.5; looped = 0; terminal = 1; file = "\hafm_arma2_helis\ah1z\Anims\KIA_AH1Z_Gunner.rtm"; connectTo[] = {"Unconscious",0.1}; }; class AH1Z_Gunner: Crew { file = "\hafm_arma2_helis\ah1z\Anims\AH1Z_Gunner.rtm"; interpolateTo[] = {"KIA_AH1Z_Gunner",1}; }; class KIA_UH1Y_Pilot: DefaultDie { actions = DeadActions; file="\hafm_arma2_helis\UH1Y\Anims\KIA_UH1Y_Pilot.rtm"; speed = 0.5; looped=false; terminal = 1; soundEnabled=0; connectTo[] = {"Unconscious",0.1}; }; class UH1Y_Pilot: Crew { file="\hafm_arma2_helis\UH1Y\Anims\UH1Y_Pilot.rtm"; interpolateTo[]={"KIA_UH1Y_Pilot",1}; }; class KIA_UH1Y_Gunner: DefaultDie { actions = DeadActions; file="\hafm_arma2_helis\UH1Y\Anims\KIA_UH1Y_Gunner01.rtm"; speed = 0.5; looped=false; terminal = 1; soundEnabled=0; connectTo[] = {"Unconscious",0.1}; }; class UH1Y_Gunner: Crew { file="\hafm_arma2_helis\UH1Y\Anims\UH1Y_Gunner.rtm"; interpolateTo[]={"KIA_UH1Y_Gunner",1}; }; class KIA_UH1Y_Gunner02: DefaultDie { actions = DeadActions; file="\hafm_arma2_helis\UH1Y\Anims\KIA_UH1Y_Pilot.rtm"; speed = 0.5; looped=false; terminal = 1; soundEnabled=0; connectTo[] = {"Unconscious",0.1}; }; class UH1Y_Gunner02: Crew { file="\hafm_arma2_helis\UH1Y\Anims\UH1Y_Pilot.rtm"; interpolateTo[]={"KIA_UH1Y_Gunner02",1}; }; class KIA_UH1Y_Cargo01: DefaultDie { actions = DeadActions; file="\hafm_arma2_helis\UH1Y\Anims\KIA_cargo_01.rtm"; speed = 0.5; looped=false; terminal = 1; soundEnabled=0; connectTo[] = {"Unconscious",0.1}; }; class UH1Y_Cargo01: Crew { file="\hafm_arma2_helis\UH1Y\Anims\cargo_01.rtm"; interpolateTo[]={"KIA_UH1Y_Cargo01",0.1}; connectTo[]={"UH1Y_Cargo01",0.3,"UH1Y_Cargo01_V1",0.1,"UH1Y_Cargo01_V2",0.1,"UH1Y_Cargo01_V3",0.1}; equivalentTo="UH1Y_Cargo01"; variantsAI[]={"UH1Y_Cargo01",0.4,"UH1Y_Cargo01_V1",0.2,"UH1Y_Cargo01_V2",0.2,"UH1Y_Cargo01_V3",0.2}; variantAfter[]={5,10,20}; speed = 0.3; }; class UH1Y_Cargo01_V1: UH1Y_Cargo01 { file="\hafm_arma2_helis\UH1Y\Anims\cargo_01nadech.rtm"; interpolateTo[]={"KIA_UH1Y_Cargo01",1}; connectTo[]={"UH1Y_Cargo01",0.1}; speed = 0.395; looped=false; variantAfter[]={5,5,5}; }; class UH1Y_Cargo01_V2: UH1Y_Cargo01_V1 { file="\hafm_arma2_helis\UH1Y\Anims\cargo_01poposed.rtm"; speed = 0.588; }; class UH1Y_Cargo01_V3: UH1Y_Cargo01_V1 { file="\hafm_arma2_helis\UH1Y\Anims\cargo_01presunruky.rtm"; speed = 0.491; }; class KIA_UH1Y_Cargo02: KIA_UH1Y_Cargo01 { file="\hafm_arma2_helis\UH1Y\Anims\KIA_cargo_02.rtm"; }; class UH1Y_Cargo02: Crew { file="\hafm_arma2_helis\UH1Y\Anims\cargo_02.rtm"; interpolateTo[]={"KIA_UH1Y_Cargo02",0.1}; connectTo[]={"UH1Y_Cargo02",0.3,"UH1Y_Cargo02_V1",0.1,"UH1Y_Cargo02_V2",0.1,"UH1Y_Cargo02_V3",0.1}; equivalentTo="UH1Y_Cargo02"; variantsAI[]={"UH1Y_Cargo02",0.4,"UH1Y_Cargo02_V1",0.2,"UH1Y_Cargo02_V2",0.2,"UH1Y_Cargo02_V3",0.2}; variantAfter[]={5,10,20}; speed = 0.3; }; class UH1Y_Cargo02_V1: UH1Y_Cargo02 { file="\hafm_arma2_helis\UH1Y\Anims\cargo_02poposed.rtm"; interpolateTo[]={"KIA_UH1Y_Cargo02",1}; connectTo[]={"UH1Y_Cargo02",0.1}; speed = 0.652; looped=false; variantAfter[]={5,5,5}; }; class UH1Y_Cargo02_V2: UH1Y_Cargo02_V1 { file="\hafm_arma2_helis\UH1Y\Anims\cargo_02predklon.rtm"; speed = 0.3125; }; class UH1Y_Cargo02_V3: UH1Y_Cargo02_V1 { file="\hafm_arma2_helis\UH1Y\Anims\cargo_02presunruky.rtm"; speed = 0.370; }; class KIA_UH1Y_Cargo03: KIA_UH1Y_Cargo01 { file="\hafm_arma2_helis\UH1Y\Anims\KIA_cargo_03.rtm"; }; class UH1Y_Cargo03: Crew { file="\hafm_arma2_helis\UH1Y\Anims\cargo_03.rtm"; interpolateTo[]={"KIA_UH1Y_Cargo03",0.1}; connectTo[]={"UH1Y_Cargo03",0.3,"UH1Y_Cargo03_V1",0.1,"UH1Y_Cargo03_V2",0.1,"UH1Y_Cargo03_V3",0.1};// TODO equivalentTo="UH1Y_Cargo03"; variantsAI[]={"UH1Y_Cargo03",0.4,"UH1Y_Cargo03_V1",0.1,"UH1Y_Cargo03_V2",0.25,"UH1Y_Cargo03_V3",0.25};// TODO variantAfter[]={5,10,20}; speed = 0.3; }; class UH1Y_Cargo03_V1: UH1Y_Cargo03 { file="\hafm_arma2_helis\UH1Y\Anims\cargo_03predklon.rtm"; interpolateTo[]={"KIA_UH1Y_Cargo03",1}; connectTo[]={"UH1Y_Cargo03",0.1}; speed = 0.370; looped=false; //head="headNo"; variantAfter[]={5,5,5}; }; class UH1Y_Cargo03_V2: UH1Y_Cargo03_V1 { file="\hafm_arma2_helis\UH1Y\Anims\cargo_03presunruky.rtm"; speed = 0.370; variantAfter[]={5,5,5}; }; class UH1Y_Cargo03_V3: UH1Y_Cargo03_V1 { file="\hafm_arma2_helis\UH1Y\Anims\cargo_03protazenizad.rtm"; speed = 0.491; variantAfter[]={5,5,5}; }; }; }; ... and the only error I can see is this one below ... class UH1H_Cargo_EP1: Crew { file="\ca\Air_e\Data\Anim\UH1H_Cargo"; connectTo[]= { "UH1H_KIA_Pilot_EP1", 1 }; speed=1e+010; }; Share this post Link to post Share on other sites
.kju 3245 Posted March 26, 2014 class UH1H_Pilot_EP1: Crew { file="\hafm_arma2_helis\AH64\Anims\UH1H_Pilot"; class UH1H_KIA_Pilot_EP1: DefaultDie { file="\hafm_arma2_helis\AH64\Anims\UH1H_KIA_Pilot"; At least in the latest release these point to AH64 subfolder as you can see while it should be: hafm_arma2_helis\UH1H\Anims Hope this helps :) Share this post Link to post Share on other sites
Αplion 1122 Posted March 26, 2014 ;2653480']At least in the latest release these point to AH64 subfolder as you can see while it should be: hafm_arma2_helis\UH1H\AnimsHope this helps :) I'll check about that ... thanks mate ;) Share this post Link to post Share on other sites
kaos6actual 10 Posted March 28, 2014 Can anyone please tell me how to fix the bad versions 59 p3d error it keeps crashing the game everytime I try to load the helicopters in a mission I would really like to use these helicopters Share this post Link to post Share on other sites
be4dead 10 Posted April 3, 2014 can somebody help me if i want to open up any helicopter of this addon i says bad version 59 in p3d file 'hafm_arma2_helis\.... can somebody help me i have already installed update 1 btw sorry of my bad english Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted April 8, 2014 Could I use the Apache, Viper, and Chinook helicopters for my mod? Share this post Link to post Share on other sites
Αplion 1122 Posted April 8, 2014 Could I use the Apache, Viper, and Chinook helicopters for my mod? With all my respect ... do you believe that there is any logic for anyone making mods to allow his mod to be breaking in pieces for anyone else who want to use parts of it for its own mod ? Sorry, the answer is "NO" ... ofcourse you can use my mod as is and even make retextures using the hidden selections of the models. You see ... from my point of view .. there is a big difference between asking me to share knowledge, helping anybody, than splitting and sharing parts of my work without obvious reason for anyone (nothing personal, believe me and without any intention to be rude). Share this post Link to post Share on other sites
robowilso 40 Posted April 8, 2014 love this much needed addon Aplion!!! Thank You for this and ALL of your H.A.F.M. addons! Each one is a staple in any mission building or scenario playing I participate in or design. Just one issue left that I see stands out and that is*The UH-1Y Venom aircraft has a very ''unrealistic'' feel to the controls. I did a barrel roll at 80m alt. and then took me an uncomfortable amount of time to slow down from 250kmh with the nose pitched straight up. Just wanted to mention it. You did an awesome job with this and also would like to send out extra thanks for the collaborative project between you and the @RealSound team! The F-4 Phantom is really nice. Think there could be an F-15 or F-22 in your creative future? ;) Share this post Link to post Share on other sites
Ckrauslo 12 Posted April 8, 2014 Hey Aplion, i was flying the Venom, and notice that he is too responsive to turns, but when fast you cannot perform the nose up maneuver, with any of the choppers ... why? Share this post Link to post Share on other sites